// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_MODELRENDERER_H_ #define _SHARED_GRAPHICS_MODELRENDERER_H_ #include "model.h" namespace Shared{ namespace Graphics{ class Texture; // ===================================================== // class MeshCallback // /// This gets called before rendering mesh // ===================================================== class MeshCallback{ public: virtual ~MeshCallback(){}; virtual void execute(const Mesh *mesh)= 0; }; // ===================================================== // class ModelRenderer // ===================================================== class ModelRenderer{ protected: bool renderNormals; bool renderTextures; bool renderColors; MeshCallback *meshCallback; public: ModelRenderer() {meshCallback= NULL;} virtual ~ModelRenderer(){}; virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, MeshCallback *meshCallback= NULL)=0; virtual void end()=0; virtual void render(const Model *model)=0; virtual void renderNormalsOnly(const Model *model)=0; }; }}//end namespace #endif