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povray-3.6.1-8mdv2010.1.i586.rpm


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<h3><a name="s03_08_05">3.8.5 </a>Transformations</h3>
<a name="s03_08_05_i1"><a name="quickref, transformations"></a><a name="s03_08_05_i2"><a name="s03_08_05_i3"><a name="matrix"></a><a name="s03_08_05_i4"><a name="rotate"></a><a name="s03_08_05_i5"><a name="scale"></a><a name="s03_08_05_i6"><a name="transform"></a><a name="s03_08_05_i7"><a name="translate"></a>
<dl class="Syntax">
 
 <dt class="SubDesc">
   Rotate, resize, move, or otherwise manipulate the coordinates of an object or texture 
 <dt>
   TRANSFORMATION: 
 <dd>
   <code><strong>rotate</strong>&nbsp;VECTOR | <strong>scale</strong>&nbsp;VECTOR | <strong>translate</strong>&nbsp;VECTOR 
  | TRANSFORM | MATRIX</code> 
 <dt>
   TRANSFORM: 
 <dd>
   <code><strong>transform</strong> TRANSFORM_IDENTIFIER | <strong>transform {</strong> [TRANSFORM_ITEM...] <strong>}</strong></code> 
  
 <dt>
   TRANSFORM_ITEM: 
 <dd>
   <code>TRANSFORM_IDENTIFIER | TRANSFORMATION | <strong>inverse</strong></code> 
 <dt>
   MATRIX: 
 <dd>
   <code><strong>matrix &lt;</strong> F_VAL00, F_VAL01, F_VAL02, F_VAL10, F_VAL11, F_VAL12, F_VAL20, F_VAL21, 
  F_VAL22, F_VAL30, F_VAL31, F_VAL32&nbsp;<strong>&gt;</strong></code> 
</dl>

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