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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1gui.html">gui</a>::<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html">IGUIButton</a>
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<h1>irr::gui::IGUIButton Class Reference</h1><!-- doxytag: class="irr::gui::IGUIButton" --><!-- doxytag: inherits="irr::gui::IGUIElement" -->GUI Button interface.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_i_g_u_i_button_8h-source.html">IGUIButton.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for irr::gui::IGUIButton:</div>
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<p><center><img src="classirr_1_1gui_1_1_i_g_u_i_button.png" usemap="#irr::gui::IGUIButton_map" border="0" alt=""></center>
<map name="irr::gui::IGUIButton_map">
<area href="classirr_1_1gui_1_1_i_g_u_i_element.html" alt="irr::gui::IGUIElement" shape="rect" coords="105,112,305,136">
<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,200,80">
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<p>
<a href="classirr_1_1gui_1_1_i_g_u_i_button-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#9ce8f3172c2c82269c2cf6a650ccaaa8">IGUIButton</a> (<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_environment.html">IGUIEnvironment</a> *environment, <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html">IGUIElement</a> *parent, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> id, <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; rectangle)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">constructor  <a href="#9ce8f3172c2c82269c2cf6a650ccaaa8"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#f4cb47805f2a296506b8a0b4cb65fddf">isAlphaChannelUsed</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns if the alpha channel should be used for drawing background images on the button.  <a href="#f4cb47805f2a296506b8a0b4cb65fddf"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#f2e1cee431cc5f90cede3820719625f1">isDrawingBorder</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns if the border and button face are being drawn using the skin.  <a href="#f2e1cee431cc5f90cede3820719625f1"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#2621bd10a5eb91fa14037feb9378c252">isPressed</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns if the button is currently pressed.  <a href="#2621bd10a5eb91fa14037feb9378c252"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#bb12a92ba70d1fe738655d04ef73734f">isPushButton</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether the button is a push button.  <a href="#bb12a92ba70d1fe738655d04ef73734f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#f2660457dae6def0b34d4748e96c653a">isScalingImage</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Checks whether the button scales the used images.  <a href="#f2660457dae6def0b34d4748e96c653a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a6e68e5335f67472bde80b530b6d31fd">setDrawBorder</a> (bool border=true)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets if the button should use the skin to draw its border and button face (default is true).  <a href="#a6e68e5335f67472bde80b530b6d31fd"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#205490ec6b4978afe9d3f6a4aed92b50">setImage</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *image, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &amp;pos)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a background image for the button when it is in normal state.  <a href="#205490ec6b4978afe9d3f6a4aed92b50"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#f233578beb34ba115b0197731e34a3f1">setImage</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *image=0)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets an image which should be displayed on the button when it is in normal state.  <a href="#f233578beb34ba115b0197731e34a3f1"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#992775637ba91f5267c4c04d5889fc6d">setIsPushButton</a> (bool isPushButton=true)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets if the button should behave like a push button.  <a href="#992775637ba91f5267c4c04d5889fc6d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#b63c3536bd2eb92e9ebec8ea3a381ec1">setOverrideFont</a> (<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_font.html">IGUIFont</a> *font=0)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets another skin independent font.  <a href="#b63c3536bd2eb92e9ebec8ea3a381ec1"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#2508fb292fab222bcebdeae0f9874348">setPressed</a> (bool pressed=true)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the pressed state of the button if this is a pushbutton.  <a href="#2508fb292fab222bcebdeae0f9874348"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#08019647ec3e08984d795b3c564d457e">setPressedImage</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *image, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &amp;pos)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets an image which should be displayed on the button when it is in pressed state.  <a href="#08019647ec3e08984d795b3c564d457e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#10389917530aa2f4a3008330c0695aad">setPressedImage</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *image=0)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a background image for the button when it is in pressed state.  <a href="#10389917530aa2f4a3008330c0695aad"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#e0767cb927c7974e19eaa3e5ca52bf1f">setScaleImage</a> (bool scaleImage=true)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets if the button should scale the button images to fit.  <a href="#e0767cb927c7974e19eaa3e5ca52bf1f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#26c5f05e922b0fc1b5790a001fd04b78">setSprite</a> (<a class="el" href="namespaceirr_1_1gui.html#2520445dec46e00684645ef8053aebb5">EGUI_BUTTON_STATE</a> state, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> index, <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> color=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255), bool loop=false)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the animated sprite for a specific button state.  <a href="#26c5f05e922b0fc1b5790a001fd04b78"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#0570cc64a1445866a0c8123c0209c83d">setSpriteBank</a> (<a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">IGUISpriteBank</a> *bank=0)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the sprite bank used by the button.  <a href="#0570cc64a1445866a0c8123c0209c83d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#3d7727e7807e8b71dae6f81a44737e8a">setUseAlphaChannel</a> (bool useAlphaChannel=true)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets if the alpha channel should be used for drawing background images on the button (default is false).  <a href="#3d7727e7807e8b71dae6f81a44737e8a"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
GUI Button interface. 
<p>Definition at line <a class="el" href="_i_g_u_i_button_8h-source.html#l00055">55</a> of file <a class="el" href="_i_g_u_i_button_8h-source.html">IGUIButton.h</a>.</p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="9ce8f3172c2c82269c2cf6a650ccaaa8"></a><!-- doxytag: member="irr::gui::IGUIButton::IGUIButton" ref="9ce8f3172c2c82269c2cf6a650ccaaa8" args="(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect&lt; s32 &gt; rectangle)" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">irr::gui::IGUIButton::IGUIButton           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_environment.html">IGUIEnvironment</a> *&nbsp;</td>
          <td class="paramname"> <em>environment</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html">IGUIElement</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>id</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt;&nbsp;</td>
          <td class="paramname"> <em>rectangle</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [inline]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
constructor 
<p>

