//**************************************************************************** // "Those Funny Funguloids!" // http://funguloids.sourceforge.net // Copyright (c) 2006-2007, Mika Halttunen // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the // use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software in a // product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //***************************************************************************/ #ifndef OBJECT_SYSTEM_H #define OBJECT_SYSTEM_H #include <Ogre.h> #include <OgreSingleton.h> #include <list> #include "movingobject.h" using namespace std; using namespace Ogre; typedef map<String, MovingObject*> ObjectMapType; // ObjectSystem class ObjectSystem : public Singleton<ObjectSystem> { private: ObjectMapType mObjectMap; // Moving objects SceneManager *mSceneMgr; // Scene manager public: ObjectSystem(SceneManager *mgr); ~ObjectSystem(); static ObjectSystem &getSingleton(); static ObjectSystem *getSingletonPtr(); void addObject(const String &name, MovingObject *newObj); void destroyObject(const String &name); void destroyObject(const ObjectMapType::iterator i); MovingObject *findObject(const String &name); void destroyObjects(); ObjectMapType::iterator getFirst() { return mObjectMap.begin(); } ObjectMapType::iterator getLast() { return mObjectMap.end(); } void findFreePosition(Vector3 &pos, const Vector3 &playerPos, Real radius, Real distance = 60.0f); }; #endif