------------------------------------------------------------------------ r2324 | stedevil | 2010-01-21 14:12:43 +0100 (jeu., 21 janv. 2010) | 1 line Update version string, 0.13 (final) ------------------------------------------------------------------------ r2323 | stedevil | 2010-01-21 14:07:55 +0100 (jeu., 21 janv. 2010) | 1 line pretty up fatal exit text a bit ------------------------------------------------------------------------ r2322 | stedevil | 2010-01-21 14:02:28 +0100 (jeu., 21 janv. 2010) | 1 line fix indentation in credits ------------------------------------------------------------------------ r2321 | stedevil | 2010-01-21 09:09:06 +0100 (jeu., 21 janv. 2010) | 1 line mention forum in RC popup and fatal exits ------------------------------------------------------------------------ r2320 | stedevil | 2010-01-21 08:31:27 +0100 (jeu., 21 janv. 2010) | 1 line Make forum link shorter ------------------------------------------------------------------------ r2319 | stedevil | 2010-01-21 08:21:44 +0100 (jeu., 21 janv. 2010) | 1 line README contact info update ------------------------------------------------------------------------ r2318 | salimiles | 2010-01-21 01:14:21 +0100 (jeu., 21 janv. 2010) | 1 line Partial fix of #2510656 'But AI gets stuck'. The AI still goes in stupid places, but now moves on afterwords. Also made it so it can go after low point value places. ------------------------------------------------------------------------ r2317 | stedevil | 2010-01-19 12:35:20 +0100 (mar., 19 janv. 2010) | 1 line Mattias and my updates to INSTALL ------------------------------------------------------------------------ r2316 | stedevil | 2010-01-19 11:40:24 +0100 (mar., 19 janv. 2010) | 1 line Make Tamara not end dialog immediately on first visit ------------------------------------------------------------------------ r2315 | stedevil | 2010-01-19 09:22:11 +0100 (mar., 19 janv. 2010) | 1 line Comment out Lua validator which presently is not available from inside the editor (only commandline) ------------------------------------------------------------------------ r2314 | salimiles | 2010-01-19 02:07:03 +0100 (mar., 19 janv. 2010) | 1 line ------------------------------------------------------------------------ r2313 | fluzz | 2010-01-18 23:26:56 +0100 (lun., 18 janv. 2010) | 2 lines Level validator output screen: do not display information text on the screen's background and use shorter output strings ------------------------------------------------------------------------ r2312 | ahuillet | 2010-01-18 19:08:18 +0100 (lun., 18 janv. 2010) | 1 line ungluem: add support for uncompressed (not .z) tux_image_archive files ------------------------------------------------------------------------ r2311 | fluzz | 2010-01-18 15:22:57 +0100 (lun., 18 janv. 2010) | 1 line When creating MapEd savegame, store the generated map of the random levels ------------------------------------------------------------------------ r2310 | stedevil | 2010-01-18 13:49:55 +0100 (lun., 18 janv. 2010) | 1 line Avoid also to drop 1 valuable circuits (avoiding any future plural knitpicking :D) ------------------------------------------------------------------------ r2309 | stedevil | 2010-01-18 06:21:25 +0100 (lun., 18 janv. 2010) | 1 line replace C H E S T/ B A R R E L/C R A T E with Chest/Barrel/Crate in UI ------------------------------------------------------------------------ r2308 | fluzz | 2010-01-18 00:06:15 +0100 (lun., 18 janv. 2010) | 1 line LoadShip: reset waypoint data structs before to load them from file. This lowers the chance of bug ------------------------------------------------------------------------ r2307 | ahuillet | 2010-01-17 16:23:20 +0100 (dim., 17 janv. 2010) | 1 line Integrated security gates into the code ------------------------------------------------------------------------ r2306 | bastiansalmela | 2010-01-17 15:49:54 +0100 (dim., 17 janv. 2010) | 5 lines first draft of security gate ------------------------------------------------------------------------ r2305 | bastiansalmela | 2010-01-17 13:20:51 +0100 (dim., 17 janv. 2010) | 5 lines a quick first test how these files work in blender 2.5. seems to work. so this is a new render of a mug. slightly more stylished too.. ------------------------------------------------------------------------ r2304 | ahuillet | 2010-01-17 11:06:15 +0100 (dim., 17 janv. 2010) | 1 line Improve block areas of ISO_ROCKS_AND_PLANTS* and ISO_SHELF_SMALL_EMPTY_* ------------------------------------------------------------------------ r2303 | stedevil | 2010-01-17 07:11:03 +0100 (dim., 17 janv. 2010) | 1 line Adding Gloccus Vespasianus imjprovments to Benjamins dialogs ------------------------------------------------------------------------ r2302 | ahuillet | 2010-01-17 01:13:21 +0100 (dim., 17 janv. 2010) | 1 line jeremybubs improved the mouse hover text for health/temperature bars so it does not occlude the bars ------------------------------------------------------------------------ r2301 | ahuillet | 2010-01-16 18:07:19 +0100 (sam., 16 janv. 2010) | 1 line Improve blocksize of certain brickwalls. ------------------------------------------------------------------------ r2300 | ahuillet | 2010-01-16 18:01:59 +0100 (sam., 16 janv. 2010) | 1 line Make blockarea of new chest model (CHEST2) closer to reality. ------------------------------------------------------------------------ r2299 | fluzz | 2010-01-16 16:26:19 +0100 (sam., 16 janv. 2010) | 1 line Add ungluem to svn:ignore property ------------------------------------------------------------------------ r2298 | ahuillet | 2010-01-16 16:04:07 +0100 (sam., 16 janv. 2010) | 3 lines Make graphical number selector and item drop from level editor use SDL events directly. Fixes the bug that when dropping a stackable item (potion or pill), a wall was placed as well. ------------------------------------------------------------------------ r2297 | ahuillet | 2010-01-16 13:29:10 +0100 (sam., 16 janv. 2010) | 1 line leveleditor object info: also display obstacles flags (numeric value for now) ------------------------------------------------------------------------ r2296 | ahuillet | 2010-01-16 12:56:51 +0100 (sam., 16 janv. 2010) | 1 line automap: standard walls now occupy only one square on the automap. Fixes doors being invisible in random dungeons. ------------------------------------------------------------------------ r2295 | ahuillet | 2010-01-16 11:08:28 +0100 (sam., 16 janv. 2010) | 1 line move CollectAutomapData() in automap.c instead of map.c ------------------------------------------------------------------------ r2294 | ahuillet | 2010-01-16 11:01:37 +0100 (sam., 16 janv. 2010) | 1 line automap: now displays elements both on the N&W and S&E borders. :) ------------------------------------------------------------------------ r2293 | fluzz | 2010-01-15 23:20:00 +0100 (ven., 15 janv. 2010) | 1 line Avoid to drop 0 valuable circuits ------------------------------------------------------------------------ r2292 | ahuillet | 2010-01-15 19:15:51 +0100 (ven., 15 janv. 2010) | 1 line ungluem: fix "stand" animation missing for enemy archives + remove debug output ------------------------------------------------------------------------ r2291 | ahuillet | 2010-01-15 18:53:20 +0100 (ven., 15 janv. 2010) | 1 line Added a new tool, ungluem, to extract PNG files from .tux_image_archive.z files. It is a (working) prototype. ------------------------------------------------------------------------ r2290 | ahuillet | 2010-01-15 18:51:30 +0100 (ven., 15 janv. 2010) | 1 line Remove useless attached_pixel_data field in struct iso_image. ------------------------------------------------------------------------ r2289 | stedevil | 2010-01-15 06:42:15 +0100 (ven., 15 janv. 2010) | 1 line fix typo ------------------------------------------------------------------------ r2288 | stedevil | 2010-01-15 05:41:21 +0100 (ven., 15 janv. 2010) | 1 line Patch from Jeremybub to improve Francis direction to town advice ------------------------------------------------------------------------ r2287 | ahuillet | 2010-01-13 09:58:52 +0100 (mer., 13 janv. 2010) | 1 line Fix automap not displaying obstacles that are placed *on* the S & E borders. ------------------------------------------------------------------------ r2286 | ahuillet | 2010-01-13 09:58:30 +0100 (mer., 13 janv. 2010) | 1 line Use obstacle symbolic names in mapgen instead of magic numeric constants. ------------------------------------------------------------------------ r2285 | stedevil | 2010-01-13 06:15:50 +0100 (mer., 13 janv. 2010) | 1 line Fix warehouse breakable walls on lvl 8 and redesign it a bit ------------------------------------------------------------------------ r2284 | stedevil | 2010-01-13 05:25:08 +0100 (mer., 13 janv. 2010) | 1 line Lower magic item drop%, in prep of complete remake of magic items for 0.14 ------------------------------------------------------------------------ r2283 | stedevil | 2010-01-13 04:58:50 +0100 (mer., 13 janv. 2010) | 1 line Make chests drop lvl 0 not lvl 1 items ------------------------------------------------------------------------ r2282 | stedevil | 2010-01-13 03:42:37 +0100 (mer., 13 janv. 2010) | 1 line Fix missing connections to waypoint in tutorial ------------------------------------------------------------------------ r2281 | fluzz | 2010-01-12 23:00:37 +0100 (mar., 12 janv. 2010) | 1 line Rename some functions in action.c to reflect their actual usage. Fix some erroneous or incomplete comments ------------------------------------------------------------------------ r2280 | fluzz | 2010-01-12 22:37:16 +0100 (mar., 12 janv. 2010) | 2 lines Move functions related to interaction with activable objects (barrel, chest, item) into a new action.c file. Move mouse_cursor_is_on_that_iso_image() into blocks.c. Remove the unused GetObstacleBelowMouseCursor function. Patch submitted by hdanak. ------------------------------------------------------------------------ r2279 | ahuillet | 2010-01-12 12:18:44 +0100 (mar., 12 janv. 2010) | 1 line Typography + minor updates to documentation by Matthias Krueger ------------------------------------------------------------------------ r2278 | ahuillet | 2010-01-12 12:11:48 +0100 (mar., 12 janv. 2010) | 1 line Fixed reading floor tiles with value >= 100 on the map. ------------------------------------------------------------------------ r2277 | fluzz | 2010-01-11 20:56:30 +0100 (lun., 11 janv. 2010) | 1 line Protect resolve_virtual_position() against an invalid value of the vpos parameter. Correctly handle the resolve_virtual_position()'s return code on every call ------------------------------------------------------------------------ r2276 | fluzz | 2010-01-11 20:37:50 +0100 (lun., 11 janv. 2010) | 1 line Change print_trace(), so that a call to print_trace(0) prints the backtrace, but does not terminate fdrpg ------------------------------------------------------------------------ r2275 | ahuillet | 2010-01-11 11:29:59 +0100 (lun., 11 janv. 2010) | 1 line fix typo in version string ------------------------------------------------------------------------ r2274 | ahuillet | 2010-01-11 11:24:55 +0100 (lun., 11 janv. 2010) | 1 line rc2 is out. change version string to rc2+ ------------------------------------------------------------------------ r2273 | salimiles | 2010-01-11 07:45:30 +0100 (lun., 11 janv. 2010) | 3 lines Yet another set of floor tiles, this time based upon an actual ordimental tile. ------------------------------------------------------------------------ r2272 | salimiles | 2010-01-11 06:29:10 +0100 (lun., 11 janv. 2010) | 3 lines Modified the MegaSys base to use MegaSys themed tiles. Also replaced a number of road curve tiles. ------------------------------------------------------------------------ r2271 | ahuillet | 2010-01-10 20:04:40 +0100 (dim., 10 janv. 2010) | 1 line update Changelog for rc2 ------------------------------------------------------------------------ r2270 | ahuillet | 2010-01-10 17:07:31 +0100 (dim., 10 janv. 2010) | 1 line make "SDL missing" error message clearer. ------------------------------------------------------------------------ r2269 | ahuillet | 2010-01-10 16:24:22 +0100 (dim., 10 janv. 2010) | 1 line Automap takes S&B borders into account. Increased range of mapping to match what tux can see. ------------------------------------------------------------------------ r2268 | ahuillet | 2010-01-08 15:00:38 +0100 (ven., 08 janv. 2010) | 1 line Remove the man from the game completely. ------------------------------------------------------------------------ r2267 | ahuillet | 2010-01-08 14:55:53 +0100 (ven., 08 janv. 2010) | 1 line Revert "generate README automatically from the manpage." We do not want that. ------------------------------------------------------------------------ r2266 | stedevil | 2010-01-08 00:46:57 +0100 (ven., 08 janv. 2010) | 1 line fix maplabel naming to from random levels ------------------------------------------------------------------------ r2265 | stedevil | 2010-01-07 11:24:09 +0100 (jeu., 07 janv. 2010) | 1 line integrate lv43 as a 1way in 1 way out random dungeon to lvl 25 ------------------------------------------------------------------------ r2264 | ahuillet | 2010-01-07 10:58:44 +0100 (jeu., 07 janv. 2010) | 1 line Fix floor and waypoint selection not working. ------------------------------------------------------------------------ r2263 | ahuillet | 2010-01-07 10:44:19 +0100 (jeu., 07 janv. 2010) | 1 line generate README automatically from the manpage. ------------------------------------------------------------------------ r2262 | fluzz | 2010-01-05 14:00:49 +0100 (mar., 05 janv. 2010) | 1 line Put mouse cursor in the middle of the menu entries, when using the arrow keys to navigate inside the menu. Patch submitted by NJ ------------------------------------------------------------------------ r2261 | stedevil | 2010-01-04 03:50:51 +0100 (lun., 04 janv. 2010) | 3 lines Rebalancing of item/gold drop Remove most illogical weapondrops by bots ------------------------------------------------------------------------ r2260 | stedevil | 2010-01-04 03:12:42 +0100 (lun., 04 janv. 2010) | 1 line Availability balancing for Lukas and removing some books that are not fully functional ------------------------------------------------------------------------ r2259 | stedevil | 2010-01-04 01:05:46 +0100 (lun., 04 janv. 2010) | 1 line Make really really sure some books cant be dropped ------------------------------------------------------------------------ r2258 | fluzz | 2009-12-30 00:02:17 +0100 (mer., 30 déc. 2009) | 4 lines Do not call GetQuestList(), which resets some attributes of the quests, after loading a savegame. All quests current attributes are saved in the savegame, so there is no need to re-read them from freedroid.quests ------------------------------------------------------------------------ r2257 | fluzz | 2009-12-29 23:27:23 +0100 (mar., 29 déc. 2009) | 1 line Remove a debug message that was left out in rev 2256 ------------------------------------------------------------------------ r2256 | fluzz | 2009-12-29 22:59:13 +0100 (mar., 29 déc. 2009) | 3 lines Call reset_visible_levels() before each call to Teleport() (apart from when Teleport() is used to let Tux cross a level's boundary) ------------------------------------------------------------------------ r2255 | stedevil | 2009-12-29 10:37:15 +0100 (mar., 29 déc. 2009) | 1 line Bunch of updates, corrections and bugfixes for the Tutorial ------------------------------------------------------------------------ r2254 | stedevil | 2009-12-28 23:47:18 +0100 (lun., 28 déc. 2009) | 1 line Fixed my E & W confusment in the comment ------------------------------------------------------------------------ r2253 | fluzz | 2009-12-28 23:16:23 +0100 (lun., 28 déc. 2009) | 3 lines Add two exception rules, to avoid the level validator to complain about an expected invalid pathway ------------------------------------------------------------------------ r2252 | stedevil | 2009-12-28 15:41:50 +0100 (lun., 28 déc. 2009) | 1 line Removing know issue and solution to generating non utf-8 locales on ubuntu since we dont have languages any more ------------------------------------------------------------------------ r2251 | stedevil | 2009-12-28 15:37:06 +0100 (lun., 28 déc. 2009) | 1 line 0.13RC1 is out the door (svn 2249), bumping versionstring ------------------------------------------------------------------------ r2250 | stedevil | 2009-12-28 15:02:37 +0100 (lun., 28 déc. 2009) | 1 line fix indentation and update credits ------------------------------------------------------------------------ r2249 | stedevil | 2009-12-28 12:48:55 +0100 (lun., 28 déc. 2009) | 1 line Integrating new floortiles into the game ------------------------------------------------------------------------ r2248 | stedevil | 2009-12-28 12:46:41 +0100 (lun., 28 déc. 2009) | 1 line Text update ------------------------------------------------------------------------ r2247 | ahuillet | 2009-12-28 12:33:38 +0100 (lun., 28 déc. 2009) | 1 line fix version number in credits ------------------------------------------------------------------------ r2246 | ahuillet | 2009-12-28 11:47:59 +0100 (lun., 28 déc. 2009) | 1 line update changelog for .13rc1 ------------------------------------------------------------------------ r2245 | ahuillet | 2009-12-28 11:13:22 +0100 (lun., 28 déc. 2009) | 1 line Credits: add matthias krueger and miles mccammon ------------------------------------------------------------------------ r2244 | stedevil | 2009-12-28 07:17:20 +0100 (lun., 28 déc. 2009) | 1 line Adding Miles new floortiles gfx ------------------------------------------------------------------------ r2243 | fluzz | 2009-12-27 23:15:41 +0100 (dim., 27 déc. 2009) | 4 lines enum _bullets (in defs.h) HAS to be in sync with bullet_identifiers[] defined in iso_load_bullet_surfaces(), and so also with the 'bullet_image_type' values in freedroid.item_archetypes ------------------------------------------------------------------------ r2242 | fluzz | 2009-12-27 22:36:13 +0100 (dim., 27 déc. 2009) | 2 lines Ensure to reset visible_levels data structures when launching the level editor. ------------------------------------------------------------------------ r2241 | ahuillet | 2009-12-27 17:27:06 +0100 (dim., 27 déc. 2009) | 1 line Add an error message when given a wrong level number in update_virtual_position. This will help investigate the bug we are encountering. ------------------------------------------------------------------------ r2240 | ahuillet | 2009-12-27 17:26:54 +0100 (dim., 27 déc. 2009) | 1 line Remove an unused function. ------------------------------------------------------------------------ r2239 | ahuillet | 2009-12-27 17:26:35 +0100 (dim., 27 déc. 2009) | 4 lines lvledit actions: fix multiple bugs and mistakes in undo code The design of the undo system is quite limited, and many things are still not possible to do. For example, changing the label of an obstacle, then deleting the obstacle, will make it impossible to undo the label change. This is a known limitation that is difficult to improve. ------------------------------------------------------------------------ r2238 | ahuillet | 2009-12-27 17:26:09 +0100 (dim., 27 déc. 2009) | 1 line lvleditor: make the show_tooltips button actually work ------------------------------------------------------------------------ r2237 | fluzz | 2009-12-27 15:41:49 +0100 (dim., 27 déc. 2009) | 1 line Revert that unwanted r2236 ------------------------------------------------------------------------ r2236 | fluzz | 2009-12-27 15:21:21 +0100 (dim., 27 déc. 2009) | 1 line Share project "freedroid" into "https://freedroid.svn.sourceforge.net/svnroot/freedroid" ------------------------------------------------------------------------ r2235 | stedevil | 2009-12-27 00:35:16 +0100 (dim., 27 déc. 2009) | 1 line Fix typo Circut -> Circuit ------------------------------------------------------------------------ r2234 | fluzz | 2009-12-27 00:25:19 +0100 (dim., 27 déc. 2009) | 2 lines Replace some debug printf() by DebugPrintf() ------------------------------------------------------------------------ r2233 | stedevil | 2009-12-26 22:26:08 +0100 (sam., 26 déc. 2009) | 1 line Replace Cyberbucks with Valuable Circuts + nuke some double spaces in item descriptions ------------------------------------------------------------------------ r2232 | stedevil | 2009-12-26 21:40:08 +0100 (sam., 26 déc. 2009) | 1 line Remove cyberbucks references in dialogs + lots of doublespaces; Triangles used in many dialogs left as is for now ------------------------------------------------------------------------ r2231 | stedevil | 2009-12-26 21:29:13 +0100 (sam., 26 déc. 2009) | 1 line Small text changes and make kitchen items non stackable ------------------------------------------------------------------------ r2230 | stedevil | 2009-12-26 21:27:18 +0100 (sam., 26 déc. 2009) | 1 line Tamaras missing dialogfile ------------------------------------------------------------------------ r2229 | fluzz | 2009-12-26 12:37:58 +0100 (sam., 26 déc. 2009) | 1 line mapgen.h was missing in freedroidRPG_SOURCES list ------------------------------------------------------------------------ r2228 | stedevil | 2009-12-26 03:33:09 +0100 (sam., 26 déc. 2009) | 1 line Bumping version string in preparation for 0.13rc ------------------------------------------------------------------------ r2227 | stedevil | 2009-12-26 03:12:23 +0100 (sam., 26 déc. 2009) | 1 line Adding Tamara, the librarian and Sorensons look alike sister ------------------------------------------------------------------------ r2226 | stedevil | 2009-12-25 11:58:46 +0100 (ven., 25 déc. 2009) | 1 line Fix silly error in aftertakeover dialog ------------------------------------------------------------------------ r2225 | stedevil | 2009-12-25 11:57:34 +0100 (ven., 25 déc. 2009) | 1 line remove 1 more blend from game sources ------------------------------------------------------------------------ r2224 | stedevil | 2009-12-25 11:55:35 +0100 (ven., 25 déc. 2009) | 1 line remove the blend from game sources ------------------------------------------------------------------------ r2223 | stedevil | 2009-12-25 11:53:02 +0100 (ven., 25 déc. 2009) | 1 line Add sledgehammer gfx by Infrared and add to game ------------------------------------------------------------------------ r2222 | stedevil | 2009-12-25 04:00:03 +0100 (ven., 25 déc. 2009) | 4 lines Added Infrareds gfx for .22 and .50 ammo Turned and rebalanced size for 7.62 and 9mm ammo Moved BMG sniper and ak47 to new fodlers ------------------------------------------------------------------------ r2221 | stedevil | 2009-12-25 02:39:25 +0100 (ven., 25 déc. 2009) | 1 line .22 and 7.62 for real this time ------------------------------------------------------------------------ r2220 | stedevil | 2009-12-25 02:36:16 +0100 (ven., 25 déc. 2009) | 1 line Adding Infrareds .22 and 7.62 Hunting rifles + adding 7.62 HR to the game ------------------------------------------------------------------------ r2219 | stedevil | 2009-12-25 01:47:39 +0100 (ven., 25 déc. 2009) | 1 line Adding Infrareds Laser and Plasma pistols to the game ------------------------------------------------------------------------ r2218 | ahuillet | 2009-12-24 23:45:42 +0100 (jeu., 24 déc. 2009) | 1 line beautify grass tiles: introduce future possibility of restricting the area on which it operates ------------------------------------------------------------------------ r2217 | stedevil | 2009-12-24 21:56:43 +0100 (jeu., 24 déc. 2009) | 1 line Spelling fix ------------------------------------------------------------------------ r2216 | stedevil | 2009-12-24 04:01:07 +0100 (jeu., 24 déc. 2009) | 1 line Right money value for map device check ------------------------------------------------------------------------ r2215 | stedevil | 2009-12-24 03:50:18 +0100 (jeu., 24 déc. 2009) | 1 line make skippy always sell mapmake in dialog & new shopcode target number and itemslists ------------------------------------------------------------------------ r2214 | fluzz | 2009-12-23 12:25:24 +0100 (mer., 23 déc. 2009) | 1 line Wrong rounding function was used ------------------------------------------------------------------------ r2213 | fluzz | 2009-12-23 12:10:15 +0100 (mer., 23 déc. 2009) | 1 line Update intermediate waypoints when Tux moves across a level border - that fixes the new 'Tux gets stuck' bug ------------------------------------------------------------------------ r2212 | ahuillet | 2009-12-23 12:07:26 +0100 (mer., 23 déc. 2009) | 2 lines Fix missing logical ! in character initialization code. Spotted by hdanak. = ------------------------------------------------------------------------ r2211 | stedevil | 2009-12-23 03:10:47 +0100 (mer., 23 déc. 2009) | 1 line Balance changes weapon dur loss when used 15->10 ------------------------------------------------------------------------ r2210 | fluzz | 2009-12-22 22:53:13 +0100 (mar., 22 déc. 2009) | 3 lines First step towards a non flickering darkness map : translate the darkness texture, to follow the floor's displacement. ------------------------------------------------------------------------ r2209 | stedevil | 2009-12-22 00:54:22 +0100 (mar., 22 déc. 2009) | 1 line Set bots hit to static 60%, in future the values in map should be used ------------------------------------------------------------------------ r2208 | stedevil | 2009-12-22 00:29:30 +0100 (mar., 22 déc. 2009) | 1 line New Tux vs Bot melee to hit formula ------------------------------------------------------------------------ r2207 | stedevil | 2009-12-21 12:28:50 +0100 (lun., 21 déc. 2009) | 1 line Make Tux scream when severly hit, not at complete random intervals ------------------------------------------------------------------------ r2206 | stedevil | 2009-12-21 03:21:08 +0100 (lun., 21 déc. 2009) | 1 line Item namechanges and shoplist updates ------------------------------------------------------------------------ r2205 | stedevil | 2009-12-21 02:21:25 +0100 (lun., 21 déc. 2009) | 1 line Update readme ------------------------------------------------------------------------ r2204 | stedevil | 2009-12-21 00:00:16 +0100 (lun., 21 déc. 2009) | 1 line Armour durabilityloss change ------------------------------------------------------------------------ r2203 | ahuillet | 2009-12-20 13:22:44 +0100 (dim., 20 déc. 2009) | 1 line fix compilation warnings introduced with latest beautify grass changes ------------------------------------------------------------------------ r2202 | ahuillet | 2009-12-19 12:05:35 +0100 (sam., 19 déc. 2009) | 1 line Beautify grass is now undoable. This received only rough testing. ------------------------------------------------------------------------ r2201 | fluzz | 2009-12-19 11:16:39 +0100 (sam., 19 déc. 2009) | 2 lines Convert some fonts from sRGB colorspace to RGB colorspace (libpng does apply the current color profile when loading sRGB files. This prevents the extraction of the characters in font files). Discovered and fixed by David Rekowski. ------------------------------------------------------------------------ r2200 | ahuillet | 2009-12-18 18:34:48 +0100 (ven., 18 déc. 2009) | 1 line New chest model can now have items placed in it from leveleditor (bugfix). ------------------------------------------------------------------------ r2199 | stedevil | 2009-12-18 00:05:51 +0100 (ven., 18 déc. 2009) | 1 line Implement new bullet damage function ------------------------------------------------------------------------ r2198 | stedevil | 2009-12-17 23:36:56 +0100 (jeu., 17 déc. 2009) | 1 line Really make sure Tux doesnt get killed by guards ------------------------------------------------------------------------ r2197 | stedevil | 2009-12-17 21:38:35 +0100 (jeu., 17 déc. 2009) | 1 line some dialog fixes/optimization ------------------------------------------------------------------------ r2196 | stedevil | 2009-12-17 19:55:43 +0100 (jeu., 17 déc. 2009) | 1 line Fix townguard beating tux to death and cleaning out double spaces from file ------------------------------------------------------------------------ r2195 | stedevil | 2009-12-17 16:14:43 +0100 (jeu., 17 déc. 2009) | 1 line Fix bridge width on lvl 8 ans small things here and there + replace armors in chests with correct new values ------------------------------------------------------------------------ r2194 | stedevil | 2009-12-17 16:13:06 +0100 (jeu., 17 déc. 2009) | 1 line Move from AC -> DR internally and in UI, initial armour balancing; Hit/miss etc formulas remain to be altered ------------------------------------------------------------------------ r2193 | ahuillet | 2009-12-17 15:23:43 +0100 (jeu., 17 déc. 2009) | 1 line Remove obstacle description support, following removal of examine mode. ------------------------------------------------------------------------ r2192 | ahuillet | 2009-12-17 10:45:42 +0100 (jeu., 17 déc. 2009) | 1 line Lua: added get_tux_hp() to be used to implement non-lethal hurt_tux() calls ------------------------------------------------------------------------ r2191 | stedevil | 2009-12-17 00:45:40 +0100 (jeu., 17 déc. 2009) | 1 line some small fixes in francis text ------------------------------------------------------------------------ r2190 | stedevil | 2009-12-16 20:41:27 +0100 (mer., 16 déc. 2009) | 1 line Tweak difficulty params. Sight range for taken over bots was annoyingly low. ------------------------------------------------------------------------ r2189 | stedevil | 2009-12-16 20:37:04 +0100 (mer., 16 déc. 2009) | 1 line Rebalance to hit +0.5->+1.0 per dex and start 60%->75% ------------------------------------------------------------------------ r2188 | stedevil | 2009-12-16 20:30:01 +0100 (mer., 16 déc. 2009) | 1 line Replacing to-hit ln function with linear table ------------------------------------------------------------------------ r2187 | stedevil | 2009-12-16 16:57:38 +0100 (mer., 16 déc. 2009) | 1 line updated some comments ------------------------------------------------------------------------ r2186 | stedevil | 2009-12-16 13:27:37 +0100 (mer., 16 déc. 2009) | 1 line Fix up lvl 15 (Disruptor acess tunnel) and add bots ------------------------------------------------------------------------ r2185 | ahuillet | 2009-12-16 12:17:30 +0100 (mer., 16 déc. 2009) | 1 line lvledit: make select tool be the default ------------------------------------------------------------------------ r2184 | stedevil | 2009-12-16 10:08:06 +0100 (mer., 16 déc. 2009) | 1 line remove some left over disruptor references ------------------------------------------------------------------------ r2183 | stedevil | 2009-12-16 01:54:44 +0100 (mer., 16 déc. 2009) | 1 line Removed/Blocked access to all containers in town (to prevent tu stealing from town) ------------------------------------------------------------------------ r2182 | stedevil | 2009-12-16 01:43:28 +0100 (mer., 16 déc. 2009) | 1 line Francis