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povray-3.6.1-8mdv2010.1.i586.rpm


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<title>3.8.8 Objects</title>
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    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.8.8 
   Objects</strong> 
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    <a href="s_161.html">3.8.9 Object Modifiers</a> 
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<h3><a name="s03_08_08">3.8.8 </a>Objects</h3>
<a name="s03_08_08_i1"><a name="quickref, objects"></a><a name="s03_08_08_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe an object in the scene 
 <dt>
   OBJECT: 
 <dd>
   <code>FINITE_SOLID_OBJECT | FINITE_PATCH_OBJECT | INFINITE_SOLID_OBJECT | ISOSURFACE | PARAMETRIC | CSG_OBJECT | 
  OBJECT_STATEMENT</code> 
 <dt>
   OBJECT_STATEMENT: 
 <dd>
   <code><strong>object {</strong> OBJECT_IDENTIFIER [OBJECT_MODIFIERS] <strong>}</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_08_01">3.8.8.1 </a>Finite Solid Objects</h4>
<a name="s03_08_08_01_i1"><a name="quickref, finite solid objects"></a><a name="s03_08_08_01_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe a solid finite shape: 
 <dt>
   FINITE_SOLID_OBJECT: 
 <dd>
   <code>BLOB | BOX | CONE | CYLINDER | HEIGHT_FIELD | JULIA_FRACTAL | LATHE | PRISM | SPHERE | SPHERE_SWEEP | 
  SUPERELLIPSOID | SOR | TEXT | TORUS</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The blob object: 
 <dt>
   BLOB: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_01">Jump to SDL</a> 
 <dd>
   <code><strong>blob {</strong> [<strong>threshold</strong> FLOAT] BLOB_ITEM... [BLOB_MODIFIERS] <strong>}</strong></code> 
  
 <dt>
   BLOB_ITEM: 
 <dd>
   <code><strong>sphere {</strong> V_CENTER, F_RADIUS, [<strong>strength</strong>]&nbsp;F_STRENGTH 
  [COMPONENT_MODIFIERS] <strong>}</strong> |<br> <strong>cylinder {</strong> V_END1, V_END2, F_RADIUS, [<strong>strength</strong>]&nbsp;F_STRENGTH 
  [COMPONENT_MODIFIERS]&nbsp;<strong>}</strong></code> 
 <dt>
   COMPONENT_MODIFIERS: 
 <dd>
   <code>[TEXTURE] &amp; [PIGMENT] &amp; [NORMAL] &amp; [FINISH] &amp; [TRANSFORMATION...]</code> 
 <dt>
   BLOB_MODIFIERS: 
 <dd>
   <code>[<strong>hierarchy</strong>&nbsp;[BOOL]] &amp; [<strong>sturm</strong>&nbsp;[BOOL]] &amp; [OBJECT_MODIFIERS]</code> 
  
