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<h1>IParticleFadeOutAffector.h</h1><a href="_i_particle_fade_out_affector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_particle_affector_8h.html">IParticleAffector.h</a>"</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>scene
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 
<a name="l00016"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html">00016</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html" title="A particle affector which fades out the particles.">IParticleFadeOutAffector</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html" title="A particle affector modifies particles.">IParticleAffector</a>
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">public</span>:
<a name="l00019"></a>00019 
<a name="l00021"></a>00021         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#600712e14e4a4a55da773cdc6f39cdf4" title="Sets the targetColor, i.e. the color the particles will interpolate to over time...">setTargetColor</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; targetColor ) = 0;
<a name="l00022"></a>00022 
<a name="l00024"></a>00024         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#7d7f4308b4b201b3b7b25bc26b4d7e72" title="Sets the amount of time it takes for each particle to fade out.">setFadeOutTime</a>( <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> fadeOutTime ) = 0;
<a name="l00025"></a>00025 
<a name="l00027"></a>00027         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#85301f6c37546e881ffa354a67d673ed" title="Gets the targetColor, i.e. the color the particles will interpolate to over time...">getTargetColor</a>() <span class="keyword">const</span> = 0;
<a name="l00028"></a>00028 
<a name="l00030"></a>00030         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#a07b74e9067b2d6bcbf1b34580535543" title="Gets the amount of time it takes for each particle to fade out.">getFadeOutTime</a>() <span class="keyword">const</span> = 0;
<a name="l00031"></a>00031 
<a name="l00033"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#c49427a7c8981d4d28d807e81ba04617">00033</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b" title="Types of built in particle affectors.">E_PARTICLE_AFFECTOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html#c49427a7c8981d4d28d807e81ba04617" title="Get emitter type.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010ba6b5c24be100f9beeb20a096105149f4">EPAT_FADE_OUT</a>; }
<a name="l00034"></a>00034 };
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 } <span class="comment">// end namespace scene</span>
<a name="l00037"></a>00037 } <span class="comment">// end namespace irr</span>
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="preprocessor">#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
</pre></div></div>
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