<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::IParticleAttractionAffector Class Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html">IParticleAttractionAffector</a> </div> <div class="contents"> <h1>irr::scene::IParticleAttractionAffector Class Reference</h1><!-- doxytag: class="irr::scene::IParticleAttractionAffector" --><!-- doxytag: inherits="irr::scene::IParticleAffector" -->A particle affector which attracts or detracts particles. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="_i_particle_attraction_affector_8h-source.html">IParticleAttractionAffector.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for irr::scene::IParticleAttractionAffector:</div> <div class="dynsection"> <p><center><img src="classirr_1_1scene_1_1_i_particle_attraction_affector.png" usemap="#irr::scene::IParticleAttractionAffector_map" border="0" alt=""></center> <map name="irr::scene::IParticleAttractionAffector_map"> <area href="classirr_1_1scene_1_1_i_particle_affector.html" alt="irr::scene::IParticleAffector" shape="rect" coords="0,112,217,136"> <area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,217,80"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,217,24"> </map> </div> <p> <a href="classirr_1_1scene_1_1_i_particle_attraction_affector-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#8ccecdafff68056bbb4348256875e7cb">getAffectX</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get whether or not the particles X position are affected. <a href="#8ccecdafff68056bbb4348256875e7cb"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#06a2872adddd7bfca9f79325563dd799">getAffectY</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get whether or not the particles Y position are affected. <a href="#06a2872adddd7bfca9f79325563dd799"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#71c62c5cd7e871eef76fca9a686e15fc">getAffectZ</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get whether or not the particles Z position are affected. <a href="#71c62c5cd7e871eef76fca9a686e15fc"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#860d078586d99905c261804a857d9ff8">getAttract</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get whether or not the particles are attracting or detracting. <a href="#860d078586d99905c261804a857d9ff8"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#170e9d369460225b11ed3f8cfe1e426b">getPoint</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the point that particles are attracted to. <a href="#170e9d369460225b11ed3f8cfe1e426b"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b">E_PARTICLE_AFFECTOR_TYPE</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#8b7801b8cc28c5c1a1c1d46f526ccac4">getType</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get emitter type. <a href="#8b7801b8cc28c5c1a1c1d46f526ccac4"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#db3f5cd7d9eff5af6ec6c43f25e0511b">setAffectX</a> (bool affect)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether or not this will affect particles in the X direction. <a href="#db3f5cd7d9eff5af6ec6c43f25e0511b"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#7a0452f7602cb027cad43b510fadc37c">setAffectY</a> (bool affect)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether or not this will affect particles in the Y direction. <a href="#7a0452f7602cb027cad43b510fadc37c"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#49f368cac233d59458dee1b73dec833d">setAffectZ</a> (bool affect)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether or not this will affect particles in the Z direction. <a href="#49f368cac233d59458dee1b73dec833d"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#73dcbb5f7bc6c050255f7d005c904cd1">setAttract</a> (bool attract)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set whether or not the particles are attracting or detracting. <a href="#73dcbb5f7bc6c050255f7d005c904cd1"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html#135e26063faa04fb0aae701454239ac7">setPoint</a> (const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &point)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the point that particles will attract to. <a href="#135e26063faa04fb0aae701454239ac7"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> A particle affector which attracts or detracts particles. <p>Definition at line <a class="el" href="_i_particle_attraction_affector_8h-source.html#l00016">16</a> of file <a class="el" href="_i_particle_attraction_affector_8h-source.html">IParticleAttractionAffector.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="8ccecdafff68056bbb4348256875e7cb"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAffectX" ref="8ccecdafff68056bbb4348256875e7cb" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAffectX </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get whether or not the particles X position are affected. <p> </div> </div><p> <a class="anchor" name="06a2872adddd7bfca9f79325563dd799"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAffectY" ref="06a2872adddd7bfca9f79325563dd799" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAffectY </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get whether or not the particles Y position are affected. <p> </div> </div><p> <a class="anchor" name="71c62c5cd7e871eef76fca9a686e15fc"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAffectZ" ref="71c62c5cd7e871eef76fca9a686e15fc" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAffectZ </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get whether or not the particles Z position are affected. <p> </div> </div><p> <a class="anchor" name="860d078586d99905c261804a857d9ff8"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getAttract" ref="860d078586d99905c261804a857d9ff8" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IParticleAttractionAffector::getAttract </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get whether or not the particles are attracting or detracting. <p> </div> </div><p> <a class="anchor" name="170e9d369460225b11ed3f8cfe1e426b"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getPoint" ref="170e9d369460225b11ed3f8cfe1e426b" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& irr::scene::IParticleAttractionAffector::getPoint </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get the point that particles are attracted to. <p> </div> </div><p> <a class="anchor" name="8b7801b8cc28c5c1a1c1d46f526ccac4"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::getType" ref="8b7801b8cc28c5c1a1c1d46f526ccac4" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#34c0f9475cfcbda8b50ad816a046010b">E_PARTICLE_AFFECTOR_TYPE</a> irr::scene::IParticleAttractionAffector::getType </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get emitter type. <p> <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_particle_affector.html#dd5652cd7dabb91342497fed776e2557">irr::scene::IParticleAffector</a>.</p> <p>Definition at line <a class="el" href="_i_particle_attraction_affector_8h-source.html#l00051">51</a> of file <a class="el" href="_i_particle_attraction_affector_8h-source.html">IParticleAttractionAffector.h</a>.</p> <p>References <a class="el" href="_i_particle_affector_8h-source.html#l00020">irr::scene::EPAT_ATTRACT</a>.</p> </div> </div><p> <a class="anchor" name="db3f5cd7d9eff5af6ec6c43f25e0511b"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAffectX" ref="db3f5cd7d9eff5af6ec6c43f25e0511b" args="(bool affect)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAffectX </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>affect</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set whether or not this will affect particles in the X direction. <p> </div> </div><p> <a class="anchor" name="7a0452f7602cb027cad43b510fadc37c"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAffectY" ref="7a0452f7602cb027cad43b510fadc37c" args="(bool affect)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAffectY </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>affect</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set whether or not this will affect particles in the Y direction. <p> </div> </div><p> <a class="anchor" name="49f368cac233d59458dee1b73dec833d"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAffectZ" ref="49f368cac233d59458dee1b73dec833d" args="(bool affect)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAffectZ </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>affect</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set whether or not this will affect particles in the Z direction. <p> </div> </div><p> <a class="anchor" name="73dcbb5f7bc6c050255f7d005c904cd1"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setAttract" ref="73dcbb5f7bc6c050255f7d005c904cd1" args="(bool attract)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setAttract </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>attract</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set whether or not the particles are attracting or detracting. <p> </div> </div><p> <a class="anchor" name="135e26063faa04fb0aae701454239ac7"></a><!-- doxytag: member="irr::scene::IParticleAttractionAffector::setPoint" ref="135e26063faa04fb0aae701454239ac7" args="(const core::vector3df &point)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IParticleAttractionAffector::setPoint </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> & </td> <td class="paramname"> <em>point</em> </td> <td> ) </td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set the point that particles will attract to. <p> </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_particle_attraction_affector_8h-source.html">IParticleAttractionAffector.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by 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