//****************************************************************************// // cal3d_wrapper.h // // Copyright (C) 2002 Bruno 'Beosil' Heidelberger // //****************************************************************************// // This library is free software; you can redistribute it and/or modify it // // under the terms of the GNU Lesser General Public License as published by // // the Free Software Foundation; either version 2.1 of the License, or (at // // your option) any later version. // //****************************************************************************// #ifndef CAL_CAL3D_WRAPPER_H #define CAL_CAL3D_WRAPPER_H #ifdef __cplusplus #include "cal3d/global.h" #endif //****************************************************************************// // Defines for Win32 and MingW32 // //****************************************************************************// #ifdef _WIN32 #ifdef __MINGW32__ #define CAL3D_WRAPPER_API #else #pragma warning(disable : 4251) #pragma warning(disable : 4786) #pragma warning(disable : 4099) #ifdef CAL3D_WRAPPER_EXPORTS #define CAL3D_WRAPPER_API __declspec(dllexport) #else #define CAL3D_WRAPPER_API __declspec(dllimport) #endif #endif #else //****************************************************************************// // Defines for Linux, Cygwin, FreeBSD Sun and Mips... // //****************************************************************************// #define CAL3D_WRAPPER_API #endif //****************************************************************************// // Forward declarations // //****************************************************************************// #ifndef CAL3D_WRAPPER_EXPORTS struct CalAnimation; struct CalAnimationAction; struct CalAnimationCycle; struct CalBone; struct CalCoreAnimation; struct CalCoreMorphAnimation; struct CalCoreBone; struct CalCoreKeyframe; struct CalCoreMaterial; struct CalCoreMesh; struct CalCoreModel; struct CalCoreSkeleton; struct CalCoreSubmesh; struct CalCoreTrack; struct CalLoader; struct CalMatrix; struct CalMesh; struct CalMixer; struct CalMorphTargetMixer; struct CalModel; struct CalPhysique; struct CalPlatform; struct CalQuaternion; struct CalRenderer; struct CalSaver; struct CalSkeleton; struct CalSpringSystem; struct CalSubmesh; struct CalVector; #ifndef __cplusplus typedef int CalIndex; #endif #endif typedef void *CalUserData; //****************************************************************************// // Substitute for the C++ 'bool' type // //****************************************************************************// #undef True #undef False enum Boolean { False = 0, True = 1 }; //****************************************************************************// // "C" wrapper functions declaration // //****************************************************************************// #ifdef __cplusplus extern "C" { #endif //****************************************************************************// // CalAnimation wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API enum CalAnimationType { ANIMATION_TYPE_NONE = 0, ANIMATION_TYPE_CYCLE, ANIMATION_TYPE_POSE, ANIMATION_TYPE_ACTION }; CAL3D_WRAPPER_API enum CalAnimationState { ANIMATION_STATE_NONE = 0, ANIMATION_STATE_SYNC, ANIMATION_STATE_ASYNC, ANIMATION_STATE_IN, ANIMATION_STATE_STEADY, ANIMATION_STATE_OUT }; CAL3D_WRAPPER_API void CalAnimation_Delete(struct CalAnimation *self); CAL3D_WRAPPER_API struct CalCoreAnimation *CalAnimation_GetCoreAnimation(struct CalAnimation *self); CAL3D_WRAPPER_API enum CalAnimationState CalAnimation_GetState(struct CalAnimation *self); CAL3D_WRAPPER_API float CalAnimation_GetTime(struct CalAnimation *self); CAL3D_WRAPPER_API enum CalAnimationType CalAnimation_GetType(struct CalAnimation *self); CAL3D_WRAPPER_API float CalAnimation_GetWeight(struct CalAnimation *self); //****************************************************************************// // CalAnimationAction wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalAnimationAction_Delete(struct CalAnimationAction *self); CAL3D_WRAPPER_API enum Boolean CalAnimationAction_Execute(struct CalAnimationAction *self, float delayIn, float delayOut); CAL3D_WRAPPER_API struct CalAnimationAction *CalAnimationAction_New(struct CalCoreAnimation *pCoreAnimation); CAL3D_WRAPPER_API enum Boolean CalAnimationAction_Update(struct CalAnimationAction *self, float deltaTime); CAL3D_WRAPPER_API void CalCoreAnimation_Scale(struct CalCoreAnimation *self, float factor); //****************************************************************************// // CalAnimationCycle wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API enum Boolean CalAnimationCycle_Blend(struct CalAnimationCycle *self, float weight, float delay); CAL3D_WRAPPER_API void CalAnimationCycle_Delete(struct CalAnimationCycle *self); CAL3D_WRAPPER_API struct CalAnimationCycle *CalAnimationCycle_New(struct CalCoreAnimation *pCoreAnimation); CAL3D_WRAPPER_API void CalAnimationCycle_SetAsync(struct CalAnimationCycle *self, float time, float duration); CAL3D_WRAPPER_API enum Boolean CalAnimationCycle_Update(struct CalAnimationCycle *self, float deltaTime); //****************************************************************************// // CalBone wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalBone_BlendState(struct CalBone *self, float weight, struct CalVector *pTranslation, struct CalQuaternion *pRotation); CAL3D_WRAPPER_API void CalBone_CalculateState(struct CalBone *self); CAL3D_WRAPPER_API void CalBone_ClearState(struct CalBone *self); CAL3D_WRAPPER_API void CalBone_Delete(struct CalBone *self); CAL3D_WRAPPER_API struct CalCoreBone *CalBone_GetCoreBone(struct CalBone *self); CAL3D_WRAPPER_API struct CalQuaternion *CalBone_GetRotation(struct CalBone *self); CAL3D_WRAPPER_API struct CalQuaternion *CalBone_GetRotationAbsolute(struct CalBone *self); CAL3D_WRAPPER_API struct CalQuaternion *CalBone_GetRotationBoneSpace(struct CalBone *self); CAL3D_WRAPPER_API struct CalVector *CalBone_GetTranslation(struct CalBone *self); CAL3D_WRAPPER_API struct CalVector *CalBone_GetTranslationAbsolute(struct CalBone *self); CAL3D_WRAPPER_API struct CalVector *CalBone_GetTranslationBoneSpace(struct CalBone *self); CAL3D_WRAPPER_API void CalBone_LockState(struct CalBone *self); CAL3D_WRAPPER_API struct CalBone *CalBone_New(struct CalCoreBone* coreBone); CAL3D_WRAPPER_API void CalBone_SetSkeleton(struct CalBone *self, struct CalSkeleton *pSkeleton); CAL3D_WRAPPER_API void CalBone_SetTranslation(struct CalBone *self, struct CalVector *pTranslation); CAL3D_WRAPPER_API void CalBone_SetRotation(struct CalBone *self, struct CalQuaternion *pRotation); CAL3D_WRAPPER_API void CalBone_SetCoreState(struct CalBone *self); CAL3D_WRAPPER_API void CalBone_SetCoreStateRecursive(struct CalBone *self); //****************************************************************************// // CalCoreAnimation wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API struct CalCoreAnimation *CalCoreAnimation_New(); CAL3D_WRAPPER_API void CalCoreAnimation_Delete(struct CalCoreAnimation* self); CAL3D_WRAPPER_API float CalCoreAnimation_GetDuration(struct CalCoreAnimation *self); CAL3D_WRAPPER_API void CalCoreAnimation_SetDuration(struct CalCoreAnimation *self, float duration); CAL3D_WRAPPER_API void CalCoreAnimation_Scale(struct CalCoreAnimation *self, float factor); //****************************************************************************// // CalCoreMorphAnimation wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API struct CalCoreMorphAnimation *CalCoreMorphAnimation_New(); CAL3D_WRAPPER_API void CalCoreMorphAnimation_Delete(struct CalCoreMorphAnimation* self); CAL3D_WRAPPER_API enum Boolean CalCoreMorphAnimation_AddMorphTarget(struct CalCoreMorphAnimation* self, int meshID, int morphID); //****************************************************************************// // CalCoreBone wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API enum Boolean CalCoreBone_AddChildId(struct CalCoreBone *self, int childId); CAL3D_WRAPPER_API void CalCoreBone_CalculateState(struct CalCoreBone *self); CAL3D_WRAPPER_API void CalCoreBone_Delete(struct CalCoreBone *self); // CAL3D_WRAPPER_API std::list<int>& CalCoreBone_GetListChildId(struct CalCoreBone *self); CAL3D_WRAPPER_API char *CalCoreBone_GetName(struct CalCoreBone *self); CAL3D_WRAPPER_API int CalCoreBone_GetParentId(struct CalCoreBone *self); CAL3D_WRAPPER_API struct CalQuaternion *CalCoreBone_GetRotation(struct CalCoreBone *self); CAL3D_WRAPPER_API struct CalQuaternion *CalCoreBone_GetRotationAbsolute(struct CalCoreBone *self); CAL3D_WRAPPER_API struct CalQuaternion *CalCoreBone_GetRotationBoneSpace(struct CalCoreBone *self); CAL3D_WRAPPER_API struct CalVector *CalCoreBone_GetTranslation(struct CalCoreBone *self); CAL3D_WRAPPER_API struct CalVector *CalCoreBone_GetTranslationAbsolute(struct CalCoreBone *self); CAL3D_WRAPPER_API struct CalVector *CalCoreBone_GetTranslationBoneSpace(struct CalCoreBone *self); CAL3D_WRAPPER_API CalUserData CalCoreBone_GetUserData(struct CalCoreBone *self); CAL3D_WRAPPER_API struct CalCoreBone *CalCoreBone_New(const char* name); CAL3D_WRAPPER_API void CalCoreBone_SetCoreSkeleton(struct