Sophie

Sophie

distrib > Mandriva > 2011.0 > i586 > media > contrib-release-debug > by-pkgid > 1a3534df8a4d549f8b74ed04fbc930d6 > files > 84

glest-debug-3.2.2-4mdv2011.0.i586.rpm

// ==============================================================
//	This file is part of Glest (www.glest.org)
//
//	Copyright (C) 2001-2005 MartiƱo Figueroa
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#ifndef _GLEST_GAME_MENUSTATECUSTOMGAME_H_
#define _GLEST_GAME_MENUSTATECUSTOMGAME_H_

#include "main_menu.h"

namespace Glest{ namespace Game{

// ===============================
// 	class MenuStateCustomGame  
// ===============================

class MenuStateCustomGame: public MenuState{
private:
	GraphicButton buttonReturn;
	GraphicButton buttonPlayNow;
	GraphicLabel labelControl;
	GraphicLabel labelFaction;
	GraphicLabel labelTeam;
	GraphicLabel labelMap;
	GraphicLabel labelTechTree;
	GraphicLabel labelTileset;
	GraphicLabel labelMapInfo;
	GraphicListBox listBoxMap;
	GraphicListBox listBoxTechTree;
	GraphicListBox listBoxTileset;
	vector<string> mapFiles;
	vector<string> techTreeFiles;
	vector<string> tilesetFiles;
	vector<string> factionFiles;
	GraphicLabel labelPlayers[GameConstants::maxPlayers];
	GraphicListBox listBoxControls[GameConstants::maxPlayers];
	GraphicListBox listBoxFactions[GameConstants::maxPlayers];
	GraphicListBox listBoxTeams[GameConstants::maxPlayers];
	GraphicLabel labelNetStatus[GameConstants::maxPlayers];
	MapInfo mapInfo;

public:
	MenuStateCustomGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots= false);

	void mouseClick(int x, int y, MouseButton mouseButton);
	void mouseMove(int x, int y, const MouseState *mouseState);
	void render();
	void update();

private:
    void loadGameSettings(GameSettings *gameSettings);
	void loadMapInfo(string file, MapInfo *mapInfo);
	void reloadFactions();
	void updateControlers();
	void closeUnusedSlots();
	void updateNetworkSlots();
};

}}//end namespace

#endif