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<h1>ISceneManager.h File Reference</h1><code>#include &quot;<a class="el" href="_i_reference_counted_8h-source.html">IReferenceCounted.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="irr_array_8h-source.html">irrArray.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="irr_string_8h-source.html">irrString.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="path_8h-source.html">path.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="vector3d_8h-source.html">vector3d.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="dimension2d_8h-source.html">dimension2d.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_s_color_8h-source.html">SColor.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_e_terrain_elements_8h-source.html">ETerrainElements.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_e_scene_node_types_8h-source.html">ESceneNodeTypes.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_e_scene_node_animator_types_8h-source.html">ESceneNodeAnimatorTypes.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_e_mesh_writer_enums_8h-source.html">EMeshWriterEnums.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_scene_parameters_8h-source.html">SceneParameters.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_i_geometry_creator_8h-source.html">IGeometryCreator.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_i_skinned_mesh_8h-source.html">ISkinnedMesh.h</a>&quot;</code><br>

<p>
<a href="_i_scene_manager_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1gui.html">irr::gui</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1io.html">irr::io</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html">irr::video</a></td></tr>

<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The Scene Manager manages <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> nodes, mesh recources, cameras and all the other stuff.  <a href="classirr_1_1scene_1_1_i_scene_manager.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f">irr::scene::E_SCENE_NODE_RENDER_PASS</a> { <br>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f1f79a46e7a41716dcae5c8dfe8d310bb">irr::scene::ESNRP_NONE</a> = 0, 
<a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f26f6af7911240e22003f327aef126053">irr::scene::ESNRP_CAMERA</a> = 1, 
<a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f1390daf021e4354eb3dc8d5d46fb7dc0">irr::scene::ESNRP_LIGHT</a> = 2, 
<a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67fc41f4cb4900e84b9e55462089d0e3cb8">irr::scene::ESNRP_SKY_BOX</a> = 4, 
<br>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f5ceee6e4bc2fab42c663b32018e276e8">irr::scene::ESNRP_AUTOMATIC</a> = 24, 
<a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67fd058b020ab42ad745cc03fe379148e1f">irr::scene::ESNRP_SOLID</a> = 8, 
<a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67fd3a1300505d0ab06133e25256b893b2b">irr::scene::ESNRP_TRANSPARENT</a> = 16, 
<a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f3d134d3f703e328ab5798e5ff4a5c186">irr::scene::ESNRP_TRANSPARENT_EFFECT</a> = 32, 
<br>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67fdbc7353e3092974abaa4d063faa22421">irr::scene::ESNRP_SHADOW</a> = 64
<br>
 }</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enumeration for render passes.  <a href="namespaceirr_1_1scene.html#7862269bd1abc123929d4dbb8200d67f">More...</a><br></td></tr>
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