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<h1>irr::scene::ISceneNodeAnimatorCollisionResponse Member List</h1>This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#b2170d133db16de148d0f6841c06bc84">animateNode</a>(ISceneNode *node, u32 timeMs)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">irr::scene::ISceneNodeAnimator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#8bb04bc4d7de2203879a8392d024f466">collisionOccurred</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#9cc261c12459fc7d3da6c2595d721c0d">createClone</a>(ISceneNode *node, ISceneManager *newManager=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">irr::scene::ISceneNodeAnimator</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1io_1_1_i_attribute_exchanging_object.html#013d4ead3736d7fab4bc18c2d61a3e2e">deserializeAttributes</a>(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)</td><td><a class="el" href="classirr_1_1io_1_1_i_attribute_exchanging_object.html">irr::io::IAttributeExchangingObject</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#d08e1d7fa77326c299f42a325a7edefb">getAnimateTarget</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#f6a271ebd61f57f2fceaa0076b53093c">getCollisionNode</a>(void) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#cb39b68d18f721960ac73dc158968479">getCollisionPoint</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#788542083dda874c63e278891535a9f4">getCollisionResultPosition</a>(void) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#bb9d0576446a64e9944ef15a04722591">getCollisionTriangle</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#92965919db3dfbaab2d1f4987a2c52c1">getEllipsoidRadius</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#ff0a2ad6ff375a85e08a3226e3267286">getEllipsoidTranslation</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#b9fdc94d0c9b32f20bc0b61a14748b09">getGravity</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#11b1c54ec705f4ba8b0bb3facb0f09cb">getTargetNode</a>(void) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#eed52b1fb289dcf456867b3916076cac">getType</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">irr::scene::ISceneNodeAnimator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#58e106171ca57a4877d7a6f0edd9762f">getWorld</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#2ea0caa26a5d377fa438dc7c836731fd">hasFinished</a>(void) const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">irr::scene::ISceneNodeAnimator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#75c9e4eb1fa1af868034678fdcdbe15b">isEventReceiverEnabled</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">irr::scene::ISceneNodeAnimator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#66f5534c1d2ac0e2ea52e7b21a3c91d7">isFalling</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#409b98d04be89fb06cce3384e0188abf">jump</a>(f32 jumpSpeed)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#ca20b841bb586cd9654464b001a7b6aa">OnEvent</a>(const SEvent &amp;event)</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">irr::scene::ISceneNodeAnimator</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1io_1_1_i_attribute_exchanging_object.html#b13d23c714ff0622a79fa5aa7bc101ec">serializeAttributes</a>(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const </td><td><a class="el" href="classirr_1_1io_1_1_i_attribute_exchanging_object.html">irr::io::IAttributeExchangingObject</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#402cbe4934ad10f18762001458c939d9">setAnimateTarget</a>(bool enable)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#2b97f977b446200c5dd22230aec5d275">setCollisionCallback</a>(ICollisionCallback *callback)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#71af73590016ba936340a79467690d3f">setEllipsoidRadius</a>(const core::vector3df &amp;radius)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#234ec747d320d70dd3e2a4143782ffc7">setEllipsoidTranslation</a>(const core::vector3df &amp;translation)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#f366695a82153c144b58c65cb4d092f3">setGravity</a>(const core::vector3df &amp;gravity)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#5b291ba9249c451779f76ab2154aa3c2">setTargetNode</a>(ISceneNode *node)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#42aa84d4843a734f8dd1f20b5c92ef06">setWorld</a>(ITriangleSelector *newWorld)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_event_receiver.html#4ec011612f02017d95654cf5b5d567b6">~IEventReceiver</a>()</td><td><a class="el" href="classirr_1_1_i_event_receiver.html">irr::IEventReceiver</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#b6b85fb4f76e2d0c03cf2c6b326bddde">~ISceneNodeAnimatorCollisionResponse</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a></td><td><code> [inline, virtual]</code></td></tr>
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