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The box object: 
 <dt>
   BOX: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_02">Jump to SDL</a> 
 <dd>
   <code><strong>box {</strong> V_CORNER1, V_CORNER2 [BOX_MODIFIERS] <strong>}</strong></code> 
 <dt>
   BOX_MODIFIERS: 
 <dd>
   <code>[UV_MAPPING] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The cone object: 
 <dt>
   CONE: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_03">Jump to SDL</a> 
 <dd>
   <code><strong>cone {</strong> V_BASE_CENTER, F_BASE_RADIUS, V_CAP_CENTER, F_CAP_RADIUS [<strong>open</strong>] 
  [OBJECT_MODIFIERS]&nbsp;<strong>}</strong></code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The cylinder object: 
 <dt>
   CYLINDER: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_04">Jump to SDL</a> 
 <dd>
   <code><strong>cylinder {</strong> V_BASE_CENTER, V_CAP_CENTER, F_RADIUS [<strong>open</strong>] 
  [OBJECT_MODIFIERS]&nbsp;<strong>}</strong></code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The height field object: 
 <dt>
   HEIGHT_FIELD: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_05">Jump to SDL</a> 
 <dd>
   <code><strong>height_field {</strong> HF_IMAGE [HF_MODIFIERS] <strong>}</strong></code> 
 <dt>
   HF_IMAGE: 
 <dd>
   <code><a href="s_162.html#s03_08_10_08">FUNCTION_IMAGE</a> | [HF_TYPE]&nbsp;FILE_NAME</code> 
 <dt>
   HF_TYPE: 
 <dd>
   <code><strong>gif</strong> | <strong>tga</strong> | <strong>pot</strong> | <strong>png</strong> | <strong>pgm</strong> 
  | <strong>ppm</strong> | <strong>jpeg</strong> | <strong>tiff</strong> | <strong>sys</strong></code> 
 <dt>
   HF_MODIFIERS: 
 <dd>
   <code>[<strong>hierarchy</strong>&nbsp;[BOOL]] &amp; [<strong>smooth</strong>] &amp; [<strong>water_level</strong>&nbsp;FLOAT] 
  &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The Julia fractal object: 
 <dt>
   JULIA_FRACTAL: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_06">Jump to SDL</a> 
 <dd>
   <code><strong>julia_fractal {</strong> 4D_VECTOR [JF_ITEMS] [OBJECT_MODIFIERS] <strong>}</strong></code> 
 <dt>
   JF_ITEMS: 
 <dd>
   <code>[ALGEBRA_ITEM] &amp; [<strong>max_iteration</strong>&nbsp;INT] &amp; [<strong>precision</strong>&nbsp;FLOAT] 
  &amp; [<strong>slice</strong>&nbsp;V4_NORMAL,&nbsp;F_DISTANCE]</code> 
 <dt>
   ALGEBRA_ITEM: 
 <dd>
   <code><strong>quaternion</strong>&nbsp;[QUATER_FUNCTION] | <strong>hypercomplex</strong>&nbsp;[HYPER_FUNCTION]</code> 
  
 <dt>
   QUATER_FUNCTION: 
 <dd>
   <code><strong>sqr</strong> | <strong>cube</strong></code> 
 <dt>
   HYPER_FUNCTION: 
 <dd>
   <code><strong>sqr</strong> | <strong>cube</strong> | <strong>exp</strong> | <strong>reciprocal</strong> | <strong>sin</strong> 
  | <strong>asin</strong> | <strong>sinh</strong> | <strong>asinh</strong> | <strong>cos</strong> | <strong>acos</strong> 
  | <strong>cosh</strong> | <strong>acosh</strong> | <strong>tan</strong> | <strong>atan</strong> | <strong>tanh</strong> 
  | <strong>atanh</strong> | <strong>ln</strong> | <strong>pwr&nbsp;(</strong>FLOAT,FLOAT<strong>)</strong></code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The lathe object: 
 <dt>
   LATHE: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_07">Jump to SDL</a> 
 <dd>
   <code><strong>lathe {</strong> [LATHE_SPLINE_TYPE] I_NUM_POINTS, POINT_LIST [LATHE_MODIFIERS]&nbsp;<strong>}</strong></code> 
  
 <dt>
   LATHE_SPLINE_TYPE: 
 <dd>
   <code><strong>linear_spline</strong> | <strong>quadratic_spline</strong> | <strong>cubic_spline</strong> | <strong>bezier_spline</strong></code> 
  
 <dt>
   POINT_LIST: 
 <dd>
   <code>2D_VECTOR [,&nbsp;2D_VECTOR]...</code> 
 <dd class="ItemNote">
   The quantity of 2D_VECTORs is specified by the I_NUM_POINTS value. 
 <dt>
   LATHE_MODIFIERS: 
 <dd>
   <code>[<strong>sturm</strong> [BOOL]] &amp; [UV_MAPPING] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The prism object: 
 <dt>
   PRISM: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_08">Jump to SDL</a> 
 <dd>
   <code><strong>prism {</strong> [PRISM_ITEMS] F_HEIGHT1, F_HEIGHT2, I_NUM_POINTS, POINT_LIST [<strong>open</strong>] 
  [PRISM_MODIFIERS]&nbsp;<strong>}</strong></code> 
 <dt>
   PRISM_ITEMS: 
 <dd>
   <code>[PRISM_SPLINE_TYPE] &amp; [PRISM_SWEEP_TYPE]</code> 
 <dt>
   PRISM_SPLINE_TYPE: 
 <dd>
   <code><strong>linear_spline</strong> | <strong>quadratic_spline</strong> | <strong>cubic_spline</strong> | <strong>bezier_spline</strong></code> 
  
