//****************************************************************************// // loader.h // // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger // //****************************************************************************// // This library is free software; you can redistribute it and/or modify it // // under the terms of the GNU Lesser General Public License as published by // // the Free Software Foundation; either version 2.1 of the License, or (at // // your option) any later version. // //****************************************************************************// #ifndef CAL_LOADER_H #define CAL_LOADER_H //****************************************************************************// // Includes // //****************************************************************************// #include <string> #include <istream> #include "cal3d/global.h" #include "cal3d/datasource.h" #include "cal3d/coreanimation.h" #include "cal3d/corematerial.h" #include "cal3d/coremesh.h" #include "cal3d/coreskeleton.h" //****************************************************************************// // Forward declarations // //****************************************************************************// class CalCoreModel; class CalCoreBone; class CalCoreSubmesh; class CalCoreKeyframe; enum { LOADER_ROTATE_X_AXIS = 1, LOADER_INVERT_V_COORD = 2, LOADER_FLIP_WINDING = 4 }; //****************************************************************************// // Class declaration // //****************************************************************************// /*****************************************************************************/ /** The loader class. *****************************************************************************/ class CAL3D_API CalLoader { // member functions public: static CalCoreAnimationPtr loadCoreAnimation(const std::string& strFilename, CalCoreSkeleton *skel=NULL); static CalCoreMaterialPtr loadCoreMaterial(const std::string& strFilename); static CalCoreMeshPtr loadCoreMesh(const std::string& strFilename); static CalCoreSkeletonPtr loadCoreSkeleton(const std::string& strFilename); static CalCoreAnimationPtr loadCoreAnimation(std::istream& inputStream, CalCoreSkeleton *skel=NULL); static CalCoreMaterialPtr loadCoreMaterial(std::istream& inputStream); static CalCoreMeshPtr loadCoreMesh(std::istream& inputStream); static CalCoreSkeletonPtr loadCoreSkeleton(std::istream& inputStream); static CalCoreAnimationPtr loadCoreAnimation(void* inputBuffer, CalCoreSkeleton *skel=NULL); static CalCoreMaterialPtr loadCoreMaterial(void* inputBuffer); static CalCoreMeshPtr loadCoreMesh(void* inputBuffer); static CalCoreSkeletonPtr loadCoreSkeleton(void* inputBuffer); static CalCoreAnimationPtr loadCoreAnimation(CalDataSource& inputSrc, CalCoreSkeleton *skel=NULL); static CalCoreMaterialPtr loadCoreMaterial(CalDataSource& inputSrc); static CalCoreMeshPtr loadCoreMesh(CalDataSource& inputSrc); static CalCoreSkeletonPtr loadCoreSkeleton(CalDataSource& inputSrc); static void setLoadingMode(int flags); private: static CalCoreBone *loadCoreBones(CalDataSource& dataSrc); static CalCoreKeyframe *loadCoreKeyframe(CalDataSource& dataSrc); static CalCoreSubmesh *loadCoreSubmesh(CalDataSource& dataSrc); static CalCoreTrack *loadCoreTrack(CalDataSource& dataSrc, CalCoreSkeleton *skel, float duration); static CalCoreAnimationPtr loadXmlCoreAnimation(const std::string& strFilename, CalCoreSkeleton *skel=NULL); static CalCoreSkeletonPtr loadXmlCoreSkeleton(const std::string& strFilename); static CalCoreMeshPtr loadXmlCoreMesh(const std::string& strFilename); static CalCoreMaterialPtr loadXmlCoreMaterial(const std::string& strFilename); static int loadingMode; }; #endif //****************************************************************************//