<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IVolumeLightSceneNode.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>IVolumeLightSceneNode.h</h1><a href="_i_volume_light_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <span class="comment">//</span> <a name="l00005"></a>00005 <span class="comment">// created by Dean Wadsworth aka Varmint Dec 31 2007</span> <a name="l00006"></a>00006 <a name="l00007"></a>00007 <span class="preprocessor">#ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__</span> <a name="l00008"></a>00008 <span class="preprocessor"></span><span class="preprocessor">#define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__</span> <a name="l00009"></a>00009 <span class="preprocessor"></span> <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>"</span> <a name="l00011"></a>00011 <a name="l00012"></a>00012 <span class="keyword">namespace </span>irr <a name="l00013"></a>00013 { <a name="l00014"></a>00014 <span class="keyword">namespace </span>scene <a name="l00015"></a>00015 { <a name="l00016"></a>00016 <span class="keyword">class </span>IMeshBuffer; <a name="l00017"></a>00017 <a name="l00018"></a><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">00018</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">IVolumeLightSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> <a name="l00019"></a>00019 { <a name="l00020"></a>00020 <span class="keyword">public</span>: <a name="l00021"></a>00021 <a name="l00023"></a><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#4bbb5ce233b9f8807ca62cbc0d48e5a9">00023</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#4bbb5ce233b9f8807ca62cbc0d48e5a9" title="constructor">IVolumeLightSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other...">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>, <a name="l00024"></a>00024 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& position, <a name="l00025"></a>00025 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& rotation, <a name="l00026"></a>00026 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>& scale) <a name="l00027"></a>00027 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id, position, rotation, scale) {}; <a name="l00028"></a>00028 <a name="l00030"></a><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aeb00bc1d00bdef60d1c3619e4b78325">00030</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aeb00bc1d00bdef60d1c3619e4b78325" title="Returns type of the scene node.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd4dc59bfbe8afbb4d97bbbad1b356bea6" title="Volume Light Scene Node.">ESNT_VOLUME_LIGHT</a>; } <a name="l00031"></a>00031 <a name="l00033"></a>00033 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#38d9dfc64c70660882c3bed4bfb65aea" title="Sets the number of segments across the U axis.">setSubDivideU</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> inU) =0; <a name="l00034"></a>00034 <a name="l00036"></a>00036 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#768059900d05389fd7cd832290d085fc" title="Sets the number of segments across the V axis.">setSubDivideV</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> inV) =0; <a name="l00037"></a>00037 <a name="l00039"></a>00039 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#77a950374e4f15acc23094e3fa53b484" title="Returns the number of segments across the U axis.">getSubDivideU</a>() <span class="keyword">const</span> =0; <a name="l00040"></a>00040 <a name="l00042"></a>00042 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#f11ccdd1f067d70e6b6ea1973516415f" title="Returns the number of segments across the V axis.">getSubDivideV</a>() <span class="keyword">const</span> =0; <a name="l00043"></a>00043 <a name="l00045"></a>00045 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#334d2b5deac6b939532415195afe5083" title="Sets the color of the base of the light.">setFootColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> inColour) =0; <a name="l00046"></a>00046 <a name="l00048"></a>00048 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#3dab2eebd4fd31b0cd3dcb3a35a9251c" title="Sets the color of the tip of the light.">setTailColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> inColour) =0; <a name="l00049"></a>00049 <a name="l00051"></a>00051 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#564c49d77b974aee4ff0441637b64f8c" title="Returns the color of the base of the light.">getFootColor</a>() <span class="keyword">const</span> =0; <a name="l00052"></a>00052 <a name="l00054"></a>00054 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4c589c6b9438619893984d48b56971b" title="Returns the color of the tip of the light.">getTailColor</a>() <span class="keyword">const</span> =0; <a name="l00055"></a>00055 }; <a name="l00056"></a>00056 <a name="l00057"></a>00057 } <span class="comment">// end namespace scene</span> <a name="l00058"></a>00058 } <span class="comment">// end namespace irr</span> <a name="l00059"></a>00059 <a name="l00060"></a>00060 <span class="preprocessor">#endif</span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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