/******************************************************************** This file is part of ETSwitch Copyright (C) 2006 Nicklas Larsson - etswitch@gmail.com - All rights reserved. etswitch - switch to desktop This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ********************************************************************/ /* $Id: $ */ #ifndef __ETSWITCH_WID_H__ #define __ETSWITCH_WID_H__ char *conf_str[] = { "# please read docs on format of this config.\n", "# not a forgiving parser..\n", "# \n", "# This file content will overide the internal one.\n", "\n", "America's Army: Operations ArmyOps SDL_App SDL_App armyops-bin 0\n", "Doomsday * SDL_App SDL_App * 1\n", "PlaneShift Crystal Blue PlaneShift Crystal Blue PlaneShift Crystal Blue PlaneShift Crystal Blue planeshift 15\n", "Nexuiz * * * * 0\n", "Enemy Territory * * * * 0\n", "Return to Castle Wolfenstein * * * * 0\n", "Quake III: Arena * * * * 0\n", "SoF * * * * 0\n", "Quake II * * * * 0\n", "Unreal Tournament 2003 * * * * 0\n", "Unreal Tournament 2004 * * * * 0\n", "Silverback Engine * * * * 0\n", "Globulation 2 * SDL_App SDL_App * 0\n", "LBreakout2 * * * * 0\n", "DOOM 3 * * * * 0\n", "Duke Nukem 3D * SDL_App SDL_App * 0\n", "MiniRacer * * * * 0\n", "ZSNES * * * * 0\n", "FCE Ultra * * * * 0\n", "Quake4 * SDL_App SDL_App * 0\n", "QuakeForge QuakeForge qw-client quakeforge * 5\n", "Scorched3D * SDL_App SDL_App * 1\n", "CRX * * * * 0\n", "cube engine * SDL_App SDL_App * 0\n", "Warsow * * * * 0\n", "Tux Racer * SDL_App SDL_App * 1\n", "Mindware Engine * SDL_App SDL_App * 0\n", "Darwinia * SDL_App SDL_App * 0\n", "Scourge * SDL_App SDL_App * 0\n", "OpenTTD * SDL_App SDL_App * 1\n", "Trigger * SDL_App SDL_App * 0\n", "sauerbraten engine * SDL_App SDL_App * 0\n", "GLtron * SDL_App SDL_App * 0\n", "SuperTux * SDL_App SDL_App * 1\n", "Pingus Pingus * * * 3\n", "Neverball * SDL_App SDL_App * 0\n", "Neverputt * SDL_App SDL_App * 0\n", "UFO2000 * allegro Allegro * 0\n", "Kobo Deluxe * SDL_App SDL_App * 1\n", "chromium B.S.U. * SDL_App SDL_App * 0\n", "Tremulous * SDL_App SDL_App * 0\n", "Secret Maryo Chronicles * SDL_App SDL_App * 0\n", "Warzone 2100 * SDL_App SDL_App * 0\n", "D2X * SDL_App SDL_App * 1\n", "d2x * SDL_App SDL_App * 1\n", "Wormux * SDL_App SDL_App * 1\n", "Vendetta * * * * 0\n", "Vega Strike vega.ico SDL_App SDL_App * 0\n", "Majesty - the Fantasy Kingdom Sim Majesty - the Fantasy Kingdom Sim SDL_App SDL_App * 3\n", "X2 - The Threat X2 - The Threat SDL_App SDL_App * 3\n", "Warsow * * * * 0\n\0", /* warsow need Subwindows, maby add as option? */ /* "FreeSCI FreeSCI FreeSCI FreeSCI * 0\n", "WolfGL * * * * 0\n", */ /* borks due to mouse hook problems and opengl lag notice :/ "Descent 3 Descent3 SDL_App SDL_App * 0\n", */ }; int conf_str_size = (sizeof(conf_str) / sizeof(char *)); #endif /* __ETSWITCH_WID_H__ */