<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::quake3 Namespace Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a> </div> <div class="contents"> <h1>irr::scene::quake3 Namespace Reference</h1> <p> <table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A Parsed Shader Holding Variables ordered in Groups. <a href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1scene_1_1quake3_1_1_i_shader_manager.html">IShaderManager</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Manages various Quake3 Shader Styles. <a href="classirr_1_1scene_1_1quake3_1_1_i_shader_manager.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_noiser.html">Noiser</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html">Q3LevelLoadParameter</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_blend_func.html">SBlendFunc</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">A blend function for a q3 shader. <a href="structirr_1_1scene_1_1quake3_1_1_s_blend_func.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_modifier_function.html">SModifierFunction</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">SVarGroup</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">SVarGroupList</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">holding a group a variable <a href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html">SVariable</a></td></tr> <tr><td colspan="2"><br><h2>Typedefs</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#93ed78aeb11a2a7e8f8ae9b99801aba7">IEntity</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IEntity</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#312f35a37540d810fcb14b75fd449c9e">tQ3EntityList</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br> < <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#ede5e6b635e39a2b078e49f68aca35a5">tStringList</a></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br> < <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> * > </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#b55f9aebacf2d35730c3a4eb2323a726">tTexArray</a></td></tr> <tr><td colspan="2"><br><h2>Enumerations</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#44a1a489a965cc9a0ad2c235bbb7bf33">eQ3MeshIndex</a> { <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#44a1a489a965cc9a0ad2c235bbb7bf3310a5968f2ec9c929bfbca721780a7ef6">E_Q3_MESH_GEOMETRY</a> = 0, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#44a1a489a965cc9a0ad2c235bbb7bf3315b1dd0b29d69900d070346d61f44319">E_Q3_MESH_ITEMS</a>, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#44a1a489a965cc9a0ad2c235bbb7bf33bc0ec7e6689dbb79b86cee475b87f910">E_Q3_MESH_BILLBOARD</a>, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#44a1a489a965cc9a0ad2c235bbb7bf338679450d9dcdd4d1b22f38bbd059740b">E_Q3_MESH_FOG</a>, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#44a1a489a965cc9a0ad2c235bbb7bf339690978438eed9b5e39c7a87e9235b1d">E_Q3_MESH_UNRESOLVED</a>, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#44a1a489a965cc9a0ad2c235bbb7bf33fe612503bd99663f1255289fffa93300">E_Q3_MESH_SIZE</a> <br> }</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Hold the different Mesh Types used for getMesh. <a href="namespaceirr_1_1scene_1_1quake3.html#44a1a489a965cc9a0ad2c235bbb7bf33">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c">eQ3ModifierFunction</a> { <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c5f9b9e890ee8dfd811edb17340f617fd">TCMOD</a> = 0, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cb024983a10dcf338e3e99dc8a3ec2a22">DEFORMVERTEXES</a> = 1, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c9ae1f28947b9028f2c4bd76d3c616d11">RGBGEN</a> = 2, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cbdb57e9f0ebef018a0a087647ed95c14">TCGEN</a> = 3, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cb2385004c1f5dd754cc2030b96853a68">MAP</a> = 4, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c6c370af27bf405f1708199108f97eae9">ALPHAGEN</a> = 5, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cb7ed1ae5cbdc3904df77ec0471cbed0a">FUNCTION2</a> = 0x10, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c9d1decc9a92e6606a72d3eed8197c262">SCROLL</a> = FUNCTION2 + 1, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c28877dcd868f3a458418a386aa6203f3">SCALE</a> = FUNCTION2 + 2, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cc0d0125263ecea0ffa20a40aa11c1923">ROTATE</a> = FUNCTION2 + 3, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cc74c789881232ef816c9ca0c4b0cb6ff">STRETCH</a> = FUNCTION2 + 4, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cdd5de2a575d15db930517db8f38f7721">TURBULENCE</a> = FUNCTION2 + 5, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9ce856e073f3f429ff2f1a60afb593dc21">WAVE</a> = FUNCTION2 + 6, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cc70a4709a6fb9e60885e0dbabd54ea46">IDENTITY</a> = FUNCTION2 + 7, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c54af7282d9f86e31f14ffbb2ccb622cc">VERTEX</a> = FUNCTION2 + 8, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c1dfe27286dadf2eae9f3cdf0018cb466">TEXTURE</a> = FUNCTION2 + 9, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c4b836829f8142e433297ed5623b8f725">LIGHTMAP</a> = FUNCTION2 + 10, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c90807c1b11960cc0903bdcaf11de8a10">ENVIRONMENT</a> = FUNCTION2 + 11, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c688583f8f12c7bd20c66fb448b98d811">DOLLAR_LIGHTMAP</a> = FUNCTION2 + 12, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9ce6674fabcd52c6af9a43bf63f6655f7f">BULGE</a> = FUNCTION2 + 13, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cf2ad227601c235cd9976f0e97bb5be05">AUTOSPRITE</a> = FUNCTION2 + 14, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c81a1c72ab93c1b736892ff456c1a5e4b">AUTOSPRITE2</a> = FUNCTION2 + 15, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c0526759a7408308fa57aa33897b76cfe">TRANSFORM</a> = FUNCTION2 + 16, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cf669a3244c8ee3d3ffdbcb66a5d79773">EXACTVERTEX</a> = FUNCTION2 + 17, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c1c4aa18dfa1d3b6c0ae755b4798abd59">CONSTANT</a> = FUNCTION2 + 18, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c67dfaf93ff35dc601d5f11187fcaeaa6">LIGHTINGSPECULAR</a> = FUNCTION2 + 19, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c08d5f0a4077c6ff2a849b69ad28fa12c">MOVE</a> = FUNCTION2 + 20, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c799d19502ac77b142a9e72ef05917d74">NORMAL</a> = FUNCTION2 + 21, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9ca8bbd980884e4c3729484b4a435f6a61">IDENTITYLIGHTING</a> = FUNCTION2 + 22, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cbc1a47e97e6a7d791c903a49c259f97e">WAVE_MODIFIER_FUNCTION</a> = 0x30, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9ce2e6b4564f82de69ae61843123508948">SINUS</a> = WAVE_MODIFIER_FUNCTION + 1, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cbcd9be06e7c0e762894be81924490d72">COSINUS</a> = WAVE_MODIFIER_FUNCTION + 2, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cc165bd33c5c76049f56357c3ae6093f9">SQUARE</a> = WAVE_MODIFIER_FUNCTION + 3, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cd168f6ecf221d68b98803e89a4956277">TRIANGLE</a> = WAVE_MODIFIER_FUNCTION + 4, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9ce75f40d8c1b9f3d4455bb01f562044f2">SAWTOOTH</a> = WAVE_MODIFIER_FUNCTION + 5, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c600515ae20c7b1ca5babab00c7eea81d">SAWTOOTH_INVERSE</a> = WAVE_MODIFIER_FUNCTION + 6, <br> <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9cc139ac195bfde7d4785425a71d54bbdd">NOISE</a> = WAVE_MODIFIER_FUNCTION + 7, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c328cfed545304ceba939b5f2c9e66efb">UNKNOWN</a> = -2 <br> }</td></tr> <tr><td colspan="2"><br><h2>Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#611e0294510751cc156cb24f222b7180">dumpShader</a> (<a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &dest, const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> *shader, bool entity=false)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#af7dcb617a1f8821ad19752cfdb36e02">dumpVarGroup</a> (<a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &dest, const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">SVarGroup</a> *group, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> stack)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#dca7fb6948f37384aca94a4c9ac73f14">getAsFloat</a> (const <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &string, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> &pos)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#9e8ef7fea6538ba79f0ab68264ef04f9">getAsStringList</a> (<a class="el" href="classirr_1_1core_1_1array.html">tStringList</a> &list, <a class="el" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6">s32</a> max, const <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &string, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> &startPos)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#6163d5a7fba9950a2f390a42fe354c3f">getAsVector3df</a> (const <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &string, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> &pos)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">get