Sophie

Sophie

distrib > Mandriva > 2010.1 > x86_64 > media > contrib-release > by-pkgid > 58828b263d8f56d90ac336dea07a4586 > files > 97

irrlicht-doc-1.6.1-1mdv2010.1.x86_64.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Irrlicht Engine: IGPUProgrammingServices.h File Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<table class="irrlicht" >
  <tr valign="middle"> 
    <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> 
      | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> 
      | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> 
      | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical 
      List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> 
      Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> 
      | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> 
      Namespace&nbsp;Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class 
      members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File 
      members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td>
  </tr>
</table>
<!-- Generated by Doxygen 1.5.6 -->
<div class="contents">
<h1>IGPUProgrammingServices.h File Reference</h1><code>#include &quot;<a class="el" href="_i_reference_counted_8h-source.html">IReferenceCounted.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_s_material_8h-source.html">SMaterial.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="path_8h-source.html">path.h</a>&quot;</code><br>

<p>
<a href="_i_g_p_u_programming_services_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr.html">irr</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1io.html">irr::io</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html">irr::video</a></td></tr>

<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">irr::video::IGPUProgrammingServices</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Interface making it possible to create and use programs running on the GPU.  <a href="classirr_1_1video_1_1_i_g_p_u_programming_services.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c">irr::video::E_PIXEL_SHADER_TYPE</a> { <br>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c600133dcb93a6cbdddaed1e09cc8a2cc">irr::video::EPST_PS_1_1</a> =  0, 
<a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cb6168a7aab7c52023cab580ab314c309">irr::video::EPST_PS_1_2</a>, 
<a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cc700f3b032b621fc6c91c3a30692be20">irr::video::EPST_PS_1_3</a>, 
<a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cf627e49cb854f7b26756001a6cb63573">irr::video::EPST_PS_1_4</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c9dd5850a16a865d2301c57da354f098d">irr::video::EPST_PS_2_0</a>, 
<a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c2cee5e5a3ccba6db303099111aac6b4e">irr::video::EPST_PS_2_a</a>, 
<a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724cbd9f312049621b7ebb13ddb03623285d">irr::video::EPST_PS_2_b</a>, 
<a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c75a082b35171528b115fd9c4361d0b51">irr::video::EPST_PS_3_0</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c71cefcf360894a2585c76a525a83e144">irr::video::EPST_COUNT</a>
<br>
 }</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Compile target enumeration for the addHighLevelShaderMaterial() method.  <a href="namespaceirr_1_1video.html#07fb77e9aec681402ad376f7ef9b724c">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9">irr::video::E_VERTEX_SHADER_TYPE</a> { <br>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f960cc4ef72d14e7192dc721bde0f07461">irr::video::EVST_VS_1_1</a> =  0, 
<a class="el" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f901467b8490c77a00279d1f3f5a08dece">irr::video::EVST_VS_2_0</a>, 
<a class="el" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9fd8a4576e5fa8093777af5e3eb68f356">irr::video::EVST_VS_2_a</a>, 
<a class="el" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9d10d2deba7c90cc8ea009a6b5f298270">irr::video::EVST_VS_3_0</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f97bcfbb56a27827b74d7490ac9b4c5805">irr::video::EVST_COUNT</a>
<br>
 }</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Compile target enumeration for the addHighLevelShaderMaterial() method.  <a href="namespaceirr_1_1video.html#9decae50d4dc2455e7b009f5c71b24f9">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#4a0a5ebb62ca1b59a6bfb8e9fe81b250">irr::video::PIXEL_SHADER_TYPE_NAMES</a> []</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.  <a href="#4a0a5ebb62ca1b59a6bfb8e9fe81b250"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">const c8 *const&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceirr_1_1video.html#296c30d8c7591c4e083f7b7e2d4b35ad">irr::video::VERTEX_SHADER_TYPE_NAMES</a> []</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.  <a href="#296c30d8c7591c4e083f7b7e2d4b35ad"></a><br></td></tr>
</table>
</div>
<hr size="1">
<address style="align: right;">
<small> </small>
</address>
<table width="100%" border="0" cellspacing="0" cellpadding="2">
  <tr> 
    <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="irrlicht.png" alt="The Irrlicht Engine" align="middle" border=0 width=88 height=31></a></small></div></td>
    <td> <div align="left"><small><em><font size="2">The <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht 
        Engine</a> Documentation &copy; 2003-2009 by Nikolaus Gebhardt. Generated 
        on Sun Jan 10 09:24:05 2010 by <a href="http://www.doxygen.org" target="_blank">Doxygen</a> 
        (1.5.6)</font></em></small></div></td>
  </tr>
</table>
<address style="align: right;">
</address>
</body>
</html>