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<h1>EDebugSceneTypes.h</h1><a href="_e_debug_scene_types_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="keyword">namespace </span>irr
<a name="l00009"></a>00009 {
<a name="l00010"></a>00010 <span class="keyword">namespace </span>scene
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 
<a name="l00014"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe">00014</a>         <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe" title="An enumeration for all types of debug data for built-in scene nodes (flags).">E_DEBUG_SCENE_TYPE</a>
<a name="l00015"></a>00015         {
<a name="l00017"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe25111b15f03bee9a99498737286916dc">00017</a>                 <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe25111b15f03bee9a99498737286916dc" title="No Debug Data ( Default ).">EDS_OFF</a> = 0,
<a name="l00018"></a>00018 
<a name="l00020"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe19e56bb3d3b18134fa63e0529629b427">00020</a>                 <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe19e56bb3d3b18134fa63e0529629b427" title="Show Bounding Boxes of SceneNode.">EDS_BBOX</a> = 1,
<a name="l00021"></a>00021 
<a name="l00023"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe2713e470ee18ec9bfe40fdfb502f8b05">00023</a>                 <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe2713e470ee18ec9bfe40fdfb502f8b05" title="Show Vertex Normals.">EDS_NORMALS</a> = 2,
<a name="l00024"></a>00024 
<a name="l00026"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbea7664e189b8641ac54cf27f70f6d8144">00026</a>                 <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbea7664e189b8641ac54cf27f70f6d8144" title="Shows Skeleton/Tags.">EDS_SKELETON</a> = 4,
<a name="l00027"></a>00027 
<a name="l00029"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe349b086537ac770f09935af4e31d3f3e">00029</a>                 <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe349b086537ac770f09935af4e31d3f3e" title="Overlays Mesh Wireframe.">EDS_MESH_WIRE_OVERLAY</a> = 8,
<a name="l00030"></a>00030 
<a name="l00032"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe1def9e1b7d86e286b07a4b7179e6ed85">00032</a>                 <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe1def9e1b7d86e286b07a4b7179e6ed85" title="Temporary use transparency Material Type.">EDS_HALF_TRANSPARENCY</a> = 16,
<a name="l00033"></a>00033 
<a name="l00035"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe0179a3df80ac09143dfffed0bd9e99d1">00035</a>                 <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe0179a3df80ac09143dfffed0bd9e99d1" title="Show Bounding Boxes of all MeshBuffers.">EDS_BBOX_BUFFERS</a> = 32,
<a name="l00036"></a>00036 
<a name="l00038"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe80f38e42f1b8cf169e83f44092367bfe">00038</a>                 <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe80f38e42f1b8cf169e83f44092367bfe" title="EDS_BBOX | EDS_BBOX_BUFFERS.">EDS_BBOX_ALL</a> = <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe19e56bb3d3b18134fa63e0529629b427" title="Show Bounding Boxes of SceneNode.">EDS_BBOX</a> | <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe0179a3df80ac09143dfffed0bd9e99d1" title="Show Bounding Boxes of all MeshBuffers.">EDS_BBOX_BUFFERS</a>,
<a name="l00039"></a>00039 
<a name="l00041"></a><a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe24ffe5e6e99d589b3c80181e7c7dd4e2">00041</a>                 <a class="code" href="namespaceirr_1_1scene.html#52b664c4c988113735042b168fc32dbe24ffe5e6e99d589b3c80181e7c7dd4e2" title="Show all debug infos.">EDS_FULL</a> = 0xffffffff
<a name="l00042"></a>00042         };
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 
<a name="l00045"></a>00045 } <span class="comment">// end namespace scene</span>
<a name="l00046"></a>00046 } <span class="comment">// end namespace irr</span>
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 <span class="preprocessor">#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>
</pre></div></div>
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