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<h1>IShaderConstantSetCallBack.h</h1><a href="_i_shader_constant_set_call_back_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>video
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014         <span class="keyword">class </span>IMaterialRendererServices;
<a name="l00015"></a>00015 
<a name="l00017"></a>00017 
<a name="l00020"></a><a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html">00020</a> <span class="keyword">class </span><a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">public</span>:
<a name="l00023"></a>00023 
<a name="l00025"></a>00025 
<a name="l00043"></a><a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html#837ad9419ca4c17b011af75bb24e7a72">00043</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html#837ad9419ca4c17b011af75bb24e7a72" title="Called to let the callBack know the used material (optional method).">OnSetMaterial</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">SMaterial</a>&amp; material) { }
<a name="l00044"></a>00044 
<a name="l00046"></a>00046 
<a name="l00076"></a>00076         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html#91cf4eb8d20d278defaca4e3c9390396" title="Called by the engine when the vertex and/or pixel shader constants for an material...">OnSetConstants</a>(<a class="code" href="classirr_1_1video_1_1_i_material_renderer_services.html" title="Interface providing some methods for changing advanced, internal states of a IVideoDriver...">IMaterialRendererServices</a>* services, <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData) = 0;
<a name="l00077"></a>00077 };
<a name="l00078"></a>00078 
<a name="l00079"></a>00079 
<a name="l00080"></a>00080 } <span class="comment">// end namespace video</span>
<a name="l00081"></a>00081 } <span class="comment">// end namespace irr</span>
<a name="l00082"></a>00082 
<a name="l00083"></a>00083 <span class="preprocessor">#endif</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span>
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