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<title>Irrlicht Engine: irr::scene::ISceneNodeFactory Class Reference</title>
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<!-- Generated by Doxygen 1.5.6 -->
  <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html">ISceneNodeFactory</a>
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<h1>irr::scene::ISceneNodeFactory Class Reference</h1><!-- doxytag: class="irr::scene::ISceneNodeFactory" --><!-- doxytag: inherits="irr::IReferenceCounted" -->Interface for dynamic creation of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> nodes.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_i_scene_node_factory_8h-source.html">ISceneNodeFactory.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for irr::scene::ISceneNodeFactory:</div>
<div class="dynsection">

<p><center><img src="classirr_1_1scene_1_1_i_scene_node_factory.png" usemap="#irr::scene::ISceneNodeFactory_map" border="0" alt=""></center>
<map name="irr::scene::ISceneNodeFactory_map">
<area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,184,24">
</map>
</div>

<p>
<a href="classirr_1_1scene_1_1_i_scene_node_factory-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html#7964a7a29260d7f0d4d052b85df78ffb">addSceneNode</a> (const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *typeName, <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent=0)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">adds a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node to the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph based on its type name  <a href="#7964a7a29260d7f0d4d052b85df78ffb"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html#540de57f9f72a70ee622c536859f5997">addSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a> type, <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent=0)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">adds a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node to the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph based on its type id  <a href="#540de57f9f72a70ee622c536859f5997"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html#3c1be487fb0169ee9fbb7169c451d16e">getCreatableSceneNodeTypeCount</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns amount of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node types this factory is able to create  <a href="#3c1be487fb0169ee9fbb7169c451d16e"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html#aff4e3d3dc214ec83965ecbd8e8175a3">getCreateableSceneNodeType</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> idx) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns type of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node type  <a href="#aff4e3d3dc214ec83965ecbd8e8175a3"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html#ddc09a5ab7a8d8b65182fbaa09c88b6f">getCreateableSceneNodeTypeName</a> (<a class="el" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a> type) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns type name of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node type  <a href="#ddc09a5ab7a8d8b65182fbaa09c88b6f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html#259f156cc367a9a89f79159ad2b665ac">getCreateableSceneNodeTypeName</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> idx) const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns type name of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node type by index  <a href="#259f156cc367a9a89f79159ad2b665ac"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Interface for dynamic creation of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> nodes. 
<p>
To be able to add custom <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> nodes to Irrlicht and to make it possible for the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> manager to save and load those external <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> nodes, simply implement this interface and register it in you <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> manager via <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#75ac9315def74ae5e26a2d6a2f5a38e9" title="Adds a scene node factory to the scene manager.">ISceneManager::registerSceneNodeFactory</a>. Note: When implementing your own <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node factory, don't call ISceneNodeManager::grab() to increase the reference counter of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node manager. This is not necessary because the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node manager will <a class="el" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab()</a> the factory anyway, and otherwise cyclic references will be created and the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> manager and all its nodes won't get deallocated. 
<p>Definition at line <a class="el" href="_i_scene_node_factory_8h-source.html#l00027">27</a> of file <a class="el" href="_i_scene_node_factory_8h-source.html">ISceneNodeFactory.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="7964a7a29260d7f0d4d052b85df78ffb"></a><!-- doxytag: member="irr::scene::ISceneNodeFactory::addSceneNode" ref="7964a7a29260d7f0d4d052b85df78ffb" args="(const c8 *typeName, ISceneNode *parent=0)=0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a>* irr::scene::ISceneNodeFactory::addSceneNode           </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *&nbsp;</td>
          <td class="paramname"> <em>typeName</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code></td><td>&nbsp;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
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<p>
adds a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node to the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph based on its type name 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>typeName,:</em>&nbsp;</td><td>Type name of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node to add. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>parent,:</em>&nbsp;</td><td>Parent <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node of the new node, can be null to add the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node to the root. </td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>Returns pointer to the new <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node or null if not successful. This pointer should not be dropped. See <a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a> for more information. </dd></dl>

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</div><p>
<a class="anchor" name="540de57f9f72a70ee622c536859f5997"></a><!-- doxytag: member="irr::scene::ISceneNodeFactory::addSceneNode" ref="540de57f9f72a70ee622c536859f5997" args="(ESCENE_NODE_TYPE type, ISceneNode *parent=0)=0" -->
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          <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a>* irr::scene::ISceneNodeFactory::addSceneNode           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a>&nbsp;</td>
          <td class="paramname"> <em>type</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em> = <code>0</code></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td><code> [pure virtual]</code></td>
        </tr>
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<p>
adds a <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node to the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> graph based on its type id 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>type,:</em>&nbsp;</td><td>Type of the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node to add. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>parent,:</em>&nbsp;</td><td>Parent <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node of the new node, can be null to add the <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node to the root. </td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>Returns pointer to the new <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node or null if not successful. This pointer should not be dropped. See <a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a> for more information. </dd></dl>

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<a class="anchor" name="3c1be487fb0169ee9fbb7169c451d16e"></a><!-- doxytag: member="irr::scene::ISceneNodeFactory::getCreatableSceneNodeTypeCount" ref="3c1be487fb0169ee9fbb7169c451d16e" args="() const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> irr::scene::ISceneNodeFactory::getCreatableSceneNodeTypeCount           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
returns amount of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node types this factory is able to create 
<p>

</div>
</div><p>
<a class="anchor" name="aff4e3d3dc214ec83965ecbd8e8175a3"></a><!-- doxytag: member="irr::scene::ISceneNodeFactory::getCreateableSceneNodeType" ref="aff4e3d3dc214ec83965ecbd8e8175a3" args="(u32 idx) const =0" -->
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          <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a> irr::scene::ISceneNodeFactory::getCreateableSceneNodeType           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>idx</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>
returns type of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node type 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>idx,:</em>&nbsp;</td><td>Index of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node type in this factory. Must be a value between 0 and <a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html#3c1be487fb0169ee9fbb7169c451d16e" title="returns amount of scene node types this factory is able to create">getCreatableSceneNodeTypeCount()</a> </td></tr>
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<a class="anchor" name="ddc09a5ab7a8d8b65182fbaa09c88b6f"></a><!-- doxytag: member="irr::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName" ref="ddc09a5ab7a8d8b65182fbaa09c88b6f" args="(ESCENE_NODE_TYPE type) const =0" -->
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          <td class="memname">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a>* irr::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#cad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a>&nbsp;</td>
          <td class="paramname"> <em>type</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>
returns type name of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node type 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>type,:</em>&nbsp;</td><td>Type of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node. </td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>: Returns name of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node type if this factory can create the type, otherwise 0. </dd></dl>

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<a class="anchor" name="259f156cc367a9a89f79159ad2b665ac"></a><!-- doxytag: member="irr::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName" ref="259f156cc367a9a89f79159ad2b665ac" args="(u32 idx) const =0" -->
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          <td class="memname">virtual const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a>* irr::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a>&nbsp;</td>
          <td class="paramname"> <em>idx</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td> const<code> [pure virtual]</code></td>
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<p>
returns type name of a createable <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node type by index 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>idx,:</em>&nbsp;</td><td>Index of <a class="el" href="namespaceirr_1_1scene.html" title="All scene management can be found in this namespace: Mesh loading, special scene...">scene</a> node type in this factory. Must be a value between 0 and <a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html#3c1be487fb0169ee9fbb7169c451d16e" title="returns amount of scene node types this factory is able to create">getCreatableSceneNodeTypeCount()</a> </td></tr>
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