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nvidia173-doc-html-173.14.25-3mdv2010.1.x86_64.rpm

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<h2 class="title"><a name="depth30" id=
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<p>This driver release supports X screens with screen depths of 30
bits per pixel (10 bits per color component) on NVIDIA Quadro GPUs
based on G80 and higher chip architectures. This provides about 1
billion possible colors, allowing for higher color precision and
smoother gradients.</p>
<p>When displaying a depth 30 image on a digital flat panel, the
color data will be dithered to 8 or 6 bits per pixel, depending on
the capabilities of the flat panel. VGA outputs can display the
full 10 bit range of colors.</p>
<p>To work reliably, depth 30 requires X.org 7.3 or higher.</p>
<p>NOTE: X servers starting with X.org 7.3 rely on a library called
libpixman to perform software rendering. As of this writing, the
officially released version of this library will crash when it
encouters depth 30 drawables. To be able to run X at this depth,
you will need to download, compile, and install the
"wide-composite" development branch from the freedesktop.org pixman
git repository. Please see the freedesktop.org and git
documentation for instructions on how to download and compile
development branches.</p>
<p>In addition to the above software requirements, many X
applications and toolkits do not understand depth 30 visuals as of
this writing. Some programs may work correctly, some may work but
display incorrect colors, and some may simply fail to run. In
particular, many OpenGL applications request 8 bits of alpha when
searching for FBConfigs. Since depth 30 visuals have only 2 bits of
alpha, no suitable FBConfigs will be found and such applications
will fail to start.</p>
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