a <a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a> vector translated to irrlicht position (x,-z,y ) <a href="#6163d5a7fba9950a2f390a42fe354c3f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#5f3bb105fc95818bc8e449fe2a99fc08">getCullingFunction</a> (const <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &cull)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="namespaceirr.html#646874f69af8ff87fc10201b0254a761">u8</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#195830e71e7d68e2f270ad505c75ae1c">getDepthFunction</a> (const <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &string)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#2063b09e4a122270008bb10c4c13e5fe">getMD3Normal</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> i, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> j)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#b59ba2d88dbbba77dbc5f98cc78848af">getModifierFunc</a> (<a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_modifier_function.html">SModifierFunction</a> &fill, const <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &string, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> &pos)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#8ac9dc32a1de82eda41cc3fd5297c152">getTextures</a> (<a class="el" href="classirr_1_1core_1_1array.html">tTexArray</a> &textures, const <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &name, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> &startPos, <a class="el" href="classirr_1_1io_1_1_i_file_system.html">io::IFileSystem</a> *fileSystem, <a class="el" href="classirr_1_1video_1_1_i_video_driver.html">video::IVideoDriver</a> *driver)</td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="namespaceirr.html#43ace0af066371ac0862bac3f7314220">s16</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#3d99d316c147cbd82f32311a1c9e9edb">isEqual</a> (const <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> &string, <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> &pos, const <a class="el" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410">c8</a> *list[], <a class="el" href="namespaceirr.html#e9f8ec82692ad3b83c21f555bfa70bcc">u16</a> listSize)</td></tr> </table> <hr><h2>Typedef Documentation</h2> <a class="anchor" name="93ed78aeb11a2a7e8f8ae9b99801aba7"></a><!-- doxytag: member="irr::scene::quake3::IEntity" ref="93ed78aeb11a2a7e8f8ae9b99801aba7" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IEntity</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00686">686</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <a class="anchor" name="312f35a37540d810fcb14b75fd449c9e"></a><!-- doxytag: member="irr::scene::quake3::tQ3EntityList" ref="312f35a37540d810fcb14b75fd449c9e" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IEntity</a> > <a class="el" href="classirr_1_1core_1_1array.html">irr::scene::quake3::tQ3EntityList</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00688">688</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <a class="anchor" name="ede5e6b635e39a2b078e49f68aca35a5"></a><!-- doxytag: member="irr::scene::quake3::tStringList" ref="ede5e6b635e39a2b078e49f68aca35a5" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a> > <a class="el" href="classirr_1_1core_1_1array.html">irr::scene::quake3::tStringList</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00079">79</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <a class="anchor" name="b55f9aebacf2d35730c3a4eb2323a726"></a><!-- doxytag: member="irr::scene::quake3::tTexArray" ref="b55f9aebacf2d35730c3a4eb2323a726" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a>* > <a class="el" href="classirr_1_1core_1_1array.html">irr::scene::quake3::tTexArray</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00080">80</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <hr><h2>Enumeration Type Documentation</h2> <a class="anchor" name="44a1a489a965cc9a0ad2c235bbb7bf33"></a><!-- doxytag: member="irr::scene::quake3::eQ3MeshIndex" ref="44a1a489a965cc9a0ad2c235bbb7bf33" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">enum <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#44a1a489a965cc9a0ad2c235bbb7bf33">irr::scene::quake3::eQ3MeshIndex</a> </td> </tr> </table> </div> <div class="memdoc"> <p> Hold the different Mesh Types used for getMesh. <p> <dl compact><dt><b>Enumerator: </b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><em><a class="anchor" name="44a1a489a965cc9a0ad2c235bbb7bf3310a5968f2ec9c929bfbca721780a7ef6"></a><!