<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: CDynamicMeshBuffer.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>CDynamicMeshBuffer.h</h1><a href="_c_dynamic_mesh_buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2008-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_dynamic_mesh_buffer_8h.html">IDynamicMeshBuffer.h</a>"</span> <a name="l00009"></a>00009 <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_c_vertex_buffer_8h.html">CVertexBuffer.h</a>"</span> <a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="_c_index_buffer_8h.html">CIndexBuffer.h</a>"</span> <a name="l00012"></a>00012 <a name="l00013"></a>00013 <span class="keyword">namespace </span>irr <a name="l00014"></a>00014 { <a name="l00015"></a><a class="code" href="namespaceirr_1_1scene.html">00015</a> <span class="keyword">namespace </span>scene <a name="l00016"></a>00016 { <a name="l00017"></a>00017 <a name="l00018"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html">00018</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html">CDynamicMeshBuffer</a>: <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">IDynamicMeshBuffer</a> <a name="l00019"></a>00019 { <a name="l00020"></a>00020 <span class="keyword">public</span>: <a name="l00022"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#d24e07a97d9f05b837078066f2493dfb">00022</a> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#d24e07a97d9f05b837078066f2493dfb" title="constructor">CDynamicMeshBuffer</a>(<a class="code" href="namespaceirr_1_1video.html#0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">video::E_VERTEX_TYPE</a> vertexType, <a class="code" href="namespaceirr_1_1video.html#f152a1edea2579f0517e0049525acb55">video::E_INDEX_TYPE</a> indexType) <a name="l00023"></a>00023 { <a name="l00024"></a>00024 VertexBuffer=<span class="keyword">new</span> <a class="code" href="classirr_1_1scene_1_1_c_vertex_buffer.html">CVertexBuffer</a>(vertexType); <a name="l00025"></a>00025 IndexBuffer=<span class="keyword">new</span> <a class="code" href="classirr_1_1scene_1_1_c_index_buffer.html">CIndexBuffer</a>(indexType); <a name="l00026"></a>00026 } <a name="l00027"></a>00027 <a name="l00029"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#2e389e90fd3323b146f53103476242e3">00029</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#2e389e90fd3323b146f53103476242e3" title="destructor">~CDynamicMeshBuffer</a>() <a name="l00030"></a>00030 { <a name="l00031"></a>00031 <span class="keywordflow">if</span> (VertexBuffer) <a name="l00032"></a>00032 VertexBuffer-><a class="code" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); <a name="l00033"></a>00033 <span class="keywordflow">if</span> (IndexBuffer) <a name="l00034"></a>00034 IndexBuffer-><a class="code" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); <a name="l00035"></a>00035 } <a name="l00036"></a>00036 <a name="l00037"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#af7aad2e7ab1bb6e708ea8eda0e6686d">00037</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html">IVertexBuffer</a>& <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#af7aad2e7ab1bb6e708ea8eda0e6686d">getVertexBuffer</a>()<span class="keyword"> const</span> <a name="l00038"></a>00038 <span class="keyword"> </span>{ <a name="l00039"></a>00039 <span class="keywordflow">return</span> *VertexBuffer; <a name="l00040"></a>00040 } <a name="l00041"></a>00041 <a name="l00042"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#3233c94470932fba648e40af710e5abc">00042</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html">IIndexBuffer</a>& <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#3233c94470932fba648e40af710e5abc">getIndexBuffer</a>()<span class="keyword"> const</span> <a name="l00043"></a>00043 <span class="keyword"> </span>{ <a name="l00044"></a>00044 <span class="keywordflow">return</span> *IndexBuffer; <a name="l00045"></a>00045 } <a name="l00046"></a>00046 <a name="l00047"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#43f5c3803c027ef024a4c068fcac8a52">00047</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#43f5c3803c027ef024a4c068fcac8a52">setVertexBuffer</a>(<a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html">IVertexBuffer</a> *newVertexBuffer) <a name="l00048"></a>00048 { <a name="l00049"></a>00049 <span class="keywordflow">if</span> (newVertexBuffer) <a name="l00050"></a>00050 newVertexBuffer-><a class="code" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab</a>(); <a name="l00051"></a>00051 <span class="keywordflow">if</span> (VertexBuffer) <a name="l00052"></a>00052 VertexBuffer-><a class="code" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); <a name="l00053"></a>00053 <a name="l00054"></a>00054 VertexBuffer=newVertexBuffer; <a name="l00055"></a>00055 } <a name="l00056"></a>00056 <a name="l00057"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#9e1b341cbe6b70e3d3fd8ad20aaf2217">00057</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#9e1b341cbe6b70e3d3fd8ad20aaf2217">setIndexBuffer</a>(<a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html">IIndexBuffer</a> *newIndexBuffer) <a name="l00058"></a>00058 { <a name="l00059"></a>00059 <span class="keywordflow">if</span> (newIndexBuffer) <a name="l00060"></a>00060 newIndexBuffer-><a class="code" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab</a>(); <a name="l00061"></a>00061 <span class="keywordflow">if</span> (IndexBuffer) <a