CalCoreBone *self, struct CalCoreSkeleton *pCoreSkeleton); CAL3D_WRAPPER_API void CalCoreBone_SetParentId(struct CalCoreBone *self, int parentId); CAL3D_WRAPPER_API void CalCoreBone_SetRotation(struct CalCoreBone *self, struct CalQuaternion *pRotation); CAL3D_WRAPPER_API void CalCoreBone_SetRotationBoneSpace(struct CalCoreBone *self, struct CalQuaternion *pRotation); CAL3D_WRAPPER_API void CalCoreBone_SetTranslation(struct CalCoreBone *self, struct CalVector *pTranslation); CAL3D_WRAPPER_API void CalCoreBone_SetTranslationBoneSpace(struct CalCoreBone *self, struct CalVector *pTranslation); CAL3D_WRAPPER_API void CalCoreBone_SetUserData(struct CalCoreBone *self, CalUserData userData); //****************************************************************************// // CalCoreMaterial wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API struct CalCoreMaterial *CalCoreMaterial_New(); CAL3D_WRAPPER_API void CalCoreMaterial_Delete(struct CalCoreMaterial *self); // CAL3D_WRAPPER_API CalCoreMaterial::Color *CalCoreMaterial_GetAmbientColor(struct CalCoreMaterial *self); // CAL3D_WRAPPER_API CalCoreMaterial::Color *CalCoreMaterial_GetDiffuseColor(struct CalCoreMaterial *self); CAL3D_WRAPPER_API int CalCoreMaterial_GetMapCount(struct CalCoreMaterial *self); CAL3D_WRAPPER_API char *CalCoreMaterial_GetMapFilename(struct CalCoreMaterial *self, int mapId); CAL3D_WRAPPER_API CalUserData CalCoreMaterial_GetMapUserData(struct CalCoreMaterial *self, int mapId); CAL3D_WRAPPER_API float CalCoreMaterial_GetShininess(struct CalCoreMaterial *self); // CAL3D_WRAPPER_API CalCoreMaterial::Color *CalCoreMaterial_GetSpecularColor(struct CalCoreMaterial *self); CAL3D_WRAPPER_API CalUserData CalCoreMaterial_GetUserData(struct CalCoreMaterial *self); // CAL3D_WRAPPER_API std::vector<Map>& CalCoreMaterial_GetVectorMap(struct CalCoreMaterial *self); CAL3D_WRAPPER_API enum Boolean CalCoreMaterial_Reserve(struct CalCoreMaterial *self, int mapCount); // CAL3D_WRAPPER_API void CalCoreMaterial_SetAmbientColor(struct CalCoreMaterial *self, struct CalCoreMaterial::Color *pAmbientColor); // CAL3D_WRAPPER_API void CalCoreMaterial_SetDiffuseColor(struct CalCoreMaterial *self, struct CalCoreMaterial::Color *pDiffuseColor); // CAL3D_WRAPPER_API enum Boolean CalCoreMaterial_SetMap(struct CalCoreMaterial *self, int mapId, struct CalCoreMaterial::Map *pMap); CAL3D_WRAPPER_API enum Boolean CalCoreMaterial_SetMapUserData(struct CalCoreMaterial *self, int mapId, CalUserData userData); CAL3D_WRAPPER_API void CalCoreMaterial_SetShininess(struct CalCoreMaterial *self, float shininess); // CAL3D_WRAPPER_API void CalCoreMaterial_SetSpecularColor(struct CalCoreMaterial *self, struct CalCoreMaterial::Color *pSpecularColor); CAL3D_WRAPPER_API void CalCoreMaterial_SetUserData(struct CalCoreMaterial *self, CalUserData userData); //****************************************************************************// // CalCoreMesh wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API struct CalCoreMesh *CalCoreMesh_New(); CAL3D_WRAPPER_API void CalCoreMesh_Delete(struct CalCoreMesh *self); CAL3D_WRAPPER_API int CalCoreMesh_AddCoreSubmesh(struct CalCoreMesh *self, struct CalCoreSubmesh *pCoreSubmesh); CAL3D_WRAPPER_API struct CalCoreSubmesh *CalCoreMesh_GetCoreSubmesh(struct CalCoreMesh *self, int id); CAL3D_WRAPPER_API int CalCoreMesh_GetCoreSubmeshCount(struct CalCoreMesh *self); // CAL3D_WRAPPER_API std::vector<CalCoreSubmesh *>& CalCoreMesh_GetVectorCoreSubmesh(struct CalCoreMesh *self); CAL3D_WRAPPER_API void CalCoreMesh_Scale(struct CalCoreMesh *self,float factor); CAL3D_WRAPPER_API int CalCoreMesh_AddAsMorphTarget(struct CalCoreMesh *self, struct CalCoreMesh *target); //****************************************************************************// // CalCoreModel wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API int CalCoreModel_AddCoreAnimation(struct CalCoreModel *self, struct CalCoreAnimation *pCoreAnimation); CAL3D_WRAPPER_API int CalCoreModel_AddCoreMorphAnimation(struct CalCoreModel *self, struct CalCoreMorphAnimation *pCoreAnimation); CAL3D_WRAPPER_API int CalCoreModel_AddCoreMaterial(struct CalCoreModel *self, struct CalCoreMaterial *pCoreMaterial); CAL3D_WRAPPER_API int CalCoreModel_AddCoreMesh(struct CalCoreModel *self, struct CalCoreMesh *pCoreMesh); CAL3D_WRAPPER_API enum Boolean CalCoreModel_CreateCoreMaterialThread(struct CalCoreModel *self, int coreMaterialThreadId); CAL3D_WRAPPER_API void CalCoreModel_Delete(struct CalCoreModel *self); CAL3D_WRAPPER_API struct CalCoreAnimation *CalCoreModel_GetCoreAnimation(struct CalCoreModel *self, int