<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IBoneSceneNode.h File Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="contents"> <h1>IBoneSceneNode.h File Reference</h1><code>#include "<a class="el" href="_i_scene_node_8h-source.html">ISceneNode.h</a>"</code><br> <p> <a href="_i_bone_scene_node_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr> <tr><td colspan="2"><br><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Interface for bones used for skeletal animation. <a href="classirr_1_1scene_1_1_i_bone_scene_node.html#_details">More...</a><br></td></tr> <tr><td colspan="2"><br><h2>Enumerations</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd44801">irr::scene::E_BONE_ANIMATION_MODE</a> { <a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd44801d26c52974d12b0f95256af5f9ba11bde">irr::scene::EBAM_AUTOMATIC</a> = 0, <a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd4480149f9737e748ea0a6fe7e4a636edcdd1b">irr::scene::EBAM_ANIMATED</a>, <a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd448015cc55f24b347cbc72b22aff86eb3b18a">irr::scene::EBAM_UNANIMATED</a>, <a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd4480144d54a6246d59a7ab11fc0c4c86ee7ab">irr::scene::EBAM_COUNT</a> }</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Enumeration for different bone animation modes. <a href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd44801">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#47bfc785c34c953f926c920cd13ba1fb">irr::scene::E_BONE_SKINNING_SPACE</a> { <a class="el" href="namespaceirr_1_1scene.html#47bfc785c34c953f926c920cd13ba1fb024fe7bb628e922486989ca66e294811">irr::scene::EBSS_LOCAL</a> = 0, <a class="el" href="namespaceirr_1_1scene.html#47bfc785c34c953f926c920cd13ba1fbd73d241e222b6402d5e2064625d4823b">irr::scene::EBSS_GLOBAL</a>, <a class="el" href="namespaceirr_1_1scene.html#47bfc785c34c953f926c920cd13ba1fbd92dab44c392e53ca99dfdd2f0ccf790">irr::scene::EBSS_COUNT</a> }</td></tr> <tr><td colspan="2"><br><h2>Variables</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#578945909729ca194b0d44852aab8021">irr::scene::BoneAnimationModeNames</a> []</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Names for bone animation modes. <a href="#578945909729ca194b0d44852aab8021"></a><br></td></tr> </table> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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