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<title>Irrlicht Engine: irr::io::IAttributeExchangingObject Class Reference</title>
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<!-- Generated by Doxygen 1.5.6 -->
  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1io.html">io</a>::<a class="el" href="classirr_1_1io_1_1_i_attribute_exchanging_object.html">IAttributeExchangingObject</a>
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<h1>irr::io::IAttributeExchangingObject Class Reference</h1><!-- doxytag: class="irr::io::IAttributeExchangingObject" --><!-- doxytag: inherits="irr::IReferenceCounted" -->An object which is able to serialize and deserialize its attributes into an attributes object.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_i_attribute_exchanging_object_8h-source.html">IAttributeExchangingObject.h</a>&gt;</code>
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Inheritance diagram for irr::io::IAttributeExchangingObject:</div>
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<p>
<a href="classirr_1_1io_1_1_i_attribute_exchanging_object-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1io_1_1_i_attribute_exchanging_object.html#013d4ead3736d7fab4bc18c2d61a3e2e">deserializeAttributes</a> (<a class="el" href="classirr_1_1io_1_1_i_attributes.html">io::IAttributes</a> *in, <a class="el" href="structirr_1_1io_1_1_s_attribute_read_write_options.html">io::SAttributeReadWriteOptions</a> *options=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reads attributes of the object.  <a href="#013d4ead3736d7fab4bc18c2d61a3e2e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1io_1_1_i_attribute_exchanging_object.html#b13d23c714ff0622a79fa5aa7bc101ec">serializeAttributes</a> (<a class="el" href="classirr_1_1io_1_1_i_attributes.html">io::IAttributes</a> *out, <a class="el" href="structirr_1_1io_1_1_s_attribute_read_write_options.html">io::SAttributeReadWriteOptions</a> *options=0) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Writes attributes of the object.  <a href="#b13d23c714ff0622a79fa5aa7bc101ec"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
An object which is able to serialize and deserialize its attributes into an attributes object. 
<p>Definition at line <a class="el" href="_i_attribute_exchanging_object_8h-source.html#l00051">51</a> of file <a class="el" href="_i_attribute_exchanging_object_8h-source.html">IAttributeExchangingObject.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="013d4ead3736d7fab4bc18c2d61a3e2e"></a><!-- doxytag: member="irr::io::IAttributeExchangingObject::deserializeAttributes" ref="013d4ead3736d7fab4bc18c2d61a3e2e" args="(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::io::IAttributeExchangingObject::deserializeAttributes           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1io_1_1_i_attributes.html">io::IAttributes</a> *&nbsp;</td>
          <td class="paramname"> <em>in</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structirr_1_1io_1_1_s_attribute_read_write_options.html">io::SAttributeReadWriteOptions</a> *&nbsp;</td>
          <td class="paramname"> <em>options</em> = <code>0</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [inline, virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Reads attributes of the object. 
<p>
Implement this to set the attributes of your <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator for scripting languages, editors, debuggers or xml deserialization purposes. 
<p>Reimplemented in <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#f71b96163b8d95816cd9c80fbf413b4d">irr::gui::IGUIElement</a>, and <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#5fb609b08fc89a92f928c19ce3b181eb">irr::scene::ISceneNode</a>.</p>

<p>Definition at line <a class="el" href="_i_attribute_exchanging_object_8h-source.html#l00063">63</a> of file <a class="el" href="_i_attribute_exchanging_object_8h-source.html">IAttributeExchangingObject.h</a>.</p>

</div>
</div><p>
<a class="anchor" name="b13d23c714ff0622a79fa5aa7bc101ec"></a><!-- doxytag: member="irr::io::IAttributeExchangingObject::serializeAttributes" ref="b13d23c714ff0622a79fa5aa7bc101ec" args="(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const " -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::io::IAttributeExchangingObject::serializeAttributes           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1io_1_1_i_attributes.html">io::IAttributes</a> *&nbsp;</td>
          <td class="paramname"> <em>out</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structirr_1_1io_1_1_s_attribute_read_write_options.html">io::SAttributeReadWriteOptions</a> *&nbsp;</td>
          <td class="paramname"> <em>options</em> = <code>0</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td> const<code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Writes attributes of the object. 
<p>
Implement this to expose the attributes of your <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node animator for scripting languages, editors, debuggers or xml serialization purposes. 
<p>Reimplemented in <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#877be2990b1afbb287dd525c5f33b704">irr::gui::IGUIElement</a>, and <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#04142f1f0e5ec49a81aaeb2bc6db124c">irr::scene::ISceneNode</a>.</p>

<p>Definition at line <a class="el" href="_i_attribute_exchanging_object_8h-source.html#l00058">58</a> of file <a class="el" href="_i_attribute_exchanging_object_8h-source.html">IAttributeExchangingObject.h</a>.</p>

</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_attribute_exchanging_object_8h-source.html">IAttributeExchangingObject.h</a></ul>
</div>
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