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<h1>irr::scene::IBillboardSceneNode Member List</h1>This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">irr::scene::IBillboardSceneNode</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#ab7d4bc865d0c7ccf361515a154a8cf0">AbsoluteTransformation</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#0e5cd342cd7293c136e53e2c2c5e0f3a">addAnimator</a>(ISceneNodeAnimator *animator)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#cceef4fbb68f6cc7bb40035225350970">addChild</a>(ISceneNode *child)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#80dce48a13d9bdc6466613f27a33f348">Animators</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#fe85cb196790b19c0f37b3a05369b3fa">AutomaticCullingState</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#1d6404800155442b600553efcd9d7948">Children</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#c39832b55855dc59196053adbaec95cc">clone</a>(ISceneNode *newParent=0, ISceneManager *newManager=0)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#00a4ef0212b5d4b005202519859689bd">cloneMembers</a>(ISceneNode *toCopyFrom, ISceneManager *newManager)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#0b660c1f9613d3f132999d952aabd261">DebugDataVisible</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#5fb609b08fc89a92f928c19ce3b181eb">deserializeAttributes</a>(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#5dd3aee5ed767b9d98fa50b9ead4c9a9">getAbsolutePosition</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#9c46ea82efd7ae30437fb7c385809050">getAbsoluteTransformation</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#1da5348d58e0072215c544cb35356517">getAnimators</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#39b2383fa0abe19442e1ea99269aa63f">getAutomaticCulling</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#223f718fc2f4944b5ad28c592f6cc8c6">getBoundingBox</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#e38d1c6c927375afa0b69aaf2a64b88e">getChildren</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#0b2729cc4913b0890ae28cf0ef0ab949">getColor</a>(video::SColor &amp;topColor, video::SColor &amp;bottomColor) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">irr::scene::IBillboardSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#8f695e36340a9bb32f7e655fe4c1ea97">getID</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#1f44d8cf753b2e4c17c90d4fc2ed05b2">getMaterial</a>(u32 num)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#fa904bf3742941087aaee56b0b4cdfe2">getMaterialCount</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#abb3b657d0afb62994399181b952f3e3">getName</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#2987b689ed5f62aa823dc1334384200d">getParent</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#43a7b4fa55fa58c20dfc54b9109c8b0a">getPosition</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#fe701e793852ac8eb4ae7c723aef5b55">getRelativeTransformation</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#5b87947672d70f863bc599720c7292c5">getRotation</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#69d142f4c8fa3f04b644cada4de09fc0">getScale</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#58d2c91b48c9fe5c64a7de0c801ca511">getSceneManager</a>(void) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#466cfd24ccb0fb6c2216dbdc7228e3c0">getSize</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">irr::scene::IBillboardSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#6b0fce4b4e40b97ac3c1a9779553c716">getTransformedBoundingBox</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#21f4ddce8da7edfeafc6303b02ab8a83">getTriangleSelector</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#cb294abaf64a85e11744cce96f99926e">getType</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#32225fb98ab8f9e472272ae9e83c3c88">IBillboardSceneNode</a>(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &amp;position=core::vector3df(0, 0, 0))</td><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">irr::scene::IBillboardSceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#001b5cf9866fae4092b9b2cc89f3ebef">ID</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#9894d951df2f720924f891e0a7b9fac2">ISceneNode</a>(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &amp;position=core::vector3df(0, 0, 0), const core::vector3df &amp;rotation=core::vector3df(0, 0, 0), const core::vector3df &amp;scale=core::vector3df(1.0f, 1.0f, 1.0f))</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#cc52db021ff4d4c0f1e10b2c691a0038">isDebugDataVisible</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#8f1ba7c5e77eecc2adc6d12df0d27dd6">IsDebugObject</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#af7667d0fec6953461237e8e11c0ceb3">isDebugObject</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a7065e757724f61d4a91d25db25c3a2b">isTrulyVisible</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#1aef4f0feccebcd0d38373beadbc1827">isVisible</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a834128c57215457914ef46d9b18cc5e">IsVisible</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#2527ec038f7e400fc141efa7fdc6327b">Name</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#fc1dcb5cb19116d0c7aa3d4ebdf04cc5">OnAnimate</a>(u32 