#VRML V2.0 utf8 Group { children [ # Light light Transform { translation 0.245131 0.396386 0.309058 children [ PointLight { on TRUE intensity 1 color 1 1 1 } ] } # Object "p:leftwall" # Object "e" # Object "i" # Object "e" # Object "o" # Object "e" # Object "e" # Object "p:rearwall" # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.1 0 1.19209e-007, -3.72529e-009 0 1.19209e-007, -3.72529e-009 0 2.4, -0.1 0 2.4] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "i" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -1.00583e-007 0 1.19209e-007, -1.00583e-007 2.5 1.19209e-007, -1.00583e-007 2.5 2.4, -1.00583e-007 0 2.4] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 1 0 0, 1 0 0, 1 0 0, 1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.1 2.5 2.4, -0.1 0 2.4, -3.72529e-009 0 2.4, -3.72529e-009 2.5 2.4] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 1, 0 0 1, 0 0 1, 0 0 1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "o" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.1 0 2.4, -0.1 2.5 2.4, -0.1 2.5 1.19209e-007, -0.1 0 1.19209e-007] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ -1 0 0, -1 0 0, -1 0 0, -1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.1 0 0, -0.1 2.5 0, -3.72529e-009 2.5 0, -3.72529e-009 0 0] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -3.72529e-009 2.5 1.19209e-007, -0.1 2.5 1.19209e-007, -0.1 2.5 2.4, -3.72529e-009 2.5 2.4] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 1 0, 0 1 0, 0 1 0, 0 1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "p:floor" # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.627451 0.25098 0.25098 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0999999 4.47035e-008 -0.1, -0.0999999 -0.1 -0.1, -0.0999999 -0.1 2.5, -0.0999999 4.47035e-008 2.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ -1 0 0, -1 0 0, -1 0 0, -1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "o" Shape { appearance Appearance { material Material { diffuseColor 0.627451 0.25098 0.25098 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0999999 -0.1 -0.1, 6 -0.1 -0.1, 6 -0.1 2.5, -0.0999999 -0.1 2.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ -1.46569e-008 -1 0, -1.46569e-008 -1 0, -1.46569e-008 -1 0, -1.46569e-008 -1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.627451 0.25098 0.25098 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 6 -1.00583e-007 2.5, -0.0999999 0 2.5, -0.0999999 -0.0999999 2.5, 6 -0.1 2.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 1, 0 0 1, 0 0 1, 0 0 1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "i" Shape { appearance Appearance { material Material { diffuseColor 0.627451 0.25098 0.25098 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0999999 4.84288e-008 2.5, 6 -4.84288e-008 2.5, 6 -4.84288e-008 -0.1, -0.0999999 4.84288e-008 -0.1] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 1.58783e-008 1 0, 1.58783e-008 1 0, 1.58783e-008 1 0, 1.58783e-008 1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.627451 0.25098 0.25098 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0999999 0 -0.0999999, 6 -1.00583e-007 -0.0999999, 6 -0.1 -0.0999999, -0.0999999 -0.0999999 -0.0999999] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.627451 0.25098 0.25098 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 6 -0.1 -0.1, 6 -4.84288e-008 -0.1, 6 -4.84288e-008 2.5, 6 -0.1 2.