<p>Definition at line <a class="el" href="_i_g_u_i_button_8h-source.html#l00060">60</a> of file <a class="el" href="_i_g_u_i_button_8h-source.html">IGUIButton.h</a>.</p>

</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="f4cb47805f2a296506b8a0b4cb65fddf"></a><!-- doxytag: member="irr::gui::IGUIButton::isAlphaChannelUsed" ref="f4cb47805f2a296506b8a0b4cb65fddf" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isAlphaChannelUsed           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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      </table>
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<div class="memdoc">

<p>
Returns if the alpha channel should be used for drawing background images on the button. 
<p>

</div>
</div><p>
<a class="anchor" name="f2e1cee431cc5f90cede3820719625f1"></a><!-- doxytag: member="irr::gui::IGUIButton::isDrawingBorder" ref="f2e1cee431cc5f90cede3820719625f1" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isDrawingBorder           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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      </table>
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<div class="memdoc">

<p>
Returns if the border and button face are being drawn using the skin. 
<p>

</div>
</div><p>
<a class="anchor" name="2621bd10a5eb91fa14037feb9378c252"></a><!-- doxytag: member="irr::gui::IGUIButton::isPressed" ref="2621bd10a5eb91fa14037feb9378c252" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isPressed           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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      </table>
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<div class="memdoc">

<p>
Returns if the button is currently pressed. 
<p>

</div>
</div><p>
<a class="anchor" name="bb12a92ba70d1fe738655d04ef73734f"></a><!-- doxytag: member="irr::gui::IGUIButton::isPushButton" ref="bb12a92ba70d1fe738655d04ef73734f" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isPushButton           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>
Returns whether the button is a push button. 
<p>

</div>
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<a class="anchor" name="f2660457dae6def0b34d4748e96c653a"></a><!-- doxytag: member="irr::gui::IGUIButton::isScalingImage" ref="f2660457dae6def0b34d4748e96c653a" args="() const =0" -->
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          <td class="memname">virtual bool irr::gui::IGUIButton::isScalingImage           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<div class="memdoc">

<p>
Checks whether the button scales the used images. 
<p>

</div>
</div><p>
<a class="anchor" name="a6e68e5335f67472bde80b530b6d31fd"></a><!-- doxytag: member="irr::gui::IGUIButton::setDrawBorder" ref="a6e68e5335f67472bde80b530b6d31fd" args="(bool border=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setDrawBorder           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>border</em> = <code>true</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
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<div class="memdoc">

<p>
Sets if the button should use the skin to draw its border and button face (default is true). 
<p>

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</div><p>
<a class="anchor" name="205490ec6b4978afe9d3f6a4aed92b50"></a><!-- doxytag: member="irr::gui::IGUIButton::setImage" ref="205490ec6b4978afe9d3f6a4aed92b50" args="(video::ITexture *image, const core::rect&lt; s32 &gt; &amp;pos)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setImage           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>image</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &amp;&nbsp;</td>
          <td class="paramname"> <em>pos</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
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<p>
Sets a background image for the button when it is in normal state. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>image,:</em>&nbsp;</td><td>Texture containing the image to be displayed </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>pos,:</em>&nbsp;</td><td>Position in the texture, where the image is located </td></tr>
  </table>
</dl>

</div>
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<a class="anchor" name="f233578beb34ba115b0197731e34a3f1"></a><!-- doxytag: member="irr::gui::IGUIButton::setImage" ref="f233578beb34ba115b0197731e34a3f1" args="(video::ITexture *image=0)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setImage           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>image</em> = <code>0</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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      </table>
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<div class="memdoc">