timeMs)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#c9795bfcb88dcaf8cba6ea3296e5d8d0">OnRegisterSceneNode</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#145c14ca15ce98bea683a36142f1b045">Parent</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#83fef4c36dcab69bbf94cf6e3e1323e1">RelativeRotation</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#76e41eb5e7a5baf51350ec627a458a3d">RelativeScale</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#1d8af3d0185a787209b7be576a411281">RelativeTranslation</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#2efa2670e29d6bb33b0dd99403b8b69c">remove</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#348767bb5b9262d997067c50e079e5be">removeAll</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#aa67f8f91d4ec99f82955641f1f9e521">removeAnimator</a>(ISceneNodeAnimator *animator)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#28f198bd566e9a7290cbefa531d8d31e">removeAnimators</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#831e371142fc883c7dd229552e0340de">removeChild</a>(ISceneNode *child)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#ff530cc4856792101d0aedee51ce35fa">render</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#062a201ee9b870398fe5aa8f36ce54a5">SceneManager</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#04142f1f0e5ec49a81aaeb2bc6db124c">serializeAttributes</a>(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#cd24dd56505a4c98bdb939d2db28c5b8">setAutomaticCulling</a>(E_CULLING_TYPE state)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#82c1038a6dfcd255863baa96aaba4182">setColor</a>(const video::SColor &amp;overallColor)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">irr::scene::IBillboardSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#13efdfa73998706baf10cedcdb48d559">setColor</a>(const video::SColor &amp;topColor, const video::SColor &amp;bottomColor)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">irr::scene::IBillboardSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#f2aeb31abfa51815c521f0c139bf9de7">setDebugDataVisible</a>(s32 state)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#de60c630c4768200b1d15debbd00fe0e">setID</a>(s32 id)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#7ceda3eb747a353ffeda02c26e697cbd">setIsDebugObject</a>(bool debugObject)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#2841d5077854b9981711a403f33762cd">setMaterialFlag</a>(video::E_MATERIAL_FLAG flag, bool newvalue)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#0d5d2e05ebe08e6a432fbb4fd1d28dd0">setMaterialTexture</a>(u32 textureLayer, video::ITexture *texture)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#302c7dedd776b52111823df5ed8446de">setMaterialType</a>(video::E_MATERIAL_TYPE newType)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#810a54a2fc178b9a0e731513865f67d0">setName</a>(const c8 *name)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#20a22d956974f4817a20663361f20042">setName</a>(const core::stringc &amp;name)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#59e7f36cb5c9c4895e06fce0ca5eb276">setParent</a>(ISceneNode *newParent)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#2166eb0a92cc0e46c49266f41a68ed50">setPosition</a>(const core::vector3df &amp;newpos)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#db6ff54f52d3a9e1514cd487a550935c">setRotation</a>(const core::vector3df &amp;rotation)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#1d710e1e20546bd89affe09fa943b0e2">setScale</a>(const core::vector3df &amp;scale)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#513d09ae37f71391d7c4838e29164a3e">setSceneManager</a>(ISceneManager *newManager)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#911415ac24440bd3ccfcde102583fd60">setSize</a>(const core::dimension2d&lt; f32 &gt; &amp;size)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">irr::scene::IBillboardSceneNode</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#87fb52ec54bf3ae117340d8defd1255f">setTriangleSelector</a>(ITriangleSelector *selector)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#2e3a88fe87d11caa7986a203afe6838c">setVisible</a>(bool isVisible)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#d622b3f366243e146b3b4cbe81b468ab">TriangleSelector</a></td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#eb6e0dc034bb2101600ce87acbcf0f6e">updateAbsolutePosition</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#3064ed436d731f072e55873577724fbc">~ISceneNode</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a></td><td><code> [inline, virtual]</code></td></tr>
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