diff -Naur Bug.cpp Bug.cpp --- Bug.cpp 2009-10-02 08:14:42.000000000 +0200 +++ Bug.cpp 2009-10-02 08:17:08.000000000 +0200 @@ -1,6 +1,6 @@ #include "Bug.h" #include "Engine.h" -#include "debris.h" +#include "Debris.h" Bug::Bug() { diff -Naur Bullet.cpp Bullet.cpp --- Bullet.cpp 2009-10-02 08:14:42.000000000 +0200 +++ Bullet.cpp 2009-10-02 08:17:25.000000000 +0200 @@ -1,4 +1,4 @@ -#include "engine.h" +#include "Engine.h" #include "Debris.h" #include "RandExplosion.h" //================================================================================================// diff -Naur Editor.cpp Editor.cpp --- Editor.cpp 2009-10-02 08:14:42.000000000 +0200 +++ Editor.cpp 2009-10-02 08:17:41.000000000 +0200 @@ -1,5 +1,5 @@ #include "Engine.h" -#include "UTIL_BitOp.h" +#include "UTIL_bitop.h" //================================================================================================// /************************ ** Set editor defaults ** diff -Naur Engine.cpp Engine.cpp --- Engine.cpp 2009-10-02 08:14:42.000000000 +0200 +++ Engine.cpp 2009-10-02 08:17:54.000000000 +0200 @@ -1,4 +1,4 @@ -#include "engine.h" +#include "Engine.h" //#define PROFILE_TIME 100//set your profile time here (if you want to profile for specific set length) //================================================================================================// /*********************** diff -Naur Engine.h Engine.h --- Engine.h 2009-10-02 08:14:42.000000000 +0200 +++ Engine.h 2009-10-02 08:18:49.000000000 +0200 @@ -2,7 +2,7 @@ #ifdef WIN32 #include <windows.h> #endif -#include <sdl.h> +#include <SDL/SDL.h> #include <fstream> #include "Sound.h" @@ -49,7 +49,7 @@ #include "TriggerSlowDown.h" #include "Fire.h" #include "SolarFlare.h" -#include "FireBug.h" +#include "fireBug.h" #include "SpaceTrash.h" #include <list> using namespace std; diff -Naur Entity.h Entity.h --- Entity.h 2009-10-02 08:14:42.000000000 +0200 +++ Entity.h 2009-10-02 08:19:12.000000000 +0200 @@ -1,10 +1,10 @@ #pragma once #include "Vector.h" #include "Button.h" -#include "UTIL_Bitop.h" +#include "UTIL_bitop.h" #include "Sprite.h" #include "UTIL_Misc.h" -#include "Geo2d.h" +#include "Geo2D.h" #include "Geo2D_Draw.h" #include "FileIO.h" #include <list> diff -Naur firebug.cpp firebug.cpp --- firebug.cpp 2009-10-02 08:14:42.000000000 +0200 +++ firebug.cpp 2009-10-02 08:22:25.000000000 +0200 @@ -1,4 +1,4 @@ -#include "FireBug.h" +#include "fireBug.h" #include "Engine.h" #include "Debris.h" FireBug::FireBug() diff -Naur Map.cpp Map.cpp --- Map.cpp 2009-10-02 08:14:42.000000000 +0200 +++ Map.cpp 2009-10-02 08:19:25.000000000 +0200 @@ -1,5 +1,5 @@ #include "Engine.h" -#include "UTIL_Bitop.h" +#include "UTIL_bitop.h" //================================================================================================// /********************************* ** Little cleanup of the arrays ** diff -Naur PostEffects.cpp PostEffects.cpp --- PostEffects.cpp 