// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_CONTEXT_H_ #define _SHARED_GRAPHICS_CONTEXT_H_ #include "types.h" namespace Shared{ namespace Graphics{ using Platform::uint32; // ===================================================== // class Context // ===================================================== class Context{ protected: uint32 colorBits; uint32 depthBits; uint32 stencilBits; public: Context(); virtual ~Context(){} uint32 getColorBits() const {return colorBits;} uint32 getDepthBits() const {return depthBits;} uint32 getStencilBits() const {return stencilBits;} void setColorBits(uint32 colorBits) {this->colorBits= colorBits;} void setDepthBits(uint32 depthBits) {this->depthBits= depthBits;} void setStencilBits(uint32 stencilBits) {this->stencilBits= stencilBits;} virtual void init()= 0; virtual void end()= 0; virtual void reset()= 0; virtual void makeCurrent()= 0; virtual void swapBuffers()= 0; }; }}//end namespace #endif