explains where you things and money are ------------------------------------------------------------------------ r2181 | stedevil | 2009-12-15 16:11:35 +0100 (mar., 15 déc. 2009) | 1 line First adjustment of new difficulty factors ------------------------------------------------------------------------ r2180 | stedevil | 2009-12-15 15:29:03 +0100 (mar., 15 déc. 2009) | 1 line make plates bigger in inventory ------------------------------------------------------------------------ r2179 | stedevil | 2009-12-15 15:26:29 +0100 (mar., 15 déc. 2009) | 1 line Set lightbonus to 12 and ambient to 19/9/5 Outdoor/light/dark + add a chest with Tux peronal belongings on start level ------------------------------------------------------------------------ r2178 | stedevil | 2009-12-15 13:11:04 +0100 (mar., 15 déc. 2009) | 1 line Closing off stasispod rooms on start level to not confuse new players of what to do where to go ------------------------------------------------------------------------ r2177 | fluzz | 2009-12-15 11:39:19 +0100 (mar., 15 déc. 2009) | 1 line Remove one sqrt call, to speed-up paths computations on some low-end CPUs (such as Intel's Atom) ------------------------------------------------------------------------ r2176 | fluzz | 2009-12-14 23:33:09 +0100 (lun., 14 déc. 2009) | 1 line Adjust light levels of all maps, to reflect the new 'light radius' computation ------------------------------------------------------------------------ r2175 | fluzz | 2009-12-14 23:30:59 +0100 (lun., 14 déc. 2009) | 1 line Bug fix in update_light_list() (wrong copy'n'paste) ------------------------------------------------------------------------ r2174 | stedevil | 2009-12-14 05:03:43 +0100 (lun., 14 déc. 2009) | 1 line Make Kevin quest be assignable and not instantly completed ------------------------------------------------------------------------ r2173 | stedevil | 2009-12-13 23:21:52 +0100 (dim., 13 déc. 2009) | 1 line nuke firsttime for Kevin ------------------------------------------------------------------------ r2172 | stedevil | 2009-12-13 23:19:30 +0100 (dim., 13 déc. 2009) | 1 line Remove double Kevin quest and clean out old numbering references ------------------------------------------------------------------------ r2171 | stedevil | 2009-12-13 11:54:20 +0100 (dim., 13 déc. 2009) | 1 line Added note for balancing ------------------------------------------------------------------------ r2170 | ahuillet | 2009-12-13 10:52:36 +0100 (dim., 13 déc. 2009) | 1 line Improve choice of music in levels and title files, and upgrade credits. ------------------------------------------------------------------------ r2169 | fluzz | 2009-12-12 22:48:05 +0100 (sam., 12 déc. 2009) | 2 lines Ensure freedroid_version_string is set when saving config file ------------------------------------------------------------------------ r2168 | ahuillet | 2009-12-12 19:48:53 +0100 (sam., 12 déc. 2009) | 1 line Remove attack_run_only_when_direct_line that is useless. ------------------------------------------------------------------------ r2167 | ahuillet | 2009-12-12 19:15:45 +0100 (sam., 12 déc. 2009) | 1 line Takeover: add "press F1 to get help" message ------------------------------------------------------------------------ r2166 | ahuillet | 2009-12-12 19:15:28 +0100 (sam., 12 déc. 2009) | 1 line Add a quest to find kevin (unfinished) ------------------------------------------------------------------------ r2165 | ahuillet | 2009-12-12 18:35:17 +0100 (sam., 12 déc. 2009) | 1 line Hell fortress entrance: try to make it less likely that the firmware upgrade bot gets killed. ------------------------------------------------------------------------ r2164 | ahuillet | 2009-12-12 18:34:56 +0100 (sam., 12 déc. 2009) | 1 line Reduce blocking area of the "square" brick wall tile to 1.0x1.0. ------------------------------------------------------------------------ r2163 | ahuillet | 2009-12-12 17:39:47 +0100 (sam., 12 déc. 2009) | 1 line "open" doors must snap-to-grid like locked ones do. ------------------------------------------------------------------------ r2162 | ahuillet | 2009-12-12 17:01:09 +0100 (sam., 12 déc. 2009) | 1 line Increased armor efficiency by a few percent (exp. coeff -0.019 instead of -0.018). A 100AC character is now hit by a level 1 bot with a 15% chance instead of 16.5%. ------------------------------------------------------------------------ r2161 | ahuillet | 2009-12-12 16:58:20 +0100 (sam., 12 déc. 2009) | 2 lines Hit/miss rules now scale logarithmically with bot level, instead of proportionaly as before. This is expected to improve balancing. ------------------------------------------------------------------------ r2160 | ahuillet | 2009-12-12 13:52:51 +0100 (sam., 12 déc. 2009) | 1 line Fix missing droid image in takeover game - provided it still happens. ------------------------------------------------------------------------ r2159 | ahuillet | 2009-12-12 13:40:50 +0100 (sam., 12 déc. 2009) | 1 line Small axe inventory image: change color from red to cyan. ------------------------------------------------------------------------ r2158 | ahuillet | 2009-12-12 13:40:32 +0100 (sam., 12 déc. 2009) | 1 line Levels: add a few waypoints on warehouse level1, and remove the jump_threshold parameters that are no longer used. ------------------------------------------------------------------------ r2157 | ahuillet | 2009-12-12 11:47:36 +0100 (sam., 12 déc. 2009) | 1 line Fix "droid talk" menu crash. ------------------------------------------------------------------------ r2156 | ahuillet | 2009-12-12 10:59:35 +0100 (sam., 12 déc. 2009) | 1 line Fix takeover graphics being upside-down when using SDL mode. ------------------------------------------------------------------------ r2155 | ahuillet | 2009-12-11 22:17:58 +0100 (ven., 11 déc. 2009) | 1 line freedroid_version_string is of type string, not array of char. This fixes loading gameconfig from 0.12. ------------------------------------------------------------------------ r2154 | ahuillet | 2009-12-11 12:21:40 +0100 (ven., 11 déc. 2009) | 1 line Remove obstacle_long_description and obstacle_short_name, useless after "examine" removal. ------------------------------------------------------------------------ r2153 | ahuillet | 2009-12-11 12:11:04 +0100 (ven., 11 déc. 2009) | 1 line Added a new chest model with the four rotations, and open/closed variants. ------------------------------------------------------------------------ r2152 | ahuillet | 2009-12-11 12:09:26 +0100 (ven., 11 déc. 2009) | 1 line Leveleditor: remove close_all_chests_on_level(). Now we can put open chests on a level (if it has any use). ------------------------------------------------------------------------ r2151 | fluzz | 2009-12-11 09:05:12 +0100 (ven., 11 déc. 2009) | 1 line Remove the unused blit_mouse_cursor_corona function (this function was intended to display a circular menu containing small icons around the mouse cursor). ------------------------------------------------------------------------ r2150 | fluzz | 2009-12-11 08:59:19 +0100 (ven., 11 déc. 2009) | 1 line Remove examine mode ------------------------------------------------------------------------ r2149 | ahuillet | 2009-12-11 08:23:51 +0100 (ven., 11 déc. 2009) | 1 line Remove graphics for "export this level" button that was removed in the previous commit. ------------------------------------------------------------------------ r2148 | fluzz | 2009-12-09 00:45:07 +0100 (mer., 09 déc. 2009) | 2 lines Level editor : remove the now useless 'Export Level Interface' button ------------------------------------------------------------------------ r2147 | ahuillet | 2009-12-08 09:56:50 +0100 (mar., 08 déc. 2009) | 1 line Remove unused code in takeover.c ------------------------------------------------------------------------ r2146 | fluzz | 2009-12-07 23:09:44 +0100 (lun., 07 déc. 2009) | 2 lines Change the header comment in freedroid.lvleditor_exceptions, to reflect the changes made on the level validator in rev 2135 ------------------------------------------------------------------------ r2145 | fluzz | 2009-12-07 23:06:22 +0100 (lun., 07 déc. 2009) | 5 lines Remove the use of jump thresholds in the code that changes a level's size, and clean up that code. Definitely remove all references to jump thresholds. This ends the "interface removal" process : freedroidRPG is now jump-threshold-free. Champagne ! ------------------------------------------------------------------------ r2144 | fluzz | 2009-12-07 22:19:51 +0100 (lun., 07 déc. 2009) | 2 lines Refresh acceleration data structures, and re-render the menu background when adding/removing a level ------------------------------------------------------------------------ r2143 | fluzz | 2009-12-07 21:41:08 +0100 (lun., 07 déc. 2009) | 2 lines Fix use of statically allocated strings in dynamic char * fields (comment provided by Ahuillet - thx) ------------------------------------------------------------------------ r2142 | stedevil | 2009-12-07 13:32:48 +0100 (lun., 07 déc. 2009) | 1 line make blue brothers see ranged enemy ------------------------------------------------------------------------ r2141 | ahuillet | 2009-12-06 15:38:10 +0100 (dim., 06 déc. 2009) | 1 line Patch by Josef Cejka fixing quick skill selection ------------------------------------------------------------------------ r2140 | fluzz | 2009-12-06 15:25:51 +0100 (dim., 06 déc. 2009) | 1 line Bug fix - Reported by Josef Cejka ------------------------------------------------------------------------ r2139 | ahuillet | 2009-12-06 15:20:15 +0100 (dim., 06 déc. 2009) | 1 line graphics: Make compass *really* visible ------------------------------------------------------------------------ r2138 | ahuillet | 2009-12-06 15:04:35 +0100 (dim., 06 déc. 2009) | 1 line chat window: try to improve scrolling at 1152x864 & higher ------------------------------------------------------------------------ r2137 | ahuillet | 2009-12-06 12:50:31 +0100 (dim., 06 déc. 2009) | 3 lines Remove the disruptor from the game. 711 and 742 now use the advanced twin laser. This breaks savegames again. Not that we care at this point. ------------------------------------------------------------------------ r2136 | ahuillet | 2009-12-06 12:29:53 +0100 (dim., 06 déc. 2009) | 1 line dialog: fix typo in Butch.dialog ------------------------------------------------------------------------ r2135 | fluzz | 2009-12-06 00:00:27 +0100 (dim., 06 déc. 2009) | 1 line Leveleditor Validator : remove the jump_threshold validator - transfer the code that checks neighborhood consistency from lvledit.c to lvledit_validator.c ------------------------------------------------------------------------ r2134 | ahuillet | 2009-12-05 19:06:01 +0100 (sam., 05 déc. 2009) | 3 lines Shop: integrate NPC semi-persistent inventory, with refreshing, active for buying. Selling items to NPCs do not modify their inventory for now. Debug messages have been left on purpose. ------------------------------------------------------------------------ r2133 | ahuillet | 2009-12-05 19:05:45 +0100 (sam., 05 déc. 2009) | 1 line Kill some warnings in saveloadgame.c ------------------------------------------------------------------------ r2132 | ahuillet | 2009-12-05 19:05:33 +0100 (sam., 05 déc. 2009) | 1 line Added NPC persistent inventory with time- and lowstock- based refreshing. Not fully integrated in shops yet. ------------------------------------------------------------------------ r2131 | ahuillet | 2009-12-04 17:36:53 +0100 (ven., 04 déc. 2009) | 2 lines Introduced a struct npc to hold chat flags and shoplists. Refactored the dialog and shops so they use this new systems. Implemented sell_item() lua function. Bugs might have been introduced, most likely in the dialog system, possibly related to savegames. ------------------------------------------------------------------------ r2130 | ahuillet | 2009-12-04 17:36:21 +0100 (ven., 04 déc. 2009) | 2 lines MAX_DIALOGUE_OPTIONS_IN_ROSTER and MAX_ANSWER_PER_PERSON have to be the same value (they really are the same thing). Make sure they are. ------------------------------------------------------------------------ r2129 | ahuillet | 2009-12-03 23:43:54 +0100 (jeu., 03 déc. 2009) | 1 line Removed an unused (fdclassic legacy, as usual) enum ------------------------------------------------------------------------ r2128 | fluzz | 2009-12-03 22:49:13 +0100 (jeu., 03 déc. 2009) | 1 line Adapt bot hovering/selection/shoot to interface removal ------------------------------------------------------------------------ r2127 | ahuillet | 2009-12-03 22:39:27 +0100 (jeu., 03 déc. 2009) | 1 line struct.h: remove more unused fields ------------------------------------------------------------------------ r2126 | ahuillet | 2009-12-03 22:19:45 +0100 (jeu., 03 déc. 2009) | 1 line Forgot to actually remove the struct fields in previous commit. ------------------------------------------------------------------------ r2125 | ahuillet | 2009-12-03 22:13:57 +0100 (jeu., 03 déc. 2009) | 1 line Remove two unused fields in GameConfig ------------------------------------------------------------------------ r2124 | ahuillet | 2009-12-03 22:13:17 +0100 (jeu., 03 déc. 2009) | 1 line Fix build in croppy.c following removal of unused #defines ------------------------------------------------------------------------ r2123 | ahuillet | 2009-12-02 15:54:09 +0100 (mer., 02 déc. 2009) | 1 line defs.h: remove all unused #defines. ------------------------------------------------------------------------ r2122 | ahuillet | 2009-12-02 12:27:28 +0100 (mer., 02 déc. 2009) | 1 line remove now unused load_lua() function ------------------------------------------------------------------------ r2121 | ahuillet | 2009-12-02 12:19:36 +0100 (mer., 02 déc. 2009) | 1 line dialog validation: add execution tests, with limitations in code coverage tied to branches ------------------------------------------------------------------------ r2120 | ahuillet | 2009-12-02 09:58:12 +0100 (mer., 02 déc. 2009) | 1 line Eat input in ThouHastWon/ThouArtDefeated - fixes "game exits" bug when dying. ------------------------------------------------------------------------ r2119 | ahuillet | 2009-12-02 09:57:39 +0100 (mer., 02 déc. 2009) | 1 line adding items to inventory, when out of room in the inventory, does not display a click-waiting message any longer ------------------------------------------------------------------------ r2118 | ahuillet | 2009-11-30 22:09:40 +0100 (lun., 30 nov. 2009) | 1 line Add LoadShip benchmark ------------------------------------------------------------------------ r2117 | ahuillet | 2009-11-30 15:37:43 +0100 (lun., 30 nov. 2009) | 1 line Benchmark: add timing information to dialog validator - not useful, but better than displaying "0 ms" all the time ------------------------------------------------------------------------ r2116 | ahuillet | 2009-11-30 15:37:15 +0100 (lun., 30 nov. 2009) | 1 line Dialogs: remove nonexisting people internal code from chat.c, so the dialog validator does not complain about them. ------------------------------------------------------------------------ r2115 | ahuillet | 2009-11-30 15:19:26 +0100 (lun., 30 nov. 2009) | 1 line Add dialog validator (static analysis only - dialog + Lua syntax) ------------------------------------------------------------------------ r2114 | salimiles | 2009-11-30 00:00:41 +0100 (lun., 30 nov. 2009) | 3 lines Replaced "1337" open parentheses with 'c' in Sorenson's dialog so that the perlscript lua