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<h1>Class Hierarchy</h1>This inheritance list is sorted roughly, but not completely, alphabetically:<ul>
<li><a class="el" href="classirr_1_1core_1_1aabbox3d.html">irr::core::aabbox3d&lt; T &gt;</a>
<li><a class="el" href="classirr_1_1core_1_1array.html">irr::core::array&lt; T, TAlloc &gt;</a>
<li><a class="el" href="classirr_1_1core_1_1_c_matrix4.html">irr::core::CMatrix4&lt; T &gt;</a>
<li><a class="el" href="classirr_1_1core_1_1dimension2d.html">irr::core::dimension2d&lt; T &gt;</a>
<li><a class="el" href="classirr_1_1_i_event_receiver.html">irr::IEventReceiver</a>
<ul>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html">irr::gui::IGUIElement</a>
<ul>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html">irr::gui::IGUIButton</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_check_box.html">irr::gui::IGUICheckBox</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_color_select_dialog.html">irr::gui::IGUIColorSelectDialog</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_combo_box.html">irr::gui::IGUIComboBox</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_context_menu.html">irr::gui::IGUIContextMenu</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_edit_box.html">irr::gui::IGUIEditBox</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_file_open_dialog.html">irr::gui::IGUIFileOpenDialog</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_image.html">irr::gui::IGUIImage</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_in_out_fader.html">irr::gui::IGUIInOutFader</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_list_box.html">irr::gui::IGUIListBox</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html">irr::gui::IGUIMeshViewer</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_scroll_bar.html">irr::gui::IGUIScrollBar</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_spin_box.html">irr::gui::IGUISpinBox</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_static_text.html">irr::gui::IGUIStaticText</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tab.html">irr::gui::IGUITab</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tab_control.html">irr::gui::IGUITabControl</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_table.html">irr::gui::IGUITable</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tool_bar.html">irr::gui::IGUIToolBar</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tree_view.html">irr::gui::IGUITreeView</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_window.html">irr::gui::IGUIWindow</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html">irr::scene::ICameraSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">irr::scene::ISceneNodeAnimator</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html">irr::scene::ISceneNodeAnimatorCameraFPS</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html">irr::scene::ISceneNodeAnimatorCameraMaya</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">irr::scene::ISceneNodeAnimatorCollisionResponse</a>
</ul>
</ul>
<li><a class="el" href="classirr_1_1io_1_1_i_file_read_call_back.html">irr::io::IFileReadCallBack</a>
<li><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a>
<li><a class="el" href="classirr_1_1io_1_1_i_irr_x_m_l_reader.html">irr::io::IIrrXMLReader&lt; char_type, super_class &gt;</a>
<li><a class="el" href="classirr_1_1video_1_1_i_material_renderer_services.html">irr::video::IMaterialRendererServices</a>
<li><a class="el" href="unionirr_1_1core_1_1inttofloat.html">irr::core::inttofloat</a>
<li><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a>
<ul>
<li><a class="el" href="classirr_1_1gui_1_1_i_cursor_control.html">irr::gui::ICursorControl</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element_factory.html">irr::gui::IGUIElementFactory</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_environment.html">irr::gui::IGUIEnvironment</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_font.html">irr::gui::IGUIFont</a>
<ul>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_font_bitmap.html">irr::gui::IGUIFontBitmap</a>
</ul>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_image_list.html">irr::gui::IGUIImageList</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">irr::gui::IGUISpriteBank</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tree_view_node.html">irr::gui::IGUITreeViewNode</a>
<li><a class="el" href="classirr_1_1_i_logger.html">irr::ILogger</a>
<li><a class="el" href="classirr_1_1io_1_1_i_archive_loader.html">irr::io::IArchiveLoader</a>
<li><a class="el" href="classirr_1_1io_1_1_i_attribute_exchanging_object.html">irr::io::IAttributeExchangingObject</a>
<ul>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html">irr::gui::IGUIElement</a>
