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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html">IMeshSceneNode</a>
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<h1>irr::scene::IMeshSceneNode Class Reference</h1><!-- doxytag: class="irr::scene::IMeshSceneNode" --><!-- doxytag: inherits="irr::scene::ISceneNode" -->A <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node displaying a static mesh.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_i_mesh_scene_node_8h-source.html">IMeshSceneNode.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for irr::scene::IMeshSceneNode:</div>
<div class="dynsection">

<p><center><img src="classirr_1_1scene_1_1_i_mesh_scene_node.png" usemap="#irr::scene::IMeshSceneNode_map" border="0" alt=""></center>
<map name="irr::scene::IMeshSceneNode_map">
<area href="classirr_1_1scene_1_1_i_scene_node.html" alt="irr::scene::ISceneNode" shape="rect" coords="0,112,200,136">
<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,200,80">
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,200,24">
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<p>
<a href="classirr_1_1scene_1_1_i_mesh_scene_node-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#fe540de69bc3a058919cd5ce465be634">getMesh</a> (void)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the currently defined mesh for display.  <a href="#fe540de69bc3a058919cd5ce465be634"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#491d6cac4ec270ab01c24e27c88e6ca4">IMeshSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> id, const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;position=<a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0, 0, 0), const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;rotation=<a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0, 0, 0), const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;scale=<a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1, 1, 1))</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#491d6cac4ec270ab01c24e27c88e6ca4"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#1d7de4331b84480598f636c929418e3d">isReadOnlyMaterials</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Check if the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node should not copy the materials of the mesh but use them in a read only style.  <a href="#1d7de4331b84480598f636c929418e3d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#8d7e98ddfb990bfc354c9c410a4d788f">setMesh</a> (<a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> *mesh)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a new mesh to display.  <a href="#8d7e98ddfb990bfc354c9c410a4d788f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#3bae73b4f7b1a6b265a62ece964c008f">setReadOnlyMaterials</a> (bool readonly)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets if the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node should not copy the materials of the mesh but use them in a read only style.  <a href="#3bae73b4f7b1a6b265a62ece964c008f"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node displaying a static mesh. 
<p>Definition at line <a class="el" href="_i_mesh_scene_node_8h-source.html#l00019">19</a> of file <a class="el" href="_i_mesh_scene_node_8h-source.html">IMeshSceneNode.h</a>.</p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="491d6cac4ec270ab01c24e27c88e6ca4"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::IMeshSceneNode" ref="491d6cac4ec270ab01c24e27c88e6ca4" args="(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &amp;position=core::vector3df(0, 0, 0), const core::vector3df &amp;rotation=core::vector3df(0, 0, 0), const core::vector3df &amp;scale=core::vector3df(1, 1, 1))" -->
<div class="memitem">
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        <tr>
          <td class="memname">irr::scene::IMeshSceneNode::IMeshSceneNode           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *&nbsp;</td>
          <td class="paramname"> <em>mgr</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a>&nbsp;</td>
          <td class="paramname"> <em>id</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>position</em> = <code><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0)</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>rotation</em> = <code><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0)</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>scale</em> = <code><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1,1,1)</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [inline]</code></td>
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      </table>
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<p>
Constructor. 
<p>
Use <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#8d7e98ddfb990bfc354c9c410a4d788f" title="Sets a new mesh to display.">setMesh()</a> to set the mesh to display. 
<p>Definition at line <a class="el" href="_i_mesh_scene_node_8h-source.html#l00026">26</a> of file <a class="el" href="_i_mesh_scene_node_8h-source.html">IMeshSceneNode.h</a>.</p>

</div>
</div><p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="fe540de69bc3a058919cd5ce465be634"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::getMesh" ref="fe540de69bc3a058919cd5ce465be634" args="(void)=0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IMeshSceneNode::getMesh           </td>
          <td>(</td>
          <td class="paramtype">void&nbsp;</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
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      </table>
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<p>
Get the currently defined mesh for display. 
<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>Pointer to mesh which is displayed by this node. </dd></dl>

</div>
</div><p>
<a class="anchor" name="1d7de4331b84480598f636c929418e3d"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::isReadOnlyMaterials" ref="1d7de4331b84480598f636c929418e3d" args="() const =0" -->
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          <td class="memname">virtual bool irr::scene::IMeshSceneNode::isReadOnlyMaterials           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Check if the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node should not copy the materials of the mesh but use them in a read only style. 
<p>
This flag can be set by <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#3bae73b4f7b1a6b265a62ece964c008f" title="Sets if the scene node should not copy the materials of the mesh but use them in...">setReadOnlyMaterials()</a>. <dl class="return" compact><dt><b>Returns:</b></dt><dd>Whether the materials are read-only. </dd></dl>

</div>
</div><p>
<a class="anchor" name="8d7e98ddfb990bfc354c9c410a4d788f"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::setMesh" ref="8d7e98ddfb990bfc354c9c410a4d788f" args="(IMesh *mesh)=0" -->
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          <td class="memname">virtual void irr::scene::IMeshSceneNode::setMesh           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> *&nbsp;</td>
          <td class="paramname"> <em>mesh</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>
Sets a new mesh to display. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>mesh</em>&nbsp;</td><td>Mesh to display. </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="3bae73b4f7b1a6b265a62ece964c008f"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::setReadOnlyMaterials" ref="3bae73b4f7b1a6b265a62ece964c008f" args="(bool readonly)=0" -->
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          <td class="memname">virtual void irr::scene::IMeshSceneNode::setReadOnlyMaterials           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>readonly</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Sets if the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node should not copy the materials of the mesh but use them in a read only style. 
<p>
In this way it is possible to change the materials of a mesh causing all mesh <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> nodes referencing this mesh to change, too. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>readonly</em>&nbsp;</td><td>Flag if the materials shall be read-only. </td></tr>
  </table>
</dl>

</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_mesh_scene_node_8h-source.html">IMeshSceneNode.h</a></ul>
</div>
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