-- doxytag: member="E_Q3_MESH_GEOMETRY" ref="44a1a489a965cc9a0ad2c235bbb7bf3310a5968f2ec9c929bfbca721780a7ef6" args="" -->E_Q3_MESH_GEOMETRY</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="44a1a489a965cc9a0ad2c235bbb7bf3315b1dd0b29d69900d070346d61f44319"></a><!-- doxytag: member="E_Q3_MESH_ITEMS" ref="44a1a489a965cc9a0ad2c235bbb7bf3315b1dd0b29d69900d070346d61f44319" args="" -->E_Q3_MESH_ITEMS</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="44a1a489a965cc9a0ad2c235bbb7bf33bc0ec7e6689dbb79b86cee475b87f910"></a><!-- doxytag: member="E_Q3_MESH_BILLBOARD" ref="44a1a489a965cc9a0ad2c235bbb7bf33bc0ec7e6689dbb79b86cee475b87f910" args="" -->E_Q3_MESH_BILLBOARD</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="44a1a489a965cc9a0ad2c235bbb7bf338679450d9dcdd4d1b22f38bbd059740b"></a><!-- doxytag: member="E_Q3_MESH_FOG" ref="44a1a489a965cc9a0ad2c235bbb7bf338679450d9dcdd4d1b22f38bbd059740b" args="" -->E_Q3_MESH_FOG</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="44a1a489a965cc9a0ad2c235bbb7bf339690978438eed9b5e39c7a87e9235b1d"></a><!-- doxytag: member="E_Q3_MESH_UNRESOLVED" ref="44a1a489a965cc9a0ad2c235bbb7bf339690978438eed9b5e39c7a87e9235b1d" args="" -->E_Q3_MESH_UNRESOLVED</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="44a1a489a965cc9a0ad2c235bbb7bf33fe612503bd99663f1255289fffa93300"></a><!-- doxytag: member="E_Q3_MESH_SIZE" ref="44a1a489a965cc9a0ad2c235bbb7bf33fe612503bd99663f1255289fffa93300" args="" -->E_Q3_MESH_SIZE</em> </td><td> </td></tr> </table> </dl> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00024">24</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c"></a><!-- doxytag: member="irr::scene::quake3::eQ3ModifierFunction" ref="504f56c895e8c5fb1924037b21bafd9c" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">enum <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#504f56c895e8c5fb1924037b21bafd9c">irr::scene::quake3::eQ3ModifierFunction</a> </td> </tr> </table> </div> <div class="memdoc"> <p> <dl compact><dt><b>Enumerator: </b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c5f9b9e890ee8dfd811edb17340f617fd"></a><!-- doxytag: member="TCMOD" ref="504f56c895e8c5fb1924037b21bafd9c5f9b9e890ee8dfd811edb17340f617fd" args="" -->TCMOD</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cb024983a10dcf338e3e99dc8a3ec2a22"></a><!-- doxytag: member="DEFORMVERTEXES" ref="504f56c895e8c5fb1924037b21bafd9cb024983a10dcf338e3e99dc8a3ec2a22" args="" -->DEFORMVERTEXES</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c9ae1f28947b9028f2c4bd76d3c616d11"></a><!-- doxytag: member="RGBGEN" ref="504f56c895e8c5fb1924037b21bafd9c9ae1f28947b9028f2c4bd76d3c616d11" args="" -->RGBGEN</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cbdb57e9f0ebef018a0a087647ed95c14"></a><!-- doxytag: member="TCGEN" ref="504f56c895e8c5fb1924037b21bafd9cbdb57e9f0ebef018a0a087647ed95c14" args="" -->TCGEN</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cb2385004c1f5dd754cc2030b96853a68"></a><!-- doxytag: member="MAP" ref="504f56c895e8c5fb1924037b21bafd9cb2385004c1f5dd754cc2030b96853a68" args="" -->MAP</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c6c370af27bf405f1708199108f97eae9"></a><!-- doxytag: member="ALPHAGEN" ref="504f56c895e8c5fb1924037b21bafd9c6c370af27bf405f1708199108f97eae9" args="" -->ALPHAGEN</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cb7ed1ae5cbdc3904df77ec0471cbed0a"></a><!-- doxytag: member="FUNCTION2" ref="504f56c895e8c5fb1924037b21bafd9cb7ed1ae5cbdc3904df77ec0471cbed0a" args="" -->FUNCTION2</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c9d1decc9a92e6606a72d3eed8197c262"></a><!-- doxytag: member="SCROLL" ref="504f56c895e8c5fb1924037b21bafd9c9d1decc9a92e6606a72d3eed8197c262" args="" -->SCROLL</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c28877dcd868f3a458418a386aa6203f3"></a><!-- doxytag: member="SCALE" ref="504f56c895e8c5fb1924037b21bafd9c28877dcd868f3a458418a386aa6203f3" args="" -->SCALE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cc0d0125263ecea0ffa20a40aa11c1923"></a><!-- doxytag: member="ROTATE" ref="504f56c895e8c5fb1924037b21bafd9cc0d0125263ecea0ffa20a40aa11c1923" args="" -->ROTATE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cc74c789881232ef816c9ca0c4b0cb6ff"></a><!-- doxytag: member="STRETCH" ref="504f56c895e8c5fb1924037b21bafd9cc74c789881232ef816c9ca0c4b0cb6ff" args="" -->STRETCH</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cdd5de2a575d15db930517db8f38f7721"></a><!-- doxytag: member="TURBULENCE" ref="504f56c895e8c5fb1924037b21bafd9cdd5de2a575d15db930517db8f38f7721" args="" -->TURBULENCE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9ce856e073f3f429ff2f1a60afb593dc21"></a><!-- doxytag: member="WAVE" ref="504f56c895e8c5fb1924037b21bafd9ce856e073f3f429ff2f1a60afb593dc21" args="" -->WAVE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cc70a4709a6fb9e60885e0dbabd54ea46"></a><!