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<h1>EMeshWriterEnums.h</h1><a href="_e_mesh_writer_enums_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __E_MESH_WRITER_ENUMS_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="irr_types_8h.html">irrTypes.h</a>"</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012 <span class="keyword">namespace </span>scene
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 
<a name="l00016"></a>00016 
<a name="l00019"></a><a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4e">00019</a>         <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4e" title="An enumeration for all supported types of built-in mesh writers.">EMESH_WRITER_TYPE</a>
<a name="l00020"></a>00020         {
<a name="l00022"></a><a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4e8f16d471fc5466a61e71c14158e7be3e">00022</a>                 <a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4e8f16d471fc5466a61e71c14158e7be3e" title="Irrlicht native mesh writer, for static .irrmesh files.">EMWT_IRR_MESH</a>     = <a class="code" href="irr_types_8h.html#aa0f0be4b610e5834aee686ad3860f9c" title="ignore VC8 warning deprecated">MAKE_IRR_ID</a>(<span class="charliteral">'i'</span>,<span class="charliteral">'r'</span>,<span class="charliteral">'r'</span>,<span class="charliteral">'m'</span>),
<a name="l00023"></a>00023 
<a name="l00025"></a><a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4eb64eaf09eb12d2361e67066b86529ba8">00025</a>                 <a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4eb64eaf09eb12d2361e67066b86529ba8" title="COLLADA mesh writer for .dae and .xml files.">EMWT_COLLADA</a>      = <a class="code" href="irr_types_8h.html#aa0f0be4b610e5834aee686ad3860f9c" title="ignore VC8 warning deprecated">MAKE_IRR_ID</a>(<span class="charliteral">'c'</span>,<span class="charliteral">'o'</span>,<span class="charliteral">'l'</span>,<span class="charliteral">'l'</span>),
<a name="l00026"></a>00026 
<a name="l00028"></a><a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4e8608bd1e505d53e6cc2e7c477b31d8a1">00028</a>                 <a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4e8608bd1e505d53e6cc2e7c477b31d8a1" title="STL mesh writer for .stl files.">EMWT_STL</a>          = <a class="code" href="irr_types_8h.html#aa0f0be4b610e5834aee686ad3860f9c" title="ignore VC8 warning deprecated">MAKE_IRR_ID</a>(<span class="charliteral">'s'</span>,<span class="charliteral">'t'</span>,<span class="charliteral">'l'</span>,0),
<a name="l00029"></a>00029 
<a name="l00031"></a><a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4ee22b9ef8ea7befd1368d7b90bbe12992">00031</a>                 <a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4ee22b9ef8ea7befd1368d7b90bbe12992" title="OBJ mesh writer for .obj files.">EMWT_OBJ</a>          = <a class="code" href="irr_types_8h.html#aa0f0be4b610e5834aee686ad3860f9c" title="ignore VC8 warning deprecated">MAKE_IRR_ID</a>(<span class="charliteral">'o'</span>,<span class="charliteral">'b'</span>,<span class="charliteral">'j'</span>,0),
<a name="l00032"></a>00032 
<a name="l00034"></a><a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4ed00c87763ef520a5115e9920968c0108">00034</a>                 <a class="code" href="namespaceirr_1_1scene.html#431fa15741518ba15f6d5f2608b6cb4ed00c87763ef520a5115e9920968c0108" title="PLY mesh writer for .ply files.">EMWT_PLY</a>          = <a class="code" href="irr_types_8h.html#aa0f0be4b610e5834aee686ad3860f9c" title="ignore VC8 warning deprecated">MAKE_IRR_ID</a>(<span class="charliteral">'p'</span>,<span class="charliteral">'l'</span>,<span class="charliteral">'y'</span>,0)
<a name="l00035"></a>00035         };
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 
<a name="l00039"></a><a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1d">00039</a>         <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1d" title="flags configuring mesh writing">E_MESH_WRITER_FLAGS</a>
<a name="l00040"></a>00040         {
<a name="l00042"></a><a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1df2dfebddfd0a2cd2b558e23cb6a87464">00042</a>                 <a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1df2dfebddfd0a2cd2b558e23cb6a87464" title="no writer flags">EMWF_NONE</a> = 0,
<a name="l00043"></a>00043 
<a name="l00045"></a><a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1dee23ec8ad339e67c03c424d5adb94a66">00045</a>                 <a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1dee23ec8ad339e67c03c424d5adb94a66" title="write lightmap textures out if possible">EMWF_WRITE_LIGHTMAPS</a> = 0x1,
<a name="l00046"></a>00046 
<a name="l00048"></a><a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1dc7c70ee80dc1a33aac68d317cb9c2cb7">00048</a>                 <a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1dc7c70ee80dc1a33aac68d317cb9c2cb7" title="write in a way that consumes less disk space">EMWF_WRITE_COMPRESSED</a> = 0x2,
<a name="l00049"></a>00049 
<a name="l00051"></a><a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1d06511a5df874b2b69a146e0bbcb70309">00051</a>                 <a class="code" href="namespaceirr_1_1scene.html#9faae6cd9e415a0553cb4cdc190bbc1d06511a5df874b2b69a146e0bbcb70309" title="write in binary format rather than text">EMWF_WRITE_BINARY</a> = 0x4
<a name="l00052"></a>00052         };
<a name="l00053"></a>00053 
<a name="l00054"></a>00054 } <span class="comment">// end namespace scene</span>
<a name="l00055"></a>00055 } <span class="comment">// end namespace irr</span>
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 <span class="preprocessor">#endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span>
</pre></div></div>
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    <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
        Engine</a> Documentation &copy; 2003-2009 by Nikolaus Gebhardt. Generated 
        on Sun Jan 10 09:24:03 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> 
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