<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: IGPUProgrammingServices.h Source File</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <h1>IGPUProgrammingServices.h</h1><a href="_i_g_p_u_programming_services_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2009 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GPU_PROGRAMMING_SERVICES_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_s_material_8h.html">SMaterial.h</a>"</span> <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="path_8h.html">path.h</a>"</span> <a name="l00011"></a>00011 <a name="l00012"></a>00012 <span class="keyword">namespace </span>irr <a name="l00013"></a>00013 { <a name="l00014"></a>00014 <a name="l00015"></a>00015 <span class="keyword">namespace </span>io <a name="l00016"></a>00016 { <a name="l00017"></a>00017 <span class="keyword">class </span>IReadFile; <a name="l00018"></a>00018 } <span class="comment">// end namespace io</span> <a name="l00019"></a>00019 <a name="l00020"></a>00020 <span class="keyword">namespace </span>video <a name="l00021"></a>00021 { <a name="l00022"></a>00022 <a name="l00023"></a>00023 <span class="keyword">class </span>IVideoDriver; <a name="l00024"></a>00024 <span class="keyword">class </span>IShaderConstantSetCallBack; <a name="l00025"></a>00025 <a name="l00027"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9">00027</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_VERTEX_SHADER_TYPE</a> <a name="l00028"></a>00028 { <a name="l00029"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">00029</a> <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">EVST_VS_1_1</a> = 0, <a name="l00030"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f901467b8490c77a00279d1f3f5a08dece">00030</a> <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f901467b8490c77a00279d1f3f5a08dece">EVST_VS_2_0</a>, <a name="l00031"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9fd8a4576e5fa8093777af5e3eb68f356">00031</a> <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9fd8a4576e5fa8093777af5e3eb68f356">EVST_VS_2_a</a>, <a name="l00032"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9d10d2deba7c90cc8ea009a6b5f298270">00032</a> <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9d10d2deba7c90cc8ea009a6b5f298270">EVST_VS_3_0</a>, <a name="l00033"></a>00033 <a name="l00035"></a><a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f97bcfbb56a27827b74d7490ac9b4c5805">00035</a> <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f97bcfbb56a27827b74d7490ac9b4c5805" title="This is not a type, but a value indicating how much types there are.">EVST_COUNT</a> <a name="l00036"></a>00036 }; <a name="l00037"></a>00037 <a name="l00039"></a><a class="code" href="namespaceirr_1_1video.html#296c30d8c7591c4e083f7b7e2d4b35ad">00039</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#296c30d8c7591c4e083f7b7e2d4b35ad" title="Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE...">VERTEX_SHADER_TYPE_NAMES</a>[] = { <a name="l00040"></a>00040 <span class="stringliteral">"vs_1_1"</span>, <a name="l00041"></a>00041 <span class="stringliteral">"vs_2_0"</span>, <a name="l00042"></a>00042 <span class="stringliteral">"vs_2_a"</span>, <a name="l00043"></a>00043 <span class="stringliteral">"vs_3_0"</span>, <a name="l00044"></a>00044 0 }; <a name="l00045"></a>00045 <a name="l00047"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c">00047</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_PIXEL_SHADER_TYPE</a> <a name="l00048"></a>00048 { <a name="l00049"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">00049</a> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">EPST_PS_1_1</a> = 0, <a name="l00050"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cb6168a7aab7c52023cab580ab314c309">00050</a> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cb6168a7aab7c52023cab580ab314c309">EPST_PS_1_2</a>, <a name="l00051"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cc700f3b032b621fc6c91c3a30692be20">00051</a> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cc700f3b032b621fc6c91c3a30692be20">EPST_PS_1_3</a>, <a name="l00052"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cf627e49cb854f7b26756001a6cb63573">00052</a> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cf627e49cb854f7b26756001a6cb63573">EPST_PS_1_4</a>, <a name="l00053"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c9dd5850a16a865d2301c57da354f098d">00053</a> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c9dd5850a16a865d2301c57da354f098d">EPST_PS_2_0</a>, <a name="l00054"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c2cee5e5a3ccba6db303099111aac6b4e">00054</a> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c2cee5e5a3ccba6db303099111aac6b4e">EPST_PS_2_a</a>, <a name="l00055"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cbd9f312049621b7ebb13ddb03623285d">00055</a> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cbd9f312049621b7ebb13ddb03623285d">EPST_PS_2_b</a>, <a