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<h1>ISceneNodeFactory.h</h1><a href="_i_scene_node_factory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_NODE_FACTORY_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_NODE_FACTORY_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_e_scene_node_types_8h.html">ESceneNodeTypes.h</a>"</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>irr
<a name="l00012"></a>00012 {
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="keyword">namespace </span>scene
<a name="l00015"></a>00015 {
<a name="l00016"></a>00016         <span class="keyword">class </span>ISceneNode;
<a name="l00017"></a>00017 
<a name="l00019"></a>00019 
<a name="l00027"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html">00027</a>         <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html" title="Interface for dynamic creation of scene nodes.">ISceneNodeFactory</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00028"></a>00028         {
<a name="l00029"></a>00029         <span class="keyword">public</span>:
<a name="l00031"></a>00031 
<a name="l00035"></a>00035                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#540de57f9f72a70ee622c536859f5997" title="adds a scene node to the scene graph based on its type id">addSceneNode</a>(<a class="code" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> type, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent=0) = 0;
<a name="l00036"></a>00036 
<a name="l00038"></a>00038 
<a name="l00042"></a>00042                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#540de57f9f72a70ee622c536859f5997" title="adds a scene node to the scene graph based on its type id">addSceneNode</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* typeName, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent=0) = 0;
<a name="l00043"></a>00043 
<a name="l00045"></a>00045                 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#3c1be487fb0169ee9fbb7169c451d16e" title="returns amount of scene node types this factory is able to create">getCreatableSceneNodeTypeCount</a>() <span class="keyword">const</span> = 0;
<a name="l00046"></a>00046 
<a name="l00048"></a>00048 
<a name="l00050"></a>00050                 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#aff4e3d3dc214ec83965ecbd8e8175a3" title="returns type of a createable scene node type">getCreateableSceneNodeType</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idx) <span class="keyword">const</span> = 0;
<a name="l00051"></a>00051 
<a name="l00053"></a>00053 
<a name="l00055"></a>00055                 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#259f156cc367a9a89f79159ad2b665ac" title="returns type name of a createable scene node type by index">getCreateableSceneNodeTypeName</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idx) <span class="keyword">const</span> = 0;
<a name="l00056"></a>00056 
<a name="l00058"></a>00058 
<a name="l00060"></a>00060                 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_factory.html#259f156cc367a9a89f79159ad2b665ac" title="returns type name of a createable scene node type by index">getCreateableSceneNodeTypeName</a>(<a class="code" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> type) <span class="keyword">const</span> = 0;
<a name="l00061"></a>00061         };
<a name="l00062"></a>00062 
<a name="l00063"></a>00063 
<a name="l00064"></a>00064 } <span class="comment">// end namespace scene</span>
<a name="l00065"></a>00065 } <span class="comment">// end namespace irr</span>
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 <span class="preprocessor">#endif</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span>
</pre></div></div>
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