 <dt>
   PRISM_SWEEP_TYPE: 
 <dd>
   <code><strong>linear_sweep</strong> | <strong>conic_sweep</strong></code> 
 <dt>
   PRISM_MODIFIERS: 
 <dd>
   <code>[<strong>sturm</strong> [BOOL]] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The sphere object: 
 <dt>
   SPHERE: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_09">Jump to SDL</a> 
 <dd>
   <code><strong>sphere {</strong> V_CENTER, F_RADIUS [SPHERE_MODIFIERS] <strong>}</strong></code> 
 <dt>
   SPHERE_MODIFIERS: 
 <dd>
   <code>[UV_MAPPING] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The sphere sweep object: 
 <dt>
   SPHERE_SWEEP: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_10">Jump to SDL</a> 
 <dd>
   <code><strong>sphere_sweep {</strong> SWEEP_SPLINE_TYPE I_NUM_SPHERES, SPHERE_LIST [<strong>tolerance</strong>&nbsp;F_DEPTH_TOLERANCE] 
  [OBJECT_MODIFIERS] <strong>}</strong></code> 
 <dt>
   SWEEP_SPLINE_TYPE: 
 <dd>
   <code><strong>linear_spline</strong> | <strong>b_spline</strong> | <strong>cubic_spline</strong></code> 
 <dt>
   SPHERE_LIST: 
 <dd>
   <code>V_CENTER, F_RADIUS [,&nbsp;SPHERE_LIST]</code> 
 <dd class="ItemNote">
   The quantity of V_CENTER, F_RADIUS pairs is specified by the I_NUM_SPHERES value. 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The superquadric ellipsoid object: 
 <dt>
   SUPERELLIPSOID: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_11">Jump to SDL</a> 
 <dd>
   <code><strong>superellipsoid {</strong> &lt;&nbsp;FLOAT,&nbsp;FLOAT&nbsp;&gt; [OBJECT_MODIFIERS] <strong>}</strong></code> 
  
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The surface of revolution object: 
 <dt>
   SOR: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_12">Jump to SDL</a> 
 <dd>
   <code><strong>sor {</strong> I_NUM_POINTS, POINT_LIST [<strong>open</strong>] [SOR_MODIFIERS] <strong>}</strong></code> 
  
 <dt>
   SOR_MODIFIERS: 
 <dd>
   <code>[<strong>sturm</strong> [BOOL]] &amp; [UV_MAPPING] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The text object: 
 <dt>
   TEXT: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_13">Jump to SDL</a> 
 <dd>
   <code><strong>text { ttf</strong> FILE_NAME STRING F_THICKNESS, V_OFFSET [OBJECT_MODIFIERS] <strong>}</strong></code> 
  
