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<h1>ISceneUserDataSerializer.h</h1><a href="_i_scene_user_data_serializer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>io
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014         <span class="keyword">class </span>IAttributes;
<a name="l00015"></a>00015 } <span class="comment">// end namespace io</span>
<a name="l00016"></a>00016 <span class="keyword">namespace </span>scene
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018         <span class="keyword">class </span>ISceneNode;
<a name="l00019"></a>00019 
<a name="l00021"></a>00021 
<a name="l00024"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html">00024</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html" title="Interface to read and write user data to and from .irr files.">ISceneUserDataSerializer</a>
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 <span class="keyword">public</span>:
<a name="l00027"></a>00027 
<a name="l00028"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#02175cc96f2121b3ea231938be21e4bc">00028</a>         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#02175cc96f2121b3ea231938be21e4bc">~ISceneUserDataSerializer</a>() {}
<a name="l00029"></a>00029 
<a name="l00031"></a>00031         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#f025f0c9ee60be56d91f34bc9ab15115" title="Called when the scene manager create a scene node while loading a file.">OnCreateNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* node) = 0;
<a name="l00032"></a>00032         
<a name="l00034"></a>00034 
<a name="l00036"></a>00036         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#48276bde0e05343d39ec25c6933f122d" title="Called when the scene manager read a scene node while loading a file.">OnReadUserData</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* forSceneNode, <a class="code" href="classirr_1_1io_1_1_i_attributes.html" title="Provides a generic interface for attributes and their values and the possiblity to...">io::IAttributes</a>* userData) = 0;
<a name="l00037"></a>00037 
<a name="l00039"></a>00039 
<a name="l00044"></a>00044         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1io_1_1_i_attributes.html" title="Provides a generic interface for attributes and their values and the possiblity to...">io::IAttributes</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html#8d276882257602ffc03a23a38290ea44" title="Called when the scene manager is writing a scene node to an xml file for example...">createUserData</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* forSceneNode) = 0;
<a name="l00045"></a>00045 };
<a name="l00046"></a>00046 
<a name="l00047"></a>00047 } <span class="comment">// end namespace scene</span>
<a name="l00048"></a>00048 } <span class="comment">// end namespace irr</span>
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 <span class="preprocessor">#endif</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span>
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