-- doxytag: member="IDENTITY" ref="504f56c895e8c5fb1924037b21bafd9cc70a4709a6fb9e60885e0dbabd54ea46" args="" -->IDENTITY</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c54af7282d9f86e31f14ffbb2ccb622cc"></a><!-- doxytag: member="VERTEX" ref="504f56c895e8c5fb1924037b21bafd9c54af7282d9f86e31f14ffbb2ccb622cc" args="" -->VERTEX</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c1dfe27286dadf2eae9f3cdf0018cb466"></a><!-- doxytag: member="TEXTURE" ref="504f56c895e8c5fb1924037b21bafd9c1dfe27286dadf2eae9f3cdf0018cb466" args="" -->TEXTURE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c4b836829f8142e433297ed5623b8f725"></a><!-- doxytag: member="LIGHTMAP" ref="504f56c895e8c5fb1924037b21bafd9c4b836829f8142e433297ed5623b8f725" args="" -->LIGHTMAP</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c90807c1b11960cc0903bdcaf11de8a10"></a><!-- doxytag: member="ENVIRONMENT" ref="504f56c895e8c5fb1924037b21bafd9c90807c1b11960cc0903bdcaf11de8a10" args="" -->ENVIRONMENT</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c688583f8f12c7bd20c66fb448b98d811"></a><!-- doxytag: member="DOLLAR_LIGHTMAP" ref="504f56c895e8c5fb1924037b21bafd9c688583f8f12c7bd20c66fb448b98d811" args="" -->DOLLAR_LIGHTMAP</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9ce6674fabcd52c6af9a43bf63f6655f7f"></a><!-- doxytag: member="BULGE" ref="504f56c895e8c5fb1924037b21bafd9ce6674fabcd52c6af9a43bf63f6655f7f" args="" -->BULGE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cf2ad227601c235cd9976f0e97bb5be05"></a><!-- doxytag: member="AUTOSPRITE" ref="504f56c895e8c5fb1924037b21bafd9cf2ad227601c235cd9976f0e97bb5be05" args="" -->AUTOSPRITE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c81a1c72ab93c1b736892ff456c1a5e4b"></a><!-- doxytag: member="AUTOSPRITE2" ref="504f56c895e8c5fb1924037b21bafd9c81a1c72ab93c1b736892ff456c1a5e4b" args="" -->AUTOSPRITE2</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c0526759a7408308fa57aa33897b76cfe"></a><!-- doxytag: member="TRANSFORM" ref="504f56c895e8c5fb1924037b21bafd9c0526759a7408308fa57aa33897b76cfe" args="" -->TRANSFORM</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cf669a3244c8ee3d3ffdbcb66a5d79773"></a><!-- doxytag: member="EXACTVERTEX" ref="504f56c895e8c5fb1924037b21bafd9cf669a3244c8ee3d3ffdbcb66a5d79773" args="" -->EXACTVERTEX</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c1c4aa18dfa1d3b6c0ae755b4798abd59"></a><!-- doxytag: member="CONSTANT" ref="504f56c895e8c5fb1924037b21bafd9c1c4aa18dfa1d3b6c0ae755b4798abd59" args="" -->CONSTANT</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c67dfaf93ff35dc601d5f11187fcaeaa6"></a><!-- doxytag: member="LIGHTINGSPECULAR" ref="504f56c895e8c5fb1924037b21bafd9c67dfaf93ff35dc601d5f11187fcaeaa6" args="" -->LIGHTINGSPECULAR</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c08d5f0a4077c6ff2a849b69ad28fa12c"></a><!-- doxytag: member="MOVE" ref="504f56c895e8c5fb1924037b21bafd9c08d5f0a4077c6ff2a849b69ad28fa12c" args="" -->MOVE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c799d19502ac77b142a9e72ef05917d74"></a><!-- doxytag: member="NORMAL" ref="504f56c895e8c5fb1924037b21bafd9c799d19502ac77b142a9e72ef05917d74" args="" -->NORMAL</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9ca8bbd980884e4c3729484b4a435f6a61"></a><!-- doxytag: member="IDENTITYLIGHTING" ref="504f56c895e8c5fb1924037b21bafd9ca8bbd980884e4c3729484b4a435f6a61" args="" -->IDENTITYLIGHTING</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cbc1a47e97e6a7d791c903a49c259f97e"></a><!-- doxytag: member="WAVE_MODIFIER_FUNCTION" ref="504f56c895e8c5fb1924037b21bafd9cbc1a47e97e6a7d791c903a49c259f97e" args="" -->WAVE_MODIFIER_FUNCTION</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9ce2e6b4564f82de69ae61843123508948"></a><!-- doxytag: member="SINUS" ref="504f56c895e8c5fb1924037b21bafd9ce2e6b4564f82de69ae61843123508948" args="" -->SINUS</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cbcd9be06e7c0e762894be81924490d72"></a><!-- doxytag: member="COSINUS" ref="504f56c895e8c5fb1924037b21bafd9cbcd9be06e7c0e762894be81924490d72" args="" -->COSINUS</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cc165bd33c5c76049f56357c3ae6093f9"></a><!-- doxytag: member="SQUARE" ref="504f56c895e8c5fb1924037b21bafd9cc165bd33c5c76049f56357c3ae6093f9" args="" -->SQUARE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cd168f6ecf221d68b98803e89a4956277"></a><!-- doxytag: member="TRIANGLE" ref="504f56c895e8c5fb1924037b21bafd9cd168f6ecf221d68b98803e89a4956277" args="" -->TRIANGLE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9ce75f40d8c1b9f3d4455bb01f562044f2"></a><!