<li><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_skin.html">irr::gui::IGUISkin</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_affector.html">irr::scene::IParticleAffector</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html">irr::scene::IParticleAttractionAffector</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html">irr::scene::IParticleFadeOutAffector</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html">irr::scene::IParticleGravityAffector</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_rotation_affector.html">irr::scene::IParticleRotationAffector</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html">irr::scene::IParticleEmitter</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html">irr::scene::IParticleAnimatedMeshSceneNodeEmitter</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_box_emitter.html">irr::scene::IParticleBoxEmitter</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_cylinder_emitter.html">irr::scene::IParticleCylinderEmitter</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_mesh_emitter.html">irr::scene::IParticleMeshEmitter</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_ring_emitter.html">irr::scene::IParticleRingEmitter</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_sphere_emitter.html">irr::scene::IParticleSphereEmitter</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">irr::scene::IAnimatedMeshSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">irr::scene::IBillboardSceneNode</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html">irr::scene::IBillboardTextSceneNode</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">irr::scene::IBoneSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html">irr::scene::ICameraSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html">irr::scene::IDummyTransformationSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html">irr::scene::ILightSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html">irr::scene::IMeshSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html">irr::scene::IParticleSystemSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html">irr::scene::IShadowVolumeSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_terrain_scene_node.html">irr::scene::ITerrainSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_text_scene_node.html">irr::scene::ITextSceneNode</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">irr::scene::IVolumeLightSceneNode</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">irr::scene::ISceneNodeAnimator</a>
</ul>
<li><a class="el" href="classirr_1_1io_1_1_i_attributes.html">irr::io::IAttributes</a>
<li><a class="el" href="classirr_1_1io_1_1_i_file_archive.html">irr::io::IFileArchive</a>
<li><a class="el" href="classirr_1_1io_1_1_i_file_list.html">irr::io::IFileList</a>
<li><a class="el" href="classirr_1_1io_1_1_i_file_system.html">irr::io::IFileSystem</a>
<li><a class="el" href="classirr_1_1io_1_1_i_read_file.html">irr::io::IReadFile</a>
<li><a class="el" href="classirr_1_1io_1_1_i_write_file.html">irr::io::IWriteFile</a>
<li><a class="el" href="classirr_1_1io_1_1_i_x_m_l_writer.html">irr::io::IXMLWriter</a>
<li><a class="el" href="classirr_1_1_i_o_s_operator.html">irr::IOSOperator</a>
<li><a class="el" href="classirr_1_1_irrlicht_device.html">irr::IrrlichtDevice</a>
<li><a class="el" href="classirr_1_1_i_timer.html">irr::ITimer</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_animation_end_call_back.html">irr::scene::IAnimationEndCallBack</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html">irr::scene::ICollisionCallback</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html">irr::scene::IGeometryCreator</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_index_buffer.html">irr::scene::IIndexBuffer</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_c_index_buffer.html">irr::scene::CIndexBuffer</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html">irr::scene::ILightManager</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html">irr::scene::IAnimatedMeshMD2</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">irr::scene::IAnimatedMeshMD3</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html">irr::scene::IQ3LevelMesh</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a>
<li><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a>
</ul>
<li><a class="el" href="structirr_1_1scene_1_1_s_mesh.html">irr::scene::SMesh</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">irr::scene::IMeshBuffer</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">irr::scene::CMeshBuffer&lt; T &gt;</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">irr::scene::IDynamicMeshBuffer</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html">irr::scene::CDynamicMeshBuffer</a>