name="l00056"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c75a082b35171528b115fd9c4361d0b51">00056</a> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c75a082b35171528b115fd9c4361d0b51">EPST_PS_3_0</a>, <a name="l00057"></a>00057 <a name="l00059"></a><a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c71cefcf360894a2585c76a525a83e144">00059</a> <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c71cefcf360894a2585c76a525a83e144" title="This is not a type, but a value indicating how much types there are.">EPST_COUNT</a> <a name="l00060"></a>00060 }; <a name="l00061"></a>00061 <a name="l00063"></a><a class="code" href="namespaceirr_1_1video.html#4a0a5ebb62ca1b59a6bfb8e9fe81b250">00063</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#4a0a5ebb62ca1b59a6bfb8e9fe81b250" title="Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE...">PIXEL_SHADER_TYPE_NAMES</a>[] = { <a name="l00064"></a>00064 <span class="stringliteral">"ps_1_1"</span>, <a name="l00065"></a>00065 <span class="stringliteral">"ps_1_2"</span>, <a name="l00066"></a>00066 <span class="stringliteral">"ps_1_3"</span>, <a name="l00067"></a>00067 <span class="stringliteral">"ps_1_4"</span>, <a name="l00068"></a>00068 <span class="stringliteral">"ps_2_0"</span>, <a name="l00069"></a>00069 <span class="stringliteral">"ps_2_a"</span>, <a name="l00070"></a>00070 <span class="stringliteral">"ps_2_b"</span>, <a name="l00071"></a>00071 <span class="stringliteral">"ps_3_0"</span>, <a name="l00072"></a>00072 0 }; <a name="l00073"></a>00073 <a name="l00075"></a><a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">00075</a> <span class="keyword">class </span><a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html" title="Interface making it possible to create and use programs running on the GPU.">IGPUProgrammingServices</a> <a name="l00076"></a>00076 { <a name="l00077"></a>00077 <span class="keyword">public</span>: <a name="l00078"></a>00078 <a name="l00080"></a><a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#09d143ea5c55840c15ebcb84e8539bc0">00080</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#09d143ea5c55840c15ebcb84e8539bc0" title="Destructor.">~IGPUProgrammingServices</a>() {} <a name="l00081"></a>00081 <a name="l00083"></a>00083 <a name="l00112"></a>00112 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#1555385d7e4c9139b173722860c8ade0" title="Adds a new high-level shading material renderer to the VideoDriver.">addHighLevelShaderMaterial</a>( <a name="l00113"></a>00113 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderProgram, <a name="l00114"></a>00114 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderEntryPointName = <span class="stringliteral">"main"</span>, <a name="l00115"></a>00115 <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_VERTEX_SHADER_TYPE</a> vsCompileTarget = <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">EVST_VS_1_1</a>, <a name="l00116"></a>00116 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderProgram = 0, <a name="l00117"></a>00117 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderEntryPointName = <span class="stringliteral">"main"</span>, <a name="l00118"></a>00118 <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_PIXEL_SHADER_TYPE</a> psCompileTarget = <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">EPST_PS_1_1</a>, <a name="l00119"></a>00119 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0, <a name="l00120"></a>00120 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>, <a name="l00121"></a>00121 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0 ) = 0; <a name="l00122"></a>00122 <a name="l00124"></a>00124 <a name="l00159"></a>00159 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#ae1912c2c2e0a10f9d663a08cd15f2fe" title="Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.">addHighLevelShaderMaterialFromFiles</a>( <a name="l00160"></a>00160 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& vertexShaderProgramFileName, <a name="l00161"></a>00161 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderEntryPointName = <span class="stringliteral">"main"</span>, <a name="l00162"></a>00162 <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_VERTEX_SHADER_TYPE</a> vsCompileTarget = <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">EVST_VS_1_1</a>, <a name="l00163"></a>00163 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& pixelShaderProgramFileName = <span class="stringliteral">""</span>, <a name="l00164"></a>00164 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderEntryPointName = <span class="stringliteral">"main"</span>, <a name="l00165"></a>00165 <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_PIXEL_SHADER_TYPE</a> psCompileTarget = <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">EPST_PS_1_1</a>, <a name="l00166"></a>00166 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0, <a