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The torus object: 
 <dt>
   TORUS: 
 <dd class="Jump">
   <a href="s_105.html#s03_04_01_14">Jump to SDL</a> 
 <dd>
   <code><strong>torus {</strong> F_MAJOR_RADIUS, F_MINOR_RADIUS [TORUS_MODIFIERS] <strong>}</strong></code> 
 <dt>
   TORUS_MODIFIERS: 
 <dd>
   <code>[<strong>sturm</strong> [BOOL]] &amp; [UV_MAPPING] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_08_02">3.8.8.2 </a>Finite Patch Objects</h4>
<a name="s03_08_08_02_i1"><a name="quickref, finite patch objects"></a><a name="s03_08_08_02_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe a totally thin, finite shape: 
 <dt>
   FINITE_PATCH_OBJECT: 
 <dd class="Jump">
   <a href="s_106.html#s03_04_02">Jump to SDL</a> 
 <dd>
   <code>BICUBIC_PATCH | DISC | MESH | MESH2 | POLYGON | TRIANGLE | SMOOTH_TRIANGLE</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The bicubic patch object: 
 <dt>
   BICUBIC_PATCH: 
 <dd class="Jump">
   <a href="s_106.html#s03_04_02_01">Jump to SDL</a> 
 <dd>
   <code><strong>bicubic_patch {</strong> PATCH_ITEMS [PATCH_UV_VECTORS] CONTROL_POINTS 
  [BICUBIC_PATCH_MODIFIERS]&nbsp;<strong>}</strong></code> 
 <dt>
   PATCH_ITEMS: 
 <dd>
   <code><strong>type</strong>&nbsp;PATCH_TYPE &amp; [<strong>u_steps</strong>&nbsp;INT] &amp; [<strong>v_steps</strong>&nbsp;INT] 
  &amp; [<strong>flatness</strong>&nbsp;FLOAT]</code> 
 <dt>
   PATCH_TYPE: 
 <dd>
   <code><strong>0</strong> | <strong>1</strong></code> 
 <dt>
   PATCH_UV_VECTORS: 
 <dd>
   <code><strong>uv_vectors</strong> V2_CORNER1, V2_CORNER2, V2_CORNER3, V2_CORNER4</code> 
 <dt>
   CONTROL_POINTS: 
 <dd>
   16 VECTORs, optionally separated by commas. 
 <dt>
   BICUBIC_PATCH_MODIFIERS: 
 <dd>
   <code>[UV_MAPPING] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The disc object: 
 <dt>
   DISC: 
 <dd class="Jump">
   <a href="s_106.html#s03_04_02_02">Jump to SDL</a> 
 <dd>
   <code><strong>disc {</strong> V_CENTER, V_NORMAL, F_RADIUS [,&nbsp;F_HOLE_RADIUS] [OBJECT_MODIFIERS] <strong>}</strong></code> 
  
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The mesh object: 
 <dt>
   MESH: 
 <dd class="Jump">
   <a href="#l164">Jump to SDL</a> 
 <dd>
   <code><strong>mesh {</strong> MESH_TRIANGLE... [MESH_MODIFIERS] <strong>}</strong></code> 
 <dt>
   MESH_TRIANGLE: 
 <dd>
   <code><strong>triangle {</strong> V_CORNER1, V_CORNER2, V_CORNER3 [MESH_UV_VECTORS] [MESH_TEXTURE]&nbsp;<strong>}</strong> 
  |<br> <strong>smooth_triangle {</strong> V_CORNER1, V_NORMAL1, V_CORNER2, V_NORMAL2, V_CORNER3, V_NORMAL3 
  [MESH_UV_VECTORS] [MESH_TEXTURE]&nbsp;<strong>}</strong></code> 
 <dt>
   MESH_UV_VECTORS: 
 <dd>
   <code><strong>uv_vectors</strong> V2_CORNER1, V2_CORNER2, V2_CORNER3</code> 
 <dt>
   MESH_TEXTURE: 
 <dd>
   <code><strong>texture {</strong> TEXTURE_IDENTIFIER <strong>}</strong> |<br> <strong>texture_list {</strong> 
  TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER <strong>}</strong></code> 
 <dt>
   MESH_MODIFIERS: 
 <dd>
   <code>[<strong>inside_vector</strong> V_DIRECTION] &amp; [<strong>hierarchy</strong> [BOOL]] &amp; [UV_MAPPING] 
  &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The mesh2 object: 
 <dt>
   MESH2: 
 <dd class="Jump">
   <a href="s_106.html#s03_04_02_04">Jump to SDL</a> 
 <dd>
   <code><strong>mesh2 {</strong> MESH2_VECTORS [TEXTURE_LIST] MESH2_INDICES [MESH2_MODIFIERS]&nbsp;<strong>}</strong></code> 
  
