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<h1>irr::scene::SAnimatedMesh Member List</h1>This is the complete list of members for <a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#45bacd8ae07d47db3a204d3fd8d8bc50">addMesh</a>(IMesh *mesh)</td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#c166483f08d27bfb0a3fe0d99505e0d9">Box</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#fb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#b5b3e38ba9d5ef7aab309c28d51e11cb">getBoundingBox</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#1e9a9929d7b5f943294031b41769d123">getFrameCount</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#4bcc67a34cf9a06d8daf4f03abe3cf7c">getMesh</a>(s32 frame, s32 detailLevel, s32 startFrameLoop=-1, s32 endFrameLoop=-1)</td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#7ea9786952fc2822c9ca2ddb9af796f1">getMeshBuffer</a>(u32 nr) const </td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#5fda99ba5d2bf85703a7fee81450dfc0">getMeshBuffer</a>(const video::SMaterial &amp;material) const </td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#cbfd1e2b16b10daf65ffffe0769fdd41">getMeshBufferCount</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#23f9a13007672e07c1622abd4e7f93ca">getMeshType</a>() const </td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#d88fa7c6204a2fc9c6497fb20585ce31">Meshes</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#95990a26946e43a4bdfbc1edb3ddefbb">recalculateBoundingBox</a>()</td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#9f02f671b75c1009b35bf7d49f277c8d">SAnimatedMesh</a>(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN)</td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#b33614f8ef158c79260d555f69055bf5">setBoundingBox</a>(const core::aabbox3df &amp;box)</td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#415b9404cee43f2f460ebb32724d7793">setDirty</a>(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)</td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#69448fa91bd1c6316d11d9ae3b8b88e6">setHardwareMappingHint</a>(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)</td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#efe38066b9c38c6d4ea522b5d988769e">setMaterialFlag</a>(video::E_MATERIAL_FLAG flag, bool newvalue)</td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#019a57c0722c651a6caf970e9814aabd">Type</a></td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html#59d891b250eb3803b1af81adba447593">~SAnimatedMesh</a>()</td><td><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">irr::scene::SAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr>
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