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<h1>IGPUProgrammingServices.h</h1><a href="_i_g_p_u_programming_services_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_s_material_8h.html">SMaterial.h</a>"</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="path_8h.html">path.h</a>"</span>
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 <span class="keyword">namespace </span>irr
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="keyword">namespace </span>io
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017         <span class="keyword">class </span>IReadFile;
<a name="l00018"></a>00018 } <span class="comment">// end namespace io</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="keyword">namespace </span>video
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="keyword">class </span>IVideoDriver;
<a name="l00024"></a>00024 <span class="keyword">class </span>IShaderConstantSetCallBack;
<a name="l00025"></a>00025 
<a name="l00027"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9">00027</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_VERTEX_SHADER_TYPE</a>
<a name="l00028"></a>00028 {
<a name="l00029"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">00029</a>         <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">EVST_VS_1_1</a> = 0,
<a name="l00030"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f901467b8490c77a00279d1f3f5a08dece">00030</a>         <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f901467b8490c77a00279d1f3f5a08dece">EVST_VS_2_0</a>,
<a name="l00031"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9fd8a4576e5fa8093777af5e3eb68f356">00031</a>         <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9fd8a4576e5fa8093777af5e3eb68f356">EVST_VS_2_a</a>,
<a name="l00032"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9d10d2deba7c90cc8ea009a6b5f298270">00032</a>         <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9d10d2deba7c90cc8ea009a6b5f298270">EVST_VS_3_0</a>,
<a name="l00033"></a>00033 
<a name="l00035"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f97bcfbb56a27827b74d7490ac9b4c5805">00035</a>         <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f97bcfbb56a27827b74d7490ac9b4c5805" title="This is not a type, but a value indicating how much types there are.">EVST_COUNT</a>
<a name="l00036"></a>00036 };
<a name="l00037"></a>00037 
<a name="l00039"></a><a class="code" href="namespaceirr_1_1video.html#296c30d8c7591c4e083f7b7e2d4b35ad">00039</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#296c30d8c7591c4e083f7b7e2d4b35ad" title="Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE...">VERTEX_SHADER_TYPE_NAMES</a>[] = {
<a name="l00040"></a>00040         <span class="stringliteral">"vs_1_1"</span>,
<a name="l00041"></a>00041         <span class="stringliteral">"vs_2_0"</span>,
<a name="l00042"></a>00042         <span class="stringliteral">"vs_2_a"</span>,
<a name="l00043"></a>00043         <span class="stringliteral">"vs_3_0"</span>,
<a name="l00044"></a>00044         0 };
<a name="l00045"></a>00045 
<a name="l00047"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c">00047</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_PIXEL_SHADER_TYPE</a>
<a name="l00048"></a>00048 {
<a name="l00049"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">00049</a>         <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">EPST_PS_1_1</a> = 0,
<a name="l00050"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cb6168a7aab7c52023cab580ab314c309">00050</a>         <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cb6168a7aab7c52023cab580ab314c309">EPST_PS_1_2</a>,
<a name="l00051"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cc700f3b032b621fc6c91c3a30692be20">00051</a>         <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cc700f3b032b621fc6c91c3a30692be20">EPST_PS_1_3</a>,
<a name="l00052"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cf627e49cb854f7b26756001a6cb63573">00052</a>         <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cf627e49cb854f7b26756001a6cb63573">EPST_PS_1_4</a>,
<a name="l00053"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c9dd5850a16a865d2301c57da354f098d">00053</a>         <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c9dd5850a16a865d2301c57da354f098d">EPST_PS_2_0</a>,
<a name="l00054"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c2cee5e5a3ccba6db303099111aac6b4e">00054</a>         <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c2cee5e5a3ccba6db303099111aac6b4e">EPST_PS_2_a</a>,
<a name="l00055"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cbd9f312049621b7ebb13ddb03623285d">00055</a>         <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cbd9f312049621b7ebb13ddb03623285d">EPST_PS_2_b</a>,
<a name="l00056"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c75a082b35171528b115fd9c4361d0b51">00056</a>         <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c75a082b35171528b115fd9c4361d0b51">EPST_PS_3_0</a>,
<a name="l00057"></a>00057 
<a name="l00059"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c71cefcf360894a2585c76a525a83e144">00059</a>         <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c71cefcf360894a2585c76a525a83e144" title="This is not a type, but a value indicating how much types there are.">EPST_COUNT</a>
<a name="l00060"></a>00060 };
<a name="l00061"></a>00061 
<a name="l00063"></a><a class="code" href="namespaceirr_1_1video.html#4a0a5ebb62ca1b59a6bfb8e9fe81b250">00063</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#4a0a5ebb62ca1b59a6bfb8e9fe81b250" title="Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE...">PIXEL_SHADER_TYPE_NAMES</a>[] = {
<a name="l00064"></a>00064         <span class="stringliteral">"ps_1_1"</span>,
<a name="l00065"></a>00065         <span class="stringliteral">"ps_1_2"</span>,
<a name="l00066"></a>00066         <span class="stringliteral">"ps_1_3"</span>,
<a name="l00067"></a>00067         <span class="stringliteral">"ps_1_4"</span>,
<a name="l00068"></a>00068         <span class="stringliteral">"ps_2_0"</span>,
<a name="l00069"></a>00069         <span class="stringliteral">"ps_2_a"</span>,
<a name="l00070"></a>00070         <span class="stringliteral">"ps_2_b"</span>,
<a name="l00071"></a>00071         <span class="stringliteral">"ps_3_0"</span>,
<a name="l00072"></a>00072         0 };
<a name="l00073"></a>00073 
<a name="l00075"></a><a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">00075</a> <span class="keyword">class </span><a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html" title="Interface making it possible to create and use programs running on the GPU.">IGPUProgrammingServices</a>
<a name="l00076"></a>00076 {
<a name="l00077"></a>00077 <span class="keyword">public</span>:
<a name="l00078"></a>00078 
<a name="l00080"></a><a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#09d143ea5c55840c15ebcb84e8539bc0">00080</a>         <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#09d143ea5c55840c15ebcb84e8539bc0" title="Destructor.">~IGPUProgrammingServices</a>() {}
<a name="l00081"></a>00081 
<a name="l00083"></a>00083 
<a name="l00112"></a>00112         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#1555385d7e4c9139b173722860c8ade0" title="Adds a new high-level shading material renderer to the VideoDriver.">addHighLevelShaderMaterial</a>(