-- doxytag: member="SAWTOOTH" ref="504f56c895e8c5fb1924037b21bafd9ce75f40d8c1b9f3d4455bb01f562044f2" args="" -->SAWTOOTH</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c600515ae20c7b1ca5babab00c7eea81d"></a><!-- doxytag: member="SAWTOOTH_INVERSE" ref="504f56c895e8c5fb1924037b21bafd9c600515ae20c7b1ca5babab00c7eea81d" args="" -->SAWTOOTH_INVERSE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9cc139ac195bfde7d4785425a71d54bbdd"></a><!-- doxytag: member="NOISE" ref="504f56c895e8c5fb1924037b21bafd9cc139ac195bfde7d4785425a71d54bbdd" args="" -->NOISE</em> </td><td> </td></tr> <tr><td valign="top"><em><a class="anchor" name="504f56c895e8c5fb1924037b21bafd9c328cfed545304ceba939b5f2c9e66efb"></a><!-- doxytag: member="UNKNOWN" ref="504f56c895e8c5fb1924037b21bafd9c328cfed545304ceba939b5f2c9e66efb" args="" -->UNKNOWN</em> </td><td> </td></tr> </table> </dl> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00371">371</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> </div> </div><p> <hr><h2>Function Documentation</h2> <a class="anchor" name="611e0294510751cc156cb24f222b7180"></a><!-- doxytag: member="irr::scene::quake3::dumpShader" ref="611e0294510751cc156cb24f222b7180" args="(core::stringc &dest, const IShader *shader, bool entity=false)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classirr_1_1core_1_1string.html">core::stringc</a>& irr::scene::quake3::dumpShader </td> <td>(</td> <td class="paramtype">core::stringc & </td> <td class="paramname"> <em>dest</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const IShader * </td> <td class="paramname"> <em>shader</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"> <em>entity</em> = <code>false</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> dump a Shader or an Entity <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00738">738</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_string_8h-source.html#l00509">irr::core::string< T, TAlloc >::append()</a>, <a class="el" href="irr_math_8h-source.html#l00159">irr::core::clamp()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00694">dumpVarGroup()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00679">irr::scene::quake3::IShader::VarGroup</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00632">irr::scene::quake3::SVarGroupList::VariableGroup</a>.</p> </div> </div><p> <a class="anchor" name="af7dcb617a1f8821ad19752cfdb36e02"></a><!-- doxytag: member="irr::scene::quake3::dumpVarGroup" ref="af7dcb617a1f8821ad19752cfdb36e02" args="(core::stringc &dest, const SVarGroup *group, s32 stack)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void irr::scene::quake3::dumpVarGroup </td> <td>(</td> <td class="paramtype">core::stringc & </td> <td class="paramname"> <em>dest</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const SVarGroup * </td> <td class="paramname"> <em>group</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">s32 </td> <td class="paramname"> <em>stack</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00694">694</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_string_8h-source.html#l00509">irr::core::string< T, TAlloc >::append()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00620">irr::scene::quake3::SVarGroup::Variable</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h-source.html#l00738">dumpShader()</a>.</p> </div> </div><p> <a class="anchor" name="dca7fb6948f37384aca94a4c9ac73f14"></a><!-- doxytag: member="irr::scene::quake3::getAsFloat" ref="dca7fb6948f37384aca94a4c9ac73f14" args="(const core::stringc &string, u32 &pos)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::quake3::getAsFloat </td> <td>(</td> <td class="paramtype">const core::stringc & </td> <td class="paramname"> <em>string</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">u32 & </td> <td class="paramname"> <em>pos</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00105">105</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="fast__atof_8h-source.html#l00136">irr::core::fast_atof_move()</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h-source.html#l00115">getAsVector3df()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00519">getModifierFunc()</a>.</p> </div> </div><p> <a class="anchor" name="9e8ef7fea6538ba79f0ab68264ef04f9"></a><!