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<title>Irrlicht Engine: IAnimatedMeshSceneNode.h File Reference</title>
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<h1>IAnimatedMeshSceneNode.h File Reference</h1><code>#include &quot;<a class="el" href="_i_scene_node_8h-source.html">ISceneNode.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_i_bone_scene_node_8h-source.html">IBoneSceneNode.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_i_animated_mesh_m_d2_8h-source.html">IAnimatedMeshMD2.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_i_animated_mesh_m_d3_8h-source.html">IAnimatedMeshMD3.h</a>&quot;</code><br>

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<a href="_i_animated_mesh_scene_node_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr>

<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">irr::scene::IAnimatedMeshSceneNode</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scene node capable of displaying an animated mesh and its shadow.  <a href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animation_end_call_back.html">irr::scene::IAnimationEndCallBack</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Callback interface for catching events of ended animations.  <a href="classirr_1_1scene_1_1_i_animation_end_call_back.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa5">irr::scene::E_JOINT_UPDATE_ON_RENDER</a> { <a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa50f5945f06c8d8399203f155b797ce4a9">irr::scene::EJUOR_NONE</a> =  0, 
<a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa586ddaa95ce432966c492ecce52e98187">irr::scene::EJUOR_READ</a>, 
<a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa5aebc2a3dd56293692e21792ed59bbc0f">irr::scene::EJUOR_CONTROL</a>, 
<a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa565716ea4df0d58ed60006508f94070b0">irr::scene::EJUOR_COUNT</a>
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