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 1 0 0, 1 0 0, 1 0 0, 1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "p:ceiling" # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0999999 2.6 -0.1, -0.0999999 2.5 -0.1, -0.0999999 2.5 2.5, -0.0999999 2.6 2.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ -1 0 0, -1 0 0, -1 0 0, -1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "i" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0999999 2.5 -0.1, 6 2.5 -0.1, 6 2.5 2.5, -0.0999999 2.5 2.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 6 2.6 2.5, -0.0999999 2.6 2.5, -0.0999999 2.5 2.5, 6 2.5 2.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 1, 0 0 1, 0 0 1, 0 0 1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "o" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0999999 2.6 2.5, 6 2.6 2.5, 6 2.6 -0.1, -0.0999999 2.6 -0.1] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 1 0, 0 1 0, 0 1 0, 0 1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0999999 2.6 -0.0999999, 6 2.6 -0.0999999, 6 2.5 -0.0999999, -0.0999999 2.5 -0.0999999] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 6 2.5 -0.1, 6 2.6 -0.1, 6 2.6 2.5, 6 2.5 2.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 1 0 0, 1 0 0, 1 0 0, 1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "s:doorwall" Shape { appearance Appearance { material Material { diffuseColor 1 0.466667 0 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 3 1.9 0, 3.1 1.9 0, 3.1 1.9 2.4, 3 1.9 2.4, 3.1 1.9 0, 3.1 2.5 0, 3.1 2.5 2.4, 3.1 1.9 2.4, 3 2.5 2.4, 3 1.9 2.4, 3.1 1.9 2.4, 3.1 2.5 2.4, 3 1.9 2.4, 3 2.5 2.4, 3 2.5 0, 3 1.9 0, 3 1.9 0, 3 2.5 0, 3.1 2.5 0, 3.1 1.9 0, 3.1 2.5 0, 3 2.5 0, 3 2.5 2.4, 3.1 2.5 2.4, 3 0 0, 3.1 0 0, 3.1 0 0.8, 3 0 0.8, 3.1 0 0, 3.1 1.9 0, 3.1 1.9 0.8, 3.1 0 0.8, 3 1.9 0.8, 3 0 0.8, 3.1 0 0.8, 3.1 1.9 0.8, 3 0 0.8, 3 1.9 0.8, 3 1.9 0, 3 0 0, 3 0 0, 3 1.9 0, 3.1 1.9 0, 3.1 0 0, 3.1 1.9 0, 3 1.9 0, 3 1.9 0.8, 3.1 1.9 0.8, 3 0 1.6, 3.1 0 1.6, 3.1 0 2.4, 3 0 2.4, 3.1 0 1.6, 3.1 1.9 1.6, 3.1 1.9 2.4, 3.1 0 2.4, 3 1.9 2.4, 3 0 2.4, 3.1 0 2.4, 3.1 1.9 2.4, 3 0 2.4, 3 1.9 2.4, 3 1.9 1.6, 3 0 1.6, 3 0 1.6, 3 1.9 1.6, 3.1 1.9 1.6, 3.1 0 1.6, 3.1 1.9 1.6, 3 1.9 1.6, 3 1.9 2.4, 3.1 1.9 2.4] } coordIndex [ 0, 1, 2, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1, 20, 21, 22, 23, -1, 24, 25, 26, 27, -1, 28, 29, 30, 31, -1, 32, 33, 34, 35, -1, 36, 37, 38, 39, -1, 40, 41, 42, 43, -1, 44, 45, 46, 47, -1, 48, 49, 50, 51, -1, 52, 53, 54, 55, -1, 56, 57, 58, 59, -1, 60, 61, 62, 63, -1, 64, 65, 66, 67, -1, 68, 69, 70, 71, -1] normal Normal { vector [ 0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, -1 0 0, -1 0 0, -1 0 0, -1 0 0, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, -1 0 0, -1 0 0, -1 0 0, -1 0 0, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0, 1 0 0, 1 0 0, 1 0 0, 1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, -1 0 0, -1 0 0, -1 0 0, -1 0 0, 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 0 1 0, 0 1 0, 0 1 0, 0 1 0 ] } normalIndex [ 0, 1, 2, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1, 20, 21, 22, 23, -1, 24, 25, 26, 27, -1, 28, 29, 30, 31, -1, 32, 33, 34, 35, -1, 36, 37, 38, 39, -1, 40, 41, 42, 43, -1, 44, 45, 46, 47, -1, 48, 49, 50, 51, -1, 52, 53, 54, 55, -1, 56, 57, 58, 59, -1, 60, 61, 62, 63, -1, 64, 65, 66, 67, -1, 68, 69, 70, 71, -1] } } # Object "f:pbound" # Object "p:firebox" # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.933333 0.501961 0.933333 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 0.2 0 0.2, 0.2 0.1 0.2, 0.5 0.1 0.2, 0.5 0 0.2] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.933333 0.501961 0.933333 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 0.5 0.1 0.5, 0.5 0 0.5, 0.5 0 0.2, 0.5 0.1 0.2] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 1 0 0, 1 0 0, 1 0 0, 1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.933333 0.501961 0.933333 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 0.5 0 0.5, 0.5 0.1 0.5, 0.2 0.1 0.5, 0.2 0 0.