//**************************************************************************** // "Those Funny Funguloids!" // http://funguloids.sourceforge.net // Copyright (c) 2006-2007, Mika Halttunen // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the // use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software in a // product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //***************************************************************************/ #ifndef MUSHROOM_H #define MUSHROOM_H #include <Ogre.h> #include "movingobject.h" using namespace Ogre; // Object type const int OTYPE_MUSHROOM = OTYPE_MOVING_BASIC + 3; // Mushroom colors enum { MUSHROOM_RED = 0, MUSHROOM_GREEN, MUSHROOM_BLUE, NUM_MUSHROOMS }; class Mushroom : public MovingObject { private: SceneNode *mFlareNode; // Flare node SceneNode *mRealNode; // Where the mushroom really is Real mWaving; // Mushroom wave counter Real mWaveSpeed; // Waving speed Real mRotationSpeed; // Rotation speed Vector3 mRotationAxis; // Rotation axis int mColor; // Mushroom color public: Mushroom(int color, const String &name, SceneManager *sceneMgr, const String &mesh, const Vector3 &pos, bool managed=true); ~Mushroom(); static int mushroomCounter; Vector3 getRealPosition() const { return getPosition() + mRealNode->getPosition(); } bool preCollision(MovingObject *other); void move(Real delta); void updateAfterWrap(); void pickUp(); int getColor() const { return mColor; } }; #endif