//****************************************************************************// // corekeyframe.h // // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger // //****************************************************************************// // This library is free software; you can redistribute it and/or modify it // // under the terms of the GNU Lesser General Public License as published by // // the Free Software Foundation; either version 2.1 of the License, or (at // // your option) any later version. // //****************************************************************************// #ifndef CAL_COREKEYFRAME_H #define CAL_COREKEYFRAME_H //****************************************************************************// // Includes // //****************************************************************************// #include "cal3d/global.h" #include "cal3d/matrix.h" #include "cal3d/vector.h" #include "cal3d/quaternion.h" //****************************************************************************// // Class declaration // //****************************************************************************// /*****************************************************************************/ /** The core keyframe class. *****************************************************************************/ class CAL3D_API CalCoreKeyframe { // member variables protected: float m_time; CalVector m_translation; CalQuaternion m_rotation; public: // constructors/destructor CalCoreKeyframe(); virtual ~CalCoreKeyframe(); // member functions public: bool create(); void destroy(); const CalQuaternion& getRotation(); /*****************************************************************************/ /** Returns the time. * * This function returns the time of the core keyframe instance. * * @return The time in seconds. *****************************************************************************/ inline float getTime() const { return m_time; } const CalVector& getTranslation(); void setRotation(const CalQuaternion& rotation); void setTime(float time); void setTranslation(const CalVector& translation); }; #endif //****************************************************************************//