name="l00167"></a>00167 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>, <a name="l00168"></a>00168 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0; <a name="l00169"></a>00169 <a name="l00170"></a>00170 <a name="l00172"></a>00172 <a name="l00203"></a>00203 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#ae1912c2c2e0a10f9d663a08cd15f2fe" title="Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.">addHighLevelShaderMaterialFromFiles</a>( <a name="l00204"></a>00204 <a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* vertexShaderProgram, <a name="l00205"></a>00205 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderEntryPointName = <span class="stringliteral">"main"</span>, <a name="l00206"></a>00206 <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_VERTEX_SHADER_TYPE</a> vsCompileTarget = <a class="code" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">EVST_VS_1_1</a>, <a name="l00207"></a>00207 <a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* pixelShaderProgram = 0, <a name="l00208"></a>00208 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderEntryPointName = <span class="stringliteral">"main"</span>, <a name="l00209"></a>00209 <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c" title="Compile target enumeration for the addHighLevelShaderMaterial() method.">E_PIXEL_SHADER_TYPE</a> psCompileTarget = <a class="code" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">EPST_PS_1_1</a>, <a name="l00210"></a>00210 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0, <a name="l00211"></a>00211 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>, <a name="l00212"></a>00212 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0; <a name="l00213"></a>00213 <a name="l00215"></a>00215 <a name="l00248"></a>00248 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#f7c7515773d4be33e1c66b8e3b65c293" title="Adds a new ASM shader material renderer to the VideoDriver.">addShaderMaterial</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* vertexShaderProgram = 0, <a name="l00249"></a>00249 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* pixelShaderProgram = 0, <a name="l00250"></a>00250 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0, <a name="l00251"></a>00251 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>, <a name="l00252"></a>00252 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0; <a name="l00253"></a>00253 <a name="l00255"></a>00255 <a name="l00272"></a>00272 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#3d525d13fe863dc4f06af01eb44ea9e6" title="Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.">addShaderMaterialFromFiles</a>(<a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* vertexShaderProgram, <a name="l00273"></a>00273 <a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* pixelShaderProgram, <a name="l00274"></a>00274 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0, <a name="l00275"></a>00275 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>, <a name="l00276"></a>00276 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0; <a name="l00277"></a>00277 <a name="l00279"></a>00279 <a name="l00297"></a>00297 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#3d525d13fe863dc4f06af01eb44ea9e6" title="Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.">addShaderMaterialFromFiles</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& vertexShaderProgramFileName, <a name="l00298"></a>00298 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& pixelShaderProgramFileName, <a name="l00299"></a>00299 <a class="code" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html" title="Interface making it possible to set constants for gpu programs every frame.">IShaderConstantSetCallBack</a>* callback = 0, <a name="l00300"></a>00300 <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a> baseMaterial = <a class="code" href="namespaceirr_1_1video.html#c8e9b6c66f7cebabd1a6d30cbc5430f19bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">video::EMT_SOLID</a>, <a name="l00301"></a>00301 <a class="code" href="namespaceirr.html#c66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> userData = 0) = 0; <a name="l00302"></a>00302 }; <a name="l00303"></a>00303 <a name="l00304"></a>00304 <a name="l00305"></a>00305 } <span class="comment">// end namespace video</span> <a name="l00306"></a>00306 } <span class="comment">// end namespace irr</span> <a name="l00307"></a>00307 <a name="l00308"></a>00308 <span class="preprocessor">#endif</span> <a name="l00309"></a>00309 <span class="preprocessor"></span> </pre></div></div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td> <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2009 by Nikolaus Gebhardt. Generated on Sun Jan 10 09:24:03 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> (1.5.6)</font></em></small></div></td> </tr> </table> <address style="align: right;"> </address> </body> </html>