 <dt>
   MESH2_VECTORS: 
 <dd>
   <code>VERTEX_VECTORS [NORMAL_VECTORS] [UV_VECTORS]</code> 
 <dt>
   VERTEX_VECTORS: 
 <dd>
   <code><strong>vertex_vectors {</strong> I_NUM_VERTICES, VECTOR [,&nbsp;VECTOR]... <strong>}</strong></code> 
 <dt>
   NORMAL_VECTORS: 
 <dd>
   <code><strong>normal_vectors {</strong> I_NUM_NORMALS, VECTOR [,&nbsp;VECTOR]... <strong>}</strong></code> 
 <dt>
   UV_VECTORS: 
 <dd>
   <code><strong>uv_vectors {</strong> I_NUM_UV_VECTORS, 2D_VECTOR [,&nbsp;2D_VECTOR]... <strong>}</strong></code> 
 <dt>
   TEXTURE_LIST: 
 <dd>
   <code><strong>texture_list {</strong> I_NUM_TEXTURES, TEXTURE [,&nbsp;TEXTURE]... <strong>}</strong></code> 
 <dt>
   MESH2_INDICES: 
 <dd>
   <code>FACE_INDICES [NORMAL_INDICES] [UV_INDICES]</code> 
 <dt>
   FACE_INDICES: 
 <dd>
   <code><strong>face_indices {</strong> I_NUM_FACES, FACE_INDICES_ITEM [,&nbsp;FACE_INDICES_ITEM]... <strong>}</strong></code> 
  
 <dt>
   FACE_INDICES_ITEM: 
 <dd>
   <code>VECTOR [,&nbsp;I_TEXTURE_INDEX [,&nbsp;I_TEXTURE_INDEX, I_TEXTURE_INDEX ]]</code> 
 <dt>
   NORMAL_INDICES: 
 <dd>
   <code><strong>normal_indices {</strong> I_NUM_FACES, VECTOR [,&nbsp;VECTOR]... <strong>}</strong></code> 
 <dt>
   UV_INDICES: 
 <dd>
   <code><strong>uv_indices {</strong> I_NUM_FACES, VECTOR [,&nbsp;VECTOR]... <strong>}</strong></code> 
 <dt>
   MESH2_MODIFIERS: 
 <dd>
   <code>[<strong>inside_vector</strong> V_DIRECTION] &amp; [UV_MAPPING] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The polygon object: 
 <dt>
   POLYGON: 
 <dd class="Jump">
   <a href="s_106.html#s03_04_02_05">Jump to SDL</a> 
 <dd>
   <code><strong>polygon {</strong> I_NUM_POINTS, V_POINT [,&nbsp;V_POINT]... [OBJECT_MODIFIERS] <strong>}</strong></code> 
  
 <dd class="ItemNote">
   The quantity of V_POINTs is specified by the I_NUM_POINTS value. 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The triangle object: 
 <dt>
   TRIANGLE: 
 <dd class="Jump">
   <a href="s_106.html#s03_04_02_06">Jump to SDL</a> 
 <dd>
   <code><strong>triangle {</strong> V_CORNER1, V_CORNER2, V_CORNER3 [OBJECT_MODIFIERS] <strong>}</strong></code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The smooth triangle object: 
 <dt>
   SMOOTH_TRIANGLE: 
 <dd class="Jump">
   <a href="s_106.html#s03_04_02_06">Jump to SDL</a> 
 <dd>
   <code><strong>smooth_triangle {</strong> V_CORNER1, V_NORMAL1, V_CORNER2, V_NORMAL2, V_CORNER3, V_NORMAL3 
  [OBJECT_MODIFIERS]&nbsp;<strong>}</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_08_03">3.8.8.3 </a>Infinite Solid Objects</h4>
<a name="s03_08_08_03_i1"><a name="quickref, infinite solid objects"></a><a name="s03_08_08_03_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe a solid, possibly infinite, shape: 
 <dt>
   INFINITE_SOLID_OBJECT: 
 <dd>
   <code>PLANE | POLY | CUBIC | QUARTIC | QUADRIC</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The plane object: 
 <dt>
   PLANE: 
 <dd class="Jump">
   <a href="s_107.html#s03_04_03_01">Jump to SDL</a> 
 <dd>
   <code><strong>plane {</strong> V_NORMAL, F_DISTANCE [OBJECT_MODIFIERS] <strong>}</strong></code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The poly object: 
 <dt>
   POLY: 
 <dd class="Jump">
   <a href="s_107.html#s03_04_03_02">Jump to SDL</a> 
 <dd>
   <code><strong>poly {</strong> ORDER, &lt;&nbsp;POLY_COEFFICIENTS&nbsp;&gt; [POLY_MODIFIERS] <strong>}</strong></code> 
  
