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<h1>IBoneSceneNode.h File Reference</h1><code>#include &quot;<a class="el" href="_i_scene_node_8h-source.html">ISceneNode.h</a>&quot;</code><br>

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<a href="_i_bone_scene_node_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html">irr::scene</a></td></tr>

<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Interface for bones used for skeletal animation.  <a href="classirr_1_1scene_1_1_i_bone_scene_node.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd44801">irr::scene::E_BONE_ANIMATION_MODE</a> { <a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd44801d26c52974d12b0f95256af5f9ba11bde">irr::scene::EBAM_AUTOMATIC</a> = 0, 
<a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd4480149f9737e748ea0a6fe7e4a636edcdd1b">irr::scene::EBAM_ANIMATED</a>, 
<a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd448015cc55f24b347cbc72b22aff86eb3b18a">irr::scene::EBAM_UNANIMATED</a>, 
<a class="el" href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd4480144d54a6246d59a7ab11fc0c4c86ee7ab">irr::scene::EBAM_COUNT</a>
 }</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enumeration for different bone animation modes.  <a href="namespaceirr_1_1scene.html#318162c0a3aad1cf228ed7daddd44801">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#47bfc785c34c953f926c920cd13ba1fb">irr::scene::E_BONE_SKINNING_SPACE</a> { <a class="el" href="namespaceirr_1_1scene.html#47bfc785c34c953f926c920cd13ba1fb024fe7bb628e922486989ca66e294811">irr::scene::EBSS_LOCAL</a> = 0, 
<a class="el" href="namespaceirr_1_1scene.html#47bfc785c34c953f926c920cd13ba1fbd73d241e222b6402d5e2064625d4823b">irr::scene::EBSS_GLOBAL</a>, 
<a class="el" href="namespaceirr_1_1scene.html#47bfc785c34c953f926c920cd13ba1fbd92dab44c392e53ca99dfdd2f0ccf790">irr::scene::EBSS_COUNT</a>
 }</td></tr>

<tr><td colspan="2"><br><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene.html#578945909729ca194b0d44852aab8021">irr::scene::BoneAnimationModeNames</a> []</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Names for bone animation modes.  <a href="#578945909729ca194b0d44852aab8021"></a><br></td></tr>
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