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<h1>IAnimatedMeshSceneNode.h</h1><a href="_i_animated_mesh_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>"</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_bone_scene_node_8h.html">IBoneSceneNode.h</a>"</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_i_animated_mesh_m_d2_8h.html">IAnimatedMeshMD2.h</a>"</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="_i_animated_mesh_m_d3_8h.html">IAnimatedMeshMD3.h</a>"</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="keyword">namespace </span>irr
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>scene
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017         <span class="keyword">class </span>IShadowVolumeSceneNode;
<a name="l00018"></a>00018 
<a name="l00019"></a><a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa5">00019</a>         <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa5">E_JOINT_UPDATE_ON_RENDER</a>
<a name="l00020"></a>00020         {
<a name="l00022"></a><a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa50f5945f06c8d8399203f155b797ce4a9">00022</a>                 <a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa50f5945f06c8d8399203f155b797ce4a9" title="do nothing">EJUOR_NONE</a> = 0,
<a name="l00023"></a>00023 
<a name="l00025"></a><a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa586ddaa95ce432966c492ecce52e98187">00025</a>                 <a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa586ddaa95ce432966c492ecce52e98187" title="get joints positions from the mesh (for attached nodes, etc)">EJUOR_READ</a>,
<a name="l00026"></a>00026 
<a name="l00028"></a><a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa5aebc2a3dd56293692e21792ed59bbc0f">00028</a>                 <a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa5aebc2a3dd56293692e21792ed59bbc0f" title="control joint positions in the mesh (eg. ragdolls, or set the animation from animateJoints()...">EJUOR_CONTROL</a>,
<a name="l00029"></a>00029 
<a name="l00031"></a><a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa565716ea4df0d58ed60006508f94070b0">00031</a>                 <a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa565716ea4df0d58ed60006508f94070b0" title="count of all available interpolation modes">EJUOR_COUNT</a>
<a name="l00032"></a>00032         };
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 
<a name="l00035"></a>00035         <span class="keyword">class </span>IAnimatedMeshSceneNode;
<a name="l00036"></a>00036 
<a name="l00038"></a>00038 
<a name="l00042"></a><a class="code" href="classirr_1_1scene_1_1_i_animation_end_call_back.html">00042</a>         <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_animation_end_call_back.html" title="Callback interface for catching events of ended animations.">IAnimationEndCallBack</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
<a name="l00043"></a>00043         {
<a name="l00044"></a>00044         <span class="keyword">public</span>:
<a name="l00045"></a>00045 
<a name="l00047"></a>00047 
<a name="l00050"></a>00050                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animation_end_call_back.html#7676b37828697b63e42ad5264274cc1f" title="Will be called when the animation playback has ended.">OnAnimationEnd</a>(<a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html" title="Scene node capable of displaying an animated mesh and its shadow.">IAnimatedMeshSceneNode</a>* node) = 0;
<a name="l00051"></a>00051         };
<a name="l00052"></a>00052 
<a name="l00054"></a>00054 
<a name="l00056"></a><a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">00056</a>         <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html" title="Scene node capable of displaying an animated mesh and its shadow.">IAnimatedMeshSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>
<a name="l00057"></a>00057         {
<a name="l00058"></a>00058         <span class="keyword">public</span>:
<a name="l00059"></a>00059 
<a name="l00061"></a><a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#6c76b97d6e587e81e057a038dde0956b">00061</a>                 <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#6c76b97d6e587e81e057a038dde0956b" title="Constructor.">IAnimatedMeshSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other...">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>,
<a name="l00062"></a>00062                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>&amp; position = <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(0,0,0),
<a name="l00063"></a>00063                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>&amp; rotation = <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(0,0,0),
<a name="l00064"></a>00064                         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>&amp; scale = <a class="code" href="classirr_1_1core_1_1vector3d.html" title="3d vector template class with lots of operators and methods.">core::vector3df</a>(1.0f, 1.0f, 1.0f))
<a name="l00065"></a>00065                         : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id, position, rotation, scale) {}
<a name="l00066"></a>00066 