coreAnimationId); CAL3D_WRAPPER_API int CalCoreModel_GetCoreAnimationCount(struct CalCoreModel *self); CAL3D_WRAPPER_API struct CalCoreMaterial *CalCoreModel_GetCoreMaterial(struct CalCoreModel *self, int coreMaterialId); CAL3D_WRAPPER_API int CalCoreModel_GetCoreMaterialCount(struct CalCoreModel *self); CAL3D_WRAPPER_API int CalCoreModel_GetCoreMaterialId(struct CalCoreModel *self, int coreMaterialThreadId, int coreMaterialSetId); CAL3D_WRAPPER_API struct CalCoreMesh *CalCoreModel_GetCoreMesh(struct CalCoreModel *self, int coreMeshId); CAL3D_WRAPPER_API int CalCoreModel_GetCoreMeshCount(struct CalCoreModel *self); CAL3D_WRAPPER_API struct CalCoreSkeleton *CalCoreModel_GetCoreSkeleton(struct CalCoreModel *self); CAL3D_WRAPPER_API CalUserData CalCoreModel_GetUserData(struct CalCoreModel *self); CAL3D_WRAPPER_API int CalCoreModel_GetCoreMorphAnimationCount(struct CalCoreModel *self); CAL3D_WRAPPER_API int CalCoreModel_LoadCoreAnimation(struct CalCoreModel *self, char *strFilename); CAL3D_WRAPPER_API int CalCoreModel_LoadCoreMaterial(struct CalCoreModel *self, char *strFilename); CAL3D_WRAPPER_API int CalCoreModel_LoadCoreMesh(struct CalCoreModel *self, char *strFilename); CAL3D_WRAPPER_API enum Boolean CalCoreModel_LoadCoreSkeleton(struct CalCoreModel *self, char *strFilename); CAL3D_WRAPPER_API struct CalCoreModel *CalCoreModel_New(const char* name); CAL3D_WRAPPER_API enum Boolean CalCoreModel_SaveCoreAnimation(struct CalCoreModel *self, char *strFilename, int coreAnimtionId); CAL3D_WRAPPER_API enum Boolean CalCoreModel_SaveCoreMaterial(struct CalCoreModel *self, char *strFilename, int coreMaterialId); CAL3D_WRAPPER_API enum Boolean CalCoreModel_SaveCoreMesh(struct CalCoreModel *self, char *strFilename, int coreMeshId); CAL3D_WRAPPER_API enum Boolean CalCoreModel_SaveCoreSkeleton(struct CalCoreModel *self, char *strFilename); CAL3D_WRAPPER_API enum Boolean CalCoreModel_SetCoreMaterialId(struct CalCoreModel *self, int coreMaterialThreadId, int coreMaterialSetId, int coreMaterialId); CAL3D_WRAPPER_API void CalCoreModel_SetCoreSkeleton(struct CalCoreModel *self, struct CalCoreSkeleton *pCoreSkeleton); CAL3D_WRAPPER_API void CalCoreModel_SetUserData(struct CalCoreModel *self, CalUserData userData); //****************************************************************************// // CalCoreSkeleton wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API struct CalCoreSkeleton *CalCoreSkeleton_New(); CAL3D_WRAPPER_API void CalCoreSkeleton_Delete(struct CalCoreSkeleton* self); CAL3D_WRAPPER_API int CalCoreSkeleton_AddCoreBone(struct CalCoreSkeleton *self, struct CalCoreBone *pCoreBone); CAL3D_WRAPPER_API void CalCoreSkeleton_CalculateState(struct CalCoreSkeleton *self); // CAL3D_WRAPPER_API void CalCoreSkeleton_Delete(struct CalCoreSkeleton *self); CAL3D_WRAPPER_API struct CalCoreBone *CalCoreSkeleton_GetCoreBone(struct CalCoreSkeleton *self, int coreBoneId); CAL3D_WRAPPER_API int CalCoreSkeleton_GetCoreBoneId(struct CalCoreSkeleton *self, char *strName); // CAL3D_WRAPPER_API std::list<int>& CalCoreSkeleton_GetListRootCoreBoneId(struct CalCoreSkeleton *self); // CAL3D_WRAPPER_API std::vector<CalCoreBone *>& CalCoreSkeleton_GetVectorCoreBone(struct CalCoreSkeleton *self); CAL3D_WRAPPER_API void CalCoreSkeleton_Scale(struct CalCoreSkeleton *self,float factor); CAL3D_WRAPPER_API void CalSkeleton_GetBoneBoundingBox(struct CalSkeleton *self, float *min, float *max); CAL3D_WRAPPER_API void CalSkeleton_CalculateBoundingBoxes(struct CalSkeleton *self); //****************************************************************************// // CalCoreSubmesh wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalCoreSubmesh_Delete(struct CalCoreSubmesh *self); CAL3D_WRAPPER_API int CalCoreSubmesh_GetCoreMaterialThreadId(struct CalCoreSubmesh *self); CAL3D_WRAPPER_API int CalCoreSubmesh_GetFaceCount(struct CalCoreSubmesh *self); CAL3D_WRAPPER_API int CalCoreSubmesh_GetLodCount(struct CalCoreSubmesh *self); CAL3D_WRAPPER_API int CalCoreSubmesh_GetSpringCount(struct CalCoreSubmesh *self); // CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::Face>& CalCoreSubmesh_GetVectorFace(struct CalCoreSubmesh *self); // CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::PhysicalProperty>& CalCoreSubmesh_GetVectorPhysicalProperty(struct CalCoreSubmesh *self); // CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::Spring>& CalCoreSubmesh_GetVectorSpring(struct CalCoreSubmesh *self); // CAL3D_WRAPPER_API std::vector<std::vector<CalCoreSubmesh::TextureCoordinate> >& CalCoreSubmesh_GetVectorVectorTextureCoordinate(struct CalCoreSubmesh *self); // CAL3D_WRAPPER_API std::vector<CalCoreSubmesh::Vertex>& CalCoreSubmesh_GetVectorVertex(struct CalCoreSubmesh *self); CAL3D_WRAPPER_API int CalCoreSubmesh_GetVertexCount(struct CalCoreSubmesh *self); CAL3D_WRAPPER_API struct CalCoreSubmesh *CalCoreSubmesh_New(); CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_Reserve(struct CalCoreSubmesh *self, int vertexCount, int textureCoordinateCount, int faceCount, int springCount); CAL3D_WRAPPER_API void CalCoreSubmesh_SetCoreMaterialThreadId(struct CalCoreSubmesh *self, int coreMaterialThreadId); // CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetFace(struct CalCoreSubmesh *self, int faceId, struct CalCoreSubmesh::Face *pFace); CAL3D_WRAPPER_API void CalCoreSubmesh_SetLodCount(struct CalCoreSubmesh *self, int lodCount); // CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetPhysicalProperty(struct CalCoreSubmesh *self, int vertexId, struct CalCoreSubmesh::PhysicalProperty *pPhysicalProperty); // CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetSpring(struct CalCoreSubmesh *self, int springId, struct CalCoreSubmesh::Spring *pSpring); // CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetTextureCoordinate(struct CalCoreSubmesh *self, int vertexId, int textureCoordinateId, struct CalCoreSubmesh::TextureCoordinate *pTextureCoordinate); // CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_SetVertex(struct CalCoreSubmesh *self, int vertexId, struct CalCoreSubmesh::Vertex *pVertex); CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_IsTangentsEnabled(struct CalCoreSubmesh *self, int mapId); CAL3D_WRAPPER_API enum Boolean CalCoreSubmesh_EnableTangents(struct CalCoreSubmesh *self, int mapId, enum Boolean enabled); //****************************************************************************// // CalError wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API enum CalErrorCode { ERROR_CODE_OK = 0, ERROR_CODE_INTERNAL, ERROR_CODE_INVALID_HANDLE, ERROR_CODE_MEMORY_ALLOCATION_FAILED, ERROR_CODE_FILE_NOT_FOUND, ERROR_CODE_INVALID_FILE_FORMAT, ERROR_CODE_FILE_PARSER_FAILED, ERROR_CODE_INDEX_BUILD_FAILED, ERROR_CODE_NO_PARSER_DOCUMENT, ERROR_CODE_INVALID_ANIMATION_DURATION, ERROR_CODE_BONE_NOT_FOUND, ERROR_CODE_INVALID_ATTRIBUTE_VALUE, ERROR_CODE_INVALID_KEYFRAME_COUNT, ERROR_CODE_INVALID_ANIMATION_TYPE, ERROR_CODE_FILE_CREATION_FAILED, ERROR_CODE_FILE_WRITING_FAILED, ERROR_CODE_INCOMPATIBLE_FILE_VERSION, ERROR_CODE_NO_MESH_IN_MODEL, ERROR_CODE_MAX_ERROR_CODE }; CAL3D_WRAPPER_API enum CalErrorCode CalError_GetLastErrorCode(); CAL3D_WRAPPER_API char *CalError_GetLastErrorDescription(); CAL3D_WRAPPER_API char *CalError_GetLastErrorFile(); CAL3D_WRAPPER_API int CalError_GetLastErrorLine(); CAL3D_WRAPPER_API char *CalError_GetLastErrorText(); CAL3D_WRAPPER_API void CalError_PrintLastError(); // CAL3D_WRAPPER_API void CalError_SetLastError(enum CalErrorCode code, char *strFile, int line, char *strText); //****************************************************************************// // CalLoader wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API struct CalLoader *CalLoader_New(); CAL3D_WRAPPER_API void CalLoader_Delete(struct CalLoader *self); CAL3D_WRAPPER_API struct CalCoreAnimation *CalLoader_LoadCoreAnimation(struct CalLoader *self, char *strFilename); CAL3D_WRAPPER_API struct CalCoreMaterial *CalLoader_LoadCoreMaterial(struct CalLoader *self, char *strFilename); CAL3D_WRAPPER_API struct CalCoreMesh *CalLoader_LoadCoreMesh(struct CalLoader *self, char *strFilename); CAL3D_WRAPPER_API struct CalCoreSkeleton *CalLoader_LoadCoreSkeleton(struct CalLoader *self, char *strFilename); //****************************************************************************// // CalMesh wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalMesh_Delete(struct CalMesh *self); CAL3D_WRAPPER_API struct CalCoreMesh *CalMesh_GetCoreMesh(struct CalMesh *self); CAL3D_WRAPPER_API struct CalSubmesh *CalMesh_GetSubmesh(struct CalMesh *self, int id); CAL3D_WRAPPER_API int CalMesh_GetSubmeshCount(struct CalMesh *self); // CAL3D_WRAPPER_API std::vector<CalSubmesh *>& CalMesh_GetVectorSubmesh(struct CalMesh *self); CAL3D_WRAPPER_API struct CalMesh *CalMesh_New(struct CalCoreMesh *pCoreMesh); CAL3D_WRAPPER_API void CalMesh_SetLodLevel(struct CalMesh *self, float lodLevel); CAL3D_WRAPPER_API void CalMesh_SetMaterialSet(struct CalMesh *self, int setId); CAL3D_WRAPPER_API void CalMesh_SetModel(struct CalMesh *self, struct CalModel *pModel); //****************************************************************************// // CalMixer wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API