<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Irrlicht Engine: irr::scene::SMesh Struct Reference</title> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table class="irrlicht" > <tr valign="middle"> <td><font size="2"><a class="qindex" href="index.html"><font color="#FFFFFF">Home</font></a> | <a class="qindex" href="namespaces.html"><font color="#FFFFFF">Namespaces</font></a> | <a class="qindex" href="hierarchy.html"><font color="#FFFFFF">Hierarchy</font></a> | <a class="qindex" href="classes.html"><font color="#FFFFFF">Alphabetical List</font></a> | <a class="qindex" href="annotated.html"><font color="#FFFFFF"> Class list</font></a> | <a class="qindex" href="files.html"><font color="#FFFFFF">Files</font></a> | <a class="qindex" href="namespacemembers.html"><font color="#FFFFFF"> Namespace Members</font></a> | <a class="qindex" href="functions.html"><font color="#FFFFFF">Class members</font></a> | <a class="qindex" href="globals.html"><font color="#FFFFFF">File members</font></a> | <a class="qindex" href="pages.html"><font color="#FFFFFF">Tutorials</font></a></font> </td> </tr> </table> <!-- Generated by Doxygen 1.5.6 --> <div class="navpath"><a class="el" href="namespaceirr.html">irr</a>::<a class="el" href="namespaceirr_1_1scene.html">scene</a>::<a class="el" href="structirr_1_1scene_1_1_s_mesh.html">SMesh</a> </div> <div class="contents"> <h1>irr::scene::SMesh Struct Reference</h1><!-- doxytag: class="irr::scene::SMesh" --><!-- doxytag: inherits="irr::scene::IMesh" -->Simple implementation of the <a class="el" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a> interface. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for irr::scene::SMesh:</div> <div class="dynsection"> <p><center><img src="structirr_1_1scene_1_1_s_mesh.png" usemap="#irr::scene::SMesh_map" border="0" alt=""></center> <map name="irr::scene::SMesh_map"> <area href="classirr_1_1scene_1_1_i_mesh.html" alt="irr::scene::IMesh" shape="rect" coords="0,56,140,80"> <area href="classirr_1_1_i_reference_counted.html" alt="irr::IReferenceCounted" shape="rect" coords="0,0,140,24"> </map> </div> <p> <a href="structirr_1_1scene_1_1_s_mesh-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#890e7506262b2ebaf45ff95c681452bd">addMeshBuffer</a> (<a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a> *buf)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">adds a MeshBuffer <a href="#890e7506262b2ebaf45ff95c681452bd"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const <a class="el" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d</a><br> < <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> > & </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#2161ec060656217d3891cbbe625a2839">getBoundingBox</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">returns an axis aligned bounding box <a href="#2161ec060656217d3891cbbe625a2839"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#ac4d15c3ad968d2963b298ce70cc84a3">getMeshBuffer</a> (const <a class="el" href="classirr_1_1video_1_1_s_material.html">video::SMaterial</a> &material) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">returns a meshbuffer which fits a material <a href="#ac4d15c3ad968d2963b298ce70cc84a3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#a09a0337548c05cf18ba5d0f074683ec">getMeshBuffer</a> (<a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> nr) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">returns pointer to a mesh buffer <a href="#a09a0337548c05cf18ba5d0f074683ec"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#b20af5f5abef96554caad912b0e12388">getMeshBufferCount</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">returns amount of mesh buffers. <a href="#b20af5f5abef96554caad912b0e12388"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#7a16bc83094ab242ae779baf817dc7f9">recalculateBoundingBox</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">recalculates the bounding box <a href="#7a16bc83094ab242ae779baf817dc7f9"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#636e4df4054b2ed2911808cfb6df5cb3">setBoundingBox</a> (const <a class="el" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3df</a> &box)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">set user axis aligned bounding box <a href="#636e4df4054b2ed2911808cfb6df5cb3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#3ffa0e6294be831ca5be6e6ff9829ca9">setDirty</a> (<a class="el" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> buffer=EBT_VERTEX_AND_INDEX)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">flags the meshbuffer as changed, reloads hardware buffers <a href="#3ffa0e6294be831ca5be6e6ff9829ca9"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#79839b08062bfcd283e441056bf846e6">setHardwareMappingHint</a> (<a class="el" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> newMappingHint, <a class="el" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> buffer=EBT_VERTEX_AND_INDEX)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">set the hardware mapping hint, for driver <a href="#79839b08062bfcd283e441056bf846e6"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#0ca30440aef6ca66dfc177b2a0e41e52">setMaterialFlag</a> (<a class="el" href="namespaceirr_1_1video.html#8a3bc00ae8137535b9fbc5f40add70d3">video::E_MATERIAL_FLAG</a> flag, bool newvalue)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">sets a flag of all contained materials to a new value <a href="#0ca30440aef6ca66dfc177b2a0e41e52"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#ab06c74fc6a28e791e09b9f91f9ded89">SMesh</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">constructor <a href="#ab06c74fc6a28e791e09b9f91f9ded89"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#afb289351ba15b01c139159f028928e6">~SMesh</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">destructor <a href="#afb289351ba15b01c139159f028928e6"></a><br></td></tr> <tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d</a>< <a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#c984f3a50af351326e81474aef667c7c">BoundingBox</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The bounding box of this mesh. <a href="#c984f3a50af351326e81474aef667c7c"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a> * > </td><td class="memItemRight" valign="bottom"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c">MeshBuffers</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The meshbuffers of this mesh. <a href="#d7b37c4de22b8ab520e310c01cea637c"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Simple implementation of the <a class="el" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a> interface. <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00018">18</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="ab06c74fc6a28e791e09b9f91f9ded89"></a><!-- doxytag: member="irr::scene::SMesh::SMesh" ref="ab06c74fc6a28e791e09b9f91f9ded89" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">irr::scene::SMesh::SMesh </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> constructor <p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00021">21</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_i_reference_counted_8h-source.html#l00153">irr::IReferenceCounted::setDebugName()</a>.</p> </div> </div><p> <a class="anchor" name="afb289351ba15b01c139159f028928e6"></a><!-- doxytag: member="irr::scene::SMesh::~SMesh" ref="afb289351ba15b01c139159f028928e6" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual irr::scene::SMesh::~SMesh </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> destructor <p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00029">29</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_i_reference_counted_8h-source.html#l00116">irr::IReferenceCounted::drop()</a>, and <a class="el" href="_s_mesh_8h-source.html#l00118">MeshBuffers</a>.</p> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="890e7506262b2ebaf45ff95c681452bd"></a><!-- doxytag: member="irr::scene::SMesh::addMeshBuffer" ref="890e7506262b2ebaf45ff95c681452bd" args="(IMeshBuffer *buf)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void irr::scene::SMesh::addMeshBuffer </td> <td>(</td> <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a> * </td> <td class="paramname"> <em>buf</em> </td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> adds a MeshBuffer <p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00087">87</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_i_reference_counted_8h-source.html#l00086">irr::IReferenceCounted::grab()</a>, and <a class="el" href="_s_mesh_8h-source.html#l00118">MeshBuffers</a>.</p> </div> </div><p> <a class="anchor" name="2161ec060656217d3891cbbe625a2839"></a><!-- doxytag: member="irr::scene::SMesh::getBoundingBox" ref="2161ec060656217d3891cbbe625a2839" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d</a><<a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a>>& irr::scene::SMesh::getBoundingBox </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> returns an axis aligned bounding box <p> <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_mesh.html#da6ecee9cbebed8bb67fd92872552ea0">irr::scene::IMesh</a>.