<a name="l00068"></a><a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#e914c207eb12ae9025bfd102922c01cf">00068</a>                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#e914c207eb12ae9025bfd102922c01cf" title="Destructor.">~IAnimatedMeshSceneNode</a>() {}
<a name="l00069"></a>00069 
<a name="l00071"></a>00071 
<a name="l00075"></a>00075                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#ff1c1e2270f4d3d94e58e7c130c575a4" title="Sets the current frame number.">setCurrentFrame</a>(<a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> frame) = 0;
<a name="l00076"></a>00076 
<a name="l00078"></a>00078 
<a name="l00082"></a>00082                 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#900400fe375ca13f48876b84900ffddf" title="Sets the frame numbers between the animation is looped.">setFrameLoop</a>(<a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> begin, <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> end) = 0;
<a name="l00083"></a>00083 
<a name="l00085"></a>00085 
<a name="l00086"></a>00086                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#89ef2d20c6e9e83fdb861403c9698c4a" title="Sets the speed with witch the animation is played.">setAnimationSpeed</a>(<a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> framesPerSecond) = 0;
<a name="l00087"></a>00087 
<a name="l00089"></a>00089 
<a name="l00104"></a>00104                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html" title="Scene node for rendering a shadow volume into a stencil buffer.">IShadowVolumeSceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#de64c57f498ecd92dcf8097d59f95d00" title="Creates shadow volume scene node as child of this node.">addShadowVolumeSceneNode</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* shadowMesh=0,
<a name="l00105"></a>00105                         <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>=-1, <span class="keywordtype">bool</span> zfailmethod=<span class="keyword">true</span>, <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> infinity=10000.0f) = 0;
<a name="l00106"></a>00106 
<a name="l00107"></a>00107 
<a name="l00109"></a>00109 
<a name="l00123"></a>00123                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html" title="Interface for bones used for skeletal animation.">IBoneSceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#c7b64a5ddbe5d570dc5276b894a63619" title="Get a pointer to a joint in the mesh (if the mesh is a bone based mesh).">getJointNode</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* jointName)=0;
<a name="l00124"></a>00124 
<a name="l00126"></a>00126                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html" title="Interface for bones used for skeletal animation.">IBoneSceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#c7b64a5ddbe5d570dc5276b894a63619" title="Get a pointer to a joint in the mesh (if the mesh is a bone based mesh).">getJointNode</a>(<a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> jointID) = 0;
<a name="l00127"></a>00127 
<a name="l00129"></a>00129 
<a name="l00130"></a>00130                 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#146657063c055fcb951ca6fd66171589" title="Gets joint count.">getJointCount</a>() <span class="keyword">const</span> = 0;
<a name="l00131"></a>00131 
<a name="l00133"></a>00133                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#73d48526ac8e18b1ab9bd8f0612d7134" title="Deprecated command, please use getJointNode.">getMS3DJointNode</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* jointName) = 0;
<a name="l00134"></a>00134 
<a name="l00136"></a>00136                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#34f61c1136f4ea7b904f05609da2c437" title="Deprecated command, please use getJointNode.">getXJointNode</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* jointName) = 0;
<a name="l00137"></a>00137 
<a name="l00139"></a>00139 
<a name="l00146"></a>00146                 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#ca2ca2593857c60aac61c0fd78365d2d" title="Starts a default MD2 animation.">setMD2Animation</a>(<a class="code" href="namespaceirr_1_1scene.html#08d4a84966e1d2886d0d57e4acbb4f19" title="Types of standard md2 animations.">EMD2_ANIMATION_TYPE</a> anim) = 0;
<a name="l00147"></a>00147 
<a name="l00149"></a>00149 
<a name="l00161"></a>00161                 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#ca2ca2593857c60aac61c0fd78365d2d" title="Starts a default MD2 animation.">setMD2Animation</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* animationName) = 0;
<a name="l00162"></a>00162 
<a name="l00164"></a>00164                 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#bba274efec0cc98900518a86a150e09e" title="Returns the current displayed frame number.">getFrameNr</a>() <span class="keyword">const</span> = 0;
<a name="l00166"></a>00166                 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#103022e7383241ea5f1ed76c2deacc69" title="Returns the current start frame number.">getStartFrame</a>() <span class="keyword">const</span> = 0;