<a name="l00113"></a>00113                 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderProgram,
<a name="l00114"></a>00114                 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderEntryPointName = <span class="stringliteral">"main"</span>,
<a name="l00115"></a>00115                 <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_VERTEX_SHADER_TYPE</a> vsCompileTarget = <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">EVST_VS_1_1</a>,
<a name="l00116"></a>00116                 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderProgram = 0,
<a name="l00117"></a>00117                 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderEntryPointName = <span class="stringliteral">"main"</span>,
<a name="l00118"></a>00118                 <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_PIXEL_SHADER_TYPE</a> psCompileTarget = <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">EPST_PS_1_1</a>,
<a name="l00119"></a>00119                 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0,
<a name="l00120"></a>00120                 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>,
<a name="l00121"></a>00121                 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0 ) = 0;
<a name="l00122"></a>00122 
<a name="l00124"></a>00124 
<a name="l00159"></a>00159         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#ae1912c2c2e0a10f9d663a08cd15f2fe" title="Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.">addHighLevelShaderMaterialFromFiles</a>(
<a name="l00160"></a>00160                 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>&amp; vertexShaderProgramFileName,
<a name="l00161"></a>00161                 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderEntryPointName = <span class="stringliteral">"main"</span>,
<a name="l00162"></a>00162                 <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_VERTEX_SHADER_TYPE</a> vsCompileTarget = <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">EVST_VS_1_1</a>,
<a name="l00163"></a>00163                 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>&amp; pixelShaderProgramFileName = <span class="stringliteral">""</span>,
<a name="l00164"></a>00164                 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderEntryPointName = <span class="stringliteral">"main"</span>,
<a name="l00165"></a>00165                 <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_PIXEL_SHADER_TYPE</a> psCompileTarget = <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">EPST_PS_1_1</a>,
<a name="l00166"></a>00166                 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0,
<a name="l00167"></a>00167                 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>,
<a name="l00168"></a>00168                 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0;
<a name="l00169"></a>00169 
<a name="l00170"></a>00170 
<a name="l00172"></a>00172 
<a name="l00203"></a>00203         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#ae1912c2c2e0a10f9d663a08cd15f2fe" title="Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.">addHighLevelShaderMaterialFromFiles</a>(
<a name="l00204"></a>00204                 <a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* vertexShaderProgram,
<a name="l00205"></a>00205                 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderEntryPointName = <span class="stringliteral">"main"</span>,
<a name="l00206"></a>00206                 <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_VERTEX_SHADER_TYPE</a> vsCompileTarget = <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">EVST_VS_1_1</a>,
<a name="l00207"></a>00207                 <a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* pixelShaderProgram = 0,
<a name="l00208"></a>00208                 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderEntryPointName = <span class="stringliteral">"main"</span>,
<a name="l00209"></a>00209                 <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_PIXEL_SHADER_TYPE</a> psCompileTarget = <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">EPST_PS_1_1</a>,
<a name="l00210"></a>00210                 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0,
<a name="l00211"></a>00211                 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>,
<a name="l00212"></a>00212                 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0;
<a name="l00213"></a>00213 
<a name="l00215"></a>00215 
<a name="l00248"></a>00248         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#f7c7515773d4be33e1c66b8e3b65c293" title="Adds a new ASM shader material renderer to the VideoDriver.">addShaderMaterial</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderProgram = 0,
<a name="l00249"></a>00249                 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderProgram = 0,
<a name="l00250"></a>00250                 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0,
<a name="l00251"></a>00251                 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>,
<a name="l00252"></a>00252                 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0;
<a name="l00253"></a>00253 
<a name="l00255"></a>00255 
<a name="l00272"></a>00272         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#3d525d13fe863dc4f06af01eb44ea9e6" title="Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.">addShaderMaterialFromFiles</a>(<a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* vertexShaderProgram,
<a name="l00273"></a>00273                 <a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* pixelShaderProgram,
<a name="l00274"></a>00274                 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0,
<a name="l00275"></a>00275                 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>,
<a name="l00276"></a>00276                 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0;
<a name="l00277"></a>00277 
<a name="l00279"></a>00279 
<a name="l00297"></a>00297         <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#3d525d13fe863dc4f06af01eb44ea9e6" title="Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.">addShaderMaterialFromFiles</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>&amp; vertexShaderProgramFileName,
<a name="l00298"></a>00298                 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>&amp; pixelShaderProgramFileName,
<a name="l00299"></a>00299                 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0,
<a name="l00300"></a>00300                 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>,
<a name="l00301"></a>00301                 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0;
<a name="l00302"></a>00302 };
<a name="l00303"></a>00303 
<a name="l00304"></a>00304 
<a name="l00305"></a>00305 } <span class="comment">// end namespace video</span>
<a name="l00306"></a>00306 } <span class="comment">// end namespace irr</span>
<a name="l00307"></a>00307 
<a name="l00308"></a>00308 <span class="preprocessor">#endif</span>
<a name="l00309"></a>00309 <span class="preprocessor"></span>
</pre></div></div>
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