Sophie

Sophie

distrib > Mandriva > 2010.1 > x86_64 > media > contrib-release > by-pkgid > 58828b263d8f56d90ac336dea07a4586 > files > 194

irrlicht-doc-1.6.1-1mdv2010.1.x86_64.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Irrlicht Engine: IParticleAttractionAffector.h Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<table class="irrlicht" >
  <tr valign="middle"> 
    <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> 
      | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> 
      | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> 
      | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical 
      List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> 
      Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> 
      | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> 
      Namespace&nbsp;Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class 
      members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File 
      members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td>
  </tr>
</table>
<!-- Generated by Doxygen 1.5.6 -->
<h1>IParticleAttractionAffector.h</h1><a href="_i_particle_attraction_affector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_particle_affector_8h.html">IParticleAffector.h</a>"</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>scene
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 
<a name="l00016"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html">00016</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html" title="A particle affector which attracts or detracts particles.">IParticleAttractionAffector</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html" title="A particle affector modifies particles.">IParticleAffector</a>
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">public</span>:
<a name="l00019"></a>00019 
<a name="l00021"></a>00021         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#135e26063faa04fb0aae701454239ac7" title="Set the point that particles will attract to.">setPoint</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>&amp; point ) = 0;
<a name="l00022"></a>00022 
<a name="l00024"></a>00024         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#73dcbb5f7bc6c050255f7d005c904cd1" title="Set whether or not the particles are attracting or detracting.">setAttract</a>( <span class="keywordtype">bool</span> attract ) = 0;
<a name="l00025"></a>00025 
<a name="l00027"></a>00027         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#db3f5cd7d9eff5af6ec6c43f25e0511b" title="Set whether or not this will affect particles in the X direction.">setAffectX</a>( <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html#87fb9116bb1a4d3ea075c59f3e2d1dbc" title="Affects an array of particles.">affect</a> ) = 0;
<a name="l00028"></a>00028 
<a name="l00030"></a>00030         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#7a0452f7602cb027cad43b510fadc37c" title="Set whether or not this will affect particles in the Y direction.">setAffectY</a>( <span class="keywordtype">bool</span> affect ) = 0;
<a name="l00031"></a>00031 
<a name="l00033"></a>00033         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#49f368cac233d59458dee1b73dec833d" title="Set whether or not this will affect particles in the Z direction.">setAffectZ</a>( <span class="keywordtype">bool</span> affect ) = 0;
<a name="l00034"></a>00034 
<a name="l00036"></a>00036         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#170e9d369460225b11ed3f8cfe1e426b" title="Get the point that particles are attracted to.">getPoint</a>() <span class="keyword">const</span> = 0;
<a name="l00037"></a>00037 
<a name="l00039"></a>00039         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#860d078586d99905c261804a857d9ff8" title="Get whether or not the particles are attracting or detracting.">getAttract</a>() <span class="keyword">const</span> = 0;
<a name="l00040"></a>00040 
<a name="l00042"></a>00042         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#8ccecdafff68056bbb4348256875e7cb" title="Get whether or not the particles X position are affected.">getAffectX</a>() <span class="keyword">const</span> = 0;
<a name="l00043"></a>00043 
<a name="l00045"></a>00045         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#06a2872adddd7bfca9f79325563dd799" title="Get whether or not the particles Y position are affected.">getAffectY</a>() <span class="keyword">const</span> = 0;
<a name="l00046"></a>00046 
<a name="l00048"></a>00048         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#71c62c5cd7e871eef76fca9a686e15fc" title="Get whether or not the particles Z position are affected.">getAffectZ</a>() <span class="keyword">const</span> = 0;
<a name="l00049"></a>00049 
<a name="l00051"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#8b7801b8cc28c5c1a1c1d46f526ccac4">00051</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b" title="Types of built in particle affectors.">E_PARTICLE_AFFECTOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#8b7801b8cc28c5c1a1c1d46f526ccac4" title="Get emitter type.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b90fb4c0dd7e58e7373b76596060402e1">EPAT_ATTRACT</a>; }
<a name="l00052"></a>00052 };
<a name="l00053"></a>00053 
<a name="l00054"></a>00054 } <span class="comment">// end namespace scene</span>
<a name="l00055"></a>00055 } <span class="comment">// end namespace irr</span>
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 <span class="preprocessor">#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span>
</pre></div></div>
<hr size="1">
<address style="align: right;">
<small> </small>
</address>
<table width="100%" border="0" cellspacing="0" cellpadding="2">
  <tr> 
    <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td>
    <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
        Engine</a> Documentation &copy; 2003-2009 by Nikolaus Gebhardt. Generated 
        on Sun Jan 10 09:24:03 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> 
        (1.5.6)</font></em></small></div></td>
  </tr>
</table>
<address style="align: right;">
</address>
</body>
</html>