Sophie

Sophie

distrib > Mandriva > 2011.0 > i586 > media > contrib-release-debug > by-pkgid > 1a3534df8a4d549f8b74ed04fbc930d6 > files > 50

glest-debug-3.2.2-4mdv2011.0.i586.rpm

// ==============================================================
//	This file is part of Glest (www.glest.org)
//
//	Copyright (C) 2001-2008 MartiƱo Figueroa
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#ifndef _GLEST_GAME_COREDATA_H_
#define _GLEST_GAME_COREDATA_H_

#include <string>

#include "sound.h"
#include "font.h"
#include "texture.h"
#include "sound_container.h"

namespace Glest{ namespace Game{

using Shared::Graphics::Texture2D;
using Shared::Graphics::Texture3D;
using Shared::Graphics::Font2D;
using Shared::Sound::StrSound;
using Shared::Sound::StaticSound;

// =====================================================
// 	class CoreData  
//
/// Data shared ammont all the ProgramStates
// =====================================================

class CoreData{
private:
    StrSound introMusic;
    StrSound menuMusic;
	StaticSound clickSoundA;
    StaticSound clickSoundB;
    StaticSound clickSoundC;
	SoundContainer waterSounds;
	
	Texture2D *logoTexture;
    Texture2D *backgroundTexture;
    Texture2D *fireTexture;
    Texture2D *snowTexture;
	Texture2D *waterSplashTexture;
    Texture2D *customTexture;
	Texture2D *buttonSmallTexture;
	Texture2D *buttonBigTexture;

    Font2D *displayFont;
	Font2D *menuFontNormal;
	Font2D *menuFontSmall;
	Font2D *menuFontBig;
	Font2D *menuFontVeryBig;
	Font2D *consoleFont;

public:
	static CoreData &getInstance();
	~CoreData();

    void load();

	Texture2D *getBackgroundTexture() const		{return backgroundTexture;}
	Texture2D *getFireTexture() const			{return fireTexture;}
	Texture2D *getSnowTexture() const			{return snowTexture;}
	Texture2D *getLogoTexture() const			{return logoTexture;}
	Texture2D *getWaterSplashTexture() const	{return waterSplashTexture;}
	Texture2D *getCustomTexture() const			{return customTexture;}
	Texture2D *getButtonSmallTexture() const	{return buttonSmallTexture;}
	Texture2D *getButtonBigTexture() const		{return buttonBigTexture;}

	StrSound *getIntroMusic() 				{return &introMusic;}
	StrSound *getMenuMusic() 				{return &menuMusic;}
    StaticSound *getClickSoundA()			{return &clickSoundA;}
    StaticSound *getClickSoundB()			{return &clickSoundB;}
    StaticSound *getClickSoundC()			{return &clickSoundC;}
	StaticSound *getWaterSound()			{return waterSounds.getRandSound();}

	Font2D *getDisplayFont() const			{return displayFont;}
    Font2D *getMenuFontSmall() const		{return menuFontSmall;}
    Font2D *getMenuFontNormal() const		{return menuFontNormal;}
    Font2D *getMenuFontBig() const			{return menuFontBig;}
	Font2D *getMenuFontVeryBig() const		{return menuFontVeryBig;}
    Font2D *getConsoleFont() const			{return consoleFont;}

private:
	CoreData(){};

	int computeFontSize(int size);
};

}} //end namespace

#endif