name="l00062"></a>00062 IndexBuffer-><a class="code" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); <a name="l00063"></a>00063 <a name="l00064"></a>00064 IndexBuffer=newIndexBuffer; <a name="l00065"></a>00065 } <a name="l00066"></a>00066 <a name="l00068"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#9d8a3688772ca9c7b31b500b54824cfa">00068</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#9d8a3688772ca9c7b31b500b54824cfa" title="Get Material of this buffer.">getMaterial</a>()<span class="keyword"> const</span> <a name="l00069"></a>00069 <span class="keyword"> </span>{ <a name="l00070"></a>00070 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#9e3b861f874629a49efba703b85e6dde">Material</a>; <a name="l00071"></a>00071 } <a name="l00072"></a>00072 <a name="l00074"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#aacebb86553e57c10b8f05948d8f4258">00074</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#9d8a3688772ca9c7b31b500b54824cfa" title="Get Material of this buffer.">getMaterial</a>() <a name="l00075"></a>00075 { <a name="l00076"></a>00076 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#9e3b861f874629a49efba703b85e6dde">Material</a>; <a name="l00077"></a>00077 } <a name="l00078"></a>00078 <a name="l00080"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#4efe6abe353fd6379c471f5d481b524c">00080</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3d<f32></a>& <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#4efe6abe353fd6379c471f5d481b524c" title="Get bounding box.">getBoundingBox</a>()<span class="keyword"> const</span> <a name="l00081"></a>00081 <span class="keyword"> </span>{ <a name="l00082"></a>00082 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#73a5de65189aeac0ada5ca967fc467c4">BoundingBox</a>; <a name="l00083"></a>00083 } <a name="l00084"></a>00084 <a name="l00086"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#75164f35a2f89e9e6c6fe23d666ce8ba">00086</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#75164f35a2f89e9e6c6fe23d666ce8ba" title="Set bounding box.">setBoundingBox</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3df</a>& box) <a name="l00087"></a>00087 { <a name="l00088"></a>00088 <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#73a5de65189aeac0ada5ca967fc467c4">BoundingBox</a> = box; <a name="l00089"></a>00089 } <a name="l00090"></a>00090 <a name="l00092"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#3a53c45f1bc2ddbe254d93c83d63b853">00092</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#3a53c45f1bc2ddbe254d93c83d63b853" title="Recalculate bounding box.">recalculateBoundingBox</a>() <a name="l00093"></a>00093 { <a name="l00094"></a>00094 <span class="keywordflow">if</span> (!<a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#af7aad2e7ab1bb6e708ea8eda0e6686d">getVertexBuffer</a>().size()) <a name="l00095"></a>00095 <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#73a5de65189aeac0ada5ca967fc467c4">BoundingBox</a>.reset(0,0,0); <a name="l00096"></a>00096 <span class="keywordflow">else</span> <a name="l00097"></a>00097 { <a name="l00098"></a>00098 <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#73a5de65189aeac0ada5ca967fc467c4">BoundingBox</a>.reset(<a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#af7aad2e7ab1bb6e708ea8eda0e6686d">getVertexBuffer</a>()[0].Pos); <a name="l00099"></a>00099 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=1; i<<a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#af7aad2e7ab1bb6e708ea8eda0e6686d">getVertexBuffer</a>().<a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html#566e42d179469d49eb5df7e3b26f84e4">size</a>(); ++i) <a name="l00100"></a>00100 <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#73a5de65189aeac0ada5ca967fc467c4">BoundingBox</a>.addInternalPoint(<a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#af7aad2e7ab1bb6e708ea8eda0e6686d">getVertexBuffer</a>()[i].Pos); <a name="l00101"></a>00101 } <a name="l00102"></a>00102 } <a name="l00103"></a>00103 <a name="l00104"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#9e3b861f874629a49efba703b85e6dde">00104</a> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#9e3b861f874629a49efba703b85e6dde">Material</a>; <a name="l00105"></a><a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#73a5de65189aeac0ada5ca967fc467c4">00105</a> <a class="code" href="classirr_1_1core_1_1aabbox3d.html" title="Axis aligned bounding box in 3d dimensional space.">core::aabbox3d<f32></a> <a class="code" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html#73a5de65189aeac0ada5ca967fc467c4">BoundingBox</a>; <a name="l00106"></a>00106 <span class="keyword">private</span>: <a name="l00107"></a>00107 <a class="code" href="classirr_1_1scene_1_1_i_vertex_buffer.html">IVertexBuffer</a> *VertexBuffer; <a name="l00108"></a>00108 <a class="code" href="classirr_1_1scene_1_1_i_index_buffer.html">IIndexBuffer</a> *IndexBuffer; <a name="l00109"></a>00109 }; <a name="l00110"></a>00110 <a name="l00111"></a>00111 <a name="l00112"></a>00112 } <span class="comment">// end namespace scene</span> <a name="l00113"></a>00113 } <span class="comment">// end namespace irr</span> <a name="l00114"></a>00114 <a name="l00115"></a>00115 <span class="preprocessor">#endif</span> <a name="l00116"></a>00116 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:03 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>