-- doxytag: member="irr::scene::quake3::getAsStringList" ref="9e8ef7fea6538ba79f0ab68264ef04f9" args="(tStringList &list, s32 max, const core::stringc &string, u32 &startPos)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void irr::scene::quake3::getAsStringList </td> <td>(</td> <td class="paramtype">tStringList & </td> <td class="paramname"> <em>list</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">s32 </td> <td class="paramname"> <em>max</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const core::stringc & </td> <td class="paramname"> <em>string</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">u32 & </td> <td class="paramname"> <em>startPos</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00130">130</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_array_8h-source.html#l00190">irr::core::array< T, TAlloc >::clear()</a>, <a class="el" href="irr_array_8h-source.html#l00108">irr::core::array< T, TAlloc >::push_back()</a>, and <a class="el" href="irr_array_8h-source.html#l00343">irr::core::array< T, TAlloc >::size()</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h-source.html#l00769">getTextures()</a>.</p> </div> </div><p> <a class="anchor" name="6163d5a7fba9950a2f390a42fe354c3f"></a><!-- doxytag: member="irr::scene::quake3::getAsVector3df" ref="6163d5a7fba9950a2f390a42fe354c3f" args="(const core::stringc &string, u32 &pos)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> irr::scene::quake3::getAsVector3df </td> <td>(</td> <td class="paramtype">const core::stringc & </td> <td class="paramname"> <em>string</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">u32 & </td> <td class="paramname"> <em>pos</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> get a <a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a> vector translated to irrlicht position (x,-z,y ) <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00115">115</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h-source.html#l00105">getAsFloat()</a>, <a class="el" href="vector3d_8h-source.html#l00346">irr::core::vector3d< T >::X</a>, <a class="el" href="vector3d_8h-source.html#l00349">irr::core::vector3d< T >::Y</a>, and <a class="el" href="vector3d_8h-source.html#l00352">irr::core::vector3d< T >::Z</a>.</p> </div> </div><p> <a class="anchor" name="5f3bb105fc95818bc8e449fe2a99fc08"></a><!-- doxytag: member="irr::scene::quake3::getCullingFunction" ref="5f3bb105fc95818bc8e449fe2a99fc08" args="(const core::stringc &cull)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool irr::scene::quake3::getCullingFunction </td> <td>(</td> <td class="paramtype">const core::stringc & </td> <td class="paramname"> <em>cull</em> </td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00171">171</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h-source.html#l00083">isEqual()</a>, and <a class="el" href="irr_string_8h-source.html#l00395">irr::core::string< T, TAlloc >::size()</a>.</p> </div> </div><p> <a class="anchor" name="195830e71e7d68e2f270ad505c75ae1c"></a><!-- doxytag: member="irr::scene::quake3::getDepthFunction" ref="195830e71e7d68e2f270ad505c75ae1c" args="(const core::stringc &string)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#646874f69af8ff87fc10201b0254a761">u8</a> irr::scene::quake3::getDepthFunction </td> <td>(</td> <td class="paramtype">const core::stringc & </td> <td class="paramname"> <em>string</em> </td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00193">193</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_s_material_8h-source.html#l00054">irr::video::ECFN_EQUAL</a>, <a class="el" href="_s_material_8h-source.html#l00052">irr::video::ECFN_LESSEQUAL</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00083">isEqual()</a>.</p> </div> </div><p> <a class="anchor" name="2063b09e4a122270008bb10c4c13e5fe"></a><!-- doxytag: member="irr::scene::quake3::getMD3Normal" ref="2063b09e4a122270008bb10c4c13e5fe" args="(u32 i, u32 j)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> irr::scene::quake3::getMD3Normal </td> <td>(</td> <td class="paramtype">u32 </td> <td class="paramname"> <em>i</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">u32 </td> <td class="paramname"> <em>j</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00509">509</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_math_8h-source.html#l00049">irr::core::PI</a>.</p> </div> </div><p> <a class="anchor" name="b59ba2d88dbbba77dbc5f98cc78848af"></a><!