validator will not have to be complicated. ------------------------------------------------------------------------ r2113 | salimiles | 2009-11-29 17:33:03 +0100 (dim., 29 nov. 2009) | 3 lines Removed refrence to non-existant chat node 12 (reported in bug 2905565). ------------------------------------------------------------------------ r2112 | ahuillet | 2009-11-29 12:41:45 +0100 (dim., 29 nov. 2009) | 1 line Added new track by Nario, contributed over a year ago. ------------------------------------------------------------------------ r2111 | stedevil | 2009-11-29 07:26:06 +0100 (dim., 29 nov. 2009) | 1 line Fix dialog errors reported by Ross Combs ------------------------------------------------------------------------ r2110 | fluzz | 2009-11-28 22:48:23 +0100 (sam., 28 nov. 2009) | 1 line Fix an error in a sprintf format string ------------------------------------------------------------------------ r2109 | fluzz | 2009-11-28 22:36:36 +0100 (sam., 28 nov. 2009) | 1 line Picking of dropped items, while X key is pressed, adapted to interface removal ------------------------------------------------------------------------ r2108 | fluzz | 2009-11-28 22:35:00 +0100 (sam., 28 nov. 2009) | 1 line savestruct.c regenerated to correctly read/save the new TakeoverSuccesses and TakeoverFailures attributes ------------------------------------------------------------------------ r2107 | salimiles | 2009-11-28 00:24:26 +0100 (sam., 28 nov. 2009) | 3 lines Hacked bots will now tell you what type of bot they are. ------------------------------------------------------------------------ r2106 | salimiles | 2009-11-26 09:11:07 +0100 (jeu., 26 nov. 2009) | 6 lines This patch makes tracks the number of successes and failures of the takeover minigame against each bot type. The patch also provides that ratio (as a % success) in the splash screen prior to the start of each minigame. This uses a slighly diffrent variable naming scheme than the 11/2/09 stats-diffs.diff patch. ------------------------------------------------------------------------ r2105 | salimiles | 2009-11-26 08:15:34 +0100 (jeu., 26 nov. 2009) | 3 lines Test commit fix Easy infinite money - ID: 2902746 ------------------------------------------------------------------------ r2104 | ahuillet | 2009-11-22 18:21:54 +0100 (dim., 22 nov. 2009) | 1 line benchmark: remove leftover callgrind functions ------------------------------------------------------------------------ r2103 | ahuillet | 2009-11-22 18:19:17 +0100 (dim., 22 nov. 2009) | 1 line Added a benchmark infrastructure. freedroidRPG -b <benchname>. This commit includes "text", a text rendering performance test. ------------------------------------------------------------------------ r2102 | ahuillet | 2009-11-22 18:18:48 +0100 (dim., 22 nov. 2009) | 1 line Move glEnable(GL_CLIP_PLANE*) at the right place in PutCharFont. This is for state correctness, with no known bugs. ------------------------------------------------------------------------ r2101 | stedevil | 2009-11-12 17:52:23 +0100 (jeu., 12 nov. 2009) | 1 line Remove lots of unused maplabels on lvl9 ------------------------------------------------------------------------ r2100 | stedevil | 2009-11-12 17:51:28 +0100 (jeu., 12 nov. 2009) | 1 line Remove stalker name from 3 bots and delete 1 that is among randomized on level ------------------------------------------------------------------------ r2099 | stedevil | 2009-11-12 17:25:16 +0100 (jeu., 12 nov. 2009) | 1 line Move ammo to below durability in popup to be more consistent between weapons ------------------------------------------------------------------------ r2098 | stedevil | 2009-11-12 17:03:47 +0100 (jeu., 12 nov. 2009) | 1 line Fix free XP from Kevins prisoners ------------------------------------------------------------------------ r2097 | ahuillet | 2009-11-11 17:07:32 +0100 (mer., 11 nov. 2009) | 1 line bender dialog improvements ------------------------------------------------------------------------ r2096 | fluzz | 2009-11-09 22:42:52 +0100 (lun., 09 nov. 2009) | 1 line Adapt item's pick&drop code to interface removal (apart from selection when X key is pressed) ------------------------------------------------------------------------ r2095 | ahuillet | 2009-11-04 10:03:45 +0100 (mer., 04 nov. 2009) | 1 line dialog: fix Lua syntax error in Pendragon dialog, reported by Rostislav Matl ------------------------------------------------------------------------ r2094 | ahuillet | 2009-11-04 09:59:26 +0100 (mer., 04 nov. 2009) | 1 line dialog: fix Lua syntax error in Benjamin dialog, reported by Rostislav Matl ------------------------------------------------------------------------ r2093 | ahuillet | 2009-11-02 20:02:54 +0100 (lun., 02 nov. 2009) | 1 line lvleditor: remove quickbar code (unused) ------------------------------------------------------------------------ r2092 | ahuillet | 2009-11-02 19:59:55 +0100 (lun., 02 nov. 2009) | 1 line lvleditor: make it impossible to place obstacles out of the map ------------------------------------------------------------------------ r2091 | ahuillet | 2009-11-01 17:23:20 +0100 (dim., 01 nov. 2009) | 1 line Fix typo in Tania's dialog. reported by stevendh on IRC. ------------------------------------------------------------------------ r2090 | ahuillet | 2009-10-29 12:52:31 +0100 (jeu., 29 oct. 2009) | 2 lines lvledit: when deleting an obstacle, delete the (possibly) associated label. Warning: undoing this operation does not restore the label. ------------------------------------------------------------------------ r2089 | ahuillet | 2009-10-29 12:37:44 +0100 (jeu., 29 oct. 2009) | 1 line Improved error reporting of our_IMG_load_wrapper(), so we know what happens when SDL_image fails to load a file. ------------------------------------------------------------------------ r2088 | fluzz | 2009-10-28 22:12:52 +0100 (mer., 28 oct. 2009) | 1 line Refresh visible levels list when teleporting Tux ------------------------------------------------------------------------ r2087 | fluzz | 2009-10-28 00:39:37 +0100 (mer., 28 oct. 2009) | 1 line Ensure that the visible levels list is cleaned up when starting a new game ------------------------------------------------------------------------ r2086 | stedevil | 2009-10-27 23:52:04 +0100 (mar., 27 oct. 2009) | 1 line Fix lvl 0 Bender getting stuck outside of docs office ------------------------------------------------------------------------ r2085 | stedevil | 2009-10-27 23:17:07 +0100 (mar., 27 oct. 2009) | 1 line Fix lvl 37 Tutorial to make Tom not get stuck ------------------------------------------------------------------------ r2084 | ahuillet | 2009-10-27 17:09:44 +0100 (mar., 27 oct. 2009) | 1 line OpenGL: fix our_SDL_blit_wrapper() glRasterPos Y position. ------------------------------------------------------------------------ r2083 | ahuillet | 2009-10-27 13:41:19 +0100 (mar., 27 oct. 2009) | 1 line SaveShip now uses struct auto_string facility. Clearer, shorter, and three times (on my test machine) faster code. ------------------------------------------------------------------------ r2082 | ahuillet | 2009-10-27 13:41:05 +0100 (mar., 27 oct. 2009) | 1 line Removed unused variable in UpdateCountersForThisFrame() ------------------------------------------------------------------------ r2081 | ahuillet | 2009-10-27 13:40:53 +0100 (mar., 27 oct. 2009) | 1 line Remove unused variable in InitFreedroid() ------------------------------------------------------------------------ r2080 | ahuillet | 2009-10-27 13:40:41 +0100 (mar., 27 oct. 2009) | 1 line Remove an unused variable in chat.c ------------------------------------------------------------------------ r2079 | ahuillet | 2009-10-27 11:07:49 +0100 (mar., 27 oct. 2009) | 2 lines Random dungeons: fixed SaveShip so as to properly save random dungeons when necessary (ie. when saving a game), and not save them when editing levels. This is expected to fix all outstanding problems related to random dungeons changing at every game load. ------------------------------------------------------------------------ r2078 | ahuillet | 2009-10-27 11:07:32 +0100 (mar., 27 oct. 2009) | 1 line menu: set game_root_mode to GAME and LEVELEDIT a bit earlier so that when we load a ship we know if this is for the leveleditor or a game (and can make decisions about random dungeons accordingly) ------------------------------------------------------------------------ r2077 | stedevil | 2009-10-23 10:58:10 +0200 (ven., 23 oct. 2009) | 1 line Remake wall changes on lvl 31 (HF Entrance) ------------------------------------------------------------------------ r2076 | fluzz | 2009-10-23 10:48:59 +0200 (ven., 23 oct. 2009) | 1 line Reverting to a not-messed revision (2063) ------------------------------------------------------------------------ r2075 | stedevil | 2009-10-23 01:38:07 +0200 (ven., 23 oct. 2009) | 1 line Fix indentation, nuke FirstTime, update get_player_name and make cookies all lower case on all dialogs ------------------------------------------------------------------------ r2074 | fluzz | 2009-10-23 00:13:40 +0200 (ven., 23 oct. 2009) | 1 line Fix read format of item's pos attribute ------------------------------------------------------------------------ r2073 | stedevil | 2009-10-22 23:58:26 +0200 (jeu., 22 oct. 2009) | 1 line Fix indentation, nuke FirstTime and make cookies all lower case ------------------------------------------------------------------------ r2072 | stedevil | 2009-10-22 23:36:35 +0200 (jeu., 22 oct. 2009) | 1 line Remove old funky lua get-playername with new better working one ------------------------------------------------------------------------ r2071 | fluzz | 2009-10-22 23:30:54 +0200 (jeu., 22 oct. 2009) | 1 line Wrong file rename in last commit (rev 2070). Reverting. ------------------------------------------------------------------------ r2070 | fluzz | 2009-10-22 23:29:01 +0200 (jeu., 22 oct. 2009) | 1 line Regenerate animated obstacles list just before animations are run (to ensure the list is up to date, whatever happened before) ------------------------------------------------------------------------ r2069 | stedevil | 2009-10-22 23:26:40 +0200 (jeu., 22 oct. 2009) | 1 line Proper cleanup of takeover dialog ------------------------------------------------------------------------ r2068 | stedevil | 2009-10-22 11:27:34 +0200 (jeu., 22 oct. 2009) | 1 line Slightly changed weird wall on HF entrance ------------------------------------------------------------------------ r2067 | fluzz | 2009-10-21 23:30:42 +0200 (mer., 21 oct. 2009) | 1 line Draw items on all visible levels ------------------------------------------------------------------------ r2066 | fluzz | 2009-10-21 22:02:15 +0200 (mer., 21 oct. 2009) | 1 line Add a virt_pos field in the item_s structure, and change the pos field's type (finepoint -> gps). Change code accordingly. ------------------------------------------------------------------------ r2065 | fluzz | 2009-10-20 23:18:38 +0200 (mar., 20 oct. 2009) | 1 line In preparation to the display of the items of all visible levels, move the blitting of no_thrown items and of the mouse move cursor inside blit_preput_objects_according_to_blitting_list() ------------------------------------------------------------------------ r2064 | fluzz | 2009-10-20 22:35:28 +0200 (mar., 20 oct. 2009) | 1 line Preput obstacles were also blitted inside blit_nonpreput_objects_according_to_blitting_list() ------------------------------------------------------------------------ r2063 | stedevil | 2009-10-20 21:24:58 +0200 (mar., 20 oct. 2009) | 1 line Remove po dirs ------------------------------------------------------------------------ r2062 | stedevil | 2009-10-20 21:24:04 +0200 (mar., 20 oct. 2009) | 1 line Fix end_dialog not working in EveryTime ------------------------------------------------------------------------ r2061 | stedevil | 2009-10-20 12:25:15 +0200 (mar., 20 oct. 2009) | 1 line Fix some dialog bugs in firsttime/initialization ------------------------------------------------------------------------ r2060 | ahuillet | 2009-10-20 11:22:34 +0200 (mar., 20 oct. 2009) | 2 lines Remove "always execute prior to dialog start" from dialogs, that was deprecated. ------------------------------------------------------------------------ r2059 | stedevil | 2009-10-19 22:16:40 +0200 (lun., 19 oct. 2009) | 1 line Lualization; NPC and AlwaysExecute... finally gone from dialogs ------------------------------------------------------------------------ r2058 | stedevil | 2009-10-19 20:55:10 +0200 (lun., 19 oct. 2009) | 1 line clean up spencer a bit ------------------------------------------------------------------------ r2057 | ahuillet | 2009-10-19 20:25:39 +0200 (lun., 19 oct. 2009) | 1 line Remove translations support. ------------------------------------------------------------------------ r2056 | ahuillet | 2009-10-19 20:25:15 +0200 (lun., 19 oct. 2009) | 1 line Remove po/. ------------------------------------------------------------------------ r2055 | ahuillet | 2009-10-19 19:03:48 +0200 (lun., 19 oct. 2009) | 2 lines Replace "hog CPU" by "limit framerate", which rests the CPU when framerate is above 30FPS in order to save power. ------------------------------------------------------------------------ r2054 | stedevil | 2009-10-18 13:46:51 +0200 (dim., 18 oct. 2009) | 1 line Some more lualization ------------------------------------------------------------------------ r2053 | stedevil | 2009-10-18 13:46:03 +0200 (dim., 18 oct. 2009) | 1 line Lualize Sorenson and merge subdialog ------------------------------------------------------------------------ r2052 | stedevil | 2009-10-18 10:32:11 +0200 (dim., 18 oct. 2009) | 1 line Lualize Pendragon and merge subdialog ------------------------------------------------------------------------ r2051 | fluzz | 2009-10-17 23:33:03 +0200 (sam., 17 oct. 2009) | 1 line Reset visible_levels list and animations at the end of LoadGame() ------------------------------------------------------------------------ r2050 | fluzz | 2009-10-17 22:49:28 +0200 (sam., 17 oct. 2009) | 1 line Combine the 4 animated obstacles lists into one unique list. Add a function pointer in the obstacle_spec structure, to associate an animation to a given type of obstacle. Change current obstacles definitions accordingly ------------------------------------------------------------------------ r2049 | ahuillet | 2009-10-17 19:40:30 +0200 (sam., 17 oct. 2009) | 1 line Nuke gettimeofday()-based timing which was disabled by a #define. ------------------------------------------------------------------------ r2048 | ahuillet | 2009-10-17 19:35:53 +0200 (sam., 17 oct. 2009) | 3 lines Revert "Nuke gettimeofday()-based timing which was #defined out." Wrong commit. ------------------------------------------------------------------------ r2047 | ahuillet | 2009-10-17 19:31:38 +0200 (sam., 17 oct. 2009) | 1 line Nuke gettimeofday()-based timing which was #defined out. ------------------------------------------------------------------------ r2046 | ahuillet | 2009-10-17 19:31:24 +0200 (sam., 17 oct. 2009) | 1 line Remove a small memleak in SaveGameConfig ------------------------------------------------------------------------ r2045 | ahuillet | 2009-10-17 19:31:06 +0200 (sam., 17 oct. 2009) | 1 line Remove a tiny memleak with the WM icon ------------------------------------------------------------------------ r2044 | stedevil | 2009-10-17 10:29:34 +0200 (sam., 17 oct. 2009) | 1 line A bunch more lualized and cleaned up dialogs ------------------------------------------------------------------------ r2043 | stedevil | 2009-10-17 00:47:30 +0200 (sam., 17 oct. 2009) | 1 line Doh! ------------------------------------------------------------------------ r2042 | stedevil | 2009-10-17 00:43:28 +0200 (sam., 17 oct. 2009) | 1 line Lualize and sanitize Kevin and merge subdialog into main ------------------------------------------------------------------------ r2041 | stedevil | 2009-10-16 21:34:28 +0200 (ven., 16 oct. 2009) | 1 line lualize Jasmine ------------------------------------------------------------------------ r2040 | stedevil | 2009-10-16 08:54:24 +0200 (ven., 16 oct. 2009) | 1 line lualize Francis ------------------------------------------------------------------------ r2039 | stedevil | 2009-10-15 15:26:35 +0200 (jeu., 15 oct. 2009) | 1 line lualize ewald and upgrade server ------------------------------------------------------------------------ r2038 | stedevil | 2009-10-15 14:57:42 +0200 (jeu., 15 oct. 2009) | 1 line delete outdated subdialogs ------------------------------------------------------------------------ r2037 | stedevil | 2009-10-15 14:56:16 +0200 (jeu., 15 oct. 2009) | 1 line Lualize Duncan and merge 2 subdialogs into main ------------------------------------------------------------------------ r2036 | stedevil | 2009-10-15 14:55:20 +0200 (jeu., 15 oct. 2009) | 1 line Fixup Dixon ------------------------------------------------------------------------ r2035 | stedevil | 2009-10-15 13:14:05 +0200 (jeu., 15 oct. 2009) | 1 line Clean up and lualize Doc ------------------------------------------------------------------------ r2034 | stedevil | 2009-10-15 12:40:31 +0200 (jeu., 15 oct. 2009) | 1 line More lualization ------------------------------------------------------------------------ r2033 | stedevil | 2009-10-15 12:35:22 +0200 (jeu., 15 oct. 2009) | 1 line Delete old unused subdialog ------------------------------------------------------------------------ r2032 | stedevil | 2009-10-15 12:32:11 +0200 (jeu., 15 oct. 2009) | 1 line Make sure we handle doors stuck in a transitional state if tux leaves a level before door is fully closed. Otherwise game exits with error. ------------------------------------------------------------------------ r2031 | stedevil | 2009-10-15 12:22:02 +0200 (jeu., 15 oct. 2009) | 1 line merge old subdialog texts that where missing and some other improvments ------------------------------------------------------------------------ r2030 | stedevil | 2009-10-15 12:06:12 +0200 (jeu., 15 oct. 2009) | 1 line latest round of map updates ------------------------------------------------------------------------ r2029 | stedevil | 2009-10-15 10:10:33 +0200 (jeu., 15 oct. 2009) | 1 line Replace 711 with 999 in Master arena and change dialog to reflect fighting with Holograms ------------------------------------------------------------------------ r2028 | stedevil | 2009-10-15 09:49:06 +0200 (jeu., 15 oct. 2009) | 1 line Lualize ------------------------------------------------------------------------ r2027 | fluzz | 2009-10-14 11:04:59 +0200 (mer., 14 oct. 2009) | 1 line Add lists of animated objects inside the visible levels, so that obstacles on neighbor levels are also animated. Remove the global lists ------------------------------------------------------------------------ r2026 | stedevil | 2009-10-10 23:40:56 +0200 (sam., 10 oct. 2009) | 1 line Fixing cave bug and more bot factory work ------------------------------------------------------------------------ r2025 | stedevil | 2009-10-10 02:52:59 +0200 (sam., 10 oct. 2009) | 1 line Adding lvl 46 S from town and starting bot factory layout on lvl 24 ------------------------------------------------------------------------ r2024 | stedevil | 2009-10-10 01:56:44 +0200 (sam., 10 oct. 2009) | 1 line fixing remaining water edges ------------------------------------------------------------------------ r2023 | stedevil | 2009-10-09 11:45:40 +0200 (ven., 09 oct. 2009) | 1 line propset and few tile changes in town ------------------------------------------------------------------------ r2022 | stedevil | 2009-10-09 11:33:53 +0200 (ven., 09 oct. 2009) | 1 line adding 2 more dilithium crystals in easy to reach area on lvl 33 ------------------------------------------------------------------------ r2021 | stedevil | 2009-10-09 11:21:21 +0200 (ven., 09 oct. 2009) | 1 line remake waterline lvl 9 n 31 with new graphics ------------------------------------------------------------------------ r2020 | stedevil | 2009-10-09 11:19:13 +0200 (ven., 09 oct. 2009) | 1 line remove black line ------------------------------------------------------------------------ r2019 | stedevil | 2009-10-09 10:06:17 +0200 (ven., 09 oct. 2009) | 1 line remove black line ------------------------------------------------------------------------ r2018 | fluzz | 2009-10-07 22:59:27 +0200 (mer., 07 oct. 2009) | 1 line Smart management of the visible_level_list (add and remove neighbors only when needed) ------------------------------------------------------------------------ r2017 | fluzz | 2009-10-01 12:32:41 +0200 (jeu., 01 oct. 2009) | 1 line Add a 'valid' field in the visible_level structure. Adapt BROWSE_VISIBLE_LEVELS() and BROWSE_NEARBY_VISIBLE_LEVELS() accordingly. ------------------------------------------------------------------------ r2016 | fluzz | 2009-09-28 10:31:19 +0200 (lun., 28 sept. 2009) | 1 line ligth radius computation: optimisation of light sources virtual gps transformations ------------------------------------------------------------------------ r2015 | fluzz | 2009-09-27 21:23:26 +0200 (dim., 27 sept. 2009) | 1 line Emit light from emitting obstacles on neighbor levels ------------------------------------------------------------------------ r2014 | fluzz | 2009-09-27 18:13:06 +0200 (dim., 27 sept. 2009) | 1 line Emit light from bots on neighbor levels ------------------------------------------------------------------------ r2013 | fluzz | 2009-09-27 14:53:22 +0200 (dim., 27 sept. 2009) | 13 lines 2 changes in the way to compute a light strength (calculate_light_strength()): 1) Compute a light strength instead of a darkness strength. Now a light strength is between 0 (full dark) and 19 (full light). 2) A light source's strength now defines an amount of light that is added to the level's ambient light strength. Change 'light_radius_bonus' level's parameter into 'light_bonus', to reflect this change. Adapt freedroid.levels, obstacles' definition, level editor menu entries, and revert the numbering scheme of the light_radius_chunks iso files accordingly. ------------------------------------------------------------------------ r2012 | fluzz | 2009-09-26 21:24:45 +0200 (sam., 26 sept. 2009) | 1 line Add a comment to explain the light interpolation algorithm ------------------------------------------------------------------------ r2011 | ahuillet | 2009-09-20 17:40:27 +0200 (dim., 20 sept. 2009) | 1 line Fix a memory leak in SaveShip (forgot to free_autostr). ------------------------------------------------------------------------ r2010 | ahuillet | 2009-09-20 16:52:46 +0200 (dim., 20 sept. 2009) | 1 line Compress shipfiles. ------------------------------------------------------------------------ r2009 | ahuillet | 2009-09-20 16:52:27 +0200 (dim., 20 sept. 2009) | 1 line shut up some warnings ------------------------------------------------------------------------ r2008 | ahuillet | 2009-09-20 16:52:14 +0200 (dim., 20 sept. 2009) | 1 line add a 0 at the end of the buffer when returning from inflate_stream() ------------------------------------------------------------------------ r2007 | ahuillet | 2009-09-20 16:52:02 +0200 (dim., 20 sept. 2009) | 1 line Remove a warning in deflate_to_stream. ------------------------------------------------------------------------ r2006 | ahuillet | 2009-09-20 16:51:50 +0200 (dim., 20 sept. 2009) | 2 lines Compress savegames through zlib. They are no longer directly manually editable: they need to be piped through zpipe first. ------------------------------------------------------------------------ r2005 | ahuillet | 2009-09-20 16:51:38 +0200 (dim., 20 sept. 2009) | 1 line Add deflate_to_stream() and improve inflate_stream() error reporting. ------------------------------------------------------------------------ r2004 | ahuillet | 2009-09-20 16:51:23 +0200 (dim., 20 sept. 2009) | 2 lines savegames now rely on a auto_string as a preparation for compression support ------------------------------------------------------------------------ r2003 | ahuillet | 2009-09-20 16:51:02 +0200 (dim., 20 sept. 2009) | 2 lines Added struct auto_string, an automatically resizable string facility for use in savegame code. ------------------------------------------------------------------------ r2002 | ahuillet | 2009-09-19 14:34:25 +0200 (sam., 19 sept. 2009) | 1 line MissionName static array -> mission_name dynamic string ------------------------------------------------------------------------ r2001 | ahuillet | 2009-09-19 14:34:09 +0200 (sam., 19 sept. 2009) | 1 line lua: implement npc_dead("character name") function ------------------------------------------------------------------------ r2000 | ahuillet | 2009-09-19 14:10:39 +0200 (sam., 19 sept. 2009) | 2 lines dialog_section_name and short_description_text enemy struct fields are now dynamic strings ------------------------------------------------------------------------ r1999 | ahuillet | 2009-09-19 14:10:22 +0200 (sam., 19 sept. 2009) | 1 line fix malloc size in read_string() ------------------------------------------------------------------------ r1998 | ahuillet | 2009-09-19 14:10:06 +0200 (sam., 19 sept. 2009) | 1 line free cookies strings when starting a new character ------------------------------------------------------------------------ r1997 | ahuillet | 2009-09-19 12:40:52 +0200 (sam., 19 sept. 2009) | 2 lines mission diary texts are now saved with games - no more crashes when bringing up quest log after a game load ------------------------------------------------------------------------ r1996 | ahuillet | 2009-09-18 22:51:58 +0200 (ven., 18 sept. 2009) | 2 lines Don't bother writing the savegame version string at the beginning: it is present in the "tux_t" structure. ------------------------------------------------------------------------ r1995 | ahuillet | 2009-09-18 22:51:44 +0200 (ven., 18 sept. 2009) | 1 line make big screen messages of "string" type ------------------------------------------------------------------------ r1994 | ahuillet | 2009-09-18 22:51:14 +0200 (ven., 18 sept. 2009) | 1 line Chat cookies are now dynamically allocated. ------------------------------------------------------------------------ r1993 | ahuillet | 2009-09-18 22:50:39 +0200 (ven., 18 sept. 2009) | 1 line savestruct: separate "char arrays" (static) from "strings" (dynamic) ------------------------------------------------------------------------ r1992 | ahuillet | 2009-09-17 11:06:31 +0200 (jeu., 17 sept. 2009) | 3 lines Added "full" sidewalk floor tile contributed by Miles ------------------------------------------------------------------------ r1991 | ahuillet | 2009-09-17 09:29:12 +0200 (jeu., 17 sept. 2009) | 3 lines Updated sidewalk with sand corners - not 100% perfect yet. ------------------------------------------------------------------------ r1990 | ahuillet | 2009-09-16 13:51:12 +0200 (mer., 16 sept. 2009) | 5 lines obstacle states: make sure opening a door twice does not crash by defining for obstacles the states that change them to themselves. The current way of doing this is not very good, we could use another Lua data structure... ------------------------------------------------------------------------ r1989 | ahuillet | 2009-09-16 11:35:38 +0200 (mer., 16 sept. 2009) | 3 lines make_atlas: randomly permutate the order of images to be placed - this can help keep the atlas size smaller ------------------------------------------------------------------------ r1988 | ahuillet | 2009-09-16 10:42:06 +0200 (mer., 16 sept. 2009) | 3 lines Added sidewalk with sand corners. ------------------------------------------------------------------------ r1987 | ahuillet | 2009-09-15 09:42:12 +0200 (mar., 15 sept. 2009) | 1 line improved shoreline on level 8 ------------------------------------------------------------------------ r1986 | ahuillet | 2009-09-15 09:37:09 +0200 (mar., 15 sept. 2009) | 1 line fixed typos in Spencer dialog ------------------------------------------------------------------------ r1985 | ahuillet | 2009-09-15 09:36:18 +0200 (mar., 15 sept. 2009) | 1 line removed useless change_obstacle_state() call in Kevin.dialog ------------------------------------------------------------------------ r1984 | ahuillet | 2009-09-14 11:23:12 +0200 (lun., 14 sept. 2009) | 3 lines Added new shoreline tiles contributed by Miles. ------------------------------------------------------------------------ r1983 | fluzz | 2009-09-14 00:09:51 +0200 (lun., 14 sept. 2009) | 1 line Interpolate ambient light and light emitted from Tux at levels' boundaries ------------------------------------------------------------------------ r1982 | fluzz | 2009-09-11 18:19:18 +0200 (ven., 11 sept. 2009) | 1 line Temporary fix of OldTownGateGuardLeader.dialog file to avoid breaking freedroidRPG's build. See bug #2856953 ------------------------------------------------------------------------ r1981 | fluzz | 2009-09-11 18:01:59 +0200 (ven., 11 sept. 2009) | 1 line Fix savestruct.c to reflect the changes commited in rev. 1978 ------------------------------------------------------------------------ r1980 | fluzz | 2009-09-10 23:33:06 +0200 (jeu., 10 sept. 2009) | 1 line Adapt 'darkness map' computation to level interfaces removal ------------------------------------------------------------------------ r1979 | fluzz | 2009-09-10 23:31:01 +0200 (jeu., 10 sept. 2009) | 1 line Light sources: replace the two light_sources[] and light_source_strengthes[] arrays by a unique array of struct, and use a gps type instead of a moderately_finepoint type to define light sources positions ------------------------------------------------------------------------ r1978 | ahuillet | 2009-09-10 21:07:06 +0200 (jeu., 10 sept. 2009) | 1 line remove one unused field in struct tux_t, legacy from freedroidClassic ------------------------------------------------------------------------ r1977 | ahuillet | 2009-09-10 17:54:30 +0200 (jeu., 10 sept. 2009) | 3 lines dialogs: Miles McCammon added content to DocMoore and Michelangelo The dilithium quest for michelangelo now requires 3 crystals. ------------------------------------------------------------------------ r1976 | ahuillet | 2009-09-10 17:29:51 +0200 (jeu., 10 sept. 2009) | 1 line dialog: Miles McCammon improved the town sentinel dialog ------------------------------------------------------------------------ r1975 | fluzz | 2009-09-09 23:43:12 +0200 (mer., 09 sept. 2009) | 1 line Remove the prototype of a no more existing function ------------------------------------------------------------------------ r1974 | fluzz | 2009-09-09 23:23:21 +0200 (mer., 09 sept. 2009) | 1 line NEIGHBOR_ID_xxx(lvl) macros moved from view.c to global.h, to be available eveywhere ------------------------------------------------------------------------ r1973 | ahuillet | 2009-09-06 19:24:07 +0200 (dim., 06 sept. 2009) | 3 lines Miles McCammon fixed change_obstacle() calls in freedroid.quests - the game does not crash any longer when winning a fight in the arena. Bug introduced in