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 1, 0 0 1, 0 0 1, 0 0 1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.933333 0.501961 0.933333 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 0.2 0 0.5, 0.2 0.1 0.5, 0.2 0.1 0.2, 0.2 0 0.2] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ -1 0 0, -1 0 0, -1 0 0, -1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "firesrc" Shape { appearance Appearance { material Material { diffuseColor 0.933333 0.501961 0.933333 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 0.2 0.1 0.2, 0.2 0.1 0.5, 0.5 0.1 0.5, 0.5 0.1 0.2] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 1 0, 0 1 0, 0 1 0, 0 1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.933333 0.501961 0.933333 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 0.2 0 0.5, 0.2 0 0.2, 0.5 0 0.2, 0.5 0 0.5] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "s:fireplume" Shape { appearance Appearance { material Material { diffuseColor 1 0 0 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 0.2 0.1 0.2, 0.2 0.8 0.2, 0.5 0.8 0.2, 0.5 0.1 0.2, 0.2 0.1 0.5, 0.2 0.8 0.5, 0.5 0.8 0.5, 0.5 0.1 0.5] } coordIndex [ 0, 1, 2, 3, -1, 6, 7, 3, 2, -1, 7, 6, 5, 4, -1, 4, 5, 1, 0, -1, 1, 5, 6, 2, -1, 4, 0, 3, 7, -1] normal Normal { vector [ 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1, 1 0 0, 1 0 0, 1 0 0, 1 0 0, 0 0 1, 0 0 1, 0 0 1, 0 0 1, -1 0 0, -1 0 0, -1 0 0, -1 0 0, 0 1 0, 0 1 0, 0 1 0, 0 1 0, 0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0 ] } normalIndex [ 0, 1, 2, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1, 20, 21, 22, 23, -1] } } # Object "p:rightwall" # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0935402 0 0, -0.0935402 0 -0.1, 6 0 -0.1, 6 0 0] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "o" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0935402 0 -0.1, -0.0935402 2.5 -0.1, 6 2.5 -0.1, 6 0 -0.1] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 6 2.5 0, 6 0 0, 6 0 -0.1, 6 2.5 -0.1] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 1 0 0, 1 0 0, 1 0 0, 1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "i" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ 6 0 0, 6 2.5 0, -0.0935402 2.5 0, -0.0935402 0 0] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 0 1, 0 0 1, 0 0 1, 0 0 1 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0935402 0 0, -0.0935402 2.5 0, -0.0935402 2.5 -0.1, -0.0935402 0 -0.1] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ -1 0 0, -1 0 0, -1 0 0, -1 0 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } # Object "e" Shape { appearance Appearance { material Material { diffuseColor 0.270588 0.52549 0.454902 specularColor 0.5 0.5 0.5 emissiveColor 0 0 0 shininess 0.078125 transparency 0.000000 } } geometry IndexedFaceSet { solid FALSE creaseAngle 0.5 normalPerVertex TRUE coord Coordinate { point [ -0.0935402 2.5 -0.1, -0.0935402 2.5 0, 6 2.5 0, 6 2.5 -0.1] } coordIndex [ 0, 1, 2, 3, -1] normal Normal { vector [ 0 1 0, 0 1 0, 0 1 0, 0 1 0 ] } normalIndex [ 0, 1, 2, 3, -1] } } ] }