 <dt>
   ORDER: 
 <dd>
   An integer value between 2 and 15 inclusive. 
 <dt>
   POLY_COEFFICIENTS: 
 <dd>
   A quantity <strong>n</strong> of FLOATs separated by commas, where <strong>n</strong> is <code>((ORDER+1)*(ORDER+2)*(ORDER+3))/6.</code> 
  
 <dt>
   POLY_MODIFIERS: 
 <dd>
   <code>[<strong>sturm</strong> [BOOL]] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The cubic object: 
 <dt>
   CUBIC: 
 <dd>
   <code><strong>cubic {</strong> &lt;&nbsp;CUBIC_COEFFICIENTS&nbsp;&gt; [POLY_MODIFIERS] <strong>}</strong></code> 
 <dt>
   CUBIC_COEFFICIENTS: 
 <dd>
   20 FLOATs separated by commas. 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The quartic object: 
 <dt>
   QUARTIC: 
 <dd>
   <code><strong>quartic {</strong> &lt;&nbsp;QUARTIC_COEFFICIENTS&nbsp;&gt; [POLY_MODIFIERS] <strong>}</strong></code> 
  
 <dt>
   QUARTIC_COEFFICIENTS: 
 <dd>
   35 FLOATs separated by commas. 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   The quadric object: 
 <dt>
   QUADRIC: 
 <dd class="Jump">
   <a href="s_107.html#s03_04_03_03">Jump to SDL</a> 
 <dd>
   <code><strong>quadric {</strong> &lt;&nbsp;FLOAT, FLOAT, FLOAT&nbsp;&gt;, &lt;&nbsp;FLOAT, FLOAT, 
  FLOAT&nbsp;&gt;, &lt;&nbsp;FLOAT, FLOAT, FLOAT&nbsp;&gt;, FLOAT [OBJECT_MODIFIERS]&nbsp;<strong>}</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_08_04">3.8.8.4 </a>Isosurface</h4>
<a name="s03_08_08_04_i1"><a name="quickref, isosurface objects"></a><a name="s03_08_08_04_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe a surface via a mathematical function: 
 <dt>
   ISOSURFACE: 
 <dd class="Jump">
   <a href="s_108.html#s03_04_04">Jump to SDL</a> 
 <dd>
   <code><strong>isosurface {</strong> FLOAT_USER_FUNCTION [ISOSURFACE_ITEMS] [OBJECT_MODIFIERS] <strong>}</strong></code> 
  
 <dt>
   ISOSURFACE_ITEMS: 
 <dd>
   <code>[<strong>contained_by {</strong>&nbsp;CONTAINER&nbsp;<strong>}</strong>] &amp; [<strong>threshold</strong>&nbsp;FLOAT] 
  &amp; [<strong>accuracy</strong>&nbsp;FLOAT] &amp; [<strong>max_gradient</strong>&nbsp;FLOAT&nbsp;[<strong>evaluate</strong>&nbsp;F_MIN_ESTIMATE,&nbsp;F_MAX_ESTIMATE,&nbsp;F_ATTENUATION]] 
  &amp; [<strong>open</strong>] &amp; [INTERSECTION_LIMIT]</code> 
 <dt>
   CONTAINER: 
 <dd>
   <code><strong>sphere { </strong>V_CENTER, F_RADIUS <strong>}</strong> | <strong>box { </strong>V_CORNER1, 
  V_CORNER2 <strong>}</strong></code> 
 <dt>
   INTERSECTION_LIMIT: 
 <dd>
   <code><strong>max_trace</strong> INT | <strong>all_intersections</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_08_05">3.8.8.5 </a>Parametric</h4>
<a name="s03_08_08_05_i1"><a name="quickref, parametric objects"></a><a name="s03_08_08_05_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe a surface using functions to locate points on the surface: 
 <dt>
   PARAMETRIC: 
 <dd class="Jump">
   <a href="s_109.html#s03_04_05">Jump to SDL</a> 
 <dd>
   <code><strong>parametric {</strong> FLOAT_USER_FUNCTION, FLOAT_USER_FUNCTION, FLOAT_USER_FUNCTION 2D_VECTOR, 
  2D_VECTOR [PARAMETRIC_ITEMS] [UV_MAPPING] &amp; [OBJECT_MODIFIERS] <strong>}</strong></code> 
 <dt>
   PARAMETRIC_ITEMS: 
 <dd>
   <code>[<strong>contained_by {</strong>&nbsp;CONTAINER&nbsp;<strong>}</strong>] &amp; [<strong>max_gradient</strong>&nbsp;FLOAT] 
  &amp; [<strong>accuracy</strong>&nbsp;FLOAT] &amp; [<strong>precompute</strong>&nbsp;I_DEPTH,&nbsp;<strong>x,&nbsp;y,&nbsp;z</strong>]</code> 
  