rev. 1972. ------------------------------------------------------------------------ r1972 | fluzz | 2009-09-02 23:14:00 +0200 (mer., 02 sept. 2009) | 6 lines For correct ligthness computation, levels' minimum_light_value has to be in ]-NUMBER_OF_SHADOW_IMAGES, 0] range, and levels' light_radius_bonus has to be >= 0. Fix level editor and freedroid.levels accordingly. ------------------------------------------------------------------------ r1971 | ahuillet | 2009-09-01 19:12:38 +0200 (mar., 01 sept. 2009) | 2 lines quest log now provides visual feedback when it has been updated. It is very rough: improvements welcome. ------------------------------------------------------------------------ r1970 | ahuillet | 2009-09-01 19:12:19 +0200 (mar., 01 sept. 2009) | 3 lines Sanitize the obstacle states system. script_helpers.lua now contains a table that provides mappings. change_obstacle_state is the function to use in Lua scripts. ------------------------------------------------------------------------ r1969 | ahuillet | 2009-08-25 22:40:31 +0200 (mar., 25 août 2009) | 1 line opengl: do not clear the screen before drawing a frame, it is pointless ------------------------------------------------------------------------ r1968 | fluzz | 2009-08-25 00:31:34 +0200 (mar., 25 août 2009) | 2 lines Adapt bullet/blast/spell collision and moving code to interface removal ------------------------------------------------------------------------ r1967 | ahuillet | 2009-08-24 11:09:22 +0200 (lun., 24 août 2009) | 3 lines opengl: disable alpha testing when doing blending. fixes tux and walls transparency on certain nvidia drivers ------------------------------------------------------------------------ r1966 | ahuillet | 2009-08-24 10:40:26 +0200 (lun., 24 août 2009) | 4 lines Reindentation of the whole code, using indent -linux -l 140. Forthcoming patches will be required to conform to this style. ------------------------------------------------------------------------ r1965 | fluzz | 2009-08-20 23:17:45 +0200 (jeu., 20 août 2009) | 3 lines Adapted barrel/chest selection code to interface removal ("This commit message is brought to you by Arthur Huillet") ------------------------------------------------------------------------ r1964 | ahuillet | 2009-08-12 22:28:34 +0200 (mer., 12 août 2009) | 1 line dialogs: fix typos in Lua calls that were crashing dialogs. ------------------------------------------------------------------------ r1963 | cygal | 2009-08-10 14:44:32 +0200 (lun., 10 août 2009) | 1 line remove the waypoints that were added by mistake along with last commit ------------------------------------------------------------------------ r1962 | cygal | 2009-08-10 11:46:15 +0200 (lun., 10 août 2009) | 2 lines open a door and add a new "road" to make it easier to leave the first level. ------------------------------------------------------------------------ r1961 | ahuillet | 2009-08-08 23:16:47 +0200 (sam., 08 août 2009) | 2 lines Mission diary is now more usable: we can specify the text to add directly from Lua. ------------------------------------------------------------------------ r1960 | ahuillet | 2009-08-08 23:14:47 +0200 (sam., 08 août 2009) | 1 line fix a small memleak in LoadShip ------------------------------------------------------------------------ r1959 | ahuillet | 2009-08-08 19:20:47 +0200 (sam., 08 août 2009) | 1 line Difficulty level support: the real commit. :) ------------------------------------------------------------------------ r1958 | ahuillet | 2009-08-08 19:13:34 +0200 (sam., 08 août 2009) | 1 line Difficulty level support. ------------------------------------------------------------------------ r1957 | ahuillet | 2009-08-08 19:13:20 +0200 (sam., 08 août 2009) | 2 lines robots: cleanup calibration fields in preparation for difficulty levels implementation ------------------------------------------------------------------------ r1956 | ahuillet | 2009-08-08 17:00:43 +0200 (sam., 08 août 2009) | 2 lines menu: try to make sound volume options a bit clearer regarding the necessity to use left/right arrows to change volume ------------------------------------------------------------------------ r1955 | ahuillet | 2009-08-08 16:39:04 +0200 (sam., 08 août 2009) | 5 lines lvledit: Enable runtime zoom level selection in OpenGL mode. This adds a secondary action to level editor buttons, that is triggered by right click. For now only the zoom button implements a secondary action. ------------------------------------------------------------------------ r1954 | ahuillet | 2009-08-08 16:38:44 +0200 (sam., 08 août 2009) | 2 lines leveleditor zoom: zoom level can now be changed at run time in OpenGL mode. The user interface for this is not yet implemented. ------------------------------------------------------------------------ r1953 | ahuillet | 2009-08-08 16:38:11 +0200 (sam., 08 août 2009) | 1 line Do not create a zoomed out SDL surface for obstacles in OpenGL mode. ------------------------------------------------------------------------ r1952 | ahuillet | 2009-08-08 13:40:17 +0200 (sam., 08 août 2009) | 1 line remove ONE_OVER_LEVEL_EDITOR_ZOOM_OUT_FACT. The compiler can optimize it ------------------------------------------------------------------------ r1951 | fluzz | 2009-07-03 18:17:13 +0200 (ven., 03 juil. 2009) | 4 lines Let spells hit enemies on neighbor levels Change one trigonometrical singulary (an angle of 0 now points towards east) Fix one trigonometrical error ------------------------------------------------------------------------ r1950 | fluzz | 2009-07-02 16:43:51 +0200 (jeu., 02 juil. 2009) | 2 lines Introduce a visible_level_list and 2 macros to browse that list. ------------------------------------------------------------------------ r1949 | ahuillet | 2009-07-01 00:55:20 +0200 (mer., 01 juil. 2009) | 1 line mapgen: fix useless doors and missing waypoints between merged rooms ------------------------------------------------------------------------ r1948 | fluzz | 2009-06-30 23:54:53 +0200 (mar., 30 juin 2009) | 2 lines Adapt bullet's blast handling code to the removal of level interfaces ------------------------------------------------------------------------ r1947 | fluzz | 2009-06-30 22:58:27 +0200 (mar., 30 juin 2009) | 2 lines Adapt bullet handling code to the removal of level interfaces ------------------------------------------------------------------------ r1946 | fluzz | 2009-06-28 23:58:59 +0200 (dim., 28 juin 2009) | 2 lines Use stdarg in append_new_game_message(). Patch submitted by specing. ------------------------------------------------------------------------ r1945 | fluzz | 2009-06-28 23:55:23 +0200 (dim., 28 juin 2009) | 2 lines Typo fix ------------------------------------------------------------------------ r1944 | ahuillet | 2009-06-28 01:02:02 +0200 (dim., 28 juin 2009) | 1 line fix keyboard input issues tied to waiting in dialogs ------------------------------------------------------------------------ r1943 | fluzz | 2009-06-28 00:06:41 +0200 (dim., 28 juin 2009) | 2 lines Let level_is_visible() be aware of diagonal neighbor levels ------------------------------------------------------------------------ r1942 | ahuillet | 2009-06-27 12:14:33 +0200 (sam., 27 juin 2009) | 1 line use GL_TEXTURE_RECTANGLE_ARB for [Re]storeMenuBackground. We assume this extension is available everywhere ------------------------------------------------------------------------ r1941 | ahuillet | 2009-06-27 11:59:54 +0200 (sam., 27 juin 2009) | 1 line print GL extensions at startup. it is a bit too verbose but can be very useful. ------------------------------------------------------------------------ r1940 | stedevil | 2009-06-24 16:05:05 +0200 (mer., 24 juin 2009) | 1 line Fix small goofup in amount of random droids ------------------------------------------------------------------------ r1939 | ahuillet | 2009-06-24 14:16:04 +0200 (mer., 24 juin 2009) | 1 line now supporting dungeons with 1 or 2 connections to the outside world ------------------------------------------------------------------------ r1938 | ahuillet | 2009-06-24 13:44:26 +0200 (mer., 24 juin 2009) | 1 line mapgen: when creating extra connections to ensure connectivity, do not always do it on the corner ------------------------------------------------------------------------ r1937 | ahuillet | 2009-06-24 13:04:27 +0200 (mer., 24 juin 2009) | 1 line mapgen: change number of waypoints to place ------------------------------------------------------------------------ r1936 | ahuillet | 2009-06-24 13:01:57 +0200 (mer., 24 juin 2009) | 1 line increase max number of waypoints on levels ------------------------------------------------------------------------ r1935 | stedevil | 2009-06-24 01:47:20 +0200 (mer., 24 juin 2009) | 1 line Make dungeon menu entry more informative and logical to expand in future ------------------------------------------------------------------------ r1934 | ahuillet | 2009-06-24 01:26:36 +0200 (mer., 24 juin 2009) | 1 line add random bots in random dungeon level 43 for testing ------------------------------------------------------------------------ r1933 | ahuillet | 2009-06-24 01:17:33 +0200 (mer., 24 juin 2009) | 1 line lvledit: display clearly when a level is a random dungeon and therefore cannot be edited ------------------------------------------------------------------------ r1932 | ahuillet | 2009-06-24 01:11:46 +0200 (mer., 24 juin 2009) | 1 line fix build ------------------------------------------------------------------------ r1931 | ahuillet | 2009-06-24 01:09:14 +0200 (mer., 24 juin 2009) | 1 line mapgen: now placing and connecting waypoints. ------------------------------------------------------------------------ r1930 | ahuillet | 2009-06-24 01:08:47 +0200 (mer., 24 juin 2009) | 1 line fix error message when trying to add more waypoints than allowed on a level ------------------------------------------------------------------------ r1929 | stedevil | 2009-06-24 01:08:20 +0200 (mer., 24 juin 2009) | 1 line Changing teleport label naming to "standard" ------------------------------------------------------------------------ r1928 | fluzz | 2009-06-24 00:59:19 +0200 (mer., 24 juin 2009) | 2 lines New pos_inside_level() : used to check if a position is inside level's boundaries ------------------------------------------------------------------------ r1927 | ahuillet | 2009-06-23 23:18:49 +0200 (mar., 23 juin 2009) | 1 line mapgen: now creating waypoints across rooms when making a connection ------------------------------------------------------------------------ r1926 | ahuillet | 2009-06-23 22:56:02 +0200 (mar., 23 juin 2009) | 1 line fix build, sorry ------------------------------------------------------------------------ r1925 | ahuillet | 2009-06-23 21:23:41 +0200 (mar., 23 juin 2009) | 1 line merge fd_hooks.c into mapgen.c as the separation does not make sense in the context of freedroidRPG ------------------------------------------------------------------------ r1924 | ahuillet | 2009-06-23 21:09:16 +0200 (mar., 23 juin 2009) | 1 line mapgen: do not write floor tiles of random dungeons when saving ship file ------------------------------------------------------------------------ r1923 | ahuillet | 2009-06-23 20:43:33 +0200 (mar., 23 juin 2009) | 1 line shut up a warning ------------------------------------------------------------------------ r1922 | ahuillet | 2009-06-23 20:41:39 +0200 (mar., 23 juin 2009) | 1 line random dungeons: now created with entry and exit map labels. ------------------------------------------------------------------------ r1921 | ahuillet | 2009-06-23 19:38:37 +0200 (mar., 23 juin 2009) | 1 line kill leftover debug code ------------------------------------------------------------------------ r1920 | ahuillet | 2009-06-23 19:37:43 +0200 (mar., 23 juin 2009) | 1 line added "random_dungeon" field to struct level. Level 43 is now a random dungeon. ------------------------------------------------------------------------ r1919 | ahuillet | 2009-06-23 18:03:33 +0200 (mar., 23 juin 2009) | 1 line declare prototype of generate_dungeon ------------------------------------------------------------------------ r1918 | ahuillet | 2009-06-23 11:58:46 +0200 (mar., 23 juin 2009) | 1 line set_dungeon_output function needs its prototype in proto.h ------------------------------------------------------------------------ r1917 | ahuillet | 2009-06-23 11:58:00 +0200 (mar., 23 juin 2009) | 1 line now building the map generator ------------------------------------------------------------------------ r1916 | ahuillet | 2009-06-23 11:57:31 +0200 (mar., 23 juin 2009) | 1 line added a random dungeon generator in mapgen/ ------------------------------------------------------------------------ r1915 | ahuillet | 2009-06-23 11:55:43 +0200 (mar., 23 juin 2009) | 1 line "out of obstacle position" error message now tells us what level is to blame. ------------------------------------------------------------------------ r1914 | stedevil | 2009-06-23 11:35:34 +0200 (mar., 23 juin 2009) | 1 line Latest map and bots update ------------------------------------------------------------------------ r1913 | fluzz | 2009-06-22 14:09:38 +0200 (lun., 22 juin 2009) | 2 lines Let Tux correctly move when its final destination is on a diagonal neighbor of the current level. ------------------------------------------------------------------------ r1912 | stedevil | 2009-06-21 23:30:28 +0200 (dim., 21 juin 2009) | 1 line Adding several world edge lvls + renaming Desert of red tears to Desert Valley ------------------------------------------------------------------------ r1911 | stedevil | 2009-06-21 21:31:30 +0200 (dim., 21 juin 2009) | 1 line latest map updates ------------------------------------------------------------------------ r1910 | stedevil | 2009-06-21 21:12:07 +0200 (dim., 21 juin 2009) | 1 line update droid ammount for maps ------------------------------------------------------------------------ r1909 | fluzz | 2009-06-21 11:33:19 +0200 (dim., 21 juin 2009) | 2 lines Upgrade DLC to handle segments that span several levels. ------------------------------------------------------------------------ r1908 | ahuillet | 2009-06-20 13:12:50 +0200 (sam., 20 juin 2009) | 1 line lvledit: display toolbar object info on right click for at least 100ms in order to accomodate for low framerate cases ------------------------------------------------------------------------ r1907 | fluzz | 2009-06-19 16:09:49 +0200 (ven., 19 juin 2009) | 4 lines - Unification of all gps transformations through the use of update_virtual_position() and resolve_virtual_position() - Accelerate gps transformations through the use of two specific arrays (gps_transform_matrix and level_neighbors_map) - Add diagonal levels handling during gps transformations ------------------------------------------------------------------------ r1906 | stedevil | 2009-06-16 01:07:52 +0200 (mar., 16 juin 2009) | 1 line Adding bots and waypoints to lvl 19 & 20 ------------------------------------------------------------------------ r1905 | stedevil | 2009-06-15 22:58:11 +0200 (lun., 15 juin 2009) | 1 line Add indoor/outdoor toggle to menu ------------------------------------------------------------------------ r1904 | stedevil | 2009-06-15 16:41:41 +0200 (lun., 15 juin 2009) | 5 lines Remove outdated editor menu items related to thresholds & level export Add new functionallity - Enter lvlnr in options submenu - Enter lvlnr in interfaces sub-submenu ------------------------------------------------------------------------ r1903 | ahuillet | 2009-06-15 11:22:57 +0200 (lun., 15 juin 2009) | 1 line do not display obstacles when we cannot resolve their virtual position. update_virtual_position needs to be updated in order to work with "diagonal" neighbors ------------------------------------------------------------------------ r1902 | stedevil | 2009-06-15 03:32:52 +0200 (lun., 15 juin 2009) | 1 line Moving editor grass button to less likely place for accidental use ------------------------------------------------------------------------ r1901 | ahuillet | 2009-06-15 00:08:14 +0200 (lun., 15 juin 2009) | 1 line remove leftover debug code. sorry. ------------------------------------------------------------------------ r1900 | ahuillet | 2009-06-14 18:57:56 +0200 (dim., 14 juin 2009) | 1 line fix obstacles with NEEDS_PRE_PUT flag not being displayed at all ------------------------------------------------------------------------ r1899 | ahuillet | 2009-06-14 18:22:04 +0200 (dim., 14 juin 2009) | 1 line fixed waypoint connections not displayed correctly when zooming out and using SDL rendering ------------------------------------------------------------------------ r1898 | ahuillet | 2009-06-14 17:46:12 +0200 (dim., 14 juin 2009) | 1 line do_takeover now takes a game_length parameter, in tenth of a second. the normal value is 100, but the Lua API takeover() function can take an optional second parameter to change this. ------------------------------------------------------------------------ r1897 | ahuillet | 2009-06-14 16:53:51 +0200 (dim., 14 juin 2009) | 1 line added takeover() function to Lua API. ------------------------------------------------------------------------ r1896 | ahuillet | 2009-06-14 16:30:29 +0200 (dim., 14 juin 2009) | 1 line split Takeover function into droid_takeover (do a takeover against a droid), and do_takeover (play a takeover game with X and Y capsules on each side), in preparation of Lua API takeover() function. ------------------------------------------------------------------------ r1895 | ahuillet | 2009-06-14 13:13:13 +0200 (dim., 14 juin 2009) | 1 line clearer error message when trying to render an incorrect shield type ------------------------------------------------------------------------ r1894 | ahuillet | 2009-06-14 13:12:36 +0200 (dim., 14 juin 2009) | 1 line removed tooltip for EXPORT_THIS_LEVEL_BUTTON since we are going to remove it soon ------------------------------------------------------------------------ r1893 | stedevil | 2009-06-14 08:32:54 +0200 (dim., 14 juin 2009) | 1 line Prettying up Norther shoreline (L19,20,16) ------------------------------------------------------------------------ r1892 | stedevil | 2009-06-14 05:41:21 +0200 (dim., 14 juin 2009) | 1 line Move bunker (L34) and secret reseach center (L35) to L38 & 40; Adding enemy bots to L38-40 ------------------------------------------------------------------------ r1891 | stedevil | 2009-06-13 04:01:59 +0200 (sam., 13 juin 2009) | 1 line Fixing firmware upgrade bot waypoints so it doesnt walk in front of hostiles ------------------------------------------------------------------------ r1890 | stedevil | 2009-06-13 02:03:07 +0200 (sam., 13 juin 2009) | 1 line Expanding Desert with area 38-40 ------------------------------------------------------------------------ r1889 | stedevil | 2009-06-12 15:06:18 +0200 (ven., 12 juin 2009) | 1 line Fixing new border between start (L12) and Desert (L10) and to town (L0) and old start (L8) ------------------------------------------------------------------------ r1888 | stedevil | 2009-06-12 13:48:28 +0200 (ven., 12 juin 2009) | 1 line Updating map interface borders and some world layout changes ------------------------------------------------------------------------ r1887 | stedevil | 2009-06-12 11:52:33 +0200 (ven., 12 juin 2009) | 1 line Leftovers from last RC period: Bump max missions from 17->50, remove non needed NEW_MISSION ------------------------------------------------------------------------ r1886 | ahuillet | 2009-06-12 00:12:02 +0200 (ven., 12 juin 2009) | 1 line SADD dialog: fix a typo, a logical error, and wrong mission diary entries ------------------------------------------------------------------------ r1885 | fluzz | 2009-06-07 00:38:57 +0200 (dim., 07 juin 2009) | 2 lines Bug fix : (xlen, ylen) is a valid position, which can be reached when a character traverses a zero-sized interface. ------------------------------------------------------------------------ r1884 | fluzz | 2009-06-07 00:18:22 +0200 (dim., 07 juin 2009) | 3 lines Use a wide-line/rectangle collision detection when DLC is called by the pathfinder (this is to avoid some extreme cases that could lead to Tux or a bot being stuck in an obstacle. see comment in colldet.c). Also add some more predefined colldet filters. ------------------------------------------------------------------------ r1883 | ahuillet | 2009-06-05 13:34:58 +0200 (ven., 05 juin 2009) | 1 line src/Makefile.am: now calling python directly instead of python2.5 ------------------------------------------------------------------------ r1882 | fluzz | 2009-05-26 19:23:40 +0200 (mar., 26 mai 2009) | 2 lines Fix the code used to teleport Tux when he crosses a level's border. ------------------------------------------------------------------------ r1881 | fluzz | 2009-04-14 00:45:01 +0200 (mar., 14 avril 2009) | 2 lines struct.h was forgotten in the last commit (rev 1880) ------------------------------------------------------------------------ r1880 | fluzz | 2009-04-13 19:44:27 +0200 (lun., 13 avril 2009) | 2 lines Transform virtual positions into real positions before to display shadows of obstacles and collision rectangles. ------------------------------------------------------------------------ r1879 | fluzz | 2009-04-09 11:22:16 +0200 (jeu., 09 avril 2009) | 2 lines Leveleditor: Draw a yellow line at interface's border. ------------------------------------------------------------------------ r1878 | ahuillet | 2009-04-05 11:33:22 +0200 (dim., 05 avril 2009) | 1 line fix conceptual errors regarding blue and red lines in the level editor. The red line indicates the level border: end of the level. The blue line indicates the jump position: when will Tux be teleported to the next level. ------------------------------------------------------------------------ r1877 | stedevil | 2009-03-31 05:49:00 +0200 (mar., 31 mars 2009) | 1 line Add and implement new 7.62mm ammo ------------------------------------------------------------------------ r1876 | stedevil | 2009-03-31 05:32:10 +0200 (mar., 31 mars 2009) | 1 line Implementing chainsaw and 0mm ammo, pistol and smg ------------------------------------------------------------------------ r1875 | stedevil | 2009-03-31 05:29:20 +0200 (mar., 31 mars 2009) | 1 line Adding 9mm smg ------------------------------------------------------------------------ r1874 | stedevil | 2009-03-31 05:16:13 +0200 (mar., 31 mars 2009) | 1 line Adding 9mm ammo and pistol ------------------------------------------------------------------------ r1873 | stedevil | 2009-03-31 04:52:28 +0200 (mar., 31 mars 2009) | 1 line Adding chainsaw ------------------------------------------------------------------------ r1872 | stedevil | 2009-03-31 04:40:49 +0200 (mar., 31 mars 2009) | 1 line Removing nr 31 & 32 of the rotation images since adding those would case stutter ------------------------------------------------------------------------ r1871 | stedevil | 2009-03-31 04:37:38 +0200 (mar., 31 mars 2009) | 1 line Updating new small shield graphics ------------------------------------------------------------------------ r1870 | ahuillet | 2009-03-22 09:18:51 +0100 (dim., 22 mars 2009) | 1 line fix zoomed out obstacle displaying in SDL mode. ------------------------------------------------------------------------ r1869 | ahuillet | 2009-03-21 22:44:41 +0100 (sam., 21 mars 2009) | 1 line remove Me.type field that was unused and useless ------------------------------------------------------------------------ r1868 | ahuillet | 2009-03-21 18:07:19 +0100 (sam., 21 mars 2009) | 1 line made some code cleanup on obstacle blitting code. ------------------------------------------------------------------------ r1867 | fluzz | 2009-03-18 19:55:44 +0100 (mer., 18 mars 2009) | 2 lines jump_threshold "NULL" value is now "0" instead of "-1" ------------------------------------------------------------------------ r1866 | fluzz | 2009-03-18 19:50:41 +0100 (mer., 18 mars 2009) | 2 lines Fix get_floor_boundaries() to be compatible with the ongoing level interface elimination ------------------------------------------------------------------------ r1865 | stedevil | 2009-03-17 23:12:45 +0100 (mar., 17 mars 2009) | 1 line Some more manpage improvement by Mattias ------------------------------------------------------------------------ r1864 | stedevil | 2009-03-17 13:05:50 +0100 (mar., 17 mars 2009) | 1 line clearing out some leftover errors ------------------------------------------------------------------------ r1863 | stedevil | 2009-03-17 12:51:19 +0100 (mar., 17 mars 2009) | 1 line Delete old dirs and update map/item_arch ------------------------------------------------------------------------ r1862 | stedevil | 2009-03-17 12:02:57 +0100 (mar., 17 mars 2009) | 1 line Move pills and potions to subdir ------------------------------------------------------------------------ r1861 | stedevil | 2009-03-17 11:44:29 +0100 (mar., 17 mars 2009) | 1 line Move armours to subdir ------------------------------------------------------------------------ r1860 | stedevil | 2009-03-17 10:37:12 +0100 (mar., 17 mars 2009) | 1 line Adjusting ingame image size for helmets ------------------------------------------------------------------------ r1859 | stedevil | 2009-03-17 10:17:38 +0100 (mar., 17 mars 2009) | 1 line clean out old dirs ------------------------------------------------------------------------ r1858 | stedevil | 2009-03-17 10:06:55 +0100 (mar., 17 mars 2009) | 1 line Moving helmets to subdir ------------------------------------------------------------------------ r1857 | stedevil | 2009-03-17 09:38:52 +0100 (mar., 17 mars 2009) | 1 line Infrareds new shotgun ammo and small shield + moving all shields into subdir ------------------------------------------------------------------------ r1856 | stedevil | 2009-03-17 07:18:44 +0100 (mar., 17 mars 2009) | 1 line Matthia patches for manpage and automap ------------------------------------------------------------------------ r1855 | stedevil | 2009-03-16 16:43:33 +0100 (lun., 16 mars 2009) | 1 line Adding rfaust's patch for missing end of line in warning message ------------------------------------------------------------------------ r1854 | stedevil | 2009-03-15 22:14:10 +0100 (dim., 15 mars 2009) | 1 line Add back the missing HF door states ------------------------------------------------------------------------ r1853 | fluzz | 2009-03-15 19:31:51 +0100 (dim., 15 mars 2009) | 2 lines Add exception rules handling to LevelValidator ------------------------------------------------------------------------ r1852 | stedevil | 2009-03-12 07:19:45 +0100 (jeu., 12 mars 2009) | 1 line Remove some more previously hidden objetcs in lvl interfaces ------------------------------------------------------------------------ r1851 | stedevil | 2009-03-09 13:25:48 +0100 (lun., 09 mars 2009) | 1 line Cleaning up lots of previously hidden walls and cruft near leveledges ------------------------------------------------------------------------ r1850 | ahuillet | 2009-03-09 11:09:35 +0100 (lun., 09 mars 2009) | 4 lines Now displaying obstacles across interfaces. struct obstacle_s now has a gps position instead of moderately_finepoint to store the level of the obstacle. ------------------------------------------------------------------------ r1849 | ahuillet | 2009-03-09 11:08:59 +0100 (lun., 09 mars 2009) | 2 lines Blitting list now is a linked list. Preliminary support for on-another-level obstacles displaying. ------------------------------------------------------------------------ r1848 | ahuillet | 2009-03-09 11:08:29 +0100 (lun., 09 mars 2009) | 1 line Interfaces: display floor tiles of other levels ------------------------------------------------------------------------ r1847 | stedevil | 2009-03-08 22:23:52 +0100 (dim., 08 mars 2009) | 1 line Bump version post release ------------------------------------------------------------------------ r1846 | ahuillet | 2009-03-08 22:09:05 +0100 (dim., 08 mars 2009) | 5 lines Now using %hd instead of %hhd as format string when reading data files. Win32 - and other platforms - implement %hhd as %d and write 4 bytes instead of one. This introduced bugs in the past because values were getting overwritten. ------------------------------------------------------------------------ r1845 | ahuillet | 2009-03-08 22:08:44 +0100 (dim., 08 mars 2009) | 5 lines Remove saveloadgame progress meter, add a simple Loading/Saving string. It was found that the progress bar was slowing things down - is that real or just an impression, we do not know, but things feel faster without the bar. ------------------------------------------------------------------------ r1844 | ahuillet | 2009-03-08 22:08:17 +0100 (dim., 08 mars 2009) | 1 line Remove useless "Updating tux images" message ------------------------------------------------------------------------ r1843 | ahuillet | 2009-03-08 22:08:00 +0100 (dim., 08 mars 2009) | 1 line deleted unused freedroid.ruleset file ------------------------------------------------------------------------ r1842 | ahuillet | 2009-03-08 22:07:30 +0100 (dim., 08 mars 2009) | 3 lines Added obstacle lazy loading feature to speed up game start up An option in "Graphics" menu enables users to disable this feature. ------------------------------------------------------------------------ r1841 | ahuillet | 2009-03-08 22:06:38 +0100 (dim., 08 mars 2009) | 5 lines Fix display glitch with save/load progress meter with certain GL drivers The progress meter now relies on StoreMenuBackground (poorly named, but working). Also, GetString needs to have things drawn again when returning. ------------------------------------------------------------------------ r1840 | ahuillet | 2009-03-08 22:06:02 +0100 (dim., 08 mars 2009) | 1 line Takeover: do not heal any of the sides upon victory/defeat. ------------------------------------------------------------------------ r1839 | ahuillet | 2009-03-08 22:05:38 +0100 (dim., 08 mars 2009) | 1 line add configurable program shortcuts ------------------------------------------------------------------------ r1838 | ahuillet | 2009-03-08 22:05:07 +0100 (dim., 08 mars 2009) | 4 lines lvledit: add chest edition code Also changed DropItemAt and GreatShopInterface a bit so they actually return a pointer to the item that was dropped. ------------------------------------------------------------------------ r1837 | ahuillet | 2009-03-08 22:04:21 +0100 (dim., 08 mars 2009) | 1 line remove leftover debug code ------------------------------------------------------------------------ r1836 | ahuillet | 2009-03-08 22:03:44 +0100 (dim., 08 mars 2009) | 1 line lvledit: single_tile_selection now takes an object type to check for. added edit chest button into the UI, currently doing nothing. ------------------------------------------------------------------------ r1835 | ahuillet | 2009-03-08 22:03:11 +0100 (dim., 08 mars 2009) | 1 line mouse buttons: use named initializers, + some reindentation + added chest_edit buttons ------------------------------------------------------------------------ r1834 | ahuillet | 2009-03-08 22:02:02 +0100 (dim., 08 mars 2009) | 1 line lvledit: support for floor tile selection ------------------------------------------------------------------------ r1833 | ahuillet | 2009-03-08 22:01:23 +0100 (dim., 08 mars 2009) | 1 line add support code to display selected floor tiles ------------------------------------------------------------------------ r1832 | stedevil | 2009-03-08 15:44:16 +0100 (dim., 08 mars 2009) | 1 line Bump version for release ------------------------------------------------------------------------ r1831 | stedevil | 2009-03-08 15:37:55 +0100 (dim., 08 mars 2009) | 1 line Updating pot, po and mo ------------------------------------------------------------------------ r1830 | ahuillet | 2009-03-08 10:07:21 +0100 (dim., 08 mars 2009) | 1 line properly compute the moving target translation when changing levels, when the levels are not of the same size. ------------------------------------------------------------------------ r1829 | stedevil | 2009-03-08 03:37:53 +0100 (dim., 08 mars 2009) | 1 line Adding 1 bot for Fluzz on lvl 26 ------------------------------------------------------------------------ r1828 | stedevil | 2009-03-07 22:11:40 +0100 (sam., 07 mars 2009) | 1 line Temp hack fixing movement lvl 5 -> 14 ------------------------------------------------------------------------ r1827 | ahuillet | 2009-03-07 19:37:43 +0100 (sam., 07 mars 2009) | 1 line whoops, all obstacles tab had disappeared.. ------------------------------------------------------------------------ r1826 | stedevil | 2009-03-07 16:30:55 +0100 (sam., 07 mars 2009) | 1 line remove duplicate obstacle label caused by improper obstacle deletion bug ------------------------------------------------------------------------ r1825 | stedevil | 2009-03-07 10:40:50 +0100 (sam., 07 mars 2009) | 1 line Putting a rock in the corner... lvl 8,0,9,17 ------------------------------------------------------------------------ r1824 | stedevil | 2009-03-07 06:40:05 +0100 (sam., 07 mars 2009) | 1 line Fixing HF guard leader dialog ------------------------------------------------------------------------ r1823 | stedevil | 2009-03-07 04:44:38 +0100 (sam., 07 mars 2009) | 1 line Fix up dead MSgaurds properly now that lvl 31 is not needlessly blocked... ------------------------------------------------------------------------ r1822 | stedevil | 2009-03-03 10:24:02 +0100 (mar., 03 mars 2009) | 1 line Updating .pots ------------------------------------------------------------------------ r1821 | ahuillet | 2009-03-02 10:36:42 +0100 (lun., 02 mars 2009) | 1 line using %hhd and character fields in structures is not portable to win32. we need to get rid of all those. ------------------------------------------------------------------------ r1820 | fluzz | 2009-02-25 17:22:10 +0100 (mer., 25 févr. 2009) | 2 lines Avoid mouse target to change during a combo action, until mouse left button is released ------------------------------------------------------------------------ r1819 | stedevil | 2009-02-25 13:13:17 +0100 (mer., 25 févr. 2009) | 1 line Cutting all translations for 0.12 final ------------------------------------------------------------------------ r1818 | stedevil | 2009-02-25 10:25:32 +0100 (mer., 25 févr. 2009) | 1 line update pot files ------------------------------------------------------------------------ r1817 | ahuillet | 2009-02-25 09:41:19 +0100 (mer., 25 févr. 2009) | 1 line gettext now scans in src/lvledit/ as well ------------------------------------------------------------------------ r1816 | stedevil | 2009-02-24 20:59:42 +0100 (mar., 24 févr. 2009) | 1 line Refer to LBM instead of anykey to start playing ------------------------------------------------------------------------ r1815 | barbatrixx | 2009-02-24 17:36:09 +0100 (mar., 24 févr. 2009) | 1 line hopefully final German translation update on freedroidrpg.po ------------------------------------------------------------------------ r1814 | ahuillet | 2009-02-23 20:27:24 +0100 (lun., 23 févr. 2009) | 1 line only drop random items for chests that are otherwise empty ------------------------------------------------------------------------ r1813 | ahuillet | 2009-02-23 20:27:10 +0100 (lun., 23 févr. 2009) | 1 line lvledit: move floor tab selector to the right, default now is walls ------------------------------------------------------------------------ r1812 | ahuillet | 2009-02-23 11:04:57 +0100 (lun., 23 févr. 2009) | 1 line fix glDrawPixels on big endian architectures. now inventory items will appear with correct colors :p ------------------------------------------------------------------------ r1811 | barbatrixx | 2009-02-23 00:45:06 +0100 (lun., 23 févr. 2009) | 1 line German translation update for tutorial fixes ------------------------------------------------------------------------ r1810 | barbatrixx | 2009-02-22 23:52:22 +0100 (dim., 22 févr. 2009) | 1 line German translation update ------------------------------------------------------------------------ r1809 | stedevil | 2009-02-22 05:46:28 +0100 (dim., 22 févr. 2009) | 1 line Some more Tutorial bugfixing by JK ------------------------------------------------------------------------ r1808 | barbatrixx | 2009-02-22 01:10:04 +0100 (dim., 22 févr. 2009) | 1 line German translation update ------------------------------------------------------------------------ r1807 | fluzz | 2009-02-20 23:24:45 +0100 (ven., 20 févr. 2009) | 2 lines Improve barrel smashing : 1) do not move the character when 'A' key is held down, but start a distant attack. 2) use a melee shot to smash the barrel, in order to avoid the lost of an ammunition ------------------------------------------------------------------------ r1806 | barbatrixx | 2009-02-20 18:22:54 +0100 (ven., 20 févr. 2009) | 1 line German translation update ------------------------------------------------------------------------ r1805 | stedevil | 2009-02-20 08:11:08 +0100 (ven., 20 févr. 2009) | 1 line Some more Tom cleanup ------------------------------------------------------------------------ r1804 | stedevil | 2009-02-20 01:03:26 +0100 (ven., 20 févr. 2009) | 1 line Tweaking shotgun desc a bit more ------------------------------------------------------------------------ r1803 | stedevil | 2009-02-20 00:57:56 +0100 (ven., 20 févr. 2009) | 1 line Some TutTom polishing ------------------------------------------------------------------------ r1802 | ahuillet | 2009-02-19 19:40:33 +0100 (jeu., 19 févr. 2009) | 1 line moved typeselector bar below the toolbar in lvledit in order not to trigger autoscroll unwillingly when changing object type ------------------------------------------------------------------------ r1801 | ahuillet | 2009-02-19 19:40:09 +0100 (jeu., 19 févr. 2009) | 1 line added 500ms delay before starting autoscrolling in lvledit ------------------------------------------------------------------------ r1800 | stedevil | 2009-02-18 22:39:37 +0100 (mer., 18 févr. 2009) | 1 line Shotguns dont use clips ------------------------------------------------------------------------ r1799 | ahuillet | 2009-02-18 12:27:33 +0100 (mer., 18 févr. 2009) | 1 line ctrl + arrow keys scroll the map by one `screen` ------------------------------------------------------------------------ r1798 | ahuillet | 2009-02-18 02:01:17 +0100 (mer., 18 févr. 2009) | 1 line "hand" cursor shape for drag and drop ------------------------------------------------------------------------ r1797 | stedevil | 2009-02-18 02:00:14 +0100 (mer., 18 févr. 2009) | 1 line Matching new selector mouse image better in size and placement with what we have before ------------------------------------------------------------------------ r1796 | ahuillet | 2009-02-18 01:31:21 +0100 (mer., 18 févr. 2009) | 1 line slightly better looking leveleditor selection cursor ------------------------------------------------------------------------ r1795 | ahuillet | 2009-02-18 00:48:10 +0100 (mer., 18 févr. 2009) | 1 line right click in the lvleditor toolbar displays some info about the selected object ------------------------------------------------------------------------ r1794 | ahuillet | 2009-02-18 00:47:52 +0100 (mer., 18 févr. 2009) | 1 line not displaying Source waypoint: NONE all the time in lvleditor ------------------------------------------------------------------------ r1793 | barbatrixx | 2009-02-17 22:28:40 +0100 (mar., 17 févr. 2009) | 1 line German translation updates ------------------------------------------------------------------------ r1792 | ahuillet | 2009-02-17 22:13:47 +0100 (mar., 17 févr. 2009) | 1 line keypad can now place floor tiles as well. ------------------------------------------------------------------------ r1791 | ahuillet | 2009-02-17 19:39:09 +0100 (mar., 17 févr. 2009) | 1 line fix memory corruption due to incorrect handling of menu texts ------------------------------------------------------------------------ r1790 | ahuillet | 2009-02-16 18:43:10 +0100 (lun., 16 févr. 2009) | 1 line welcome to .12svn ------------------------------------------------------------------------ r1789 | ahuillet | 2009-02-16 17:48:31 +0100 (lun., 16 févr. 2009) | 1 line replace RECT by FD_RECT since RECT is defined by Win32 API (those guys are stupid) ------------------------------------------------------------------------ r1788 | stedevil | 2009-02-16 15:46:21 +0100 (lun., 16 févr. 2009) | 1 line Correct to 0.12rc1 without an extra . ------------------------------------------------------------------------ r1787 | stedevil | 2009-02-16 15:29:12 +0100 (lun., 16 févr. 2009) | 1 line Bump ver to 0.12rc1 ------------------------------------------------------------------------ r1786 | ahuillet | 2009-02-16 15:06:44 +0100 (lun., 16 févr. 2009) | 1 line tentative .12rc1 changelog ------------------------------------------------------------------------ r1785 | ahuillet | 2009-02-16 15:04:55 +0100 (lun., 16 févr. 2009) | 1 line correct error msg when a title file is missing its terminator ------------------------------------------------------------------------ r1784 | ahuillet | 2009-02-16 15:04:34 +0100 (lun., 16 févr. 2009) | 1 line improved formatting of credits file ------------------------------------------------------------------------ r1783 | ahuillet | 2009-02-16 14:40:44 +0100 (lun., 16 févr. 2009) | 1 line credits for .12. I probably forgot some people. ------------------------------------------------------------------------ r1782 | stedevil | 2009-02-16 03:13:13 +0100 (lun., 16 févr. 2009) | 1 line Move tux start pos in tutorial a tiny bit ------------------------------------------------------------------------ r1781 | stedevil | 2009-02-16 02:50:14 +0100 (lun., 16 févr. 2009) | 1 line JKs Tutorial mentioning F1 + cleaning up line indention and some small issues ------------------------------------------------------------------------ r1780 | stedevil | 2009-02-16 02:24:27 +0100 (lun., 16 févr. 2009) | 1 line JKs Tutorial final deja vue ------------------------------------------------------------------------ r1779 | stedevil | 2009-02-16 02:12:12 +0100 (lun., 16 févr. 2009) | 1 line Benjamin general fixup + now teaches lvl 1-6 ranged with progressive cost, more text needed ------------------------------------------------------------------------ r1778 | stedevil | 2009-02-16 01:16:09 +0100 (lun., 16 févr. 2009) | 1 line Fix knife and sword on map ------------------------------------------------------------------------ r1777 | stedevil | 2009-02-16 00:55:15 +0100 (lun., 16 févr. 2009) | 1 line JK Tutorial final patch ------------------------------------------------------------------------ r1776 | fluzz | 2009-02-16 00:14:55 +0100 (lun., 16 févr. 2009) | 2 lines Display interface borders (blue lines) in editor mode. ------------------------------------------------------------------------ r1775 | stedevil | 2009-02-16 00:03:43 +0100 (lun., 16 févr. 2009) | 1 line Adding untrained as default skilllevel ------------------------------------------------------------------------ r1774 | stedevil | 2009-02-15 22:51:10 +0100 (dim., 15 févr. 2009) | 1 line Lualize Benjamin ------------------------------------------------------------------------ r1773 | fluzz | 2009-02-15 19:28:12 +0100 (dim., 15 févr. 2009) | 2 lines Use same code to display the 'placement grid' in SDL and OpenGL ------------------------------------------------------------------------ r1772 | fluzz | 2009-02-15 18:51:11 +0100 (dim., 15 févr. 2009) | 2 lines Change SDL DrawLine to be able to draw thick line. ------------------------------------------------------------------------ r1771 | stedevil | 2009-02-15 18:12:20 +0100 (dim., 15 févr. 2009) | 1 line Nuking 2 more uselessly short subdialogs ------------------------------------------------------------------------ r1770 | stedevil | 2009-02-15 17:56:57 +0100 (dim., 15 févr. 2009) | 1 line JK Tutorial patch 7 ------------------------------------------------------------------------ r1769 | stedevil | 2009-02-15 11:36:16 +0100 (dim., 15 févr. 2009) | 1 line Make connection names and placements a bit more sane in Disruptor base ------------------------------------------------------------------------ r1768 | stedevil | 2009-02-15 02:46:56 +0100 (dim., 15 févr. 2009) | 1 line Disruptor shieldbase Telemetry integration and cleanups ------------------------------------------------------------------------ r1767 | ahuillet | 2009-02-15 02:09:23 +0100 (dim., 15 févr. 2009) | 1 line outrageously hackish fix to crash when raising a level Y dimension above 99 ------------------------------------------------------------------------ r1766 | ahuillet | 2009-02-15 02:08:47 +0100 (dim., 15 févr. 2009) | 1 line removed three unused #define constants ------------------------------------------------------------------------ r1765 | fluzz | 2009-02-15 00:45:52 +0100 (dim., 15 févr. 2009) | 2 lines Fix selection tool behavior. ------------------------------------------------------------------------ r1764 | stedevil | 2009-02-14 22:14:58 +0100 (sam., 14 févr. 2009) | 1 line Lua API change del_item -> del_item_backpack dialogs ------------------------------------------------------------------------ r1763 | stedevil | 2009-02-14 22:12:08 +0100 (sam., 14 févr. 2009) | 1 line Lua API change del_item -> del_item_backpack ------------------------------------------------------------------------ r1762 | stedevil | 2009-02-14 21:51:26 +0100 (sam., 14 févr. 2009) | 1 line Lua API change has_item -> has_item_backpack ------------------------------------------------------------------------ r1761 | stedevil | 2009-02-14 18:25:03 +0100 (sam., 14 févr. 2009) | 1 line Fixing erroneous subdialog merging, thanks for reporting elli222 :) ------------------------------------------------------------------------ r1760 | stedevil | 2009-02-14 14:55:39 +0100 (sam., 14 févr. 2009) | 1 line JKs shooting section tutorial ------------------------------------------------------------------------ r1759 | ahuillet | 2009-02-14 08:46:38 +0100 (sam., 14 févr. 2009) | 1 line fix typo reported by joot ------------------------------------------------------------------------ r1758 | stedevil | 2009-02-14 07:08:41 +0100 (sam., 14 févr. 2009) | 1 line Move add/rem level to submenu ------------------------------------------------------------------------ r1757 | ahuillet | 2009-02-13 16:17:14 +0100 (ven., 13 févr. 2009) | 1 line remove incorrect check for blitlist full condition ------------------------------------------------------------------------