<!-- clanlib header begin --> <HTML> <HEAD> <TITLE>CL_SoundBuffer - ClanLib Game SDK</TITLE> <STYLE TYPE="text/css"><!-- HTML BODY { font-family: verdana, helvetica, sans-serif; font-size: 12px; } H1 { font-size: 22px; } H2 { font-size: 18px; } H3 { font-size: 16px; } H4 { font-size: 14px; } P { font-size: 12px; } LI { font-size: 12px; } --></STYLE> </HEAD> <body bgcolor=white text=black link=blue vlink=#800080> <center> <img src="http://clanlib.org/gfx/clanlib.png"> </center> <!-- clanlib header end --> <center> <p> <a href="http://clanlib.org/docs.html">Home</a> | <a href="classes.html">All Classes</a> | <a href="modules.html">Grouped Classes</a> | <a href="index.html">Index</a> | <a href="search.html">Search</a> </p> </center> <h1>Class CL_SoundBuffer</h1> <p> Sample interface in ClanLib. <a href="#description">More...</a></p> <p>Derived from: <i>none</i> <br> Derived by: <i>none</i> <br>Group: Sound (Audio Mixing)</p> <p> #include <ClanLib/sound.h> <p> <table border=0 width=100%> </table> <p><b>Construction:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_SoundBuffer__CL_SoundBuffer.html">CL_SoundBuffer</a></p></td><td valign=top><p> Construct sound buffer.</p></td></tr></table> <p><b>Attributes:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_SoundBuffer__get_sound_provider.html">get_sound_provider</a></p></td><td valign=top><p> Returns the sound provider to be used for playback.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__get_volume.html">get_volume</a></p></td><td valign=top><p> Returns the start/default volume used when the buffer is played.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__get_pan.html">get_pan</a></p></td><td valign=top><p> Returns the default panning position when the buffer is played.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__is_playing.html">is_playing</a></p></td><td valign=top><p> Returns true if an instance of this soundbuffer is playing</p></td></tr></table> <p><b>Operations:</b></p> <table border=0 width=100%> <tr><td width=30% valign=top><p><a href="CL_SoundBuffer__operator =.html">operator =</a></p></td><td valign=top><p> Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__set_volume.html">set_volume</a></p></td><td valign=top><p> Sets the volume of the sound buffer in a relative measure (0->1)</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__set_pan.html">set_pan</a></p></td><td valign=top><p> Sets the panning of the sound buffer played in measures from -1 -> 1</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__add_filter.html">add_filter</a></p></td><td valign=top><p> Adds the sound filter to the sound buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__remove_filter.html">remove_filter</a></p></td><td valign=top><p> Remove the sound filter from the sound buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__stop.html">stop</a></p></td><td valign=top><p> Stops any sessions playing this soundbuffer</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__play.html">play</a></p></td><td valign=top><p> Plays the soundbuffer on the specified soundcard.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer__prepare.html">prepare</a></p></td><td valign=top><p> Prepares the soundbuffer for playback on the specified soundcard.</p></td></tr></table> <a name="#description"><p><b>Detailed description:</b></p> !group=Sound/Audio Mixing! !header=sound.h! <p>The CL_SoundBuffer class represents a sample in ClanLib. It can either be static or streamed. The soundbuffer gets its sample data from a soundprovider, that is passed during construction.</p> <!-- clanlib footer begin --> <center><br><br><font color="#a0a0a0"> Questions or comments, write to the <a href="http://clanlib.org/contact.html">ClanLib mailing list</a>. </font></center> </body> </html> <!-- clanlib footer end -->