<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IAnimatedMeshSceneNode.h File Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="contents"> <h1>IAnimatedMeshSceneNode.h File Reference</h1><code>#include "<a class="el" href="_i_scene_node_8h-source.html">ISceneNode.h</a>"</code><br> <code>#include "<a class="el" href="_i_bone_scene_node_8h-source.html">IBoneSceneNode.h</a>"</code><br> <code>#include "<a class="el" href="_i_animated_mesh_m_d2_8h-source.html">IAnimatedMeshMD2.h</a>"</code><br> <code>#include "<a class="el" href="_i_animated_mesh_m_d3_8h-source.html">IAnimatedMeshMD3.h</a>"</code><br> <p> <a href="_i_animated_mesh_scene_node_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr> <tr><td colspan="2"><br><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">irr::scene::IAnimatedMeshSceneNode</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Scene node capable of displaying an animated mesh and its shadow. <a href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_animation_end_call_back.html">irr::scene::IAnimationEndCallBack</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Callback interface for catching events of ended animations. <a href="classirr_1_1scene_1_1_i_animation_end_call_back.html#_details">More...</a><br></td></tr> <tr><td colspan="2"><br><h2>Enumerations</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa5">irr::scene::E_JOINT_UPDATE_ON_RENDER</a> { <a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa50f5945f06c8d8399203f155b797ce4a9">irr::scene::EJUOR_NONE</a> = 0, <a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa586ddaa95ce432966c492ecce52e98187">irr::scene::EJUOR_READ</a>, <a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa5aebc2a3dd56293692e21792ed59bbc0f">irr::scene::EJUOR_CONTROL</a>, <a class="el" href="namespaceirr_1_1scene.html#4a36461b5fa197ca3c6636c043413fa565716ea4df0d58ed60006508f94070b0">irr::scene::EJUOR_COUNT</a> }</td></tr> </table> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:05 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>