2009-10-02 08:14:42.000000000 +0200 +++ PostEffects.cpp 2009-10-02 08:19:42.000000000 +0200 @@ -1,4 +1,4 @@ -#include "engine.h" +#include "Engine.h" //================================================================================================// /************************************************************************* ** if we have pbuffer support, we'll copy the main frame into one image ** diff -Naur Profiler.h Profiler.h --- Profiler.h 2009-10-02 08:14:42.000000000 +0200 +++ Profiler.h 2009-10-02 08:19:55.000000000 +0200 @@ -1,5 +1,5 @@ #pragma -#include <sdl.h> +#include <SDL/SDL.h> #include <vector> #include <string> #include <fstream> diff -Naur Sound.h Sound.h --- Sound.h 2009-10-02 08:14:42.000000000 +0200 +++ Sound.h 2009-10-02 08:20:12.000000000 +0200 @@ -1,5 +1,5 @@ #pragma once -#include <FMOD/fmod.h> +#include <fmod3/fmod.h> #include <stdio.h> class Sound diff -Naur SpriteEffect.cpp SpriteEffect.cpp --- SpriteEffect.cpp 2009-10-02 08:14:42.000000000 +0200 +++ SpriteEffect.cpp 2009-10-02 08:20:39.000000000 +0200 @@ -1,6 +1,6 @@ #include "SpriteEffect.h" #include "UTIL_openGL.h" -#include "UTIL_misc.h" +#include "UTIL_Misc.h" #include "Sprite.h" #include "Engine.h" SpriteEffect::SpriteEffect() diff -Naur Sprite.h Sprite.h --- Sprite.h 2009-10-02 08:14:42.000000000 +0200 +++ Sprite.h 2009-10-02 08:20:25.000000000 +0200 @@ -1,5 +1,5 @@ #pragma once -#include "UTIL_OpenGL.h" +#include "UTIL_openGL.h" #include "SpriteSheet.h" void RenderSprite(SpriteSheet spr, int frame, float x, float y, float w, float h); diff -Naur Timer.h Timer.h --- Timer.h 2009-10-02 08:14:42.000000000 +0200 +++ Timer.h 2009-10-02 08:20:55.000000000 +0200 @@ -1,5 +1,5 @@ #pragma once -#include <sdl.h> +#include <SDL/SDL.h> class Timer { private: diff -Naur UTIL_Fade.cpp UTIL_Fade.cpp --- UTIL_Fade.cpp 2009-10-02 08:14:42.000000000 +0200 +++ UTIL_Fade.cpp 2009-10-02 08:21:13.000000000 +0200 @@ -1,6 +1,6 @@ #include "UTIL_Fade.h" #include "UTIL_Misc.h" -#include "UTIL_OpenGL.h" +#include "UTIL_openGL.h" Fade::Fade() { diff -Naur UTIL_openGL.h UTIL_openGL.h --- UTIL_openGL.h 2009-10-02 08:14:42.000000000 +0200 +++ UTIL_openGL.h 2009-10-02 08:22:12.000000000 +0200 @@ -3,14 +3,14 @@ #ifdef _WIN32 #include <windows.h> #endif -#include <gl/gl.h> -#include <gl/glu.h> -#include <gl/glext.h> -#include <gl/wglext.h> -#include <il/il.h> -#include <il/ilu.h> -#include <il/ilut.h> -#include <string> +#include <GL/gl.h> +#include <GL/glu.h> +#include <GL/glext.h> +//#include <gl/wglext.h> +#include <IL/il.h> +#include <IL/ilu.h> +#include <IL/ilut.h> +#include <cstring> #include <sstream> #include "Log.h" //#define EXTENSION_SUPPORT_1_1 diff -Naur UTIL_SDL.h UTIL_SDL.h --- UTIL_SDL.h 2009-10-02 08:14:42.000000000 +0200 +++ UTIL_SDL.h 2009-10-02 08:21:29.000000000 +0200 @@ -1,5 +1,5 @@ #pragma once -#include <sdl.h> +#include <SDL/SDL.h> #include "UTIL_openGL.h" #include "Log.h" #define SDL_VERSION_1_3