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<h1>irr::scene::IMeshManipulator Member List</h1>This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#08c2483575a88f68d099690932c11562">createAnimatedMesh</a>(IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#3d2e7401f1d43919834a1bfe0b65e77f">createMeshCopy</a>(IMesh *mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#73051bc082f128a2e0592fb1a3da2b7d">createMeshUniquePrimitives</a>(IMesh *mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#c19065037302c0500cb6ebecefcc6c6d">createMeshWelded</a>(IMesh *mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#f7feb558fbaad9671667d1332c83bb5d">createMeshWith1TCoords</a>(IMesh *mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#bf123f6fece99816be402e1edf70dc13">createMeshWith2TCoords</a>(IMesh *mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#685383722646d593f338cc9b75dfb426">createMeshWithTangents</a>(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#7194e8a44bfe3a6444826f346c4104ff">flipSurfaces</a>(IMesh *mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#914c8cbfbde1428dea91b34fe99e716d">getPolyCount</a>(IMesh *mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#f20519dbaa2c2c346e8ddf7c94babc38">getPolyCount</a>(IAnimatedMesh *mesh) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#82a3092d53e84e751bb13dac8dfa2ab4">makePlanarTextureMapping</a>(IMesh *mesh, f32 resolution=0.001f) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#757511833420a24ed8cbf4dfd6607143">makePlanarTextureMapping</a>(scene::IMeshBuffer *meshbuffer, f32 resolution=0.001f) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#28c9aaddc04baa710138a065457f9df1">makePlanarTextureMapping</a>(scene::IMeshBuffer *buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &amp;offset) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#8dba16b7eedeac07761c9c1247944429">recalculateNormals</a>(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#94d8390182763e608ca43978b8866d11">recalculateNormals</a>(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#df57899db5c85427c166b6b966b6f8ee">scale</a>(IMesh *mesh, const core::vector3df &amp;factor) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#55fb141fc7369f1af035b1acf1e43702">scale</a>(IMeshBuffer *buffer, const core::vector3df &amp;factor) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#6a745e87dd68894729095f211328b12b">scaleMesh</a>(IMesh *mesh, const core::vector3df &amp;factor) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#29724c722747f5dd6bbe0aac0e60fb89">scaleTCoords</a>(scene::IMesh *mesh, const core::vector2df &amp;factor, u32 level=1) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#89f0fed87e2e1cb3ede98bf08b526da2">scaleTCoords</a>(scene::IMeshBuffer *buffer, const core::vector2df &amp;factor, u32 level=1) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#db986e8b00e754819f80bf06b99c614a">setVertexColorAlpha</a>(IMesh *mesh, s32 alpha) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#ee23bf276a59533c4d9676b96785b68c">setVertexColors</a>(IMesh *mesh, video::SColor color) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#b48aa1640807991a79accac6849d120b">transform</a>(IMesh *mesh, const core::matrix4 &amp;m) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#f91a004c58977cb54da93d877eee3d2a">transform</a>(IMeshBuffer *buffer, const core::matrix4 &amp;m) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html#94e51ee7f96bcae0dc87846d559e5418">transformMesh</a>(IMesh *mesh, const core::matrix4 &amp;m) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
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