// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_GL_TEXTUREGL_H_ #define _SHARED_GRAPHICS_GL_TEXTUREGL_H_ #include "texture.h" #include "opengl.h" namespace Shared{ namespace Graphics{ namespace Gl{ // ===================================================== // class TextureGl // ===================================================== class TextureGl{ protected: GLuint handle; public: GLuint getHandle() const {return handle;} }; // ===================================================== // class Texture1DGl // ===================================================== class Texture1DGl: public Texture1D, public TextureGl{ public: virtual void init(Filter filter, int maxAnisotropy= 1); virtual void end(); }; // ===================================================== // class Texture2DGl // ===================================================== class Texture2DGl: public Texture2D, public TextureGl{ public: virtual void init(Filter filter, int maxAnisotropy= 1); virtual void end(); }; // ===================================================== // class Texture3DGl // ===================================================== class Texture3DGl: public Texture3D, public TextureGl{ public: virtual void init(Filter filter, int maxAnisotropy= 1); virtual void end(); }; // ===================================================== // class TextureCubeGl // ===================================================== class TextureCubeGl: public TextureCube, public TextureGl{ public: virtual void init(Filter filter, int maxAnisotropy= 1); virtual void end(); }; }}}//end namespace #endif