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  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html">IParticleAnimatedMeshSceneNodeEmitter</a>
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<h1>irr::scene::IParticleAnimatedMeshSceneNodeEmitter Class Reference</h1><!-- doxytag: class="irr::scene::IParticleAnimatedMeshSceneNodeEmitter" --><!-- doxytag: inherits="irr::scene::IParticleEmitter" -->A particle emitter which emits particles from mesh vertices.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for irr::scene::IParticleAnimatedMeshSceneNodeEmitter:</div>
<div class="dynsection">

<p><center><img src="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.png" usemap="#irr::scene::IParticleAnimatedMeshSceneNodeEmitter_map" border="0" alt=""></center>
<map name="irr::scene::IParticleAnimatedMeshSceneNodeEmitter_map">
<area href="classirr_1_1scene_1_1_i_particle_emitter.html" alt="irr::scene::IParticleEmitter" shape="rect" coords="0,112,304,136">
<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,304,80">
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,304,24">
</map>
</div>

<p>
<a href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <br>
<a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#7db412dd66d33b05074b59005798fc00">getAnimatedMeshSceneNode</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get mesh we're emitting particles from.  <a href="#7db412dd66d33b05074b59005798fc00"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#fe672788259a71157ab26ff334d68c52">getEveryMeshVertex</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets whether to emit min&lt;-&gt;max particles for every vertex or to pick min&lt;-&gt;max vertices.  <a href="#fe672788259a71157ab26ff334d68c52"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#473f626357779e7aaf4080aa41414b4a">getNormalDirectionModifier</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the amount that the normal is divided by for getting a particles direction.  <a href="#473f626357779e7aaf4080aa41414b4a"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#3e251a881c886884a78adea2e546272b">E_PARTICLE_EMITTER_TYPE</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#488fcef26840b57f0f4dd807ab77c663">getType</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get emitter type.  <a href="#488fcef26840b57f0f4dd807ab77c663"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a72ac0294ad9b01710e5e935c77a8191">isUsingNormalDirection</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get whether to use vertex normal for direction, or direction specified.  <a href="#a72ac0294ad9b01710e5e935c77a8191"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#ea7018c57995b67aaf86db6df5bf6967">setAnimatedMeshSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> *node)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set Mesh to emit particles from.  <a href="#ea7018c57995b67aaf86db6df5bf6967"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#dfb1ff0bef8f6a86be81f928f5d27784">setEveryMeshVertex</a> (bool everyMeshVertex=true)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether to emit min&lt;-&gt;max particles for every vertex or to pick min&lt;-&gt;max vertices.  <a href="#dfb1ff0bef8f6a86be81f928f5d27784"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#0f7da6d0e149de9169091b3a144632e8">setNormalDirectionModifier</a> (<a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> normalDirectionModifier)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the amount that the normal is divided by for getting a particles direction.  <a href="#0f7da6d0e149de9169091b3a144632e8"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#2ce1db214df2ce15444e10460a06859a">setUseNormalDirection</a> (bool useNormalDirection=true)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set whether to use vertex normal for direction, or direction specified.  <a href="#2ce1db214df2ce15444e10460a06859a"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A particle emitter which emits particles from mesh vertices. 
<p>Definition at line <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html#l00017">17</a> of file <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="7db412dd66d33b05074b59005798fc00"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode" ref="7db412dd66d33b05074b59005798fc00" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual const <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a>* irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Get mesh we're emitting particles from. 
<p>

</div>
</div><p>
<a class="anchor" name="fe672788259a71157ab26ff334d68c52"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex" ref="fe672788259a71157ab26ff334d68c52" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Gets whether to emit min&lt;-&gt;max particles for every vertex or to pick min&lt;-&gt;max vertices. 
<p>

</div>
</div><p>
<a class="anchor" name="473f626357779e7aaf4080aa41414b4a"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier" ref="473f626357779e7aaf4080aa41414b4a" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get the amount that the normal is divided by for getting a particles direction. 
<p>

</div>
</div><p>
<a class="anchor" name="488fcef26840b57f0f4dd807ab77c663"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType" ref="488fcef26840b57f0f4dd807ab77c663" args="() const " -->
<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#3e251a881c886884a78adea2e546272b">E_PARTICLE_EMITTER_TYPE</a> irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get emitter type. 
<p>

<p>Reimplemented from <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html#8b941d89cd588d45a3b520e997d1594d">irr::scene::IParticleEmitter</a>.</p>

<p>Definition at line <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html#l00046">46</a> of file <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>.</p>

<p>References <a class="el" href="_i_particle_emitter_8h-source.html#l00020">irr::scene::EPET_ANIMATED_MESH</a>.</p>

</div>
</div><p>
<a class="anchor" name="a72ac0294ad9b01710e5e935c77a8191"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection" ref="a72ac0294ad9b01710e5e935c77a8191" args="() const =0" -->
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<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Get whether to use vertex normal for direction, or direction specified. 
<p>

</div>
</div><p>
<a class="anchor" name="ea7018c57995b67aaf86db6df5bf6967"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode" ref="ea7018c57995b67aaf86db6df5bf6967" args="(IAnimatedMeshSceneNode *node)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>node</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set Mesh to emit particles from. 
<p>

</div>
</div><p>
<a class="anchor" name="dfb1ff0bef8f6a86be81f928f5d27784"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex" ref="dfb1ff0bef8f6a86be81f928f5d27784" args="(bool everyMeshVertex=true)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>everyMeshVertex</em> = <code>true</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Sets whether to emit min&lt;-&gt;max particles for every vertex or to pick min&lt;-&gt;max vertices. 
<p>

</div>
</div><p>
<a class="anchor" name="0f7da6d0e149de9169091b3a144632e8"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier" ref="0f7da6d0e149de9169091b3a144632e8" args="(f32 normalDirectionModifier)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a>&nbsp;</td>
          <td class="paramname"> <em>normalDirectionModifier</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set the amount that the normal is divided by for getting a particles direction. 
<p>

</div>
</div><p>
<a class="anchor" name="2ce1db214df2ce15444e10460a06859a"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection" ref="2ce1db214df2ce15444e10460a06859a" args="(bool useNormalDirection=true)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>useNormalDirection</em> = <code>true</code>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set whether to use vertex normal for direction, or direction specified. 
<p>

</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h-source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a></ul>
</div>
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