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<h1>IParticleGravityAffector.h</h1><a href="_i_particle_gravity_affector_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_particle_affector_8h.html">IParticleAffector.h</a>"</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>scene
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 
<a name="l00016"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html">00016</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html" title="A particle affector which applies gravity to particles.">IParticleGravityAffector</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html" title="A particle affector modifies particles.">IParticleAffector</a>
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">public</span>:
<a name="l00019"></a>00019 
<a name="l00021"></a>00021 
<a name="l00022"></a>00022         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html#3910d872c740e678373cecbd5523ad38" title="Set the time in milliseconds when the gravity force is totally lost.">setTimeForceLost</a>( <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> timeForceLost ) = 0;
<a name="l00023"></a>00023 
<a name="l00025"></a>00025         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html#d5c31751978d5b0415a36353e4279e77" title="Set the direction and force of gravity in all 3 dimensions.">setGravity</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>&amp; gravity ) = 0;
<a name="l00026"></a>00026 
<a name="l00028"></a>00028         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html#957d0e0d273e4c2fb4b2cc6017a67038" title="Get the time in milliseconds when the gravity force is totally lost.">getTimeForceLost</a>() <span class="keyword">const</span> = 0;
<a name="l00029"></a>00029 
<a name="l00031"></a>00031         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html#c6368c49867f62a4e873dfd6142abec9" title="Get the direction and force of gravity.">getGravity</a>() <span class="keyword">const</span> = 0;
<a name="l00032"></a>00032 
<a name="l00034"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html#76fdedddfa7fb08e687e2c240b3eedd1">00034</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b" title="Types of built in particle affectors.">E_PARTICLE_AFFECTOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html#76fdedddfa7fb08e687e2c240b3eedd1" title="Get emitter type.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b091fb685410e8b2134f7a81ae689ec5e">EPAT_GRAVITY</a>; }
<a name="l00035"></a>00035 };
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 } <span class="comment">// end namespace scene</span>
<a name="l00038"></a>00038 } <span class="comment">// end namespace irr</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 
<a name="l00041"></a>00041 <span class="preprocessor">#endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
</pre></div></div>
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