<p>
Sets an image which should be displayed on the button when it is in normal state. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>image,:</em>&nbsp;</td><td>Image to be displayed </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="992775637ba91f5267c4c04d5889fc6d"></a><!-- doxytag: member="irr::gui::IGUIButton::setIsPushButton" ref="992775637ba91f5267c4c04d5889fc6d" args="(bool isPushButton=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setIsPushButton           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>isPushButton</em> = <code>true</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>
Sets if the button should behave like a push button. 
<p>
Which means it can be in two states: Normal or Pressed. With a click on the button, the user can change the state of the button. 
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<a class="anchor" name="b63c3536bd2eb92e9ebec8ea3a381ec1"></a><!-- doxytag: member="irr::gui::IGUIButton::setOverrideFont" ref="b63c3536bd2eb92e9ebec8ea3a381ec1" args="(IGUIFont *font=0)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setOverrideFont           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_font.html">IGUIFont</a> *&nbsp;</td>
          <td class="paramname"> <em>font</em> = <code>0</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>
Sets another skin independent font. 
<p>
If this is set to zero, the button uses the font of the skin. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>font,:</em>&nbsp;</td><td>New font to set. </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="2508fb292fab222bcebdeae0f9874348"></a><!-- doxytag: member="irr::gui::IGUIButton::setPressed" ref="2508fb292fab222bcebdeae0f9874348" args="(bool pressed=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setPressed           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>pressed</em> = <code>true</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>
Sets the pressed state of the button if this is a pushbutton. 
<p>

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<a class="anchor" name="08019647ec3e08984d795b3c564d457e"></a><!-- doxytag: member="irr::gui::IGUIButton::setPressedImage" ref="08019647ec3e08984d795b3c564d457e" args="(video::ITexture *image, const core::rect&lt; s32 &gt; &amp;pos)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setPressedImage           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>image</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &amp;&nbsp;</td>
          <td class="paramname"> <em>pos</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
        </tr>
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<p>
Sets an image which should be displayed on the button when it is in pressed state. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>image,:</em>&nbsp;</td><td>Texture containing the image to be displayed </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>pos,:</em>&nbsp;</td><td>Position in the texture, where the image is located </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="10389917530aa2f4a3008330c0695aad"></a><!-- doxytag: member="irr::gui::IGUIButton::setPressedImage" ref="10389917530aa2f4a3008330c0695aad" args="(video::ITexture *image=0)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setPressedImage           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&nbsp;</td>
          <td class="paramname"> <em>image</em> = <code>0</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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      </table>
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<p>
Sets a background image for the button when it is in pressed state. 
<p>
If no images is specified for the pressed state via <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html#10389917530aa2f4a3008330c0695aad" title="Sets a background image for the button when it is in pressed state.">setPressedImage()</a>, this image is also drawn in pressed state. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>image,:</em>&nbsp;</td><td>Image to be displayed </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="e0767cb927c7974e19eaa3e5ca52bf1f"></a><!-- doxytag: member="irr::gui::IGUIButton::setScaleImage" ref="e0767cb927c7974e19eaa3e5ca52bf1f" args="(bool scaleImage=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setScaleImage           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>scaleImage</em> = <code>true</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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<p>
Sets if the button should scale the button images to fit. 
<p>

</div>
</div><p>
<a class="anchor" name="26c5f05e922b0fc1b5790a001fd04b78"></a><!-- doxytag: member="irr::gui::IGUIButton::setSprite" ref="26c5f05e922b0fc1b5790a001fd04b78" args="(EGUI_BUTTON_STATE state, s32 index, video::SColor color=video::SColor(255, 255, 255, 255), bool loop=false)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setSprite           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1gui.html#2520445dec46e00684645ef8053aebb5">EGUI_BUTTON_STATE</a>&nbsp;</td>
          <td class="paramname"> <em>state</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>index</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&nbsp;</td>
          <td class="paramname"> <em>color</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255,&nbsp;255,&nbsp;255,&nbsp;255)</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>loop</em> = <code>false</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
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<p>
Sets the animated sprite for a specific button state. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>index,:</em>&nbsp;</td><td>Number of the sprite within the sprite bank, use -1 for no sprite </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>state,:</em>&nbsp;</td><td>State of the button to set the sprite for </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>index,:</em>&nbsp;</td><td>The sprite number from the current sprite bank </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>color,:</em>&nbsp;</td><td>The color of the sprite </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>loop,:</em>&nbsp;</td><td>True if the animation should loop, false if not </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="0570cc64a1445866a0c8123c0209c83d"></a><!-- doxytag: member="irr::gui::IGUIButton::setSpriteBank" ref="0570cc64a1445866a0c8123c0209c83d" args="(IGUISpriteBank *bank=0)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setSpriteBank           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">IGUISpriteBank</a> *&nbsp;</td>
          <td class="paramname"> <em>bank</em> = <code>0</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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      </table>
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<p>
Sets the sprite bank used by the button. 
<p>

</div>
</div><p>
<a class="anchor" name="3d7727e7807e8b71dae6f81a44737e8a"></a><!-- doxytag: member="irr::gui::IGUIButton::setUseAlphaChannel" ref="3d7727e7807e8b71dae6f81a44737e8a" args="(bool useAlphaChannel=true)=0" -->
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          <td class="memname">virtual void irr::gui::IGUIButton::setUseAlphaChannel           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>useAlphaChannel</em> = <code>true</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>
Sets if the alpha channel should be used for drawing background images on the button (default is false). 
<p>

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</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_g_u_i_button_8h-source.html">IGUIButton.h</a></ul>
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