 <dt>
   CONTAINER: 
 <dd>
   <code><strong>sphere { </strong>V_CENTER, F_RADIUS <strong>}</strong> | <strong>box { </strong>V_CORNER1, 
  V_CORNER2 <strong>}</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_08_06">3.8.8.6 </a>CSG</h4>
<a name="s03_08_08_06_i1"><a name="quickref, csg objects"></a><a name="s03_08_08_06_i2"><a name="s03_08_08_06_i3">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe one complex shape from multiple shapes: 
 <dt>
   CSG_OBJECT: 
 <dd class="Jump">
   <a href="s_110.html#s03_04_06">Jump to SDL</a> 
 <dd>
   <code>UNION | INTERSECTION | DIFFERENCE | MERGE</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Combine multiple shapes into one: 
 <dt>
   UNION: 
 <dd>
   <code><strong>union {</strong> UNION_OBJECT UNION_OBJECT... [UNION_MODIFIERS] <strong>}</strong></code> 
 <dt>
   UNION_OBJECT: 
 <dd>
   <code>OBJECT | LIGHT</code> 
 <dt>
   UNION_MODIFIERS: 
 <dd>
   <code>[<strong>split_union</strong> BOOL] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Create a new shape from the overlapping portions of multiple shapes: 
 <dt>
   INTERSECTION: 
 <dd>
   <code><strong>intersection {</strong> SOLID_OBJECT SOLID_OBJECT... [INTERSECTION_MODIFIERS] <strong>}</strong></code> 
  
 <dt>
   SOLID_OBJECT: 
 <dd>
   <code>FINITE_SOLID_OBJECT | INFINITE_SOLID_OBJECT | ISOSURFACE | CSG_OBJECT</code> 
 <dt>
   INTERSECTION_MODIFIERS: 
 <dd>
   <code>[<strong>cutaway_textures</strong>] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Subtract one or more shapes from another: 
 <dt>
   DIFFERENCE: 
 <dd>
   <code><strong>difference {</strong> SOLID_OBJECT SOLID_OBJECT... [DIFFERENCE_MODIFIERS] <strong>}</strong></code> 
 <dt>
   DIFFERENCE_MODIFIERS: 
 <dd>
   <code>[<strong>cutaway_textures</strong>] &amp; [OBJECT_MODIFIERS]</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Combine multiple shapes into one, removing internal surfaces: 
 <dt>
   MERGE: 
 <dd>
   <code><strong>merge {</strong> SOLID_OBJECT SOLID_OBJECT... [OBJECT_MODIFIERS] <strong>}</strong></code> 
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<p>
 <a name="l164">
<small><strong>More about &quot;Jump to SDL&quot;</strong></small>
</a>
 <ul>
  
  <li><small>
   <a href="s_106.html#s03_04_02_03">3.4.2.3 Mesh</a> in 3.4.2 Finite Patch Primitives
  </small>

  <li><small>
   <a href="s_106.html#s03_04_02_04">3.4.2.4 Mesh2</a> in 3.4.2 Finite Patch Primitives
  </small>

 </ul>

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