</p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00062">62</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_s_mesh_8h-source.html#l00121">BoundingBox</a>.</p> </div> </div><p> <a class="anchor" name="ac4d15c3ad968d2963b298ce70cc84a3"></a><!-- doxytag: member="irr::scene::SMesh::getMeshBuffer" ref="ac4d15c3ad968d2963b298ce70cc84a3" args="(const video::SMaterial &material) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a>* irr::scene::SMesh::getMeshBuffer </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_material.html">video::SMaterial</a> & </td> <td class="paramname"> <em>material</em> </td> <td> ) </td> <td> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> returns a meshbuffer which fits a material <p> reverse search <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_mesh.html#9573dace82efb01ba1f35f9cc28a4ced">irr::scene::IMesh</a>.</p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00050">50</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_s_mesh_8h-source.html#l00118">MeshBuffers</a>.</p> </div> </div><p> <a class="anchor" name="a09a0337548c05cf18ba5d0f074683ec"></a><!-- doxytag: member="irr::scene::SMesh::getMeshBuffer" ref="a09a0337548c05cf18ba5d0f074683ec" args="(u32 nr) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a>* irr::scene::SMesh::getMeshBuffer </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"> <em>nr</em> </td> <td> ) </td> <td> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> returns pointer to a mesh buffer <p> <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_mesh.html#2cd1a04b396235101f426befba0c5b82">irr::scene::IMesh</a>.</p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00043">43</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_s_mesh_8h-source.html#l00118">MeshBuffers</a>.</p> </div> </div><p> <a class="anchor" name="b20af5f5abef96554caad912b0e12388"></a><!-- doxytag: member="irr::scene::SMesh::getMeshBufferCount" ref="b20af5f5abef96554caad912b0e12388" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr.html#0416a53257075833e7002efd0a18e804">u32</a> irr::scene::SMesh::getMeshBufferCount </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> returns amount of mesh buffers. <p> <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_mesh.html#2ebed0bdae2d6537c36b0b7ac831edb8">irr::scene::IMesh</a>.</p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00037">37</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_s_mesh_8h-source.html#l00118">MeshBuffers</a>.</p> </div> </div><p> <a class="anchor" name="7a16bc83094ab242ae779baf817dc7f9"></a><!-- doxytag: member="irr::scene::SMesh::recalculateBoundingBox" ref="7a16bc83094ab242ae779baf817dc7f9" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void irr::scene::SMesh::recalculateBoundingBox </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p> recalculates the bounding box <p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00074">74</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_s_mesh_8h-source.html#l00121">BoundingBox</a>, and <a class="el" href="_s_mesh_8h-source.html#l00118">MeshBuffers</a>.</p> </div> </div><p> <a class="anchor" name="636e4df4054b2ed2911808cfb6df5cb3"></a><!-- doxytag: member="irr::scene::SMesh::setBoundingBox" ref="636e4df4054b2ed2911808cfb6df5cb3" args="(const core::aabbox3df &box)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::SMesh::setBoundingBox </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3df</a> & </td> <td class="paramname"> <em>box</em> </td> <td> ) </td> <td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> set user axis aligned bounding box <p> <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_mesh.html#0aee3b5bc5d31ce996becc069f65e642">irr::scene::IMesh</a>.</p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00068">68</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_s_mesh_8h-source.html#l00121">BoundingBox</a>.</p> </div> </div><p> <a class="anchor" name="3ffa0e6294be831ca5be6e6ff9829ca9"></a><!-- doxytag: member="irr::scene::SMesh::setDirty" ref="3ffa0e6294be831ca5be6e6ff9829ca9" args="(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::SMesh::setDirty </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> </td> <td class="paramname"> <em>buffer</em> = <code>EBT_VERTEX_AND_INDEX</code> </td> <td> ) </td> <td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> flags the meshbuffer as changed, reloads hardware buffers <p> <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_mesh.html#496534cd4813d520d887785720f66c9b">irr::scene::IMesh</a>.</p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00111">111</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_s_mesh_8h-source.html#l00118">MeshBuffers</a>.