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<h1>ISceneNodeAnimatorFactory.h</h1><a href="_i_scene_node_animator_factory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_e_scene_node_animator_types_8h.html">ESceneNodeAnimatorTypes.h</a>"</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>irr
<a name="l00012"></a>00012 {
<a name="l00013"></a>00013 <span class="keyword">namespace </span>scene
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015         <span class="keyword">class </span>ISceneNode;
<a name="l00016"></a>00016         <span class="keyword">class </span>ISceneNodeAnimator;
<a name="l00017"></a>00017 
<a name="l00019"></a>00019 
<a name="l00027"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html">00027</a>         <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html" title="Interface for dynamic creation of scene node animators.">ISceneNodeAnimatorFactory</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00028"></a>00028         {
<a name="l00029"></a>00029         <span class="keyword">public</span>:
<a name="l00030"></a>00030 
<a name="l00031"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#0d4cea06353351227fb0960b4ae8001e">00031</a>                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#0d4cea06353351227fb0960b4ae8001e">~ISceneNodeAnimatorFactory</a>() {}
<a name="l00032"></a>00032 
<a name="l00034"></a>00034 
<a name="l00038"></a>00038                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#509845a16fa1fdd7241bb10416327eb2" title="creates a scene node animator based on its type id">createSceneNodeAnimator</a>(<a class="code" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19" title="An enumeration for all types of built-in scene node animators.">ESCENE_NODE_ANIMATOR_TYPE</a> type, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* target) = 0;
<a name="l00039"></a>00039 
<a name="l00041"></a>00041 
<a name="l00045"></a>00045                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#509845a16fa1fdd7241bb10416327eb2" title="creates a scene node animator based on its type id">createSceneNodeAnimator</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* typeName, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* target) = 0;
<a name="l00046"></a>00046 
<a name="l00048"></a>00048                 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#7b6f10b1e602714652636763e8617691" title="returns amount of scene node animator types this factory is able to create">getCreatableSceneNodeAnimatorTypeCount</a>() <span class="keyword">const</span> = 0;
<a name="l00049"></a>00049 
<a name="l00051"></a>00051 
<a name="l00053"></a>00053                 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19" title="An enumeration for all types of built-in scene node animators.">ESCENE_NODE_ANIMATOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#6b423730b46154f5e0c3bcfd21e41755" title="returns type of a createable scene node animator type">getCreateableSceneNodeAnimatorType</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idx) <span class="keyword">const</span> = 0;
<a name="l00054"></a>00054 
<a name="l00056"></a>00056 
<a name="l00058"></a>00058                 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#f33905c1ad6cd478bfbcbda33c82e3bd" title="returns type name of a createable scene node animator type">getCreateableSceneNodeAnimatorTypeName</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idx) <span class="keyword">const</span> = 0;
<a name="l00059"></a>00059 
<a name="l00061"></a>00061 
<a name="l00063"></a>00063                 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#f33905c1ad6cd478bfbcbda33c82e3bd" title="returns type name of a createable scene node animator type">getCreateableSceneNodeAnimatorTypeName</a>(<a class="code" href="namespaceirr_1_1scene.html#327a1e43872705cf8f3f3342fb307d19" title="An enumeration for all types of built-in scene node animators.">ESCENE_NODE_ANIMATOR_TYPE</a> type) <span class="keyword">const</span> = 0;
<a name="l00064"></a>00064         };
<a name="l00065"></a>00065 
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 } <span class="comment">// end namespace scene</span>
<a name="l00068"></a>00068 } <span class="comment">// end namespace irr</span>
<a name="l00069"></a>00069 
<a name="l00070"></a>00070 <span class="preprocessor">#endif</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span>
</pre></div></div>
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