//****************************************************************************// // coreskeleton.h // // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger // //****************************************************************************// // This library is free software; you can redistribute it and/or modify it // // under the terms of the GNU Lesser General Public License as published by // // the Free Software Foundation; either version 2.1 of the License, or (at // // your option) any later version. // //****************************************************************************// #ifndef CAL_CORESKELETON_H #define CAL_CORESKELETON_H #include "cal3d/global.h" #include "cal3d/refcounted.h" #include "cal3d/refptr.h" class CalCoreBone; class CalCoreModel; class CAL3D_API CalCoreSkeleton : public cal3d::RefCounted { protected: ~CalCoreSkeleton(); public: CalCoreSkeleton(); int addCoreBone(CalCoreBone *pCoreBone); void calculateState(); CalCoreBone* getCoreBone(int coreBoneId); CalCoreBone* getCoreBone(const std::string& strName); int getCoreBoneId(const std::string& strName); bool mapCoreBoneName(int coreBoneId, const std::string& strName); std::vector<int>& getVectorRootCoreBoneId(); std::vector<CalCoreBone *>& getVectorCoreBone(); void calculateBoundingBoxes(CalCoreModel * pCoreModel); void scale(float factor); private: std::vector<CalCoreBone *> m_vectorCoreBone; std::map< std::string, int > m_mapCoreBoneNames; std::vector<int> m_vectorRootCoreBoneId; }; typedef cal3d::RefPtr<CalCoreSkeleton> CalCoreSkeletonPtr; #endif //****************************************************************************//