</p> </div> </div><p> <a class="anchor" name="79839b08062bfcd283e441056bf846e6"></a><!-- doxytag: member="irr::scene::SMesh::setHardwareMappingHint" ref="79839b08062bfcd283e441056bf846e6" args="(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::SMesh::setHardwareMappingHint </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#c7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> </td> <td class="paramname"> <em>newMappingHint</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> </td> <td class="paramname"> <em>buffer</em> = <code>EBT_VERTEX_AND_INDEX</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> set the hardware mapping hint, for driver <p> <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_mesh.html#1de908b8e67c28bdac546e8599043dfe">irr::scene::IMesh</a>.</p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00104">104</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_s_mesh_8h-source.html#l00118">MeshBuffers</a>.</p> </div> </div><p> <a class="anchor" name="0ca30440aef6ca66dfc177b2a0e41e52"></a><!-- doxytag: member="irr::scene::SMesh::setMaterialFlag" ref="0ca30440aef6ca66dfc177b2a0e41e52" args="(video::E_MATERIAL_FLAG flag, bool newvalue)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::SMesh::setMaterialFlag </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr_1_1video.html#8a3bc00ae8137535b9fbc5f40add70d3">video::E_MATERIAL_FLAG</a> </td> <td class="paramname"> <em>flag</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"> <em>newvalue</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> sets a flag of all contained materials to a new value <p> <p>Implements <a class="el" href="classirr_1_1scene_1_1_i_mesh.html#56e034b671f52653d6c91e0ffa42febd">irr::scene::IMesh</a>.</p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00097">97</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>References <a class="el" href="_s_mesh_8h-source.html#l00118">MeshBuffers</a>.</p> </div> </div><p> <hr><h2>Member Data Documentation</h2> <a class="anchor" name="c984f3a50af351326e81474aef667c7c"></a><!-- doxytag: member="irr::scene::SMesh::BoundingBox" ref="c984f3a50af351326e81474aef667c7c" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d</a><<a class="el" href="namespaceirr.html#0277be98d67dc26ff93b1a6a1d086b07">f32</a>> <a class="el" href="structirr_1_1scene_1_1_s_mesh.html#c984f3a50af351326e81474aef667c7c">irr::scene::SMesh::BoundingBox</a> </td> </tr> </table> </div> <div class="memdoc"> <p> The bounding box of this mesh. <p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00121">121</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>Referenced by <a class="el" href="_s_mesh_8h-source.html#l00062">getBoundingBox()</a>, <a class="el" href="_s_mesh_8h-source.html#l00074">recalculateBoundingBox()</a>, and <a class="el" href="_s_mesh_8h-source.html#l00068">setBoundingBox()</a>.</p> </div> </div><p> <a class="anchor" name="d7b37c4de22b8ab520e310c01cea637c"></a><!-- doxytag: member="irr::scene::SMesh::MeshBuffers" ref="d7b37c4de22b8ab520e310c01cea637c" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classirr_1_1core_1_1array.html">core::array</a><<a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a>*> <a class="el" href="structirr_1_1scene_1_1_s_mesh.html#d7b37c4de22b8ab520e310c01cea637c">irr::scene::SMesh::MeshBuffers</a> </td> </tr> </table> </div> <div class="memdoc"> <p> The meshbuffers of this mesh. <p> <p>Definition at line <a class="el" href="_s_mesh_8h-source.html#l00118">118</a> of file <a class="el" href="_s_mesh_8h-source.html">SMesh.h</a>.</p> <p>Referenced by <a class="el" href="_s_mesh_8h-source.html#l00087">addMeshBuffer()</a>, <a class="el" href="_s_mesh_8h-source.html#l00043">getMeshBuffer()</a>, <a class="el" href="_s_mesh_8h-source.html#l00037">getMeshBufferCount()</a>, <a class="el" href="_s_mesh_8h-source.html#l00074">recalculateBoundingBox()</a>, <a class="el" href="_s_mesh_8h-source.html#l00111">setDirty()</a>, <a class="el" href="_s_mesh_8h-source.html#l00104">setHardwareMappingHint()</a>, <a class="el" href="_s_mesh_8h-source.html#l00097">setMaterialFlag()</a>, and <a class="el" href="_s_mesh_8h-source.html#l00029">~SMesh()</a>.</p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li><a class="el" href="_s_mesh_8h-source.html">SMesh.h</a></ul> </div> <hr size="1"> <address style="align: right;"> <small> </small> </address> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="0"> <div align="left"><small><a href="http://irrlicht.sourceforge.net" target="_blank"><img 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