<a name="l00168"></a>00168                 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#8c4f524c00b520e870881ca7abfdce5a" title="Returns the current end frame number.">getEndFrame</a>() <span class="keyword">const</span> = 0;
<a name="l00169"></a>00169 
<a name="l00171"></a>00171 
<a name="l00172"></a>00172                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#e6cae051c74c3953061aa9e49e10cd06" title="Sets looping mode which is on by default.">setLoopMode</a>(<span class="keywordtype">bool</span> playAnimationLooped) = 0;
<a name="l00173"></a>00173 
<a name="l00175"></a>00175 
<a name="l00178"></a>00178                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#d688bb5a7654116d1ee823e48393f1bd" title="Sets a callback interface which will be called if an animation playback has ended...">setAnimationEndCallback</a>(<a class="code" href="classirr_1_1scene_1_1_i_animation_end_call_back.html" title="Callback interface for catching events of ended animations.">IAnimationEndCallBack</a>* callback=0) = 0;
<a name="l00179"></a>00179 
<a name="l00181"></a>00181                 <span class="comment">/* In this way it is possible to change the materials a mesh</span>
<a name="l00182"></a>00182 <span class="comment">                causing all mesh scene nodes referencing this mesh to change</span>
<a name="l00183"></a>00183 <span class="comment">                too. */</span>
<a name="l00184"></a>00184                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#f04e917ab3cae5631b06edad2d8a3a04" title="Sets if the scene node should not copy the materials of the mesh but use them in...">setReadOnlyMaterials</a>(<span class="keywordtype">bool</span> readonly) = 0;
<a name="l00185"></a>00185 
<a name="l00187"></a>00187                 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#8916713c72582d270f6363c9ed1b509e" title="Returns if the scene node should not copy the materials of the mesh but use them...">isReadOnlyMaterials</a>() <span class="keyword">const</span> = 0;
<a name="l00188"></a>00188 
<a name="l00190"></a>00190                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#f3027cb62d62968a0ae85c9f15725668" title="Sets a new mesh.">setMesh</a>(<a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* mesh) = 0;
<a name="l00191"></a>00191 
<a name="l00193"></a>00193                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#d52e5bd15a2bfb6d0745c77d4329086b" title="Returns the current mesh.">getMesh</a>(<span class="keywordtype">void</span>) = 0;
<a name="l00194"></a>00194 
<a name="l00196"></a>00196                 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag.html" title="hold a tag info for connecting meshes">SMD3QuaternionTag</a>* <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#bb3c2cee9c3271014c8615907d98c021" title="Get the absolute transformation for a special MD3 Tag if the mesh is a md3 mesh,...">getMD3TagTransformation</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">core::stringc</a> &amp; tagname) = 0;
<a name="l00197"></a>00197 
<a name="l00199"></a>00199                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#5ff68cb07badfbb01f491c0371c8b459" title="Set how the joints should be updated on render.">setJointMode</a>(<a class="code" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa5">E_JOINT_UPDATE_ON_RENDER</a> mode)=0;
<a name="l00200"></a>00200 
<a name="l00202"></a>00202 
<a name="l00205"></a>00205                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#424d2dc577842949094a9d8c2a3eba0e" title="Sets the transition time in seconds.">setTransitionTime</a>(<a class="code" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> Time) =0;
<a name="l00206"></a>00206 
<a name="l00208"></a>00208 
<a name="l00209"></a>00209                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#76af2c9a2b0cea6ee2b3559c1f32f850" title="animates the joints in the mesh based on the current frame.">animateJoints</a>(<span class="keywordtype">bool</span> CalculateAbsolutePositions=<span class="keyword">true</span>) = 0;
<a name="l00210"></a>00210 
<a name="l00212"></a>00212 
<a name="l00213"></a>00213                 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#a3aa695d2e949bbc2ff17429951e77d0" title="render mesh ignoring its transformation.">setRenderFromIdentity</a>( <span class="keywordtype">bool</span> On )=0;
<a name="l00214"></a>00214 
<a name="l00216"></a>00216 
<a name="l00219"></a>00219                 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#47aabf6554e3f91bbb033edb8668cec8" title="Creates a clone of this scene node and its children.">clone</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* newParent=0, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other...">ISceneManager</a>* newManager=0) = 0;
<a name="l00220"></a>00220 
<a name="l00221"></a>00221         };
<a name="l00222"></a>00222 
<a name="l00223"></a>00223 } <span class="comment">// end namespace scene</span>
<a name="l00224"></a>00224 } <span class="comment">// end namespace irr</span>
<a name="l00225"></a>00225 
<a name="l00226"></a>00226 <span class="preprocessor">#endif</span>
<a name="l00227"></a>00227 <span class="preprocessor"></span>
</pre></div></div>
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