<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: Member List</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font 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href="classirr_1_1scene_1_1_i_mesh_buffer.html#79d2737962579138183ed0fd324310b3">append</a>(const IMeshBuffer *const other)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#c53fe1096756a40f25dae25911e27c51">getBoundingBox</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#cc389d76856dfb06c3ba45a92315e6d8">getChangedID_Index</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#ba48df31edf92a0117692c0be02298db">getChangedID_Vertex</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#2260f9efb3fad4ba9581e18fccaad5a7">getHardwareMappingHint_Index</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#bbf42191b2fb4d2f7094a77fd76a530e">getHardwareMappingHint_Vertex</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#96e08662e15b1205516b87ada3301551">getIndexCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#8a993431c2c35420b62a577dc18dbdc2">getIndexType</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#76c0013378012af7aeb6cb8f4ea8f9a1">getIndices</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#3d33a561023314677361e30cf07ae429">getIndices</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#26fd922f00fde56abbbbbe40b485238b">getMaterial</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#341c1da2fd0cd556a15aab06d07dbbaa">getMaterial</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#067c78a395736da9ace45e367cb7e2e5">getNormal</a>(u32 i) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#d6d76e91bbd61ee8084d5c9b64bb1239">getNormal</a>(u32 i)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#79ca051edc0ece69057fda7b4fe1e155">getPosition</a>(u32 i) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#66cbd49a55fd0bfffffced149902bba3">getPosition</a>(u32 i)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#44e1fd7a1a3cb35492ebb556833514ed">getTCoords</a>(u32 i) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#df5f493e53fe6a23aa27c395527ea6ee">getTCoords</a>(u32 i)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#77ab285c8c886af8ddeb0371db7bde96">getVertexCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#4d7a84ae4416487736f0ed0f519bb4f0">getVertexType</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#99891e516246b2cff13b362a435c8028">getVertices</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#c1695efc198b05a086487606bc2783e7">getVertices</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#161877fc3afe29a816440db12a71785d">recalculateBoundingBox</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#dbbfb7757dfbba7357193d2280893df6">setBoundingBox</a>(const core::aabbox3df &box)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#21c9395d9751082ce3feecf33351f918">setDirty</a>(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html#133c2ee78c14db43e0fec3d3e300700a">setHardwareMappingHint</a>(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr> </table></div> <hr size="1"> <address style="align: right;"> 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