enum Boolean CalMixer_BlendCycle(struct CalMixer *self, int id, float weight, float delay); CAL3D_WRAPPER_API enum Boolean CalMixer_ClearCycle(struct CalMixer *self, int id, float delay); CAL3D_WRAPPER_API void CalMixer_Delete(struct CalMixer *self); CAL3D_WRAPPER_API enum Boolean CalMixer_ExecuteAction(struct CalMixer *self, int id, float delayIn, float delayOut, enum Boolean autoLock); CAL3D_WRAPPER_API struct CalMixer *CalMixer_New(struct CalModel *pModel); CAL3D_WRAPPER_API void CalMixer_UpdateAnimation(struct CalMixer *self, float deltaTime); CAL3D_WRAPPER_API void CalMixer_UpdateSkeleton(struct CalMixer *self); CAL3D_WRAPPER_API void CalMixer_RemoveAction(struct CalMixer *self,int id); //****************************************************************************// // CalMorphTargetMixer wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API enum Boolean CalMorphTargetMixer_Blend(struct CalMorphTargetMixer *self, int id, float weight, float delay); CAL3D_WRAPPER_API enum Boolean CalMorphTargetMixer_Clear(struct CalMorphTargetMixer *self, int id, float delay); CAL3D_WRAPPER_API void CalMorphTargetMixer_Delete(struct CalMorphTargetMixer *self); CAL3D_WRAPPER_API struct CalMorphTargetMixer *CalMorphTargetMixer_New(struct CalModel *pModel); CAL3D_WRAPPER_API void CalMorphTargetMixer_Update(struct CalMorphTargetMixer *self, float deltaTime); CAL3D_WRAPPER_API int CalMorphTargetMixer_GetMorphTargetCount(struct CalMorphTargetMixer *self); //****************************************************************************// // CalModel wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API enum Boolean CalModel_AttachMesh(struct CalModel *self, int coreMeshId); CAL3D_WRAPPER_API void CalModel_Delete(struct CalModel *self); CAL3D_WRAPPER_API enum Boolean CalModel_DetachMesh(struct CalModel *self, int coreMeshId); CAL3D_WRAPPER_API struct CalCoreModel *CalModel_GetCoreModel(struct CalModel *self); CAL3D_WRAPPER_API struct CalMesh *CalModel_GetMesh(struct CalModel *self, int coreMeshId); CAL3D_WRAPPER_API struct CalMixer *CalModel_GetMixer(struct CalModel *self); CAL3D_WRAPPER_API struct CalMorphTargetMixer *CalModel_GetMorphTargetMixer(struct CalModel *self); CAL3D_WRAPPER_API struct CalPhysique *CalModel_GetPhysique(struct CalModel *self); CAL3D_WRAPPER_API struct CalRenderer *CalModel_GetRenderer(struct CalModel *self); CAL3D_WRAPPER_API struct CalSkeleton *CalModel_GetSkeleton(struct CalModel *self); CAL3D_WRAPPER_API struct CalSpringSystem *CalModel_GetSpringSystem(struct CalModel *self); CAL3D_WRAPPER_API CalUserData CalModel_GetUserData(struct CalModel *self); // CAL3D_WRAPPER_API std::vector<CalMesh *>& CalModel_GetVectorMesh(struct CalModel *self); CAL3D_WRAPPER_API struct CalModel *CalModel_New(struct CalCoreModel* pCoreModel); CAL3D_WRAPPER_API void CalModel_SetLodLevel(struct CalModel *self, float lodLevel); CAL3D_WRAPPER_API void CalModel_SetMaterialSet(struct CalModel *self, int setId); CAL3D_WRAPPER_API void CalModel_SetUserData(struct CalModel *self, CalUserData userData); CAL3D_WRAPPER_API void CalModel_Update(struct CalModel *self, float deltaTime); //****************************************************************************// // CalPhysique wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API int CalPhysique_CalculateNormals(struct CalPhysique *self, struct CalSubmesh *pSubmesh, float *pNormalBuffer); CAL3D_WRAPPER_API int CalPhysique_CalculateVertices(struct CalPhysique *self, struct CalSubmesh *pSubmesh, float *pVertexBuffer); CAL3D_WRAPPER_API int CalPhysique_CalculateVerticesAndNormals(struct CalPhysique *self, struct CalSubmesh *pSubmesh, float *pVertexBuffer); CAL3D_WRAPPER_API int CalPhysique_CalculateVerticesNormalsAndTexCoords(struct CalPhysique *self, struct CalSubmesh *pSubmesh, float *pVertexBuffer, int NumTexCoords); CAL3D_WRAPPER_API int CalPhysique_CalculateTangentSpaces(struct CalPhysique *self, struct CalSubmesh *pSubmesh, int mapId, float *pTangentSpaceBuffer); CAL3D_WRAPPER_API void CalPhysique_Delete(struct CalPhysique *self); CAL3D_WRAPPER_API struct CalPhysique *CalPhysique_New(struct CalModel* pModel); CAL3D_WRAPPER_API void CalPhysique_Update(struct CalPhysique *self); //****************************************************************************// // CalPlatform wrapper functions declaration // //****************************************************************************// //****************************************************************************// // CalQuaternion wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalQuaternion_Blend(struct CalQuaternion *self, float d, struct CalQuaternion *pQ); CAL3D_WRAPPER_API void CalQuaternion_Clear(struct CalQuaternion *self); CAL3D_WRAPPER_API void CalQuaternion_Conjugate(struct CalQuaternion *self); CAL3D_WRAPPER_API void CalQuaternion_Delete(struct CalQuaternion *self); CAL3D_WRAPPER_API void CalQuaternion_Equal(struct CalQuaternion *self, struct CalQuaternion *pQ); CAL3D_WRAPPER_API float *CalQuaternion_Get(struct CalQuaternion *self); CAL3D_WRAPPER_API void CalQuaternion_Multiply(struct CalQuaternion *self, struct CalQuaternion *pQ); CAL3D_WRAPPER_API void CalQuaternion_MultiplyVector(struct CalQuaternion *self, struct CalVector *pV); CAL3D_WRAPPER_API struct CalQuaternion *CalQuaternion_New(); CAL3D_WRAPPER_API void CalQuaternion_Op_Multiply(struct CalQuaternion *pResult, struct CalQuaternion *pQ, struct CalQuaternion *pR); CAL3D_WRAPPER_API void CalQuaternion_Set(struct CalQuaternion *self, float qx, float qy, float qz, float qw); //****************************************************************************// // CalRenderer wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API enum Boolean CalRenderer_BeginRendering(struct CalRenderer *self); CAL3D_WRAPPER_API void CalRenderer_Delete(struct CalRenderer *self); CAL3D_WRAPPER_API void CalRenderer_EndRendering(struct CalRenderer *self); CAL3D_WRAPPER_API void CalRenderer_GetAmbientColor(struct CalRenderer *self, unsigned char *pColorBuffer); CAL3D_WRAPPER_API void CalRenderer_GetDiffuseColor(struct CalRenderer *self, unsigned char *pColorBuffer); CAL3D_WRAPPER_API int CalRenderer_GetFaceCount(struct CalRenderer *self); CAL3D_WRAPPER_API int CalRenderer_GetFaces(struct CalRenderer *self, CalIndex *pFaceBuffer); CAL3D_WRAPPER_API int CalRenderer_GetMapCount(struct CalRenderer *self); CAL3D_WRAPPER_API CalUserData CalRenderer_GetMapUserData(struct CalRenderer *self, int mapId); CAL3D_WRAPPER_API int CalRenderer_GetMeshCount(struct CalRenderer *self); CAL3D_WRAPPER_API int CalRenderer_GetNormals(struct CalRenderer *self, float *pNormalBuffer); CAL3D_WRAPPER_API float CalRenderer_GetShininess(struct CalRenderer *self); CAL3D_WRAPPER_API void CalRenderer_GetSpecularColor(struct CalRenderer *self, unsigned char *pColorBuffer); CAL3D_WRAPPER_API int CalRenderer_GetSubmeshCount(struct CalRenderer *self, int meshId); CAL3D_WRAPPER_API int CalRenderer_GetTextureCoordinates(struct CalRenderer *self, int mapId, float *pTextureCoordinateBuffer); CAL3D_WRAPPER_API int CalRenderer_GetVertexCount(struct CalRenderer *self); CAL3D_WRAPPER_API int CalRenderer_GetVertices(struct CalRenderer *self, float *pVertexBuffer); CAL3D_WRAPPER_API int CalRenderer_GetVerticesAndNormals(struct CalRenderer *self, float *pVertexBuffer); CAL3D_WRAPPER_API int CalRenderer_GetVerticesNormalsAndTexCoords(struct CalRenderer *self, float *pVertexBuffer, int NumTexCoords); CAL3D_WRAPPER_API int CalRenderer_GetTangentSpaces(struct CalRenderer *self, int mapId, float *pTangentSpaceBuffer); CAL3D_WRAPPER_API enum Boolean CalRenderer_IsTangentsEnabled(struct CalRenderer *self, int mapId); CAL3D_WRAPPER_API struct CalRenderer *CalRenderer_New(struct CalModel* pModel); CAL3D_WRAPPER_API enum Boolean CalRenderer_SelectMeshSubmesh(struct CalRenderer *self, int meshId, int submeshId); //****************************************************************************// // CalSaver wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalSaver_Delete(struct CalSaver *self); CAL3D_WRAPPER_API struct CalSaver *CalSaver_New(); CAL3D_WRAPPER_API enum Boolean CalSaver_SaveCoreAnimation(struct CalSaver *self, char *strFilename, struct CalCoreAnimation *pCoreAnimation); CAL3D_WRAPPER_API enum Boolean CalSaver_SaveCoreMaterial(struct CalSaver *self, char *strFilename, struct CalCoreMaterial *pCoreMaterial); CAL3D_WRAPPER_API enum Boolean CalSaver_SaveCoreMesh(struct CalSaver *self, char *strFilename, struct CalCoreMesh *pCoreMesh); CAL3D_WRAPPER_API enum Boolean CalSaver_SaveCoreSkeleton(struct CalSaver *self, char *strFilename, struct CalCoreSkeleton *pCoreSkeleton); //****************************************************************************// // CalSkeleton wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalSkeleton_CalculateState(struct CalSkeleton *self); CAL3D_WRAPPER_API void CalSkeleton_ClearState(struct CalSkeleton *self); CAL3D_WRAPPER_API void CalSkeleton_Delete(struct CalSkeleton *self); CAL3D_WRAPPER_API struct CalBone *CalSkeleton_GetBone(struct CalSkeleton *self, int boneId); CAL3D_WRAPPER_API struct CalCoreSkeleton *CalSkeleton_GetCoreSkeleton(struct CalSkeleton *self); // CAL3D_WRAPPER_API std::vector<CalBone *>& CalSkeleton_GetVectorBone(struct CalSkeleton *self); CAL3D_WRAPPER_API void CalSkeleton_LockState(struct CalSkeleton *self); CAL3D_WRAPPER_API struct CalSkeleton *CalSkeleton_New(struct CalCoreSkeleton* pCoreSkeleton); // DEBUG-CODE CAL3D_WRAPPER_API int CalSkeleton_GetBonePoints(struct CalSkeleton *self, float *pPoints); CAL3D_WRAPPER_API int CalSkeleton_GetBonePointsStatic(struct CalSkeleton *self, float *pPoints); CAL3D_WRAPPER_API int CalSkeleton_GetBoneLines(struct CalSkeleton *self, float *pLines); CAL3D_WRAPPER_API int CalSkeleton_GetBoneLinesStatic(struct CalSkeleton *self, float *pLines); //****************************************************************************// // CalSpringSystem wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalSpringSystem_CalculateForces(struct CalSpringSystem *self, struct CalSubmesh *pSubmesh, float deltaTime); CAL3D_WRAPPER_API void CalSpringSystem_CalculateVertices(struct CalSpringSystem *self, struct CalSubmesh *pSubmesh, float deltaTime); CAL3D_WRAPPER_API void CalSpringSystem_Delete(struct CalSpringSystem *self); CAL3D_WRAPPER_API struct CalSpringSystem *CalSpringSystem_New(struct CalModel *pModel); CAL3D_WRAPPER_API void CalSpringSystem_Update(struct CalSpringSystem *self, float deltaTime); //****************************************************************************// // CalSubmesh wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalSubmesh_Delete(struct CalSubmesh *self); CAL3D_WRAPPER_API struct CalCoreSubmesh *CalSubmesh_GetCoreSubmesh(struct CalSubmesh *self); CAL3D_WRAPPER_API int CalSubmesh_GetCoreMaterialId(struct CalSubmesh *self); CAL3D_WRAPPER_API int CalSubmesh_GetFaceCount(struct CalSubmesh *self); CAL3D_WRAPPER_API int CalSubmesh_GetFaces(struct CalSubmesh *self, CalIndex *pFaceBuffer); // CAL3D_WRAPPER_API std::vector<CalVector>& CalSubmesh_GetVectorNormal(struct CalSubmesh *self); // CAL3D_WRAPPER_API std::vector<CalSubmesh::PhysicalProperty>& CalSubmesh_GetVectorPhysicalProperty(struct CalSubmesh *self); // CAL3D_WRAPPER_API std::vector<CalVector>& CalSubmesh_GetVectorVertex(struct CalSubmesh *self); CAL3D_WRAPPER_API int CalSubmesh_GetVertexCount(struct CalSubmesh *self); CAL3D_WRAPPER_API enum Boolean CalSubmesh_HasInternalData(struct CalSubmesh *self); CAL3D_WRAPPER_API struct CalSubmesh *CalSubmesh_New(struct CalCoreSubmesh* coreSubmesh); CAL3D_WRAPPER_API void CalSubmesh_SetCoreMaterialId(struct CalSubmesh *self, int coreMaterialId); CAL3D_WRAPPER_API void CalSubmesh_SetLodLevel(struct CalSubmesh *self, float lodLevel); //****************************************************************************// // CalVector wrapper functions declaration // //****************************************************************************// CAL3D_WRAPPER_API void CalVector_Add(struct CalVector *self, struct CalVector *pV); CAL3D_WRAPPER_API void CalVector_Blend(struct CalVector *self, float d, struct CalVector *pV); CAL3D_WRAPPER_API void CalVector_Clear(struct CalVector *self); CAL3D_WRAPPER_API void CalVector_Delete(struct CalVector *self); CAL3D_WRAPPER_API void CalVector_Equal(struct CalVector *self, struct CalVector *pV); CAL3D_WRAPPER_API void CalVector_InverseScale(struct CalVector *self, float d); CAL3D_WRAPPER_API float *CalVector_Get(struct CalVector *self); CAL3D_WRAPPER_API float CalVector_Length(struct CalVector *self); CAL3D_WRAPPER_API struct CalVector *CalVector_New(); CAL3D_WRAPPER_API float CalVector_Normalize(struct CalVector *self); CAL3D_WRAPPER_API void CalVector_Op_Add(struct CalVector *pResult, struct CalVector *pV, struct CalVector *pU); CAL3D_WRAPPER_API void CalVector_Op_Subtract(struct CalVector *pResult, struct CalVector *pV, struct CalVector *pU); CAL3D_WRAPPER_API void CalVector_CalVector_Op_Scale(struct CalVector *pResult, struct CalVector *pV, float d); CAL3D_WRAPPER_API void CalVector_CalVector_Op_InverseScale(struct CalVector *pResult, struct CalVector *pV, float d); CAL3D_WRAPPER_API float CalVector_Op_Scalar(struct CalVector *pV, struct CalVector *pU); CAL3D_WRAPPER_API void CalVector_Op_Cross(struct CalVector *pResult, struct CalVector *pV, struct CalVector *pU); CAL3D_WRAPPER_API void CalVector_Scale(struct CalVector *self, float d); CAL3D_WRAPPER_API void CalVector_Set(struct CalVector *self, float vx, float vy, float vz); CAL3D_WRAPPER_API void CalVector_Subtract(struct CalVector *self, struct CalVector *pV); CAL3D_WRAPPER_API void CalVector_Transform(struct CalVector *self, struct CalQuaternion *pQ); #ifdef __cplusplus } #endif #endif //****************************************************************************//