-- doxytag: member="irr::scene::quake3::getModifierFunc" ref="b59ba2d88dbbba77dbc5f98cc78848af" args="(SModifierFunction &fill, const core::stringc &string, u32 &pos)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void irr::scene::quake3::getModifierFunc </td> <td>(</td> <td class="paramtype">SModifierFunction & </td> <td class="paramname"> <em>fill</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const core::stringc & </td> <td class="paramname"> <em>string</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">u32 & </td> <td class="paramname"> <em>pos</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00519">519</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h-source.html#l00447">irr::scene::quake3::SModifierFunction::amp</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00441">irr::scene::quake3::SModifierFunction::base</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00455">irr::scene::quake3::SModifierFunction::frequency</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00433">irr::scene::quake3::SModifierFunction::func</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00105">getAsFloat()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00083">isEqual()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00451">irr::scene::quake3::SModifierFunction::phase</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00406">SINUS</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00415">UNKNOWN</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00405">WAVE_MODIFIER_FUNCTION</a>.</p> </div> </div><p> <a class="anchor" name="8ac9dc32a1de82eda41cc3fd5297c152"></a><!-- doxytag: member="irr::scene::quake3::getTextures" ref="8ac9dc32a1de82eda41cc3fd5297c152" args="(tTexArray &textures, const core::stringc &name, u32 &startPos, io::IFileSystem *fileSystem, video::IVideoDriver *driver)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void irr::scene::quake3::getTextures </td> <td>(</td> <td class="paramtype">tTexArray & </td> <td class="paramname"> <em>textures</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const core::stringc & </td> <td class="paramname"> <em>name</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">u32 & </td> <td class="paramname"> <em>startPos</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">io::IFileSystem * </td> <td class="paramname"> <em>fileSystem</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">video::IVideoDriver * </td> <td class="paramname"> <em>driver</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00769">769</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="classirr_1_1video_1_1_i_video_driver.html#8c02ee280bb738cdf38b77e7a798244e">irr::video::IVideoDriver::addTexture()</a>, <a class="el" href="irr_string_8h-source.html#l00509">irr::core::string< T, TAlloc >::append()</a>, <a class="el" href="irr_array_8h-source.html#l00190">irr::core::array< T, TAlloc >::clear()</a>, <a class="el" href="classirr_1_1video_1_1_i_video_driver.html#425d60f2fcad42d8a79c33c587f41a06">irr::video::IVideoDriver::createImageFromData()</a>, <a class="el" href="coreutil_8h-source.html#l00049">irr::core::cutFilenameExtension()</a>, <a class="el" href="_i_reference_counted_8h-source.html#l00116">irr::IReferenceCounted::drop()</a>, <a class="el" href="_i_image_8h-source.html#l00035">irr::video::ECF_A8R8G8B8</a>, <a class="el" href="classirr_1_1io_1_1_i_file_system.html#1c5e98bc16e38b1d15b44e24b1b3bd32">irr::io::IFileSystem::existFile()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00130">getAsStringList()</a>, <a class="el" href="classirr_1_1video_1_1_i_video_driver.html#f4055165190e4adf221c6dc6f2434ea0">irr::video::IVideoDriver::getTexture()</a>, <a class="el" href="irr_array_8h-source.html#l00108">irr::core::array< T, TAlloc >::push_back()</a>, and <a class="el" href="irr_array_8h-source.html#l00343">irr::core::array< T, TAlloc >::size()</a>.</p> </div> </div><p> <a class="anchor" name="3d99d316c147cbd82f32311a1c9e9edb"></a><!-- doxytag: member="irr::scene::quake3::isEqual" ref="3d99d316c147cbd82f32311a1c9e9edb" args="(const core::stringc &string, u32 &pos, const c8 *list[], u16 listSize)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#43ace0af066371ac0862bac3f7314220">s16</a> irr::scene::quake3::isEqual </td> <td>(</td> <td class="paramtype">const core::stringc & </td> <td class="paramname"> <em>string</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">u32 & </td> <td class="paramname"> <em>pos</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const c8 * </td> <td class="paramname"> <em>list</em>[], </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">u16 </td> <td class="paramname"> <em>listSize</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> <p>Definition at line <a class="el" href="_i_q3_shader_8h-source.html#l00083">83</a> of file <a class="el" href="_i_q3_shader_8h-source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h-source.html#l00171">getCullingFunction()</a>, <a class="el" href="_i_q3_shader_8h-source.html#l00193">getDepthFunction()</a>, and <a class="el" href="_i_q3_shader_8h-source.html#l00519">getModifierFunc()</a>.</p> </div> </div><p> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. 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