</ul>
<li><a class="el" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html">irr::scene::SSharedMeshBuffer</a>
<li><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">irr::scene::SSkinMeshBuffer</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">irr::scene::IMeshCache</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html">irr::scene::IMeshLoader</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">irr::scene::IMeshManipulator</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html">irr::scene::IMeshWriter</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_collision_manager.html">irr::scene::ISceneCollisionManager</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html">irr::scene::ISceneNodeAnimatorFactory</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html">irr::scene::ISceneNodeFactory</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_triangle_selector.html">irr::scene::ITriangleSelector</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_meta_triangle_selector.html">irr::scene::IMetaTriangleSelector</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1_i_vertex_buffer.html">irr::scene::IVertexBuffer</a>
<ul>
<li><a class="el" href="classirr_1_1scene_1_1_c_vertex_buffer.html">irr::scene::CVertexBuffer</a>
</ul>
<li><a class="el" href="classirr_1_1scene_1_1quake3_1_1_i_shader_manager.html">irr::scene::quake3::IShaderManager</a>
<li><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">irr::scene::quake3::SVarGroupList</a>
<li><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html">irr::scene::SMD3Mesh</a>
<li><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">irr::scene::SMD3MeshBuffer</a>
<li><a class="el" href="classirr_1_1video_1_1_i_image.html">irr::video::IImage</a>
<li><a class="el" href="classirr_1_1video_1_1_i_image_loader.html">irr::video::IImageLoader</a>
<li><a class="el" href="classirr_1_1video_1_1_i_image_writer.html">irr::video::IImageWriter</a>
<li><a class="el" href="classirr_1_1video_1_1_i_material_renderer.html">irr::video::IMaterialRenderer</a>
<li><a class="el" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html">irr::video::IShaderConstantSetCallBack</a>
<li><a class="el" href="classirr_1_1video_1_1_i_texture.html">irr::video::ITexture</a>
<li><a class="el" href="classirr_1_1video_1_1_i_video_driver.html">irr::video::IVideoDriver</a>
<li><a class="el" href="classirr_1_1video_1_1_i_video_mode_list.html">irr::video::IVideoModeList</a>
</ul>
<li><a class="el" href="classirr_1_1core_1_1irr_allocator.html">irr::core::irrAllocator&lt; T &gt;</a>
<li><a class="el" href="classirr_1_1core_1_1irr_allocator_fast.html">irr::core::irrAllocatorFast&lt; T &gt;</a>
<li><a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html">irr::scene::ISceneUserDataSerializer</a>
<li><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a>
<li><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">irr::scene::ISkinnedMesh::SJoint</a>
<li><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_position_key.html">irr::scene::ISkinnedMesh::SPositionKey</a>
<li><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_rotation_key.html">irr::scene::ISkinnedMesh::SRotationKey</a>
<li><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_scale_key.html">irr::scene::ISkinnedMesh::SScaleKey</a>
<li><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html">irr::scene::ISkinnedMesh::SWeight</a>
<li><a class="el" href="classirr_1_1io_1_1_i_x_m_l_base.html">irr::io::IXMLBase</a>
<li><a class="el" href="classirr_1_1core_1_1line2d.html">irr::core::line2d&lt; T &gt;</a>
<li><a class="el" href="classirr_1_1core_1_1line3d.html">irr::core::line3d&lt; T &gt;</a>
<li><a class="el" href="classirr_1_1core_1_1list.html">irr::core::list&lt; T &gt;</a>
<li><a class="el" href="classirr_1_1core_1_1list_1_1_const_iterator.html">irr::core::list&lt; T &gt;::ConstIterator</a>
<li><a class="el" href="classirr_1_1core_1_1list_1_1_iterator.html">irr::core::list&lt; T &gt;::Iterator</a>
<li><a class="el" href="classirr_1_1core_1_1map.html">irr::core::map&lt; KeyType, ValueType &gt;</a>
<li><a class="el" href="classirr_1_1core_1_1map_1_1_access_class.html">irr::core::map&lt; KeyType, ValueType &gt;::AccessClass</a>
<li><a class="el" href="classirr_1_1core_1_1map_1_1_iterator.html">irr::core::map&lt; KeyType, ValueType &gt;::Iterator</a>
<li><a class="el" href="classirr_1_1core_1_1map_1_1_parent_first_iterator.html">irr::core::map&lt; KeyType, ValueType &gt;::ParentFirstIterator</a>
<li><a class="el" href="classirr_1_1core_1_1map_1_1_parent_last_iterator.html">irr::core::map&lt; KeyType, ValueType &gt;::ParentLastIterator</a>
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